The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsThis sounds awesome, i could definitely get used to this.. :D
At 6/19/12 02:12 PM, ESTAR48 wrote: Lot of people advertising but nobody watching their work, lol
The amount of post that is put on here the chances are they wont be quick enough to see the feedback.
Well i usually create my own sound effects using FL Studio Or have my friends do it for me, Most sounds can also be obtained in Websites that specialize on the platform.
But from what i know in all the years i have made sound effects, its a definition bending or distorting the shape of sound waves to construct a variety of different Values and conditions, this is usually aided with additional equalizers and Pitch bending..
You know looking at this again this is a bungalow with a high roof?
Otherwise you forgot to add the upstairs with windows.
At 6/19/12 01:16 PM, Samzeman wrote: Can i have some pointers on how to draw good 128x128 pixel art? I'm making a game, and im usually good at it but at the moment i can't think of any good ways to draw animals in particular.
If it's Static, usually a typical animal Pose is enough but, if these animals are to be Animated then that's a different ball game. You will need to be very observant with Movement patterns, timing the spacing with each frame is also important, a common frame skip on usual walk patterns are done in twos, this can vary upon scale and speed..
At 6/19/12 12:51 PM, terffinatorz wrote: I am a somewhat new pixel artist and I just wanted to post this picture of a brick house in a field that i have made.
Feel free to give me constructive criticism and tell me where i can improve.
Heh it's always good to see another pixel artist, when designing environments with elements such as Building constructs,
It's always best to think outside the box instead of a typical flat view... Usually a better effect is from a 3/4 view, that gives it a true dynamic visual effect, That way you can judge where the light is coming from, in addition to contrast setting.
You should also add some backgrounds to your liking of your choice depending where this is.
I did this Today, later i will consider CGing.
At 6/19/12 11:54 AM, big-jonny-13 wrote: > Move to Canada
> Apply to OCAD
He's not kidding, I can second that for you,They cover pretty much everything in understanding Media and film making,
It's helpful if you know anyone or have family in Canada then that's a bonus otherwise your not going to like the tuition fees.
I've known Art focussed universities based in Italy to be extremely helpful too.
Hope this helps.
I would suggest unity but i'm not sure weather you mean 3D images or an actual 3D environment.
I have a good friend that uses unity for platformer games that would be a good start..
At 6/18/12 06:45 PM, J-qb wrote:At 6/18/12 12:34 PM, Generations1st wrote:No I agree with Vero; the problem, I think, lies in the fact that as he turns to the right (i.e. you get to see his left side) his right leg moves inward. If you were to move the front-left position a bit to the right and the front-right position a bit to the left that should fix it.At 6/17/12 07:19 PM, M-Vero wrote: It might be the graph in the background screwing with my eyes, but for the turnaround animation when he's facing forward, it seems like his legs are spaced out a little more than they should on a few frames.They seem fine to me, This animation had to be quick and simple for me to create characters.
although you might need to move some other frames a bit.
Yeah it's minor,but i know exactly what your talking about I can fix that, as i mentioned before though. this isn't considered for animation, this was for a character rota show test to show the final look of the character..
Creating this had to be quick considering i deal with over 200 characters that are done in that same rota format, and animating over 5000 frames on different actions, so it's a question of time i only spent about 3 hours on all the frames,
I could definitely revamp the 1 frame on his foot but i don't waste time on the same thing or being too much of a perfectionist, for me it's all about trial and error.
Thanks for the heads up.
At 6/9/12 12:09 AM, pyrince wrote: Just got a new USB drawing pad for my computer, so this is the very first time i ever drawn anything on a computer, so what do you think? Modern Reaper I am new so keep that in mind but ant help on what i could of done to be better or change please let me know :D
I like reapers, but a modern reaper would just give an image a rough street gangster look. Like those in the PS3's infamous.
It's always been robes, like a symbolic figure.
A good suggestion would be to make it black and grey theme.
And trust me i know how hard it is to draw on Computer from scratch but you get use to it alot better with a wacom.
It's ironic because i wouldn't say a typical reaper is all about robes, you can bend the rules, you just need to stick with the theme and style..
At 6/17/12 07:19 PM, M-Vero wrote:
It might be the graph in the background screwing with my eyes, but for the turnaround animation when he's facing forward, it seems like his legs are spaced out a little more than they should on a few frames.
They seem fine to me, This animation had to be quick and simple for me to create characters.
The definition of this rotation, was for me to know what my characters looks like in a from back to front, before i give it the green light..
His legs are spread out so that i know what shoes he was wearing, his standing position is a default procedure and is not considered for animation, but more or a less a standing idle pose, if required.
Here's an older look which i made, this one is considered as a draft, i didn't like the look i gave him..
The is the Main Character from the poster Lillian
in pixel format.
At 6/17/12 04:56 PM, Luwano wrote:
@OP: As for the first pic, I appreciate the background information, because my first question would have been what the poster was for. Overall it looks well done, with the credits below and the whole layout. It's hard to give more detailed feedback since the pic is rather small due to the forum size limits.
I must admit I am not the biggest fan of anime but both promotional posters look good for the purpose they were designed for. Care to share some pixel art of the project too? I would be curious to see how the characters from the posters look in the game.
There where issues with me putting the image on here at full size due to the 200k limit so i had to reduce the images the image was 1.3 mb and for a Jpeg that is incredibly huge.. lol
This is one of the characters from the project His name is Sean.
At 6/17/12 03:04 PM, EnactJudo wrote: and
lol Sure, here's another poster.
Hey guys, My name is Tony and i am Lead director and Designer of G-Flash Team,
I am still working on a project that was meant to be coming out this year but has been put back for summer 2013.
The current project is a combination of flash and pixel art, and is animated.
It's a proper written story with programming music and characters designed by Team G-Flash
Commonly Flash or Toon Boom my friend...
Ignore the idiots..
A good Friend of mine Merged an animation of mine with Playstation Tool
So that i can make Games for PlayStation 3 or PSP..
This is a Tech Cut scene which was originally done in flash..
http://www.youtube.com/watch?v=EzM8VCqO9 4Y&feature=channel_video_title
The Making of my Animated Video game is still under production
The following footage shows a Deleted Scene from the Game The King of Schools
The assessment was maintaining the Face Expressions to the relating sprite conditions
as soon as the Animation was Connected...
So my Voice and other voices from my team were involved...
To be Honest If this is to be Trolled and to seek Flame fights on then that is Pathetic sadism.. However as long as you are having enthusiasm then you have nothing to worry about....
I do recommend you look at other peoples work so you have an Idea in what it is your style of animation is meant to be..
I also don't like it when people regardless of how bad the design of work is, decide that is a good idea to give nothing but bad feedback..
I only say this because may be judged the same way and you wont like it...
There's about 7 of us in total so Today i put up a video which shows footage of a deleted scene
Relating to an Anime Project me and my friend is Directing...
I wont say too much about it just tell me what you think of their voices..
All material Belongs to G-Flash..
I considered this a Training exercise for them so that they could feel more confident for the real thing..
At 7/15/10 06:43 PM, Otto wrote: You are very talented in sprite creation.
Been Doing this stuff since 1996 when i was still at school so yeah were talking 14 years lol
i can't believe it's been that long..
I speed up my Animations so it's hard to say Most of my animations consist of 19 to 21 frames long
So roughly about 10 to 12 seconds long...
Here's some Examples of mine..
This is a pic based of a project I'm working on Named the King of Schools
It's An Anime Game which I'm Currently Converting to Flash
Here's a Link to Some Behind the Scenes of the project itself..
A Link To the Project based on the poster
[Game Name]
The Omegas Forge
It's Basically an Anime game lengthened Project which will consist strongly in Street fighting,And other Skirmishes i already have enough voice overs currently 13 volunteers 5 girls and 8 guys so i don't really need anymore this is just to inform some i haven't got back to in emails that if i haven't read your messages or got back to you, it's mainly because i'm Still seeing other peoples voice acting projects which are analyzed for clearing up and then Enhanced for the proper fit so bare with me i can't take all of you... sorry lol ( I really Didn't Expect this many o.o)
For those who don't know what this game is about it's been planned for some time now...
by the 20th to 26 of july we should have everyone's Special move sounds and their Role characters...
These are Some of the ideas moves from my friends..
Example: Arawak Attack of the FROZEN WOLF! ( Frozen Attacks)
Example: Destruct o Time DESTROYER! (Status Sonic Explode effects)
Example: You see these Muscles? Seeyaa!! (combo Status) <---Favorite one btw lol
If you think you Can Still Squeeze in as another Street Fighter..... We Will See...
For now Happy Voice Acting and Take Care
G-FLASH 2010
Considering your Demand i can only Assume you want the best Animators for the job i've been Animating for 8 years but i wouldn't be considering this due to lack of time needed... however i will show what i'm capable of
This Link is To a channel named G-Flash.. Just Recent footage of some of the completions for an Anime Game i'm creating...
At 7/13/10 03:20 AM, CUCCOOLEGEND wrote: Pretty much everyone uses some sort of flash, I use cs3. Or maybe if you're cool enough people use toon boom.
It's True I Started with Flash and Director back in 2002 when macromedia was still in control of it...
With Experience and understanding the programs inside out you will feel more comfortable with the right animating program...
I now animate With 3D Studio Max as well as Flash so yeah 2002 to 2010 has given me time to understand the basics...
I've been a Pro Animator designer Freelance Since 2002 and i'm Currently helping a Live action Rpg Anime game It's just too bad i'm the Uk..
I Guess That Executes My interest then...
Either way this is some recent footage of my Current project
At 4/15/10 03:26 PM, Blounty wrote: Voice actors wanted thread.
Voice actors ad thread.
They should help in finding voice actors.
My Bad i'll check it out... Thank you :)