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Author Search Results: 'JackSmack'

We found 1,122 matches.


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Viewing 1-30 of 1,122 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92338

1.

None

Topic: Diy Teddy Troops Design Contest :3

Posted: 09/24/08 12:34 AM

Forum: Art

Here is my entry in the contest.

Diy Teddy Troops Design Contest :3


2.

None

Topic: Making Flash games full time?

Posted: 08/27/08 12:00 AM

Forum: Flash

OK so time for an update to this thread I guess.

Things are going quite well in fact.

I had time to finish a few games over the past month and so far they have gotten me...

Just over$1000 in advertising...
and just over $2000 in licenses...

I was surprized that I could earn that much in a month but that means that this is seriously doable.

I am going to have to work my full time job for a while until my wife gets settled in her new job but then eventually I might try going part time so I can work more on my games.

So for anyone thinking about doing this even if your games are only mild hits you should be able to manage depending on your situation.


3.

Elated

Topic: Making Flash games full time?

Posted: 08/15/08 11:36 PM

Forum: Flash

I GOT FIRED FROM MY JOB!

ISN'T THAT GREAT! Best thing that ever happened to me!

That happened last month and I worked on my games for a while while being out of work.

And low and behold I have made enough money to make me think it is possible to be a full time game developer and be successful at it.

I was kinda pushed headlong into it and I'm glad I was. At this point I will have to wait for the ad checks in the mail but with a few hundred dollars coming from every direction in just one month of work I am really excited.

I start a new job on Monday but hope to move to part time at some point then go to full time game development. Don't let them know that though. :)


4.

None

Topic: I just love zombies!

Posted: 08/12/08 04:36 AM

Forum: General

If you really love zombies why not date one?

ZombieHarmony.com


5.

None

Topic: Build a Robot 2.0 Screenshots

Posted: 08/12/08 04:13 AM

Forum: General

Oh yeah it's still on it's way... and it is going to be a vast improvement over BAR 2.

Build a Robot 2.0 Screenshots


6.

None

Topic: Flash Distribution: Main

Posted: 08/12/08 01:14 AM

Forum: Flash

I have found quite a few places that limit ads in games and have strict standards on how many links to your web page can be on a game... I'm going to omit these from the list.

Ok... so anyway on a side note. Where are the best places to submit MOVIES to get good amounts of views?

I am looking for more movies on my site http://www.JackSmack.com and if you submit content that is safe for work and good you have a good shot at being featured.

I don't have the type of traffic that newgrounds has but I do get around 12000 to 15000 uniques a day coming through so if your movie got featured on my site and had an ad in it it might make you a few extra bucks.

Anywho if you make movies and distribute them please share where you find are the best places to put them.


7.

None

Topic: New game "Globs" up for testing.

Posted: 08/03/08 03:09 AM

Forum: Flash

LA LA LA LA LA.... oops bump...

Anyone else willing to weigh in on the game for me? One interesting comment that I have heard is it needs explosions... That would be cool but you thinnk it's laggy now lol.


8.

None

Topic: New game "Globs" up for testing.

Posted: 08/02/08 08:28 PM

Forum: Flash

At 8/2/08 08:18 PM, CaiWengi wrote: God damn thats so addicting I forgot I was meant to be testing.

25 seemed to be a bit generous, I think lowering it to 20 would be better, but Im not sure, by making me thing I was so good at it, it made me love it even more, and made me want to carry on. So it might be best to keep it like that.

Yeah I have already decided to leave it at 25. If I change up the ammount of turns people get it will be more complicated. Really I want people to feel like they are doing well when they play the game and I want them to have a smile on their face... so if the first few are really easy that's ok. Cause when you get to a grid of 14x14 globs you had better be very careful with how you use your turns.


9.

None

Topic: New game "Globs" up for testing.

Posted: 08/02/08 08:12 PM

Forum: Flash

At 8/2/08 07:44 PM, McZero wrote: It makes me sad that I couldn't understand what you were saying. You make me feel bad because: I am a roll of shit?
DOES NOT COMPUTE

look up what a Rick Roll is. That Rick Asley song is an internet prank. YouTube Rick Rolled every link on thier front page on April Fools day this year.

anyway back on topic...


10.

None

Topic: New game "Globs" up for testing.

Posted: 08/02/08 07:27 PM

Forum: Flash

At 8/2/08 07:00 PM, McZero wrote: Like most puzzle games. Maybe you could have some sort of mascot showing how you're doing, Like Calm(Good amount of moves left), alright, fidgety, sweating, panicking, ZOMG 5 MOVES LEFT! And a vs computer mode? VERY good game. Would pass wiht a good score now. But since you're THE JackSmack you can do better, also more songs. Or different settings like stone dungeon. Or Straw Village. Big city... 80's pop setting...

Suggestion2:
Unlockable content. Such as having a different person at the bottom. Different songs. etc....
I tink you should have these songs:
Ya
CASTLE
Gotta have the classics.

Damn you... You got me bad there. You are going on my roll shit list mister... Though that does give me ideas. I spent a long time looking for music and to be honest I don't want music that makes you think of other things in the game if I can help it so any different music would need to have not been used in any other submissions.


11.

None

Topic: New game "Globs" up for testing.

Posted: 08/02/08 06:01 PM

Forum: Flash

At 8/2/08 05:42 PM, El-Presidente wrote: Fuck yeah, that's a great game...and I kicked ass at it. 6 million something. One way you could improve it, is change the music, because it either felt like I was being watched or it felt like I was timed, and I couldn't stop until I made sure that I wasn't under pressure. Otherwise, make it so you ARE timed and are under pressure, so that way you can't stop and think. It's a unique concept though, I like the whole idea and animation behind it.

I acutally made that music a long time ago... was just tinkering and dropped the music in there. it kinda grew on me so I don't think I really want to change it. It seems to fit fairly well to me.

I might quote you on "Fuck yeah, that's a great game." That's awesome I'm glad you liked it. Most of the feedback I have been getting has been positive and from what I can tell this game is addicting as hell so here's hoping that it takes off.

The game has some lag issues that make a timer well... unrealistic. The code checks the entire board each time you change a color. then it tells over 1000 movie clips to animate or not to animate. It would cause the timer to not be that fair at the moment.

I was planning on making another Globs game and having a timer and a more in depth level based puzzle system that's kinda something I want to keep under wraps though. Just know eventually it will be comeing. Sooner rather than later if this is a hit so if you like iit please DIGG IT and tell people to play it and tell thier friends.


12.

None

Topic: New game "Globs" up for testing.

Posted: 08/02/08 05:31 PM

Forum: Flash

At 8/2/08 05:24 PM, CaptinChu wrote: Right-click prevention is necessary. Make sure to edit it so that people can't right-click and play; that can cause a lot of bugs!!

Going with the previous post; maybe you can design puzzle levels that must be done in the minimum amount of moves.

That is in the works. I wanted to get this version out there first though just to try to get some bugs worked out. I will add the right click prevention right away. Can't believe I forgot that.


13.

None

Topic: New game "Globs" up for testing.

Posted: 08/02/08 05:13 PM

Forum: Flash

Hello everypeoples!

I'm on the edge of releasing my new game Globs to the masses and I was wanting some feedback and to test the hell out of it before it goes into the wild and I can't make any more changes to it.

If you are interested in helping me out and you promise to give me some feedback on the game please take a look at it on my site.

Just follow the yellow brick link to the gaming goodness...

http://www.jacksmack.com/index.php?actio n=playgame&gameid=1087

Again PLEASE PLEASE PLEASE leave me some feedback on how I can improve the game. There will be more versions of it coming down the road.

New game "Globs" up for testing.


14.

None

Topic: Flash Distribution: Main

Posted: 07/26/08 04:24 AM

Forum: Flash

I'm working on developing a better system than just a notepad file to keep track of these. I don't know if I have all the email addresses in the cluster or not.

I might wind up making a flash document that will start a mailTo to all of the names in an array or something... anyway. that will have to wait for a little while.


15.

None

Topic: Programming Gallery back end Help!

Posted: 07/26/08 04:22 AM

Forum: Programming

hmm... looks like I had a left over header that was telling the document it was XML. looks like that was a big part of my frustration.

Anyway I seem to be able to pass the variables to the database now which is awesome thanks for your help!


16.

None

Topic: Flash Distribution: Main

Posted: 07/26/08 01:43 AM

Forum: Flash

Here is a quick update.

Flash Distribution: Main

English Portals:
1. http://www.newgrounds.com(duh!)
2. http://www.flashportal.com
3. http://www.kongregate.com (no third party ads but cool chat with your games and revenue sharing)
4. http://www.hallpass.com
5. http://www.gamegum.com
6. http://www.JackSmack.com(Nothing wrong with a little shameless self promotion. Submit Games and Movies.)
7. http://www.ugoplayer.com
8. http://www.pepere.org (must include their High Scores)
9. http://www.flashgameasylum.com (no registration needed)
10. http://www.gamegarage.co.uk
11. http://www.smileygamer.com (submit feature is a form with no upload. Make your swf available for download.)
12. http://www.ugoplayer.com
13. http://www.2dplay.com (email them at info@bigwigmedia.com)
14. http://jayisgames.com
15. http://www.funnylishus.com
16. http://www.jarkey.net
17. http://www.mousebreaker.com (Contact enquiries@mousebreaker.co.uk)
18. http://www.freearcade.com (gamegod@freearcade.com)
19. http://www.ultimatearcade.com
20. http://www.1001webgames.com
21. http://www.bowbie.com
22. http://www.notdoppler.com (notdoppler@gmail.com)
23. http://www.neodelight.com/about/submitga me (contact@neodelight.com)
24. http://www.armorgames.com (No Mochi or GameJacket ads)
25. http://www.bubblebox.com (info@bubblebox.com)
26. http://www.dabontv.com (dabontv@gmail.com)
27. http://www.albinoblacksheep.com
28. http://www.y8.com/
29. http://www.thecookinggames.com (cooking and dress up games only)
30. http://www.oohgames.com
31. http://www.dressupgames77.com (dressupgames77@yahoo.com)
32. http://www.allgamesallfree.com

Spanish Portals:
1. http://www.juegosdiarios.com
2. http://www.minijuegos.com(minijuegos@gma il.com)

French Portals:
3. http://www.jeux-internet.com

Portal Email list:
Copy and paste these into one email with a link to a zip of your game and a brief description of the game...

3cr@buzzedgames.com, chrs1335@hotmail.com, colorin@caracol.com.co, contact@actinetwork.com, developers@mindjolt.com, fifadicto@yahoo.es, flashgame.net@gmail.com, freegamesnews@gmail.com, game@spillgroupasia.com, gamedev@miniclip.com, gamegod@freearcade.com, gameprison@gmail.com, gamesolo@gmail.com, info@hatekonyan.hu, info2008@coffeebreakarcade.com, juggernart@juggernart.com, KST_Admin@killsometime.com, minijuegos@gmail.com, nottdoppler@gmail.com, selfdefiant@melting-mindz.com, submissions@smileygamer.com, t45ol.com@gmail.com, tom@thorgaming.com, vorarg@comcast.net, webmaster@flashninjaclan.com, michael@gamegarage.co.uk, webmaster@gamesportal.org, webmaster@hispajuegos.net, webmaster@smashingames.com, webmaster@thaiza.com, webmaster@jeux-internet.com, yourclueless@gmail.com, contact@digyourowngrave.com


17.

None

Topic: Programming Gallery back end Help!

Posted: 07/26/08 01:41 AM

Forum: Programming

At 7/25/08 06:08 AM, BoneIdol wrote: Are you using loadvars with POST or GET? If you're using POST you really shouldn't have any problems with sending too much information.

What is the diffrence? Does GET tack the variables into the URL and POST doesn't?


18.

Shouting

Topic: Programming Gallery back end Help!

Posted: 07/24/08 07:32 PM

Forum: Programming

So I am working on implementing a system for saving positions, rotations, and scales of objects in Flash out to a MySQL database.

I have 72 objects that I want to have arrays like this saved for...

propertiesArray = 77.95,278.75,123.788452148438,123.788452148438,0

I have been getting an error that says I was sending to much informatioin through loadvars or something and I was wondering if there is a better way to intigrate this.

I went through my database and added a field for each part that could house an array like the one above rather than one array for all 72 parts. I'm in need of some guidence though since I'm still learning how to pass things back and forth.

I did get a php script to spit out a usable xml file for me to import content back into flash however so that is part of the battle down.

If anyone can help me figure out how to attack this problem I would appriciate it.


19.

None

Topic: Making Flash games full time?

Posted: 07/24/08 01:56 AM

Forum: Flash

I'm thinking I might just be able to pull this thing off :)

My flash portal is getting up to speed nicely and I am drumming up a fair deal of business so far for web design.

Anyway I thought I would give you all an update.

oh by the way on top of freelance stuff flash games and movies and my flash portal, I'm still working full time until september or so...


20.

Elated

Topic: JackSmack.com Updated! Take a look!

Posted: 07/24/08 01:24 AM

Forum: General

Ok. I know I'm going to get flamed bad for posting a flash portal site link on newgrounds but for all you flamers go suck a lemon.

I worked hard to get my site design a little better and to make it easy for flash developers to upload thier work to my portal.

Please take a look at the site and give me your thoughts.

Please constructive critisizm...


21.

None

Topic: Flash Distribution: Main

Posted: 07/22/08 06:58 PM

Forum: Flash

HAHAHAHAHAHA that extra text must have copied when I copied this from the notepad file I am using. I put a bunch of line breaks in there and didn't see any more text in the windo when I pasted it.


22.

None

Topic: Flash Distribution: Main

Posted: 07/22/08 06:51 PM

Forum: Flash

I am currently looking for articles and other content that would be useful for flash developers as either educational resources or actual tools for use in realeasing games.

If you see any typos or mistakes feel free to rub my nose in them. :) I r knot a gud spellr.

Here is the current list for...

Flash Distribution: Main

English Portals:
1. http://www.newgrounds.com(duh!)
2. http://www.flashportal.com
3. http://www.kongregate.com (no third party ads but cool chat with your games and revenue sharing)
4. http://www.hallpass.com
5. http://www.gamegum.com
6. http://www.JackSmack.com(Nothing wrong with a little shameless self promotion.)
7. http://www.allgamesallfree.com
8. http://www.pepere.org (must include their High Scores)
9. http://www.flashgameasylum.com (no registration needed)
10. http://www.gamegarage.co.uk
11. http://www.smileygamer.com (submit feature is a form with no upload. Make your swf available for download.)
12. http://www.ugoplayer.com
13. http://www.2dplay.com (email them at info@bigwigmedia.com)
14. http://jayisgames.com
15. http://www.funnylishus.com
16. http://www.jarkey.net
17. http://www.mousebreaker.com (Contact enquiries@mousebreaker.co.uk)
18. http://www.freearcade.com (gamegod@freearcade.com)
19. http://www.ultimatearcade.com
20. http://www.1001webgames.com
21. http://www.bowbie.com
22. http://www.notdoppler.com (notdoppler@gmail.com)
23. http://www.neodelight.com/about/submitga me (contact@neodelight.com)
24. http://www.armorgames.com (No Mochi or GameJacket ads)
25. http://www.bubblebox.com (info@bubblebox.com)
26. http://www.dabontv.com (dabontv@gmail.com)
27. http://www.albinoblacksheep.com

Spanish Portals:
1. http://www.juegosdiarios.com
2. http://www.minijuegos.com(minijuegos@gma il.com)

French Portals:
1. http://www.jeux-internet.com

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23.

None

Topic: Flash Distribution: Main

Posted: 07/21/08 09:28 AM

Forum: Flash

At 7/21/08 06:59 AM, souled wrote:
At 7/21/08 04:26 AM, GustTheASGuy wrote: http://www.newgrounds.com/bbs/topic/7228 68
Not really, and most of those websites won't accept the majority of games made.

Here's a good article of lots of websites, from MochiAds.

That is where I started my list with. I went through them and if they are quick and easy to use I will add them to the list.

I am still compiling all the information together so please be patient.

I will have to go to PsycoGoldfish's userpage you say he has this on there? I figure a central forum post would be more useful to the community at large though so that is why I started this thread.


24.

None

Topic: Flash Distribution: Main

Posted: 07/20/08 06:52 PM

Forum: Flash

Howdy everypeoples! I was looking around for a solid list of sites to post my flash games and movies on and I haven't been able to find a good list here on NG so taking a page from AS: Main I figured I would start Flash Distribution: Main.

The goal of this page will be to have a series of links that flash developers can go to to upload thier games and distribute them to as wide an audiance as possible.

I will try to include notes or feedback on each website so that users have good information when desiding to submit games.

So if you find a game site or a comment that is not on the list please post it in the forum here and if it warrents adding to the list I will gladly do it.

on with the show....

----------------------------------------
---------------------------------------

Flash Distribution: Main

http://www.newgrounds.com(duh!)
http://www.flashportal.com
http://www.kongregate.com (no third party ads but cool chat with your games and revenue sharing)
http://www.hallpass.com
http://www.gamegum.com
http://www.JackSmack.com(Nothing wrong with a little shameless self promotion.)
http://www.allgamesallfree.com
http://www.pepere.org (must include their High Scores)
http://www.flashgameasylum.com (no registration needed)
http://www.gamegarage.co.uk
http://www.smileygamer.com (submit feature is a form with no upload. Make your swf available for download.)
http://www.ugoplayer.com
http://www.2dplay.com (email them at info@bigwigmedia.com)
http://jayisgames.com
http://www.funnylishus.com
http://www.jarkey.net
http://www.mousebreaker.com (Contact enquiries@mousebreaker.co.uk)
http://www.freearcade.com (gamegod@freearcade.com)


25.

None

Topic: Recursive function problem

Posted: 07/12/08 05:03 PM

Forum: Flash

Howdy.

I am working with a recursive function that is going wrong somehow...

the function is checking items in a grid array to see if they are the same. if they are the same it checks the next one and marks the original one as checked.

it doesn't check more than one or two items in each direction and from time to time I get a recursive loop error.

I haven't done much programming with recursive loops yet. I have worked with flash for a long time but I have been focusing on things that the E-learning industry would use and not Gaming so I know how to read code and it makes sense to me I just need to know some theory as to how to set this up and where I am going wrong.

If you need more information to help me I will gladly provide it.

checkGrid = function(posX, posY, map){

if(map[posX+1][posY] == map[posX][posY] && checkedNodes[posX+1][posY] == false && tilesConnected[posX][posY] == true){
tilesConnected[posX+1][posY] = true;
checkGrid((posX+1), posY, myMap);
}
if(map[posX-1][posY] == map[posX][posY] && checkedNodes[posX-1][posY] == false && tilesConnected[posX][posY] == true){
tilesConnected[posX-1][posY] = true;
checkGrid((posX-1), posY, myMap);
}
checkedNodes[posX][posY] = true;
reBuildMap();
}


26.

None

Topic: Linked list 2d tile grid?

Posted: 07/12/08 06:25 AM

Forum: Flash

First off AS2. I just got CS3 though I have not installed it yet.

Let me explain what I'm trying to do perhaps if you know my goal you will have a quick fix for me.

I want to select a point on the grid and check if the four points around it are the same value. if they are the same value I want them to check the points around them to see if THEY are the same value.

I will be changing the value of this group, and the section of the grid that has the same value and is directly connected to the group should grow when the value is changed to match the points around the group.

so if I have a red square next to another red square with green squares all around both of them I want to be able to change the associated variables in the array to change the color to green... then if I do it again the green blocks that were not a part of the group to begin with are now a part of the larger mass of blocks that change color when I switch them.

It's kinda coplicated to explain but it's not that difficult if you see it in action I don't think.


27.

None

Topic: Linked list 2d tile grid?

Posted: 07/12/08 03:19 AM

Forum: Flash

so something like this will create a data list that has 14x14 nodes each named "Node#"

var gridsize = 14;

for(size = 0;size<=gridSize*gridsize; size++){
var eval("Node"+size):Node = new Node();
}

but how would I associate these nodes into a grid and then connect them to the nodes north south east and west of each one?


28.

None

Topic: Linked list 2d tile grid?

Posted: 07/12/08 03:10 AM

Forum: Flash

Ok so what is the proper way to set up linked lists to work like a nested array?

and how do you access the data for use?

Basicly if I want to set up a tile based grid on my playfield with it how would I start?


29.

Questioning

Topic: Linked list 2d tile grid?

Posted: 07/12/08 02:44 AM

Forum: Flash

Howdy. I'm wondering how to set up a 2d grid like a nested array using a linked list Node setup.

It seems a bit tricky to me does anyone have a grasp on this subject?


30.

None

Topic: Convert Rgb To Ryb

Posted: 07/11/08 02:32 PM

Forum: Flash

RGB has to do with light.
RYB has to do with pigmentation.

Computers do not work with RYB. Your monitor has little light guns in it if you take a maginifying glass and look really close you will see them. they are only red green and blue. The more light you add to the mix the closer to white you get.

With RYB you are dealing with pigments. The more pigments you add of each color the closer to black you get. (at least you would if the pigments were pure materials)

Are you needing to print this image?

or are you wanting to change RGB value like r= 50 g=50 b=50 to a HEX value like #FF0000?


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