Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsYaaaay I was included!
Alright it seems like the biggest worry from people is that they're imagining it as interfering with the Movies portal.
I feel like I addressed that, to just not have em accessible from the same space that movies are, and only link em from within the Art portal.
Don't bother tieing it into the portal or voting system. Just have them be accessible, in order of Newest or Most Popular, from the left-hand side of the Art Portal where the genres are.
Maybe put a tiny white video-camera icon onto the thumbnails of art that has a video attached to it.
This is the most intuitive way to show this stuff to the people who're looking for it, or are most likely to be interested in it.
Add it to the Art submission form, under "This is not a sketch" and Creative Commons.
It can go into the Movies database, as a genre behind the scenes, but definitely surface it to users in the Art submission page.
Also you'd need to link to which art piece it was for, so you should do that in the same space that Movie pages have Soundtracks right now.
And obviously only for scouted artists so you don't get mega-spammed, but you already knew that.
Also PLEASE put an exclamation point or something on it so people notice there's new features.
Oh I didn't even notice it was broken, I just thought nobody was posting anything.
At 5/17/13 12:30 PM, Manly-Chicken wrote:At 5/17/13 11:53 AM, TomFulp wrote:Unity looks like it's starting to ramp up.At 5/17/13 11:35 AM, I-smel wrote: Nice to hear this HTML5 push is wrapping up.You can publish a Unity game with the ZIP upload feature set up for HTML5 games, although we're still gonna do a more direct Unity support option. Also gotta just open it up for everyone so they don't have to ask for permission.
There was some pretty unanimous hate for HTML 5 at FGS, and I can name a couple good Newgrounders workin on Unity games RIGHT NOW TODAY!
With games like Surgeon Simulator going viral and the whole fact it's 3d, it's certainly got potential.
Potential nothin, CS Portable has SEVENTEEN MILLION PLAYS on Kong- released in December 2011.
GAMES YOU'VE HEARD OF up in this shit, ontop of Slender, Kentucky Route Zero, Temple Run 2, Lovers In A Dangerous Space-Time, Pid, etc etc.
Exports to god damn everything, you can put a chunk of the paid download game straight up on Newgrounds.
I'm gonna try n finish a small physics-based joke game on the weekend, if I don't have too much other work.
Nice to hear this HTML5 push is wrapping up.
There was some pretty unanimous hate for HTML 5 at FGS, and I can name a couple good Newgrounders workin on Unity games RIGHT NOW TODAY!
I learned C# really easily and I'm a fucking dunce.
At 5/4/13 04:30 AM, PSvils wrote: What's everyone working on?
Re-doing the art for this XBLIG game. Hopefully this'll help these guys be a success on Steam.
Adding all sorts of nutty characters to pick instead of palette-swaps, making funner animations.
At 3/18/13 06:10 PM, Glaiel-Gamer wrote:At 3/18/13 12:18 PM, I-smel wrote: all the lectures are on at the same time, ugguuoooohhh!!!!!protip the only ones you should go to are the indie game summit ones, the rest are shit like "How to optimize hat-sales in IOS angry birds clones"
Yeah the first 2 days are a lot of small-business stuff, and everything after that is like "how to market an existing licensed propert" or... whatever.
all the lectures are on at the same time, ugguuoooohhh!!!!!
Lmao job interview with a homeless person is a really funny concept.
I'm at GDC and Flashgamesummit for the first time this year.
I know this is kinda the game dev thread, but on the topic of Newgrounds Flash I just stumbled across this panel with hotdiggedydemon and egoraptor.
I am obssessed with Arin, but I am abhorrently, grotesquely obssessed with Max. He's a fucking giant prick in this video, and Arin's especially nice, which is hilarious.
Everyone says they love arin and hate max, and it's TRULY HEARTBREAKING TO WATCH!
If I was there I'd give them shit for not posting on Newgrounds any more.
Speaking of Newgrounds I've got a post about why Newgrounds is the best flash game site in the chamber, and I MIGHT enter the "make a Newgrounds ad" contest.
I just realised that was more confusing than it had to be.
Players come and go as they want in the game and the vehicles just carry on as normal, because they're all technically owned by Player 1. That's the main point.
I tried deleting them and producing new ones, it kept coming out as being really obvious that that's what I was doing.
I have the first player Instantiate a garage full of vehicles and store them in the scene. Then whenever a new player enters, they grab one of the vehicles, and put it back in the garage when they leave. So the planes never Instantiate or Destroy.
Whichever player is driving sends his position co-ordinates to all the other players, and that's a variable that can change whenever. If nobody's driving, then default back to Player 1.
If Player 1 leaves then I guess all the vehicles fucking dissapear, but I'll fix that later.
At 2/18/13 02:58 PM, Glaiel-Gamer wrote:At 2/17/13 01:13 PM, PrettyMuchBryce wrote: How are you guys doing Multiplayer in Unity ? Does it come built in with some sort of socket server ?http://docs.unity3d.com/Documentation/ScriptReference/Networ k.html
its all built in to unity
you attach a NetworkView component to an object and it gets synced over the network, you can also call functions over the network too (they call them RPCs)
http://docs.unity3d.com/Documentation/ScriptReference/Master Server.html
this is how it does game lobbies, you need a server for it but unity has a master server available for development (its recommended to host your own for release cause theirs is unreliable)
Its super damn easy actually, except when you start getting into those weird network things like one player destroys a bomb while still receiving updates for it coming from a laggy player or whatever
It is super easy to set up a lobby and a game with people running around. I could've never done it before now.
The big thing that tripped me up was that my game relies on swapping vehicles. If players spawn their own vehicles in then it causes a big problem when they leave, and swapping who owns what was a difficult thing to think about. I had to break out of the tutorials and examples given, but I think it's working fine now.
I had to input a player name on Glaeil's, which I thought was weird. It usually generates "Guest<number>".
I'm using Photon, because it's free and I don't have to set up a server. Glaeil's probably using something else. I'm building a good prototype with this, then hopefully getting someone who knows how to make videogames in to take over.
Oh, you're working on Kingdom Rush? Sweet, that's a great game!
I'm doing my first multiplayer thingy in Unity aswel, but cos I'm only one guy, testing this multiplayer game is kind of fucking impossible.
Fly around with the mouse, left-click to shoot, right-click to eject (and steal other jets if there's more than one player flying around)
Setting up a room where multiple players could jump in was astonishingly easy! Getting it to run well is more accurate to how I expected: really hard.
As someone who didn't budge from AS2 til about last year, it takes a fuckin' lot to convince me to download and try to make a game in new software.
aaaaaa I don't like putting ads in stuff that small.
I mean y'know-- I'm talkin about tiny spontaenious, reactionary decisions here when I read that there's a game jam happening.
Fuckinnnnn- pretend that quote at the end formatted correctly, please.
At 2/7/13 04:28 PM, Glaiel-Gamer wrote: doing a game for a competition solely for money is stupid
It was dumb when sponsor portals did it back in the day, they would pay like $5k out in prize money, and get hundreds of free games made for them from kids who didn't know that it was a terrible ripoff to spend months working on a game in the hopes of winning a prize, and getting nothing out of it, when they still make quality games that get hundreds of thousands of visitors coming to the portals site.
Actually there used to be a contest held every year by MaxGames.com that would give out $10,000 as the top prize, 5k as prize 2, 2.5k as third place all the way down to 10th, and then SEVERAL other sub-prizes ontop of that. Yes they did stack.
I entered some of my first games into them, which would've never in a million years got sponsored by anyone. My games were pretty crappy, but I came third and 5th and made legitemate money for the first time when I was about 16.
It was a huge deal, cos this was the first time I could show my parents that people get paid to make videogames, even though realistically I wasn't actually there yet.
So I passed the contest on to other people whose games I liked, including Ansel who came first the year after and made way more than he would've done. That yearly contest was a crazy boost.
Also I probably wouldn't enter a game jam that didn't have a prize- unless it was a really awesome idea like "Fuck This Jam" or the Molyjam.
I know that makes me sound like a giant evil tyrant, but it's fucking true. I've skipped like a billion game jams.
Is it cos MY TIME IS VALUABLE!!? No, it's cos I'd feel bad for spending a week or a month on something just for laughs. I'd feel like I was procrastinating and putting off work. I'd feel like I was clownin' around and wasting time and being a slacker while I have unfinished deadlines to hand in on my desktop. At least if there's a prize I can lie to myself and say "Technically if I win then this counts as work, so I'm covered."
And the reason I said lieing to myself is because I'm never actually trying to win anything.
So maybe I'm like an odd-one-out creep, and this is a dumb baby thing that only I do- but yo there's the other side o' that coin incase anyone was interested.
and side-note: If I actually did wanna try to win a game jam on Newgrounds.com...
At 2/7/13 05:16 PM, Luis wrote:
:the whole point of the jam is to be free of corporate and professional restriction and really brainstorm and try weird things that nobody in their right mind would even want to consider messing with.
This would be my exact fucking design doc. These hypothetical business-types wouldn't try to win with Farmville, they'd enter Don't Shit Your Pants and we'd all be none-the-wiser.
The image should be the top-half of a robot with a red head, green left arm and pink right arm, and his familiar should be cupid.
Y'know like the lil floating buddies in Castle Crashers.
Oh maybe C-bot should be a voltron of ALL THE ROBOTS.
At 1/29/13 02:54 PM, TomFulp wrote: Also C-Bot could have two heads, because two heads are better than one!
C-Bot should be two robots, and should be yellow.
In my head I was thinking of the Tankmen girl with a clipboard and heart glasses, and going with a love-doctor theme to play on the joke that it's a datng site interface.
HAhahahaha this is the cutest thing Newgrounds has ever done.
Please add the text in this News post, or something similar that introduces the colabinator, to the Colabinator page. I want this to be a thing people use.
I might draw fan-art of this.
I released my game on Steam, and about 3 people brought up "Newgrounds" in the Steam message board for it, then said "Oh, I guess New Grounds is censored. That's weird!"
It sucks.
BBBRRRRRRRREAKERCAAAAAAADE!!!!!
I don't know if you should do a Kickstarter, but I guess the point of KS is that you don't lose anything from trying it.
You definately shouldn't try to do it without an investment, it's kind of niche incase you didn't know.