The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsDONT CODE ON YOUR CHAR!
instead use:
_root.yourCar.onEnterFramme = function() {
//your script here
};
in the main timeline
Thank you VERY much!
So i made this test:
http://spamtheweb.com/ul/upload/051009/7 4121_AchievmentTest.php
what was supposed to happen is that when you press one button, an achievement thingy should pop up at the bottom left corner. When you press it quickly, the achievment thingys should appear on top of each other..
what happens is that when i press one button, the achievment text changes on all.. and when you press more than once quickly, the achievments ignore _y = 400 and appear at _y = 0...
var i:Number = 1;
var showingAc:Number = 0;
stop();
showAchievment = function (achievment) {
_root.attachMovie("AcMc",AcMc+_root.i,_root.i);
_root[AcMc+_root.i]._y = 400;
_root[AcMc+_root.i]._y -= 45*_root.showingAc;
_root[AcMc+_root.i].AcTxt = achievment;
_root.i++;
};
this.button.onPress = function() {
_root.showAchievment("Presser");
};
this.button2.onPress = function() {
_root.showAchievment("Presser2");
};
PM the mods plz...
threads like this usually gets locked.
Try sending a PM to Wade
At 10/2/09 10:53 AM, 99bananas wrote:
i appreciate any input and thanx in advance.
On this particular drawing, i was restricted from letting individual lines intersect with, or touch other lines. it was sort of a pain but turned out ok i think
Narrow road it is D: But i loved the bird-view-city
I am a UBUNTU user, because Windows is for noobs. LOL
And ima MAC user, cuz Ubuntu (and the whole linux concept) basically is rubbish ... (+ windows sux)
This IS originality... outta nowhere, madness returns!!
At 9/30/09 06:33 PM, JekPorkins wrote:At 9/30/09 06:27 PM, havegum wrote: I suppose pixelart is not allowednope
Nope like in "Nope, its not allowed"
or like "Nope, youre wrong, its allowed!"
If this site turned religious ... Life would be hell
At 9/30/09 06:29 PM, billowillo wrote: Python is a whole different ball park :P
+ it sux
I suppose pixelart is not allowed
Try to mask the effects layer so that it only shows on the logo layer ;3
I doodled this for a COW but I didn't got the chance submit it, a sandshark of sorts.
Sorry for double post, but hey, i made it in pixelart!
Make it all pixelart!
(I loved the blue thingy creature thingy ... )
Not much of a man, me then ...
I know how that feels...
I once woke up like 4:00 to make my presentation finished... at least i didnt copypasta :D
But still, homework sux >:(
hmm ... well I dont know if im the right guy, but have a listen at my music and youll get the idea of what i can do ...
Hey! I am an audio artist, and i wondered if someone would like me to create songs/loops for their games?
I have some previous work, and also some flash knowledge.
At 6/24/09 08:29 PM, Sispri wrote: The Score and Popularity ranks for flash were removed awhile ago, under unknown circumstances. However, the audio portal still has both rankings.
i know and understand, but still, it desnt answer the wuestion (also, i ment for the audio portal)
How many views/votes/downloads/reviews/score do i need to get Score Rank and Popularity Rank?
Maybe its the coding....
Hero:
onClipEvent (load) {
divider = 9
speedx = 5;
speedy = 10;
speed = 0.7;
multipler = 11.1;
radius = _width/2-6;
}//Vars
onClipEvent (enterFrame) {
if (Key.isDown(87) && speedy>-9) {//W isDown
speedy -= speed;
}
if (Key.isDown(65) && speedx>-9) {//A isDown
speedx -= speed;
this._rotation -= speed*multipler;
}
if (Key.isDown(68) && speedy<9) {//D isDown
speedx += speed;
this._rotation += speed*multipler;
}
if (Key.isDown(83) && speedy<9) {//A isDown
speedy += speed;
}
this._y += speedy+2;
this._x += speedx;
if (this.speedx<0) {
this.speedx -= speedx/divider;
}
if (this.speedx>0) {
this.speedx -= speedx/divider;
}
if (this.speedy<0) {
this.speedy -= speedy/divider;
}
if (this.speedy>0) {
this.speedy -= speedy/divider;
}
}//Movement (Ball)
onClipEvent (enterFrame) {
while (_root.Ground_mc.hitTest(_x, _y+radius, true)) {
_y--;
}
while (_root.Ground_mc.hitTest(_x, _y-radius, true)) {
_y++;
}
while (_root.Ground_mc.hitTest(_x-radius, _y, true)) {
_x++;
}
while (_root.Ground_mc.hitTest(_x+radius, _y, true)) {
_x--;
}
}//HitTest
Vcam: outside
onClipEvent (enterFrame) {
if (_root.hero_MC._x-_root.vcam_MC._x>100) {
_root.vcam_MC._x += _root.hero_MC.speedx+1;
} else if (-100>_root.hero_MC._x-_root.vcam_MC._x) {
_root.vcam_MC._x += _root.hero_MC.speedx-1;
}
}
Vcam: inside
this._visible = true;
var parentColor:Color = new Color(_parent);
var thisColor:Color = new Color(this);
this.onEnterFrame = function() {
var scaleX = Stage.width/this._width;
var scaleY = Stage.height/this._height;
_parent._x = (Stage.width/2)-(this._x*scaleX);
_parent._y = (Stage.height/2)-(this._y*scaleY);
parentColor.setTransform(thisColor.getTr ansform());
};
this.onUnload = function() {
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
};
YEESSS!!! THANK YOU SOOO MUUCH!!
i really need help on this one guys... please help me!
Say i have a character hero_MC, and i want him to stop when he hits ground_mc.
The ground has several slopes, sircles and stuff. How do i script this?
At 6/7/09 06:54 AM, alicetheDroog wrote: I made an angry faic patch from a build a bear workshop heart I stole, but I have no camera.
I like cheese to!
I'll be really impressed if you can manage to pull of the battered and bruised smiley.
Well i gave it a try...
Hehe i kinda liked it though xD