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Response to: The Flash 'Reg' Lounge Posted October 17th, 2009 in Game Development

At 10/17/09 09:27 AM, Deadclever23 wrote: It's amazing how fast things can get done when you have a deadline.

It's true. Deadlines are magical.

Response to: Flash Programming Battles 2009 Posted October 16th, 2009 in Game Development

MAN this makes me wish I knew Actionscript more than "not nearly at all"! Awesome thread, I look forward to watching the battles take place. I assume it will be posted? Very cool idea.

Response to: A new idea of making a new flash Posted October 16th, 2009 in Game Development

I just wanted to make note that he does in fact hold the copyright to this. Whether or not he would seek legal action against someone who'd steal it, I'm not here to say. Just wanted to be sure people are aware that you don't have to apply with the government for a copyright to have something copyrighted. It is copyrighted upon creation.

Anyway, good luck to you! Keep practicing and I'm sure you'll get there. I know I started my character Fred the Monkey in middle school, and after 10 years it finally started taking some decent shape. (I have the government-copyright now as well, just in case.)

Response to: Girlfriend help... Posted October 16th, 2009 in General

At 10/16/09 05:01 PM, jemster211 wrote: Here's some good advice. DONT GO ASKING NEWGROUNDS FOR HELP!

Seriously. Some people here are... well, they're very different than the people they'll grow up to be, let's just say that and be done.

ANYWAYS, just have fun together. That's the whole point of having a girlfriend/boyfriend. Someone you can share your time with that you are happy around. At 13 you shouldn't worry about where it's going to go or anything like that. Just enjoy each other's company and be friends. It's fun. :)

Response to: The Flash 'Reg' Lounge Posted October 16th, 2009 in Game Development

Nice! Nothing like a dead squirrel to motivate the inner artist.

I think.

Cats are weird. Fun, but very odd.

Response to: Can you help me with a button? Posted October 16th, 2009 in Game Development

If you read the description of why the code does what it does, it explains how to not loop it. That's why I didn't just paste in the code, so you could see why it does what it does. If you want the straight up code, someone else can probably write it for you. I figured understanding it would do more for you in the future than just copying code. Up to you, though.

Good luck.

Response to: Condom on your first time? Posted October 16th, 2009 in General

Nope, because I waited until my honeymoon night. No need at that point.

Response to: The Flash 'Reg' Lounge Posted October 16th, 2009 in Game Development

At 10/16/09 01:40 PM, Deadclever23 wrote: Crap, I decided to make a game for Media Studies and it hasn't gone well. I kind of shoved it to the side while doing other subject coursework and now I have to finish an 8 week project in 1 week.

It's time to work.

Ouch. Well good luck. I've done that myself once or twice. Lots of sleepless nights......

Response to: Frustrated !! Single Key Press Posted October 16th, 2009 in Game Development

I'm SURE there's a better/earier way, but I'm not a great programmer. What you could do is have it set a variable to "1" when it is pushed, and then "0" on release. Then only have the action run if the var is 0. Does that makes sense?

I suck at this AS stuff, sorry. Just an idea. I bet someone else will come along to help better. :)

Response to: Drawing alternatives Posted October 16th, 2009 in Game Development

I have experience with a lot of different tablets, and I will say this: Wacom makes the best for the money. Yes you can get some DIRT cheap tablets out there, but a lot of them are pretty terrible. The lowest end Wacom (or an older model if you want to buy used) is likely your best bet. There are some other decent brands, but you can't go wrong with Wacom.

Also you may notice some tablets have "100 degrees of pressure" or "10,000 degrees of pressure" or something. Honestly I've used both and the difference is very, very minimal. It's nice to have more, but you won't miss the extra 9,900 degrees of pressure if you just get one that does less. Unless you're going uber-professional-photo-editor as a career.

Response to: Can you help me with a button? Posted October 16th, 2009 in Game Development

See if this helps:

http://www.kirupa.com/developer/actionsc ript/sound.htm

It is a full tutorial that will likely help you, rather than just code. If that doesn't work, I guess reply again so someone can give you direct code for your situation. I hope that helps!

Response to: Can you help me with a button? Posted October 16th, 2009 in Game Development

What version are you using? AS 2.0 or 3.0?

Response to: Flasher in training Posted October 16th, 2009 in Game Development

Your best bet is to find a local school that offers Flash classes. Otherwise search for some tutorials or books and sit down and use them as your guide. Most of us are self-taught, and you can be too. A book on Flash is essentially a "Personal Trainer" anyway, and if you get stuck you can always THEN ask specific questions on the message board.

Just a thought, since you may have trouble actually finding someone who will up and train you without any history. Good luck! And remember: Practice is really what makes people into good Flashers.

Response to: That's Weird Posted October 16th, 2009 in Game Development

Sometimes BA does take time to update, yeah.

If it isn't fixed in a few days, maybe send an email in to ask?

Is it three Flash entries? Or Five? I thought it was five... but maybe that was the "old days". Or I'm thinking of something else.

Response to: Super Nuke Bros. Melee! Posted October 16th, 2009 in Game Development

Clearly a lot of work went into this, so nice job at the quality level. You're looking for constructive suggestions, so I'm not going to beat around the bush here. Just know so far it seems pretty awesome.

-It is very frustrating not to have mouse controls in the menus. If you played with a game pad, that would make sense, but for a PC the main input is the mouse.

-The jumping feels off. I think it's that Up is the default jump, perhaps. Or maybe just that I'm used to playing with an actual controller.

-The Goombas hit you WAY too hard at first. You should just be hit back a small amount if you haven't taken a hit yet.

-I couldn't get Vs. to work at all. Maybe you didn't do that mode yet, but when I got to the character select it was just broken and I couldn't select anything but Items. Again, no mouse controls.

Anyway, nice start, and good luck with it! I have work to do so I couldn't dive in any deeper, but if I have time later I'll try to offer more suggestions.

Response to: 5 Shades of Orange Collab! Posted October 16th, 2009 in Game Development

At 10/15/09 09:57 PM, NpPro93 wrote: I'll definitely try one. When I finish it, who do I send it to? (not that I'll be finishing any time soon)

You can send it to me via email if that's easiest for you. The best place to send it would be dm@fredthemonkey.com when you're all done. Or if you have a place to upload the file I can just get it from there. Good luck! And if you can, post your progress so it will inspire everyone else involved. I know in the old 5 Shades threads I was always fired up after I saw someone give a preview of what they were working on.

Response to: new guy is here Posted October 16th, 2009 in Game Development

Well welcome anyway. Try to work on the spelling thing, people for some reason will take issue with that. It doesn't take a lot longer to use proper punctuation and Capitalization where needed, so make the effort and you'll probably have more success in the threads!

:)

Response to: What programs do you use to animate Posted October 16th, 2009 in Game Development

I only use Flash for animating, and Photoshop/Illustrator for drawing alone. I bought the Adobe Web Suite, and the amount of programs you get is a good deal, even though it is still very expensive.

If you're having trouble getting consistent lines, I'd suggest you use the pen tool. It will give you smoother, more accurate lines. If you use the paintbrush it will do things very differently, and you have less control. Hope that helps you!

Response to: Drawing alternatives Posted October 16th, 2009 in Game Development

At 10/16/09 10:47 AM, PBass wrote:
At 10/16/09 07:57 AM, hdxmike wrote:
At 10/15/09 07:43 PM, Spiralstorm wrote: If you want a tablet, I'd suggest buying the Wacom Bamboo, or the Wacom Bamboo Fun. They're cheap. Around a 100 dollars, give or take $20. Well worth it though, even if they are a bit small.
No no no, An intuos 4 is far superior and much better value
Yes, but they are over $200. Bamboo is a good place to start, but if you're looking for an upgrade, why stop at Intuos? The Cintiq's are absolutely magnificent!

I agree. You'd be better off starting with the cheaper Wacom and then moving up in a few years. There's no reason to jump head-first into a $500 tablet, the cheaper ones have no less quality, just a few less features. Features you're probably not going to use until far down the road anyway, so stick with the sub $100 Wacoms for now. :)

Response to: Drawing alternatives Posted October 15th, 2009 in Game Development

If my house were burning down and I could only save one thing, it would be my tablet.

Okay, probably not, but it IS the most useful piece of equipment I've ever bought for my animating/art purposes. Ever. So yeah, absolutely get one. It's totally worth it.

However, keep in mind it will take some time to get used to. It feels very different than drawing with a pencil.

Response to: Brackenwood news! Posted October 15th, 2009 in General

Awesome, he really is an amazing talent. I strive to improve to such a level one day.

Response to: Gimme Feedback! The dregs of war Posted October 15th, 2009 in Game Development

At 10/15/09 05:22 PM, Awoogamuffin wrote: Hey JKR

Though the demo on the latest update is very combat heavy, platforming is certainly going to play a major role in this game.

Try this post to get an idea of what to expect... though keep in mind it is just a demo, so very small.

Okay, now THAT has me super excited! Sweet! I can't wait to give it a go. If you need any play testing or something, let me know, I'd be happy to help if I can. Also another idea: Have a mode for those of us who don't want to spend as long on the combat end, like where you do more damage or something. Just another thought. I know I'd be pretty mad if I missed a later part that was like the link you just posted because I got frustrated with the beat-em-up stuff (as I often do).
:)

Response to: Gimme Feedback! The dregs of war Posted October 15th, 2009 in Game Development

That's really cool. I don't know how much I'd play it because I'm not a beat-em-up fan, but if you took the engine and made a platformer I'd be there in a SECOND. Not that you should, probably, because so many people love beat-em-ups. :)

One suggestion I have for you to try: Select all the lines in the background and change them to either a light brown, or remove them completely. I think that will up the style even more and make your characters "pop" very nicely, as well as offer even more dynamic shapes in the scenery. Just an idea!

Really nice job. Good luck with this!

Response to: Need A Good Flash Artist! Posted October 15th, 2009 in Game Development

The only chance is that the story is very good, in which case you need to give more details about it. If you tell people what it is, and someone out there thinks "Hey, this could be fun/successful" you have a shot at getting the help.

But most artists also have their own ideas, so it would have to be something very exciting to interest them. Good luck! :)

Response to: stolen graphics Posted October 15th, 2009 in Game Development

An image is copyrighted the second you draw it, first of all. You automatically hold the copyright. That said, it is much MUCH more difficult to win a legal battle if you do not apply for a copyright document via the copyright office. If you have something worthwhile, it pays to get it copyrighted.

If the original artist is upset, they have every right to have it removed or threaten legal action, should they have not authorized it. Unless they created the original work for hire, rather than for themselves.

Response to: Is flash hard? Posted October 15th, 2009 in Game Development

At 10/15/09 04:48 PM, Toast wrote: No. Flash is extremely easy. Especially the coding part.

flash isn't exactly cheap
Internet my friend, internet.

Also good? Not stealing, and supporting the people who make awesome things by paying for it. Because one day that might be YOU being ripped off. Not so fun then, I know, I'm there.

Anyway, Flash is easy to get into, but to master it takes a lot of work. If you're a good animator, you can make amazing things in no time at all. But if you want help via the program, it takes a ton of learning as you go. I'm sorry to say I don't know Pivot so I can't compare.

For sure download the trial and give it a go. If you can manage decently, go ahead and buy it. You can also sometimes find the previous version to buy, which will be slightly cheaper. But the program is worth the price, so save up for it if you think it will be useful to you. :)

Response to: Seeking Artist/animator For P&c Posted October 15th, 2009 in Game Development

That looks really cool, but as said above, I doubt I could fill the place of the artist already started. It sucks when one half of a game developer group drops out, I had the same thing happen but the coder was the one who quit. So much work...

Anyway, how many scenes are you planning on doing? Maybe you'd get more interest if artists had an idea of just how much work was needed. For example, I would say no if it was a small game with only a few more screens/backgrounds, but I bet you want more than that. (For good reason, too, since it looks really great already.) And while I'd totally be on board, I just don't have the time right now, sadly.

Good luck with it! Don't give it up, that's for sure.

Response to: The Flash 'Reg' Lounge Posted October 15th, 2009 in Game Development

At 10/15/09 02:45 PM, Deadclever23 wrote: If all my oranges have oranges, how many oranges do I have?

2 possible answers.

I don't know but is the answer the 5 Shades of Orange collab? Or would that just be a shameless plug to the other thread? :)

Response to: Really Odd Problem Posted October 15th, 2009 in Game Development

Oh man, I don't know, but I have a feeling I've had happen what you're talking about. I still don't know what happened or how to fix it. I'd basically just go in and click around the timeline in the MC that wasn't working and try it again. Then I save a different version in case it does it again.

It's terribly annoying, so if you figure it out let me know! I figured it was a Flash glitch.

Response to: 5 Shades of Orange Collab! Posted October 15th, 2009 in Game Development

At 10/15/09 12:46 PM, hashbrown wrote:
At 10/15/09 12:37 PM, RedHarvest wrote: so u want people to animate sumthin and then vote after they are all in? i dont think i would jump onto this unless i knew my part would get in.
well thats better than how some of the more popular collabs were handled in th olden days where the person who designed the collab got to pick who made it in. I think competition can only make your animation skills stronger

Right, that's the theory, hashbrown!

The good news is that there will be a lot of slots to be filled in the end, so as long as you make something snazzy, your chances are pretty good. But I do understand what you mean RedHarvest. I know back during the other 5 Shade Collabs I was worried about the same thing. So I just made sure to make it freaking AWESOME so no one could resist voting for my hard work. In fact, I'd wager without the "competition" aspect, my entries in the other colors would never have been as good. I'd have settled instead of pushing that extra bit. :)