The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsAt 7/26/10 08:04 AM, Lintire wrote: Still looking great, Hyptosis, never fail to impress, etc, etc. Do you just sketch out those poses off the top of your head for lulz sake?
Most of them yeah, I do try to ref some too but they're mixed above, the reffed onces usually look a lot better of course.
At 7/26/10 07:27 AM, Fifty-50 wrote: Your so talented Hyptosis, I especially like your practice sketches. Your very awesome indeed. I can't say anything helpful unfortunately, so praise is all I can say.
Thanks for the very kind words my friend. ^_^
Thanks guys
At 7/25/10 08:54 PM, Luxembourg wrote: How long does it usually take you to make a piece? (Not the sketches so much as the big ones, the comic poges, and the big paintings like the background you recently posted.) And: What program do you work in, usually?
Just curious and asking someone who I look up to as an artist.
It really depend son the picture, I'd say I spend about 3 to 4 hours on a detailed painting, a comic page often requires a lot more. I have toruble coming back to work, so I always finish it in one sitting. The singer girl above was all done in one sitting. The navi portrait was done in about 45 minutes, so it really just depends on the detials.
Also, I forgot to post the rest of this morning's warmups. The NG post throttle is super retarded.
At 7/22/10 09:52 PM, execoot wrote: Made using Paint Tool SAI, and it's based on this video.
haha, that is a pretty intense video =P I was going to crit your colors, but the colors in the source material are pretty jarring too haha, i like the guy's face, the chick's not so much though, she looks a tad like a shark lady =P I say the best thing you can do is it just keep painting and drawing, and study your favorite artists and try to understand WHY their works looks so fantastic. 5, 4, 3, 1, offblast! Keep it up! ^_^
At 6/22/10 05:31 PM, Mabelma wrote: You are amazing for doing this Hypnosis, thank you so much. I will try not to be a burden but could you by any chance critic this character's model sheet I'm working on? Everything you can say about it would be great but if you could include some critics on it's design, shape and overall feel it'd be great. It's still not finished, seeing as I still need to add action poses for him but if you can spot anything that should be fixed that would be great. I may be asking to much now but if you can suggest potential color schemes for him it'd be greatly appreciated. Hope you have the time to do it and tha you you like it.
Well, these are pretty rough, which is fine, but I think you should take some time to outline the character and make sure that her reads well from all direction, using as few lines as possible. Lines and shape are the key features in simple character, with color coming next of course, but our eye reads shape before all else. This character is giving be a very 'round' feeling, like an oval. If none of the other characters have this shape, then that is perfect, the viewer will have zero trouble knowing who he is at any distance. If any other character has a similar shape though, you could have a prolbem, just my 2 cents on that. As for color choices, it's hard to say. I'm getting a tweddle D and tweedle dum feeling, so I'd suggest red's and whites, but I'd just color him, importat it into photoshop, and do some variations and colors shifts, etc, just to see what you like. A few years ago I was working on this charactrer.
This example is really old, and really terrible, but it was all I had online to grab haha. I just adjusted colors in photoshop once I had her flats done.
At 6/22/10 05:12 PM, TehSlapHappy wrote: This isn't art.
Uh, okay, well I can't tell if you're being serious or what. MY advice is to simply keep drawing, this is a bit more cartoony than I'm comfortable critting, but it doesn't look too bad. I think the slime could use less detail and no internal lines, and maybe you should spend more times studying line quality and how it effect shape. Good examples might be books by Jeff Smith, he did Bone. He has excellent control over his lines.
After you a bit more comfortable with that, study some color theory. My adivce there would be read about it, but most importantly find several good examples and study why the colors look good in those examples. And keep a color wheel nearby, I have one on my wall right in my work area.
At 6/19/10 05:11 AM, kill4peace wrote: do you have any ideas how to improve this drawing or have tips for the next time i make a drawing alike? and what do you suggest draw to finish it?
As for finishing it, that is pretty much up to you, just feel it out and decide what you think the image is missing, as for drawing and painting landscapes, I can give a few tips on that. The first thing is, be bold. realize in nature anything can and will happen, don't be afraid to slap a big ass tree over some pretty shrubs you're proud of. It'll actually help in most cases, 'happy little accidents' as Bob Ross would put it. Also, I think it's healthy in many cases to think in terms of 'layers' I sketch out my mountas, my sky, then add another layer of ditant trees, than after that I put in more interesting shapes andobjects, building and over laying until I'm in the foreground. Luckily with nature, you don't have to worry about perspective as much, you can actually have fun with you painting and loose yourself in it.
This isn't the best example, but hopefully it illustrates my point.
At 7/23/10 04:59 AM, Trust-Me wrote: Bad ass
Thanks dude. ^_^
At 7/22/10 07:46 PM, ImpendingRiot wrote: Took about an hour. I tried recording it, but the file was corrupted.
Going to do another one tonight though, so hopefully the file will work.
Mike, I think it turned out fantastic, awesome job choosing the colors and everyhting. Rock on man. Keep it up. ^_^
Someone ban this pencil dick, he's getting more attention than the actual artists. =P
Thanks! I just have one last question. My character uses a lance, and I was thinking that if he is attacking a target from the air that he would fall faster if he was more armored on one side. Would you happen to have any suggestions on how the armor should look?
Just think about the shape of the lance, and the pose the character might be in when he falls? Try to incorporate aerodynamic elements into the shape of his armor?
----------------------------------------
----------------------------------------
----------------------------------------
------------
----------------------------------------
----------------------------------------
----------------------------------------
------------
----------------------------------------
----------------------------------------
----------------------------------------
------------
At 6/18/10 10:44 PM, torithefox wrote: I would like this critiqued please.
At 6/18/10 10:44 PM, torithefox wrote: I would like this critiqued please.
Hey, very nice piece, a bit busy but that is intentional. You look like you know what you want and that is good, my biggest suggestion is to just keep going, don't loose your steam and try to draw everyday.
The main character(focal point) looks really good, great job on the shirt. One thing I notice about the background elements were bad tangents. It might be something you try to keep in your head as you work and I'm willing to be you notice a noticeable increase in the depth of your art. Tangents are when two lines touch, but since we're drawing in 2d, it can give the reader's eye bad information. Say two lines from a foreground and a background object touch? Well it makes our eye get confused.
We wonder if they're actually touching or not. It's best to have the lines not touch, or to make them overlap to create a field of depth for our 3d processing mind to comprehend. I'll try to illustrate my example, in the first picture of the two spheres, think about their sizes, they look the same size right? But one could be huge and in the background, while the other is tiny and in the foreground. Soo how that is confusing? Below that I put them stacked, and you can tell one is in the background, and that it is roughly the same size. (I hope, haha)
Look in your picture, in the upper right, the chains, the clock, and lamp have tangents like this, you avoid it in the important places though, so it doesn't effect the image much, but it is really the only thing I could pick on in your piece. Good job! ^_^
At 6/10/10 07:47 PM, Lundsfryd wrote: This is pretty cool of you to offer, and since I think your stuff if awsome then I would like to get some constructive critism on my latest project; primates (the link goes to the art portal) I have gotten some kind words, but not many people have taken on the task of pointing out what could have been done better so I would like to hear your opinion if you have the time :)
(you can click "primates" under the tags section and then it will show all the pages in the correct order).
Lund, bro, Primates is awesome, don't change anything! Just keep doing this kind of work, in no time I'll be asking you for advice. :D
At 6/16/10 04:45 PM, ThickShake wrote: Not many have uploaded sketches yet, so...
any tips on light would help...
haha, showgirls much? =P Well did you do this from a ref or from your mind? Either way if you want to do this kind of art there really is only one path, drawing from examples. So just keep going, get used to your tools so that they're second nature. Once you no longer even realize you're holding a pencil, 100% of your mind can be on solving the problem at hand, and that is rebuilding the human form on paper. You're on the right path, just keep studying. It's hard, it's boring, and it works.
At 6/10/10 07:25 PM, Kakashi1930 wrote:At 6/10/10 05:19 PM, Ocelotlikespie wrote: How about mine?Mind giving my pic a little critique too?
Appreciate it. :)
I don't mind at all, but honestly I don't know what to say. I mean the subject is a very stylized cartoon character. Does it look like him? Yes, so I guess mission accomplished =P MY advice if you want to draw in a cartoonish style like this, is to just keep doing it, but remember while you study other examples, such as Bravo, to study WHY he looks like bravo. The shape of his jaw, the shape of his body and head, learn to use those elements in your own drawings and characters, without copying him. And also, learn about how to use line width to aid the human eye, heavier lines sometimes suggest an object is closer, or heavier, more mass, etc, they can also be used to imply curves, look at some examples of comic and cartoon art for this, you'll see it. I think the best way to learn is to just 'do' so keep going! ^_^
At 6/17/10 06:43 PM, Dakuto wrote: hey, first of all. this is so awesome that you are doing this.
2nd. lately i made some drawing and i kinda get stuck at the part where i get to collor them. here is a
piece i did last. so.. how could i inprove colloring and shading? and perhaps.. anything else that is wrong about it that i don't see :P
Alright, as far as coloring and shading go, I have a couple of schools of thought. I mean, there is something to be said from life painting, you do get used to certain colors and your mind starts pulling on those colors when you need them, without you even having to remember to use them. That is the art school talking, here is what I do on my own sometimes when I need to guidance. I go and find similar objects, photos of them, in this case, a lizard. I convert those images to black and white, and then max out the contrast and fiddle with the brightness. This will kind of let you see how shadows lay on the object(lizard). Kind of like cel shading. You might give that a shot and see if it helps you with your shading and such. There is more to think about, reflective light, etc, but don't worry about that for now. And try mixing a little blue into your shadows sometimes, never use black for shading, use super dark purple or blue, you'll be surprise the life it can breathe into your pieces. Good luck and keep it up. ^_^
Random morning/daily stuff, the tank is still a wip.