(this message is for Dookiemaister-not the post-the message-: l couldn't post the link to the site because the page in which this article was on is very, very long and finding this one would take forever..)
OK this is something every player should read...l post it here because l think that the guy who wrote this is damn right...l play medic a lot, and whenever l play l get first (every single time, even if l am not at the top of my game...l don't know, maybe medics are easy point-scorers), but l have some complaints...not about the class, but about teammates...they can be really, really stupid sometimes...if you wabt you can reply and say if you ever found yourself in any of these situations..
This artivcle does not say how to play medic, but how to interact with them...
This article is adressed to every player, but l think it is essential that new players read it because it will help them become "good medic buddies"
OK here it is..
>:-)
Stop crying my name if you got full health.
Sure it doesn't matter if it's setup time and everybody is spamming, whatever. But there are times it's just detrimental to the team. These are the people I'm talking to:
That lone, dumbass sniper on the other side of the map to everybody else who is actually just bored because he's sitting around failing to be useful.
The heavy who thinks I'm doing it wrong just because I'm healing people who aren't him. I know heavy-medic teams work well, no that doesn't mean I'm your personal property when there's people overdosing on their daily rocket intake on the front lines.
The guy who I've not only healed, but have already buffed to 150%. Boy, this one really gets me. Don't do it - it's not big, it's not clever and your name is displayed right there on the screen to add to my mental 'heal last of all the injured guys list'.
Soldier or demo who wants to rocket jump? Fine! Somebody who spawned behind me and wants me to heal them whilst we run to the front lines? Fine! Just don't do it when you're going to either just piss me off or draw my attention away from people who need it.
They call it a 'Support Class'.
Hookay, another obvious one - support class, not assault class. Despite the debate over the usefulness of the 'battle medic', the fact remains that a lot of us medic-players choose the class because we'd rather heal, deploy ubers and help coordinate people rather than frag n00bs directly. Sure, I'm not too bad at killing stuff when I'm playing soldier or demo, I can even take down the odd spy/scout/pyro with careful application of the Blutsauger, but with 150 health and a primary weapon that combines low damage with parabolic drop, I'm not going to be setting any new kill records. Bear that in mind when your friendly medic locks his healing beam onto you. Here's some things you should avoid doing.
Running past enemies. Sounds stupid, but people do it. I've been in a corridor healing a soldier when he's launched a token rocket at an oncoming pyro, missed spectacularly and carried on charging forward past the pyro to attack the guys down the tunnel probably assuming the healing beam will keep him safe. Guess what happens to the medic who is face-to-face with a pyro and currently wielding a gun incapable of killing anybody? Yeah...
Sudden rocket-jumping. Now I'm not saying don't rocket jump, that would be stupid. I'm happy to give you a healing boost to send you on your way, but if we've just charged into an area with 3 or 4 bad guys and you decide now is a great time to gain a height advantage from a nearby ledge, guess what's going to happen to that 80% uber I had? Yeah, back to spawn and back to 0% - that's going to help the team.
Saving peoples' lives, so give me a little credit.
What do I mean by giving me a little credit? Picture the scene - You're playing RED on Dustbowl stage one, cap one. BLU come flying out of their spawn and launch a big ol' volley of ammunition at your face, most of which you swallow like bad medicine. Your friendly team medic has taken some nasty splash damage from nearby explosions, but nevertheless locks his healing beam onto you as the two of you run into the Capture Point hut for cover. At this point, you're being healed by a beam of energy which is going to boost you up to 150% health in a matter of seconds. There is one thing you should NOT, I repeat NOT do at this point:
DO NOT RUN AND GRAB THAT MASSIVE HEALTH PACK AT THE BACK OF THE HUT!
Seriously, this has gotta infuriate me more than any other thing when I'm playing medic. On anything except a large team of 10 or more, I'm very often the only medic and thus the only person on the team who cannot be healed by the medigun. I've lost count of how many times myself and my medigun target have taken a beating and the inconsiderate moron has run and grabbed the health pack nearby whilst I'm on 15 health and dodging incoming enemy fire.
Here's what to do: Take cover for all of 3 seconds whilst I build you right back up to 150% of your normal health and let me take that medkit. Use that time to think about what you did wrong that ended up with you catching grenades with your face. Then, with you on 150% health and me on 100% health, we'll charge back out and cause some serious pain. Not only that but I wont have to build my ubercharge meter back up from 0% all over again when I die. In fact, because you've been such an awesome and considerate medic buddy, I might even pop that uber on you instead of the other guy. How about that?
This is the kind of play that's good for the whole team. Everybody benefits, the team gets more ubercharges and gets them faster and nobody has to hear me sobbing into the microphone. Trust me, it's depressing to hear.
So give me a little credit - trust that I'll heal you up and I'll make sure I do.