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Response to: Stencyl Jam 2012 Posted May 10th, 2012 in Collaboration

At 5/10/12 12:04 PM, Rob1221 wrote:
At 5/10/12 10:22 AM, Hyptosis wrote: I don't think I'll actually be able to enter to Stencyl challenge, I think they said in the contest rules 'your first game' and I've released like, 20+ flash games already. Haha, but I'll make an entry for robot day.
There is no such rule. You can enter any game made in Stencyl.

Yeah, looking back I guess I just went ahead and made that up. Heh, alright then. :P Thanks!

Response to: Stencyl Jam 2012 Posted May 10th, 2012 in Collaboration

Great stuff guys, I'm kinda bummed I choose to try a platformer too since everyone else has. For my platforming has always been one of the most difficult things to code though. There is a lot smaller margin of error in the controls and 'feel' of the game.

I don't think I'll actually be able to enter to Stencyl challenge, I think they said in the contest rules 'your first game' and I've released like, 20+ flash games already. Haha, but I'll make an entry for robot day.

Stencyl Jam 2012

Response to: Stencyl Jam 2012 Posted May 9th, 2012 in Collaboration

At 5/9/12 02:29 PM, cherry-cupid wrote: I'm still available to collab on this; I do game art(see my profile); looking for someone who is experienced with physics and level design.

You have a pretty slick style, look forward to seeing your game when you find a partner!

At 5/8/12 09:20 PM, ReNaeNae wrote:
At 5/8/12 08:25 PM, Hyptosis wrote: Discopunk Baby
wow! that's pretty impressive!

Thanks Nae! ^_^

Response to: Stencyl Jam 2012 Posted May 8th, 2012 in Collaboration

If anyone is interested, here is about 10 hours of work. Just trying to learn the tools, still haven't even touched the event editors and stuff.

Discopunk Baby

Response to: Stencyl Jam 2012 Posted May 8th, 2012 in Collaboration

Seems like a pretty neat piece of software, especially since you can edit as3 code after the fact. I've only been playing with it for a day and here is a screenshot of a sidescroller I'm been noodling with. Just using their built in features of course, I haven't gotten into the scripting tools yet, they look straight forward enough but will obviously take some time to learn and use correctly. Look forward to seeing what people make.

Stencyl Jam 2012

Response to: Thumbnail For Game Posted May 3rd, 2012 in Art

At 5/2/12 01:29 PM, J-qb wrote:
At 5/2/12 01:18 PM, TurkeyOnAStick wrote:
At 5/2/12 12:58 PM, J-qb wrote: thought I'd let you guys know that DAINO contacted me and we've managed to come to a commission agreement. So all's well, here's the pic I made him:
It gets pretty difficult to see the block-blokes when it's shrunk to a small size, J. Particularly the block in the foreground.
Thanks yeah i know, thats the menu background, I'll edit it for the thumbnail.

Yeah I was gong to say, maybe just through some rim lighting or halos on the upper parts of the blocks for the thumbnail. Just my 2 cents. Rock on!

Response to: How to work with programmers. Posted May 2nd, 2012 in Art

At 5/2/12 11:35 AM, ornery wrote:

:STUFF

hahaha yeah dude, I totally agree. I just didn't want to say anything for fear of someone thinking I'm whining or complaining or whatever. I've worked with a LOT of people over the past 10 years, and in my experience 99% of them have no clue what I have to go through to get shit done. That's fine, but I have zero tolerance for attitude and such anymore. Which is why I mostly work alone now. Also 90% of the time when a client hires you, truth is, they have no fucking clue what they want, or think they want. This applies to project leads, programmers, even lead artists sometimes and it's a damn mess and work gets wasted. I spend just as much time figuring out what someone wants, than I do actually painting it for them.

Anyhoo, good stuff, rock on, have fun everyone!

Response to: Lost scout. Posted May 2nd, 2012 in Art

At 5/2/12 09:23 AM, TurkeyOnAStick wrote:
At 5/2/12 09:01 AM, PAL1234567891 wrote: When lost a member his scout?
I'm sure the answer to your question is in Ornery's handy dandy scouting guide.

hahaha *wipes away a tear*

Response to: Art Forum Lounge Posted May 2nd, 2012 in Art

How long have you guys used your online handles? I've used Hyptosis since 1996, soooooo 16 years, more than half my life I've used it.

Response to: Chow #51 Posted May 2nd, 2012 in Art

At 4/30/12 05:23 PM, Lockesmyth wrote:
new deadline for chow 51 monday 30th of april for those of you needing a bit more time
Sigh. . . Even with an extension, I didn't give myself enough time. Here's my WIP.

A lot of good submissions above. Cheers, folks.

Great entries guys Very freaking cool :D

Response to: How to work with programmers. Posted May 2nd, 2012 in Art

At 4/30/12 11:18 AM, pabloruiz55 wrote: Hi, I'd like to share with you an article I wrote for designers/artists that have to work with programmers in their projects.
Hope you find it helpful!
If you have your own tips, I'd like to hear them as well!

- Pablo

Someone should write an opposite article for programmers now. :P

Response to: Some of my art II Posted April 13th, 2012 in Art

Going to be doing some background drawings for a game project at http://www.livestream.com/hyptosis if anyone is interested.

Response to: Some of my art II Posted April 8th, 2012 in Art

At 4/8/12 11:02 AM, big-jonny-13 wrote:
At 4/8/12 03:40 AM, Hyptosis wrote: some more space stuff
also getting wicked creepy deja vu here, and it isn't just form me repeating 'some more space stuff'
Is all the space stuff for an upcoming game from you?
Cause the design and layout of those characters on the backgrounds feels the same as in other games you've done.

Hey guys, thanks! Yeah, they're for an upcoming game, it will take place in the same 'universe' as my Wayfinder games, however the gameplay will be considerably different considering both of those games were huge failures. :P

Response to: Some of my art II Posted April 8th, 2012 in Art

some more space stuff
also getting wicked creepy deja vu here, and it isn't just form me repeating 'some more space stuff'

Some of my art II

Response to: Some of my art II Posted April 8th, 2012 in Art

some more space stuff

Some of my art II

Response to: Improving your illustrations (Hell) Posted April 6th, 2012 in Art

Drawing the figure with shapes is something I've never been good at. I mean, I think understand shapes is super important, but when I try to use shapes, well, they the pose and figure often turn out looking really stiff. Like these. I usually kind of use my own 'invented' shapes, like I use a bean/flour sack shape for the torso, and sort of just 'eye ball' it form there most of the time. Sometimes it works and sometimes it doesn't. In all my years I've never found a method that works every time. I guess that is just part of it, keep redrawing it until it works.

Anyhow, my horrible attempts.

Improving your illustrations (Hell)

Response to: Improving your illustrations (Hell) Posted April 6th, 2012 in Art

Here is my catch up work :P

Improving your illustrations (Hell)

Response to: Old Code Castle Art Posted April 6th, 2012 in Art

At 3/28/12 01:18 PM, Kinsei01 wrote: Not sure if I ever will get aound to coloring this... and knowing myself, probably not.

I'd hit it :P Good work man, keep it up!

Response to: Some of my art II Posted April 5th, 2012 in Art

some more space stuff

Some of my art II

Response to: Some of my art II Posted April 5th, 2012 in Art

some more space stuff

Some of my art II

Response to: Some of my art II Posted April 5th, 2012 in Art

some more space stuff

Some of my art II

Response to: Randy Solem, 1975-2012 Posted March 21st, 2012 in NG News

R.I.P. brother

Response to: Gorilla Made Outta Foam. Its Huge! Posted March 17th, 2012 in Art

So what Arcade did this thing get shipped to? I wants to see it! :P

Response to: Some of my art II Posted March 12th, 2012 in Art

just dicking around

Some of my art II

Response to: BizarroJoe's Daily Deal Posted February 28th, 2012 in Art

At 10 hours ago, BizarroJoe wrote: Today after lunch, I'm going out for a long, loooooooooong walk. The weather has gotten better around here, and the fresh air does much good to my spirits. Tonight we'll see if this piece of information is relevant to this thread.

God damn you badass, alright, I'm officially inspired now. Time to drawls some anatomy studies like I SHOULD do every morning. >_>

Response to: Some of my art II Posted February 28th, 2012 in Art

At 11 hours ago, Sockembop wrote:
At 4 days ago, Hyptosis wrote: Here is just some more practice stuff
The shadows on the girls skin are maybe a little too desaturated? She looks a little bit like she's rockin' a 5 o'clock shadow.

I love how you use some pretty bold lines but still keep it painterly. And you're always so good at making the characters feel alive.

Yeah you're probably right. haha :P I'll go add a razor in her hand :P

At 11 hours ago, big-jonny-13 wrote:
At 58 minutes ago, Hyptosis wrote: My favorite actor. I don't think it is a very good likeness though.
What movie is that from? Don't think I've seen Perlman with a goatee.

Sons of Anarchy, I paused the dvd ^_^

Response to: Some of my art II Posted February 27th, 2012 in Art

My favorite actor. I don't think it is a very good likeness though.

Some of my art II

Response to: Gorilla Made Outta Foam. Its Huge! Posted February 27th, 2012 in Art

At 15 hours ago, Lintire wrote: Oh man, that is all kinds of fuckin cool. Hope you manage to post some pics of the final deal situated in its kingdom of glory (Because, fuck, if it manages to look so cool now, in the proper placement? Fuckin' a).

Yeah, if she tells us where it is being shipped I'm totally going to go by there to see it :D

Response to: Entrys of various delineation Posted February 26th, 2012 in Art

At 10 hours ago, M-Vero wrote: Finished this fucking fucker.
Fuck

Man, I am in fucking love with that last one Vero. Seriously. Fantastic work, totally inspiring!

Response to: Gorilla Made Outta Foam. Its Huge! Posted February 25th, 2012 in Art

At 7 hours ago, Spaghetti14 wrote:
At 10 hours ago, EloraDelgado wrote: over 11 feet tall. gots to get mudded, and hard coated then spray painted to be put in a arcade in Missouri. All carved ottta a foam block!
This looks so awesome! Be sure to update us when you do those things :D

This thing is bitching! Great work! Where at in MO can I ask? I live in Springfield.