The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsHead of a Capri Girl by Sargent
Edges and values.
Fun study, no idea how long I spent!
Moonlit Beauties by Luis Ricardo Falero
1 hour 40 min
Working to capture the values, but the composition is full of intricate details as well
Study of self portrait by Rembrandt.
Missed on the face a bit, but it's all good practice I think
At 8/14/14 01:51 PM, hiserj wrote: sorry for wasting everyone's time.. *feels retarded* *flies away
You don't have to leave
The art forum is here to help you grow as an artist, and joining the community can be a great way to give yourself and extra spark of motivation! I'd recommend you create your own art thread so anyone can see your works and progress, as well as comment and give tips!
At 8/14/14 12:06 AM, TheMajormel wrote: dont tell me to go to vg forum, its way too slow to acquire info
1. do you play video games?
Sporadically
2. what is your favorite kind of videogame?
Strategy
3. what do you think about fighting games?
Chaotic and useless
3a. are you good at them?
Nope
3b. do you like playing them with friends
Yeah
3c. do you think there is anything wrong with them (in general)?
I guess it's just not my preference
4. how was your day?
Great! Productive and encouraging!
At 8/14/14 02:29 AM, Xenomit wrote: Here's the thing: We figured it out. There's no more big mysteries
I'm no programmer but I imagine developing a new OS from scratch would be great practice for anyone looking to develop operating systems for the devices of tomorrow. Obviously it wouldn't be better than a commercial OS would be, but then again I've never ever heard anyone brag about their superior homemade OS.
Quick deploy AA robots designed to minimize the usefulness of enemy "Suppression of Enemy Air Defense"-missions.
SEAD missions works by tracing the radar signals from anti-air systems, and then launching missiles towards the source, forcing the air defense to turn off their radars or lose them.
The robots are designed to move around in flat surfaces and their radar to be turned off by default. When alert level is higher, or when enemy aircrafts are expected, three radars are turned on at a time, with a fairly quick rotation between the bots.
Whenever a SEAD missions is unlikely, they can all be turned on for larger and more precise coverage.
06:15 - 09:00 Morning service and exercise
09:00 - 15:30 Work - mostly greetings and storytelling since I just got back from vacation
15:30 - 17:00 Dinner and sleep
17:00 - 22:00 40% reading about art and practice exercises 35% lurking 25% drawing practice
My goals are to improve as an artist, get a good service statement and possibly job promotion.
At 8/12/14 06:36 PM, JackDCurleo wrote: Battle Royale?
Great idea! Go for it!
At 7/24/14 05:56 PM, Havegum wrote: Anyway I'm going to Tanzania for two weeks. I'll bring my sketchbook so hopefully I'll get plenty of drawing done then as well
Back! The vacation was great, and I'm super motivated to get back to the daily practice!
Here's Christian Krogh - Struggle for survival
One hour.
I think I got the most essential points down, though there are some fundamental errors.
For one I didn't pay enough attention to the colours used, and as a result mine lacks the colour contrast which makes the painting clearer. I notice how mine looks muddy in comparison. Another thing is the line of the feet aren't following the original at all, which flattens the image by quite a bit.
My favourite parts are the officer in the background and the blue boy to the left. Both add a lot to the composition although they might e overlooked on first glance
Presumably you're in school since you're drawing on squared paper - which just means you've potentially got a head start on those who developed that interest later!
My number one tip to you is to actively look for the most efficient ways to practice and learn drawing. There are artists who make mind-boggling improvement in 12 months, and there are some who make almost no visible improvement after ten years. Research what ways of practicing yields the best results, and dedicate to that!
I strongly advice you to ditch the squared paper and purchase a small sketchbook you can have with you in your pocket at all time. Flick up your sketchbook between classes, while waiting or sitting on the bus, or any time you have five minutes to spare! If you can't think of anything to draw, draw what's in front of you!
Good luck!
A concept artist in the game-, animation-, or movie industry!
Ideally in a workplace with local anchoring.
At 7/26/14 04:45 PM, M-Maher wrote: how's this face look to you? too uncanny valley or what?
The head as a whole is small compared to her body, the right eye on the screen needs to go up and right a bit to be symmetrical. Otherwise there's only details like one cheek looks rounder than the other, nose's a bit geometrical and has no cast shadow, chin looks a bit flat maybe.
I think the eye is the main problem though, solve that and it's believable.
Use reference!
Man you have all this good advice from the thread you submitted about the same picture three days ago.
Why don't you read more into that?
At 7/25/14 11:12 AM, darkhydra1 wrote: sky city ..... about half an hour on this one
The colours and geometry reminds me of those constructivism style posters! Very cool!
The perspective is all over the place and doesn't make any sense at all though. When you don't have to worry about the image being used in animation, you can use vanishing points and apply some perspective. You could also use parallel projection where all perspective lines are parallel to each other. Doesn't matter as long as it makes sense visually.
At 7/26/14 12:03 PM, Porn4Grim wrote:At 7/26/14 12:01 PM, Porn4Grim wrote:this is the new one :D redo
What areas would you describe as the one with most improvement between these two?
At 7/25/14 08:39 AM, Dragen wrote: Agreed with you both. It's supposedly because of Norway's involvement in Afghanistan. Minority muslims in Norway have been
travelling to Syria to participate in the war, which has been in the news before. It is feared that they will become radicalized and will want to attack their homeland (not necessarily as in ethnic homeland, but they are citizens of Norway).
Norway has been involved in the Syria conflict. I'll mention UNSMIS and the hauling of chemical weapons out of the country.
At 7/25/14 08:16 AM, Lorkas wrote: Why the fuck Norway? They have nothing to do with the bullshit that's happening in Syria.
Abou a hundred Norwegian citizens with roots and connections to Syria went there to fight. It's likely that they have had military training there, as it is likely that they have taken lives. These people have symphazised, and worked closely with Islamic extremists, and now they're returning to Norway with all the baggage that follows
I think your traditional stuff is really expressive and playful, and from what I can tell your seem to have a good understanding on the structure of the face.
I think value studies might be a good focus for improvement at this point. I'd recommend doing some master studies of Caravaggio, or other baroque painters, as they typically display great contrast and control of value; and also drawing still life. I'd also suggest reading up on the fundamentals of how light behaves.
It may seem dull or unnecessary, but I'm sure if done properly they can grant visible improvement over short periods of time. Have fun, and keep posting!
At 7/25/14 02:31 AM, dumbclowny wrote: What should I do/practice to get used to it and improve my ability to draw with it? How long did it take you to get used to it? What as it somewhat of a struggle or was it fairly easy to pick up?
For me it's a bit backward because I more or less started out with a tablet and it's only recently I've been using traditional medias. However I'll say that just like anything that has to do with practicing drawing, there's no shortcut.
It's probably a good idea to start doing your regular practices on screen, and start to develop a process since it's a bit different working digitally. If the drawing software you're using features a broad selection of "brushes" to draw with, I suggest you stick to a very basic one so as to not rely on the programs brushes to compensate for lack of experience.
Best of luck, and post some examples!
I think any improvement will be terribly slow and inefficient if you're only doing these fanart pictures. If you want to improve the quality of your work as quickly and efficiently as possible, I suggest you look for different ways of practice.
On the other hand, if drawing dragon quest viii fanart is just a fun little thing you enjoy, and you don't wanna stress improvement too much - keep at it!
Messy 30s faces.
Anyway I'm going to Tanzania for two weeks. I'll bring my sketchbook so hopefully I'll get plenty of drawing done then as well
Claude Monet - The Cliffs at Etretat
Spent one or two hours on this.
Super fun to paint, I'm really happy with how it looks despite it not being completely faithful to the original - you may notice mine is significantly bluer, which is a result of not being brave enough with mixing warmer colours in there ... The shapes are very off, and I think if I adopted a better process from scratch, I'd probably get closer, but maybe I wouldn't get the same flow while working that way? I'll make a note to experiment more with that in the future.
One thing I noticed is the only colours that are super saturated are the oranges and blues. The green and magentas in the sky as well as the turquoise looks deceptively vibrant, but I think that's because they're bathed in less saturation surrounding them. Another thing is there's a bit of every colour everywhere. The rocks are painted in blue and orange and green and magenta, and so is the beach, the sky, and the water. I think this makes for a more coherent colour palette and makes it so that even though green doesn't "belong" in the sky, it sort of makes sense because it's everywhere else as well.
Fun study!
At 7/23/14 05:50 PM, BazookaBonsai wrote: I hope to get around making some environment studies soon, too. You have any advice for a smooth start?
Having a community to go to is definitely a big plus when it comes to motivation! Even if it's just having somewhere to upload studies for the sporadic feedback! And I guess I got too lost in the colours I forgot to try to understand why they were there!
As for landscape painting master studies, I honestly don't know. I've spent a bit of time reading up on art history in an attempt to find inspiring compositions. ConceptArt has a "Master study of the day" page - the ones they put up there are chosen for a reason, but I don't think there's much point in mindlessly copying whatever they put up there. I feel I need to find my own reason to my choices in master studies, so that I understand what I try to focus on. What I've done a few times is find a landscape painter from the suggested master studies, and then look through their works to see if anything pops out to me, so I suggest you do that. Local museums can also be a source of inspiration.
You can also of course try to draw en plein air, or googling known impressive landscapes. Recently, I've been using street view to find scenes to practice constructing in perspective, maybe you can try to find hillside roads in the alps, or in the savannas, or around the fjords, or anything you can think of!
At 7/22/14 05:58 PM, Luwano wrote: I hope you don't think so, because of the lack of feedback. I'm just lurking and enjoying your thread, but rarely have something useful to add. Keep it up.
I'm glad you enjoy it! I think it's mostly due to how slight improvement goes unnoticed and therefore feels demotivating. I should focus more on enjoying what I draw right now, instead of comparing myself to others and frantically checking for improvement.
I guess it boils down to "Do what you like, like what you do" - I just gotta find a way to get more into studies on the days I'm not "feeling it" as much and when the prospect of improvement isn't a drive enough in itself.
Anyway here's a quick colour study of something I came across while browsing around. I thought it was beautiful, so I tried to jot down the colours quickly.
Original: "In the Fields" by Ivan Aivazovsky
45 minutes give or take.
The color choices might seem difficult to understand at first, but it's a clear example of how a gamut mask can work. The sky has a nice gradient going for it, I missed by quite a lot by having too much saturation. Anyway, analyzing the colors used, and making little palettes shows that pure reds and oranges are being used, while the rest is mixed down to earth tones. There are some turquoise greens mixed in with the shadows here and there, which creates a nice balance between the sky and ground which is otherwise divided in two by the red sea of crops and vivid orange sky.