The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsAt 1/24/11 03:25 PM, M-Vero wrote: The transition to a tablet can be difficult to get down.
It's a matter of the fact it's not hand eye coordination, it's brain eye coordination. You're taking the visual act of seeing your pen work out of the equation.
What you're doing now is probably a very good way to train yourself, just keep drawing and you'll get the hang of it, I know you want us to say more than that, but there really isn't anything else to it.
As for the turning the paper problem, some newer programs are starting to have features that let you turn the canvas, paint SAI does that I know, and photoshop has it too in cs5 i think.
I'm pretty sure painter andbopencanvas do this also. And yeah, what Vero said. You've just got to practice until your brain remaps some stuff. I don't think you need to worry about exercises as much as exercising.
This is such a good art that I have become hard right now. I take back my 'non-serious' advice. I was incorrect and also wrong.
The over saturation is going to look terrible in print.
The words are crowding the edging, this just looks bad and also you need to leave some bleed for trimming and packaging.
Font is, yeah, just go online and find a different font that didn't ship with your computer.
The color choices and values of the words are terrible. They're nearly invisible. Throw some halos or glow on them if you insist on using those choices. You've already got a challenge working on a warm background anyway.
A lot of good crits here form others. You should listen to them.
without the small pieces of support lumber
It ain't perfect, but oh well. =P Hope it helps at least.
What size are the tiles at? Is this the actual size of them because it is an odd size. I'll try, and you can cut it down to the needed size.
I don't like/watch dragonball z. At all. That aside. This picture, and your other art, have a lot of strengths and weaknesses in my opinion. Overall your work, not as a whole but actually each individual image have inconsistencies. Almost like parts are heavily reffed and other parts aren't. Which isn't criminal, we all do that. But it is showing, or something is off anyway.
I can definitely see a strong core in your art, I think in time you'll be very formidable and I want to encourage you to draw every day. In time as your understanding gets better, you'll be a great artist. Keep it up, good work.
Rockin' stuff dude, love your line weights. Keep it up!
Well, it is pretty simple and has no value, but I mean, it reads pretty clearly as a bee so I guess it works! It'll look better on a dark background, hope you plan to have a brown/green kind background for it.
Also you might try making the lines work a bit bolder, more detailed. Good luck!
At 1/15/11 07:16 PM, Nentindo wrote: Hi, please could you review my pic? I did it with paint.
Here's the link:http://www.newgrounds.com/art/view/
nentindo/tremoid-un-8-bitified
and here's a crappy quality .jpeg version
Thanks.
Looks pretty great for paint :D Hard to do much of anything in that, especially with a mouse. I'd suggest getting a small tablet if you can, a bamboo or something. You'll be pleased I promise.
At 1/15/11 12:25 AM, Fulmetal75 wrote: This was one i did while sitting on a bed and with one pen.
I didnt have a scanner so i took a pic with my phone's camera.
Critique please
Looks pretty cool. I think if the texture you did was in a lighter shade, like maybe pencil or a differently toned ink. I think that'd look a bit better, right now the entire thing looks a bit too busy. Overwhelming even. However, it's strong, I found the ref image you used on google images and this is really accurate. So good job!
At 1/3/11 11:59 AM, Xcyper33 wrote: GREAT Topic man. Please give me a visual critique of this. I know there is something 'off' about the mountain's inner structure but I just cannot figure out what to do with it.
I actually really like this, reminds me of warcraft for some reason, up in Northrend, on the east coast. I do not play anymore though :D Been clean for a while now. I would say the biggest issue is lack of texture, it all is flat and looks almost plastic-like. In some cases that works with cartoons, but I think you need to really concentrate on where the sun is, and where the shadows are. And don't be afraid to make those shadows really reach out there. Like some of the rocks poking out form the cliff, make their shadows reach all the way down to the sea, make some shadows long than others, because the rocks are all different sizes.
You might check out this link, great landscape art here
http://www.andreasrocha.com/index.htm
At 1/2/11 11:03 PM, RyderOmega wrote:At 12/26/10 10:34 AM, Hyptosis wrote: You got your focal point down though, we know what we're supposed to be looking at. :DSo you wanna' look at yet another piece of Art? This one was kind of parodying the who superhero genre with a character I came up with a while back. I added my style with a slight hint of old classic superhero cartoon style. I call this magnificent master-piece, "Super Monkey".
I totally got an old school vibe form this, cool stuff, I like the colors. It looks like you did some flood filling to color, I'd try putting the line art on it's own layer and setting the layer to multiply, then color under it. If you're using photoshop to color anyway.
Makes me think of Kung fu Phooey for some reason. :D Looks good man, run with it!
At 12/26/10 12:16 PM, crash1000 wrote: Only just recently I got a graphics tablet and I'm still trying to get used to it, so at the moment I'm just doing linework, I'm not going to touch colors anytime soon, and i'm not even that good at coloring...
This is the most recent piece I have done, I could use some critique :p
It's done in Adobe illustrator btw.
I would almost have thought this was in pencil, never would have guessed illustrator. I'm not too familiar with illustrator, I've used it but not with much success :D
Something looks a little off in the leg and neck/head area. But man, my dinosaur anatomy knowledge is non existent. I suggest just using the hell out of your tablet, and picking a program and sticking with it until you're comfortable. And also drawing from ref, at least I would. Which you might have done, I can't draw a dinosaur that well. :D
haha badass. you just finished rocking johnny
Haha, wow. Sure is text outside today. Could someone put this thread into comic format for me so I don't have to read so much? It'll be good exposure for you, sorry I can't pay.
It's interesting, like, just to look at. I don't think something like this ever could/should be used for actual illustration. It's pretty obviously made from cut up materials with different lightsources, etc. But it is interesting, you could take this, and redraw/paint this thing, using your design as a basis. That would prolly turn out real interesting and be more grounded. Neat concept, thanks for sharing it. It makes for good concept art.
At 1/9/11 05:39 PM, TurkeyOnAStick wrote: I don't get why you guys keep harping on about the anatomy ...
At 1/9/11 03:51 PM, Otto wrote: the pixels are not at all the same size.... when this is the problem with this pixel pic?
If you're trying to reduce the shape of the body down to pixels, I don't see why you've included much smaller pixels to put in uneccesary details like the gun trigger and the shoelaces.
If you want to make a pixel pic, please keep the pixel size consistent. This can mean you can make the head shape rounder (since you can use more pixels to define the shape), or lose details like the shoelaces (since you can't comfortably draw them with huge pixels)
... urf, worst explanation ever.
Seconded, this is the exact advice and crits I would give. So many details would be totally lost if this was reduce to an actual pixel size, really though, it ain't bad at all. Has some strong points. Keep up the good work. :D
At 1/8/11 08:26 PM, Daagah wrote:At 1/8/11 07:50 PM, Phantom-Dreams wrote: Well here's another picture I did yesterday. Pick it apart as you please. I'd love the critique.work on the composition a bit, like how the swords are outside the screen. it makes it look unbalanced. other than that i like it, but you could also try to make his swords look less like pistachio ice cream and more like metal. it needs more contrast. be careful using brushstrokes on swords and other metal objects, it will make it look like fur or skin or ice cream. think highlights and reflection.
NG Submission File
Aweosme stuff! Loving what you've shared so far. I think Daagah is right, I took a sec and chopped up your image to see how it might read more comfortably, hope you don't mind. Ultimately all I ended up doing was removing some of the lefthand sword, I think it looks a little better but it is up to you. Great stuff, keep it up! Welcome, etc. :D
Badass wall art, haha, makes me think of those wood etchings you'd see in old books. That's too cool. :D
Slicks stuff, love the pointillism stuff. Slick shoes too, keep it up!
It sure is wasting our time outside today.
*Looks up at the sky with squinted eyes*
At 1/2/11 06:09 PM, zalecot wrote: I have know experience in the graphic novel business...
a real James Joyce.
The tail would be easy to fix in photoshop, and if you were to digitally color this, then 'shading' with a pencil would damage the final product. The tail is the most glaring issue, again, any easy fix if you scan it in. Also, ignore the fucking pricks who don't know how to give crits without being a smart ass. Every community has them but NG has them in spades.