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Response to: 5 Shades of Orange Collab! Posted November 17th, 2009 in Game Development

The best way to optimize is just to reduce your curves and such while you're working, every so often (especially on repeat-use symbols). One way to do that is to click the little "smooth lines" button on the toolbar. You can also use the Optimize Curves option in the menu. (Below) These things will help keep things running more smoothly in the end.

Can't wait to see how it turns out!

5 Shades of Orange Collab!

Response to: 5 Shades of Orange Collab! Posted November 17th, 2009 in Game Development

At 11/16/09 11:20 PM, farfenwaffle wrote:
At 11/16/09 12:44 PM, JKR wrote: Just wanted to check in and see how people's entries were coming along! And anyone reading this for the first time, feel free to join in.

I myself have made some progress and hopefully will post a short example soon.
Pretty good, been off track again. if we have to extend the due date then we should. quitting would be silly because i have been expecting this sequal for 3 years.

There's still a lot of time, I don't think extending the date is needed at this point. Weeks are still left to finish. Now's a good time to get working, though! :)

Response to: 5 Shades of Orange Collab! Posted November 16th, 2009 in Game Development

Just wanted to check in and see how people's entries were coming along! And anyone reading this for the first time, feel free to join in.

I myself have made some progress and hopefully will post a short example soon.

Response to: Flash speeding up audio file, help! Posted November 11th, 2009 in Game Development

It's a wav file, though. Not MP3.

Response to: 5 Shades of Orange Collab! Posted November 10th, 2009 in Game Development

At 11/10/09 05:06 PM, robin1232 wrote: hmmm... is there still a spot free?
I might want to do something, but Im not sure I will be able to finish it before deathline

Anyone can join in up until the deadline, so see what you can come up with! :)

Response to: Flash speeding up audio file, help! Posted November 10th, 2009 in Game Development

No ideas, huh? Sigh...

Response to: script writer Posted November 10th, 2009 in Game Development

At 11/10/09 01:37 PM, hdxmike wrote: Where are the capital letters ? the compound sentences ? the commas ?

And you're supposed to be a script writer ?

He's made this same exacttopic twice before, and each time someone has said the exact same thing as you did. It's futile.

Response to: How long have you had flash ? Posted November 10th, 2009 in Game Development

I got Flash about 6 years ago, and I don't think I've come a particularly long way with it. I use it for the basics of animation, and continue to use it for the same purpose every day. I'm not really too interested in scripting, so I haven't really learned it outside of the basics needed for my animations.

I have gotten more efficient in using it for my simple means, and better at the animation aspect in general.


Quick question:

I imported a sound file (wav) into Flash CS3 and it plays at twice the speed it should for some reason. In any other audio player it plays normally. What is going on, and how do I correct it?

Thanks!

Response to: i am a script writer Posted November 9th, 2009 in Game Development

Dude, you just made this SAME THREAD earlier.

I wondered where my reply went, but then I saw it was a whole new thread.

Response to: 5 Shades of Orange Collab! Posted November 9th, 2009 in Game Development

New mini-update from mine:
Here's the main background for my animation. I think it turned out okay. I purposefully ignored perspective, in case anyone thought that was off. I wanted to make it more graphic in nature.

5 Shades of Orange Collab!

Response to: scriptwriter Posted November 9th, 2009 in Game Development

It's very dangerous to post that you are a scriptwriter and not use proper punctuation and spelling in the few words you post for everyone to see. I'd suggest next time put more effort into your post and people won't automatically assume you're not a good writer. I wouldn't want to read an entire script with misspellings and improper grammar.

Good luck with your writing.

Response to: bg for game Posted November 9th, 2009 in Game Development

Yeah, having the puzzle pieces in the background is a good idea. Be careful about moving them around TOO quickly, though, because remember than people need to read whatever is on the screen and that sort of thing can be distracting. You'd be better off having them move slowly. It will still convey the same idea, but make less people dizzy with too much going on. There will be plenty of time for speed in the actual game.

Response to: 5 Shades of Orange Collab! Posted November 7th, 2009 in Game Development

Ha ha, that is AWESOME farfenwaffle! Totally, totally awesome. Love it. The face after the explosion is priceless. I can't wait to see what's next for the little guy. (Hope it works out in the end, I already feel sorry for him.)

One thing I noticed, the ring's outline shakes a bit when the shine is moving on the close up. Dunno if that's on purpose, but it was a little distracting.

Response to: I need some help. Posted November 6th, 2009 in Game Development

A lesson we have all, at some point, learned all to painfully. Save like crazy all the time...

:(

Sorry.

Response to: The Flash 'Reg' Lounge Posted November 6th, 2009 in Game Development

At 11/6/09 02:15 PM, PBass wrote: Well done 2D can outdo most of 3D on there, as most 2D animators have already devoted enough time to realistic motion, wheras a lot of 3D animators just grab a pre-rig and move it erratically.

I gave a shot at the August 09 one. It was really bad. If I can find my old file I'll post it up here.

The August winner was probably the best of any I watched on the site. Absolutely unbelievable. I watched it like 30 times.

I've tried my hand at 3D animation and I just don't know, it isn't for me I think. Something about it just seems so technical, where as with 2D you don't have the same boundaries, you know? Plus I like how 2D looks more, for the most part. Pixar, perhaps, excluded. :)

Response to: Pencil Tests Posted November 6th, 2009 in Game Development

At 11/6/09 11:47 AM, inputfilms wrote: Word! look VERY orriginal!

im sorry for kinda hijacking this thread, but could you briefly explain how you did the last walking animation on the video? Ive always wanted to try pencil animation like that, but i never found out how.

I didn't do the art here but have done a lot of pencil tests. What do you mean by "how"? You basically draw the character on a piece of paper and then put another on top and draw the next part of the movement. And so on and so forth. Then you string them all one after another and it looks like movement. Or did you mean how in some other way?

The character looks cool, nice job. As far as a character sheet, the image has too many fluctuations in size and shape to really be a traditional character model sheet (they are supposed to be very, very consistent), but it does provide some nice drawings of different expressions. Can't wait to see some more.

Response to: 5 Shades of Orange Collab! Posted November 5th, 2009 in Game Development

At 11/5/09 09:12 PM, fallen96 wrote: hey do you think i could join the collab?

Sure, anyone can enter, and right up until the deadline. Just get working and make it awesome so people vote for it at the end. The top rated ones will secure a spot in the final presentation, and if it's anything like the other Shades Collabs, the best runner ups will probably make it in as Easter Eggs. How many depends on how many people enter and finish (sometimes people have to drop out after procrastinating too long- which has happened to me before, I admit it).

And post what you're doing so people can comment along the way!

Response to: The Flash 'Reg' Lounge Posted November 5th, 2009 in Game Development

At 11/5/09 07:30 PM, PBass wrote:
Good luck mate! Last time I tried to finish one on time, it ended up being half done and 10 times worse than the rest, :P. My acting looked like an epileptic nightmare.

Well my goal for this one is going to be "Place in the top 50%" and if I don't then that will remain my goal for the December one! I just hope it goes okay since so many are 3D and I'll be doing sweet ol' 2D.

Do you still have the one you did? I'd love to see it, just for kicks. What month/year were you doing?

Response to: The Flash 'Reg' Lounge Posted November 5th, 2009 in Game Development

Yeah, I plan to try. Though after watching some of the awesome things they have for October, I think this will be more for my own practice than any hope of winning. :)

I'll work at it though! Maybe set a goal to one day get first place in one of these. Could be fun.

I hear you about the time thing, though. Work takes up most, then the Shades of Orange collab gets the rest, so I think I'll be fitting in a November entry for 11 Seconds sometime between 2AM and 5AM, lol.

Response to: The Flash 'Reg' Lounge Posted November 5th, 2009 in Game Development

My brain hurts. I joined the 11 Second Animation Club and just voted on over 200 entries for October. So many were so similar that I can hardly think straight right now...

On the plus side, I got a lot of great practice in telling good animation from bad.

Response to: Why does no one use AS3!?!?!?!!! Posted November 5th, 2009 in Game Development

AS3 is a LOT better in the long run, but I hate it like crazy. I don't enjoy programming at all, and AS3 is much more "programming" than AS2 ever was.

Sigh... But I must get with the times and move forward.

One day.

Response to: The "i Love Boobs" Collab! Posted November 5th, 2009 in Game Development

Come on, people! It's about boobs! This gives you a chance to draw them without feeling like a dirty old man sitting alone in your office...

:)

Response to: 5 Shades of Orange Collab! Posted November 5th, 2009 in Game Development

At 11/5/09 01:27 AM, Xionico wrote: mmh...I might give it a shot if I get the time O_o Ring uh?

Dooooooo it! :)

Well I finished the character model in Flash. All done with fills, not a line to be found. It took longer, but I like the style it brings to the table. Animating it will take longer as well, but I'm hoping it works out in the end. That's what stuff like this is for, experimenting, right? At least I'll learn something as I go!

5 Shades of Orange Collab!

Response to: For Gods Sake, Please Help Me! Posted November 4th, 2009 in Game Development

Sounds like Flash is broken. Reinstall from the disc and if that doesn't solve it (it should) then contact Adobe for help. They're very good about supporting their products.

Response to: The Flash 'Reg' Lounge Posted November 4th, 2009 in Game Development

At 11/2/09 09:09 PM, Johnny wrote:
I need to know various things like;

Is it fun? Addicting at least?
Does it run well? It can be pretty intensive, and it's a major concern of mine.
Instructions clear enough?

Any opinions on improvements? If it's horrible, let me know why at least. Please be specific if you can.

Constructive criticism GO!

Prismatica II demo

It was fun, though it seems to start out rather slow. As for the instructions, there's too many words! I don't mean that in a bad way, but you're going to get a lot of people skipping them just because of that. Instead of saying "Don't click these, they reduce your points" or whatever, you could just say "No click! These bad!" and most of the people who check Newgrounds will be more likely to read them. Keep it simple.

Also I had more fun when there were two stars on the screen at a time, so I'd have that happen more often. It ran fine on a Macbook but I can see where the effects could slow down many older computers.

Response to: 5 Shades of Orange Collab! Posted November 4th, 2009 in Game Development

At 11/3/09 08:35 PM, drodZILiA wrote: Well, here's what I'm starting with. I've decided to make a more "artistic" entry.

http://spamtheweb.com/ul/upload/031109/6 3206_drodzilias_preview.php

Wow, really cool. I wish I could do stuff in that quick style like you have there... I guess I just don't have the eye for it yet. Anyway, good job, I can't wait to see what's next.

There's been a lot of really good samples shown so far. Now I want to work even harder on mine...

Response to: CC on my first walk cycle? Posted November 3rd, 2009 in Game Development

Seriously PBass, you get my vote for most awesome helpful person on these boards. Nice! I was going to try to alter the original character as well, but man, I don't think it would even compare to yours there. :)

Response to: Amazingly Groundbreaking Game Posted November 3rd, 2009 in Game Development

Okay. Well I still say practicing is a good thing to do regardless. Some (most... ALL) of my earliest animations and cartoons were absolutely terrible. TERRIBLE. Years later, without those terrible starting points I wouldn't be where I am today.

It really is worth it, even if you end up working with someone else as well.

Response to: Stick Collab Posted November 3rd, 2009 in Game Development

You can't start collabs on Newgrounds without having first submitted several well-received animations or games by yourself. It's in the Terms of Service.