The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsI avoided drawing calves in the other pictures. That's what this practice is for.
I think I need to work on calves and knees more. Also shoulders.
Awkward pose, amirite? It's like I'm actually getting worse.
Still more figure drawing. Are there any art teachers or art majors that can tell me how I'm doing?
His left arm is too long and his right leg is too thin. Everything in the picture is too scattered. This is a good concept or practice sketch, but I wouldn't consider it finished.
I only ever saw .hack//sign and I don't think a gun would fit in that setting.
At 9/28/11 05:48 PM, pico3me wrote:At 9/28/11 05:42 PM, PigeonOnAStick wrote: How old are you?why???
But I liek Sonic.
Just figure drawing lately. Coloring is on hiatus until I think I've improved.
test-object, his bugs will look a lot better when he learns to abstract from more realistic anatomy. I think the female figure he drew was a good first try. It looks a lot better than my first full body did.
I can make out the arms but I'm not sure where the hands are. I can only assume the two round things under his face are pectorals.
If your trying to draw a figure, you should really plain it out somehow. Whether you block it out with colors or sketch it first. Blobs are all fine I guess if your just trying to express yourself.
I came in expecting to hate it. But it's not bad. The story progresses well, but it's pretty generic. Work on your English.
At 9/26/11 02:26 AM, 0224123 wrote: Thanks :) Lol, I want to at least get good enough to where I feel comfortable critiquing some of you all's work :) That way I can repay the critique's and assistance you all give me ^_^
Another Stick Figure --> Character Drawing :) And now, I sleepz :3
Oh hey. I noticed you tried to shade this one. You should learn about light sources later. Just focus on that anatomy and stick figures.
A common mistake, I think, that most beginners make, is to make the center of an object bright and put shadows around all the edges. You can practice later by drawing spheres, apples, cubes, pyramids with light coming from different angles. But don't worry about that yet.
I can pretty much tell you what I told this guy.
Just scroll down, I gave him some tips.
At 9/26/11 01:49 AM, 0224123 wrote: Attempt blah :O :
About a fourth as good as I'd like it to look :S Just don't know why it doesn't look better :/
That's a lot better. Just practice some anatomy now. Look up some anatomy references and pay close attention to how long/wide/far apart all the body parts are. Just basic proportions, y'know? The thigh is about as long as the whole torso, elbows reach the end of the rib cage, fingers should be just long enough to touch one's own crotch without bending over.
I see you tried to put some clothes on her. Don't worry about that yet, just try to work on body shape first. When I first started out, I made all my characters with skin tight clothes so I could focus on my anatomy. Flowing things like hair and shirts take a different approach than things with real shape.
From what I can see, her boobs are too far apart, her belly button is too high up, and you need to work on the elbow areas. From the angle you drew the arms, the forearm should overlap the bicep, not the other way around. You have to pay attention to what body parts are overlapping so it looks like they're properly in front.
At 9/26/11 12:15 AM, stretch1one wrote: I'm not sure what programs you have at your disposal or if you willing to buy more, but I sometimes like to draw the outlines for things in flash, since it has a line smoothing feature, or make really rough outlines in illustrator with the pen tool, use Photoshop to sketch over them with the brush tool, run the sketch through illustrator to get rid of the bumpy lines, add in the initial color. rasterize and then shade it in Photoshop. I think you wanted her to be crossing her left leg over her right, but it's hard to tell form the picture and the only way to recognize that is that you can see the bottom of her foot, maybe use the mixer brush to make a light clothing outline to show where her legs separate.
That's a bit of a lengthy process. I usually just do a rough sketch in GIMP and then use a vector or pen tool over it. Then I make a layer under the outlines and one over the lines so I can fill be areas underneath without covering the lines and do small details above without the lines getting in the way. Or I just vector everything in Inkscape.
Oh thanks.
I know it's hard to finish a pictures when there's so many things you want to do. My HDD isn't just filled with uncolored sketches, but half composed MIDIs and unfinished C++ projects. I almost never get around to uploading something finished.
Do you start with a sketch or just block out shapes with color?
The first one would look great with some blue shadows and yellow highlights.
The details are so soft on these I can barely make anything out.
It helps to visualize how the light would be cast on an object by drawing a kind of wire frame pattern on the object to help you see the shape and orientation in 3D space. For me, a single line along the "center" and around the "middle" of the object is enough.
At 9/25/11 01:47 PM, 0224123 wrote: Any suggestions on where I should start?
Well you should start by learning to draw stick figures and basic shapes before adding detail to them.
This can be done with any object that has shape. But flowing things are harder to explain. Here's an example.
Have you read any online tutorials or art books yet? I think you should study some basics and then look up specific things your having trouble with later.
I only use GIMP and Inkscape. My only complaint with GIMP is it's bloated with features I don't use and the 2 windows keep moving around.
You need to work on your shading and defining light sources. Right now, everything you paint has a bright center with shadows around the edges. You need to consider where the light is coming from and how the shape of the object will make shadows appear.
You should also try using a sharper brush to define textures and shapes and only use such soft brushes for overall shading.
I'm gonna color this in GIMP later.
At 9/23/11 07:21 AM, ProntoOne wrote:At 9/23/11 07:08 AM, Aigis wrote: Well the character design is quite boring. It looks like the only way you can distinguish the characters is by what they're wearing.+1 to this. They all look the same to me... But, i know i never could draw anything close to this. Everyone is a critic....
A decent rule to follow with character design is that if you can't distinguish your characters by silhouette alone then you should rethink their designs.
The originals all had the same body shape and no faces. I was personally thinking the faces are all so similar they might as well not have them anyways. But that's kind of fitting in a remake of faceless Rayman people.
I say you should distinguish the clown a bit more by making his faceplate bigger.
I'm practicing a new style of mouths.
Here's something I did for a collaboration on deviantART.
At 8/16/11 12:29 AM, Igmon wrote: This is part of the tarot card series I made, depicting 'the world'. I used watercolor, and pen on paper.
This one kind of reminds me of a Koffing with Digletts on it.
Oh, don't mind the "RF" at the bottom right corner of my last picture.
I used to draw under a different handle, but looking back at some of my older pictures, I thought it was time to reinvent myself.
That'sssSSSssSs... all for now. I've a lot of sketches on my HDD, but none of them passable for art forum posts.
Here's a little commission I did for someone. Not my usual style. I hope he doesn't mind me posting it here.
It's Leo and Aeris, the VGcats. I know Leo kinda disappears behind Aeris' arm there, but drawing his body made the image seem crowded.