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Author Search Results: 'K-Guare'

We found 2,368 matches.


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Viewing 1-30 of 2,368 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94479

1.

Winking

Topic: I need a file too be converted

Posted: 11/22/09 08:58 PM

Forum: Flash

At 11/22/09 12:44 PM, Yambanshee wrote: thats why i said convert to CS3 first. As i understand (i dont have CS4 though) you can convert a CS4 into a CS3 document, which can then be converted into flash 8 document

You're forgetting to mention that
you'll need Flash CS3 to save it as a Flash 8.
So everybody thinks you're implying that
Flash CS4 can save as a Flash 8.

Which it can't. :3

2.

None

Topic: AS3 mouse not working?

Posted: 11/22/09 08:53 PM

Forum: Flash

At 11/22/09 08:18 PM, Version2 wrote: Hmm... maybe I'm not using the right mouse event. How would I change this so that as long as left mouse button is held down, I keep adding bullets?

Use an enterFrame as well, and instead of the click event, use mouseDown.
Use mouseDown to set booleanX to true,
and use mouseUp to set booleanY to false.
In the enterFrame: if booleanX is true, add a bullet.

You can also set up some sort of counter variable
so you can add bullets at intervals not equal to the frame rate.


3.

None

Topic: Madness Combat ready pack?

Posted: 11/21/09 04:04 PM

Forum: Flash

At 11/21/09 03:52 PM, GOTHCLAWZ wrote:
At 11/21/09 03:46 PM, Callum123456 wrote: Here
Cheers babe. Do you know I can open .fla with MX?

Should be, but MX is a pretty old version.
You might need somebody with Flash 8 to convert it for you,
or more people if the version is higher than 8.


4.

Happy

Topic: how can i find a good flash player

Posted: 11/21/09 04:03 PM

Forum: Flash

Just make an account and get a trial, what's the big deal?
And yeah, it costs money. You can get the student edition
for about $250, which is a huge deal.

At 11/21/09 03:57 PM, BabiesAteMyDingo wrote: If you're talking about software used to create flash productions, then no it's not free.

lol, I love how the two non-free alternatives you suggested
were even more expensive than Flash.


5.

None

Topic: $$ Selling art-set for a game $$

Posted: 11/19/09 10:59 PM

Forum: Flash

More Skill - Toss games? bah, humbug.


6.

None

Topic: backgrounds.

Posted: 11/19/09 08:44 PM

Forum: Flash

At 11/19/09 07:11 PM, Punisher33 wrote: lol a lot of people get that mixed up, I cant draw any more. I lost the will to, one, two i havent drawn anything in years i mean years sense 8th in middle school. so really when i say it would look crapy it really would

I doubt anybody would just draw all the level backgrounds you needed
without you supplying them some cold hard cash, sonny.

It may look terrible, but that's called practice.
You didn't learn to wipe your ass by getting someone else to do it,
you sucked it up and did it yourself. Same thing here, I guess.


7.

None

Topic: [AS2] What is a class?

Posted: 11/19/09 08:37 PM

Forum: Flash

Say you have the coolest MovieClip ever, say for instance
an enemy in an awesome Platformer game you're making.
It's completely perfect, coding and everything is done. It's great.
But now you need 9 more of them for that level.
And the next you're going to need 20 more, and
it just gets even worse from there. What do you do?

You can make your Enemy MC into a class.
This isn't as useful I think in AS2 because of duplicateMovieClip,
which doesn't exist in AS3. In AS3 you have to
make it into a class, and instantiate them separately.
Which is more organized, I feel.

As for an example, just use the link
the man above kindly mentioned.


8.

None

Topic: Storing stuff

Posted: 11/17/09 09:18 PM

Forum: Flash

You might need to be more specific when you say 'store' them,
but symbols and bitmap pictures and whatnot are automatically
placed in the Library when they're imported.


9.

Winking

Topic: Happy Birthday Wade!

Posted: 11/16/09 09:19 PM

Forum: General

At 11/16/09 09:17 PM, Goonie wrote: Wade's birthday is tomorrow.

Nice try.

Montycarlo lives in Australia, though.
Lucky bastard gets to celebrate it early.

Have a good one, Wade!
May your crops be plentiful.


10.

None

Topic: things you just dont say...

Posted: 11/16/09 08:52 PM

Forum: General

At 11/16/09 08:50 PM, Tobi wrote: I once said "Roast Dick" instead of "Roast Duck" by accident at a dinner party. Boy was it lulz.

"Hey pops, spoon me some of that roast dick."


11.

None

Topic: If NG was a lunchroom

Posted: 11/16/09 08:09 PM

Forum: General

At 11/16/09 08:06 PM, Magical-Zorse wrote: I'd sit with fluffy, k-guare, turtleco, and some other folks.

We all know who'd be doing the most talking at OUR table.

;;;;;;;;;;;;;;)

12.

Sleeping

Topic: New Moon isn't the last

Posted: 11/16/09 03:47 PM

Forum: General

does that really make you angry? i almost feel bad.
you don't have to go see the movies. problem solved.


13.

None

Topic: Differences in RAM is

Posted: 11/15/09 04:01 PM

Forum: General

Does Windows 7 32-bit have that same ~3GB RAM Limit?
Just wondering.


14.

None

Topic: do you believe in santa?

Posted: 11/14/09 04:34 PM

Forum: General

At 11/14/09 12:24 PM, Earthshine wrote: I believed in him.

Until his tragic death in 2000.

Because the real person on that gravestone lived over 160 years.


15.

None

Topic: ng holidays

Posted: 11/14/09 03:49 PM

Forum: General

Tomorrow's actually Scott day.
Be sure to submit your Scott day flash.


16.

None

Topic: Christmas

Posted: 11/14/09 03:46 PM

Forum: General

That's what you think, but Christmas is
all about the surprise of giving gifts.

The surprise being that you're not getting shit.


17.

None

Topic: Change font size of text input w/AS

Posted: 11/14/09 03:39 PM

Forum: Flash

At 11/14/09 03:30 PM, Protected wrote: Any way around this?

Hmm, I didn't know that. Interesting!
Instead of emptying it, however, see if adding a single space will work.
If the text isn't selectable, then it'll make absolutely no difference.


18.

None

Topic: Change font size of text input w/AS

Posted: 11/14/09 03:26 PM

Forum: Flash

Weeeeeeeeeeeird.
I just got this working; I set up a TextField on the stage
with a different font and size, and successfully changed
the TextFormat of it.

var tf:TextFormat = new TextFormat();
tf.font = "Verdana";
tf.size = 35;
dtf.text = "aha!";


dtf.setTextFormat(tf);

19.

None

Topic: Change font size of text input w/AS

Posted: 11/14/09 03:04 PM

Forum: Flash

At 11/14/09 03:01 PM, Protected wrote: Creating a TextFormat and then applying it with setTextFormat doesn't seem to be working. Any ideas?

Rather strange, thar.
Show some code?
Give us the AS version, as well.


20.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/14/09 03:02 PM

Forum: Flash

At 11/14/09 02:59 PM, Unquote wrote: Oh, I see.

Says the pessimistic alternate account of K-Guare. Oopsies. :3


21.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/14/09 02:04 PM

Forum: Flash

At 11/14/09 02:02 PM, doctormario wrote:

shittt, that happened the last time i posted here too. :(


22.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/14/09 02:02 PM

Forum: Flash

At 11/14/09 01:53 PM, liaaaam wrote: Well, that would be illegal, it's just the same as downloading them.

hulu's got a couple, though.
I hear it's not free for long, though.

*sigh*

23.

None

Topic: Array saving?

Posted: 11/14/09 01:32 PM

Forum: Flash

At 11/14/09 01:29 PM, K-Guare wrote: This may not be the best option, but it gets the job done:
you can use getters and setters to do the job for you.

Also, getters and setters work just like a normal variable would.
I should have included this:

var savefile:SharedObject = SharedObject.getLocal("GameName");

Array1 = [4, 5, 6];
trace(Array1); // 4, 5, 6

Note that I declared savefile, because I didn't before.


24.

None

Topic: Array saving?

Posted: 11/14/09 01:29 PM

Forum: Flash

At 11/14/09 01:21 PM, Lifes-a-Bitch wrote: The array's I'm wanting to save are used variables and likewise are changed constantly.

This may not be the best option, but it gets the job done:
you can use getters and setters to do the job for you.

function get Array1():Array {
	savefile = SharedObject.getLocal("GameName");
	return savefile.data.Array1;
}

function set Array1(ar:Array):void {
	savefile = SharedObject.getLocal("GameName");
	savefile.data.Array1 = ar;
}

25.

None

Topic: Random text field as2

Posted: 11/14/09 01:10 PM

Forum: Flash

At 11/10/09 11:13 AM, IamWeird33 wrote: I'm not exactly sure what you mean. Was I not specific enough?

Flash can't pull a real 10 letter word out of its ass,
so you need to make an array of possible ten letter words
to use, and then choose one randomly in the array using Math.random()

Like

var tenletterwords:Array = new Array();
tenletterwords[0] = "absolutely";
tenletterwords[1] = "testicular";
tenletterwords[2] = "indictment";

var randval:int = Math.floor(Math.random()*tenletterwords.length);
trace(tenletterwords[randval]);

26.

None

Topic: Simple AS math help

Posted: 11/14/09 12:57 PM

Forum: Flash

At 11/14/09 12:55 PM, K-Guare wrote: I've fixed my code,

Nevermind lol.
Didn't test that one much.


27.

None

Topic: Simple AS math help

Posted: 11/14/09 12:55 PM

Forum: Flash

I've fixed my code,
before the domain was only from [0, 180]
I adjusted it to cover any degree value.

function f(x:int):void {
	var ninty:int = 90*Math.round(x/90)/2
	trace(Math.abs((x-ninty)/ninty));
}

f(360); // 1
f(-180); // 1

Before, 360 and -180 would have returned 3 or something.


28.

Winking

Topic: Simple AS math help

Posted: 11/14/09 12:38 PM

Forum: Flash

Just a thinker I guess

function f(x:int):void {
	trace(Math.abs((x-90)/90));
}

f(135);

29.

Blushing

Topic: Array saving?

Posted: 11/14/09 12:04 PM

Forum: Flash

You could also make an Array of Arrays
and just save that one container array.

And I don't think you have to redeclare the SharedObject to load it.
Then again I haven't really worked with SharedObjects in AS2, so what do I know.


30.

None

Topic: audio quality question

Posted: 11/14/09 12:00 PM

Forum: Flash

Instead of just doing for the single file in the library, though,
you can easily do it for the entire SWF as well.

Go to File, then Publish Settings.
Under the Flash Tab, look down at where it says
Audio Stream and Audio Event.
From there set them both to the bit rate you like.


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Viewing 1-30 of 2,368 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94479