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Response to: Help Me!!!1 Posted October 14th, 2009 in Game Development

DONT CODE ON YOUR CHAR!
instead use:

_root.yourCar.onEnterFramme = function() {
    //your script here
};

in the main timeline

Response to: Achievment principles? Posted October 5th, 2009 in Game Development

Thank you VERY much!

Achievment principles? Posted October 5th, 2009 in Game Development

So i made this test:
http://spamtheweb.com/ul/upload/051009/7 4121_AchievmentTest.php

what was supposed to happen is that when you press one button, an achievement thingy should pop up at the bottom left corner. When you press it quickly, the achievment thingys should appear on top of each other..

what happens is that when i press one button, the achievment text changes on all.. and when you press more than once quickly, the achievments ignore _y = 400 and appear at _y = 0...

var i:Number = 1;
var showingAc:Number = 0;
stop();

showAchievment = function (achievment) {
	_root.attachMovie("AcMc",AcMc+_root.i,_root.i);
	_root[AcMc+_root.i]._y = 400;
	_root[AcMc+_root.i]._y -= 45*_root.showingAc;
	_root[AcMc+_root.i].AcTxt = achievment;
	_root.i++;
};

this.button.onPress = function() {
	_root.showAchievment("Presser");
};
this.button2.onPress = function() {
	_root.showAchievment("Presser2");
};
Response to: Scouting Posted October 5th, 2009 in Art

PM the mods plz...
threads like this usually gets locked.
Try sending a PM to Wade

Response to: critique me please! Posted October 2nd, 2009 in Art

At 10/2/09 10:53 AM, 99bananas wrote:

i appreciate any input and thanx in advance.


On this particular drawing, i was restricted from letting individual lines intersect with, or touch other lines. it was sort of a pain but turned out ok i think

Narrow road it is D: But i loved the bird-view-city

Response to: Show NG your desktop! Posted October 1st, 2009 in General

I am a UBUNTU user, because Windows is for noobs. LOL

And ima MAC user, cuz Ubuntu (and the whole linux concept) basically is rubbish ... (+ windows sux)

Response to: Go Screw Yourself Art Collab Posted October 1st, 2009 in Art

This IS originality... outta nowhere, madness returns!!

Go Screw Yourself Art Collab

Response to: the samurai art collab, revisited Posted September 30th, 2009 in Art

At 9/30/09 06:33 PM, JekPorkins wrote:
At 9/30/09 06:27 PM, havegum wrote: I suppose pixelart is not allowed
nope

Nope like in "Nope, its not allowed"
or like "Nope, youre wrong, its allowed!"

Response to: if christians ruled newgrounds... Posted September 30th, 2009 in General

If this site turned religious ... Life would be hell

Response to: want a (flash) programmer? Posted September 30th, 2009 in Game Development

At 9/30/09 06:29 PM, billowillo wrote: Python is a whole different ball park :P

+ it sux

Response to: the samurai art collab, revisited Posted September 30th, 2009 in Art

I suppose pixelart is not allowed

the samurai art collab, revisited

Response to: Issue with layering Posted September 30th, 2009 in Art

Try to mask the effects layer so that it only shows on the logo layer ;3

Response to: My character/creatur e design. Posted September 29th, 2009 in Art

I doodled this for a COW but I didn't got the chance submit it, a sandshark of sorts.

Sorry for double post, but hey, i made it in pixelart!

My character/creatur e design.

Response to: My character/creatur e design. Posted September 29th, 2009 in Art

Make it all pixelart!
(I loved the blue thingy creature thingy ... )

Response to: The Great Beard Thread Posted September 29th, 2009 in Art

Not much of a man, me then ...

The Great Beard Thread

Response to: don't fucking copy/pasta. Posted September 29th, 2009 in General

I know how that feels...
I once woke up like 4:00 to make my presentation finished... at least i didnt copypasta :D
But still, homework sux >:(

Coldplay In Bergen ... *wow!* Posted August 19th, 2009 in General

Was there anyone else there?

Response to: need good sound for my animation Posted August 10th, 2009 in Audio

hmm ... well I dont know if im the right guy, but have a listen at my music and youll get the idea of what i can do ...

Game making collaboration Posted June 25th, 2009 in Game Development

Hey! I am an audio artist, and i wondered if someone would like me to create songs/loops for their games?
I have some previous work, and also some flash knowledge.

Response to: Score Rank and Popularity Rank? Posted June 24th, 2009 in Where is / How to?

At 6/24/09 08:29 PM, Sispri wrote: The Score and Popularity ranks for flash were removed awhile ago, under unknown circumstances. However, the audio portal still has both rankings.

i know and understand, but still, it desnt answer the wuestion (also, i ment for the audio portal)


How many views/votes/downloads/reviews/score do i need to get Score Rank and Popularity Rank?

why does my game lag? Posted June 18th, 2009 in Game Development

My game here

Maybe its the coding....

Hero:
onClipEvent (load) {
divider = 9
speedx = 5;
speedy = 10;
speed = 0.7;
multipler = 11.1;
radius = _width/2-6;
}//Vars
onClipEvent (enterFrame) {

if (Key.isDown(87) && speedy>-9) {//W isDown
speedy -= speed;
}
if (Key.isDown(65) && speedx>-9) {//A isDown
speedx -= speed;
this._rotation -= speed*multipler;
}
if (Key.isDown(68) && speedy<9) {//D isDown
speedx += speed;
this._rotation += speed*multipler;
}
if (Key.isDown(83) && speedy<9) {//A isDown
speedy += speed;
}

this._y += speedy+2;
this._x += speedx;

if (this.speedx<0) {
this.speedx -= speedx/divider;
}
if (this.speedx>0) {
this.speedx -= speedx/divider;
}
if (this.speedy<0) {
this.speedy -= speedy/divider;
}
if (this.speedy>0) {
this.speedy -= speedy/divider;
}
}//Movement (Ball)
onClipEvent (enterFrame) {
while (_root.Ground_mc.hitTest(_x, _y+radius, true)) {
_y--;
}
while (_root.Ground_mc.hitTest(_x, _y-radius, true)) {
_y++;
}
while (_root.Ground_mc.hitTest(_x-radius, _y, true)) {
_x++;
}
while (_root.Ground_mc.hitTest(_x+radius, _y, true)) {
_x--;
}
}//HitTest

Vcam: outside
onClipEvent (enterFrame) {
if (_root.hero_MC._x-_root.vcam_MC._x>100) {
_root.vcam_MC._x += _root.hero_MC.speedx+1;

} else if (-100>_root.hero_MC._x-_root.vcam_MC._x) {
_root.vcam_MC._x += _root.hero_MC.speedx-1;
}
}

Vcam: inside
this._visible = true;
var parentColor:Color = new Color(_parent);
var thisColor:Color = new Color(this);

this.onEnterFrame = function() {
var scaleX = Stage.width/this._width;
var scaleY = Stage.height/this._height;
_parent._x = (Stage.width/2)-(this._x*scaleX);
_parent._y = (Stage.height/2)-(this._y*scaleY);
parentColor.setTransform(thisColor.getTr ansform());
};

this.onUnload = function() {
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
};

Response to: Plattformer ground hitTest? Posted June 17th, 2009 in Game Development

YEESSS!!! THANK YOU SOOO MUUCH!!

Response to: Plattformer ground hitTest? Posted June 17th, 2009 in Game Development

i really need help on this one guys... please help me!

Plattformer ground hitTest? Posted June 17th, 2009 in Game Development

Say i have a character hero_MC, and i want him to stop when he hits ground_mc.
The ground has several slopes, sircles and stuff. How do i script this?

Plattformer ground hitTest?

Response to: Angry Faic Posted June 7th, 2009 in General

At 6/7/09 06:54 AM, alicetheDroog wrote: I made an angry faic patch from a build a bear workshop heart I stole, but I have no camera.

I like cheese to!

Response to: Angry Faic Posted June 7th, 2009 in General

I'll be really impressed if you can manage to pull of the battered and bruised smiley.

Well i gave it a try...
Hehe i kinda liked it though xD

Angry Faic

Response to: Angry Faic Posted June 7th, 2009 in General

lol :p ill give it a try

;)

Response to: Angry Faic Posted June 7th, 2009 in General

okay... but seriusly, requests?

Response to: Angry Faic Posted June 7th, 2009 in General

Heheh thank you :3