The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsAt 6/30/12 01:09 PM, Mabelma wrote:
It's a little difficult to see them with that texture on it, you think you could post another version of the image but with really just the characters? It will make things a lot easier to see and comment on.
That was a Flash screen shot, it should of been bigger i don't know why it came out in that size, the scanlines is part of the visual effect i'm using in the animation, to give it that old school arcade game look.
at the moment i'm designing the school uniforms, this isn't the final look.
At 6/30/12 01:41 PM, Luwano wrote:At 6/30/12 01:08 PM, Kinsei01 wrote: Looks like the dial pad of a phone or a remoteIt's a remote!
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Next. :D
Water colour paper, looks pretty tough..
I'd be happy to help out other projects anyway i can, be sure to check my Demo on my page.
I'm going to make another demo soon, when i get more time. :P
Hey all, Just made my first a fresh demo reel of various voices, i was able to do this while i was doing voice acting for other projects, so having it lengthened for about 5:00 mins was quite a bonus, i'm thinking of doing another one because i had so much fun doing this.
Anthony Abomeli Voice acting Demo Reel
At 6/27/12 09:45 PM, Mabelma wrote:At 6/27/12 08:32 PM, Generations1st wrote:Good job! , your right i've just realized it till now, i'm going to render more muscle tissue down his arm, and flip the hands forward, they seem to be behind his body, thanks for the heads up that was really helpful.No worries, always here to help :) Can't wait to see all of this come full circle. Are you designing enemies as well? I would love to see some creature design from you.
I'm Back i just finished off a voice acting demo of myself, so now that's out of the way i'll show you two characters who i don't consider enemies but are what i consider antagonist.
Like all the the characters i designed these were drawn first then designed in pixel format.
I would be keen if you see to it if my audio submission is ok to be approved, the submission is %100 legit, if there's any problems please tell me what i have to do.
At 6/28/12 10:06 PM, Luwano wrote:At 6/28/12 10:00 PM, Generations1st wrote: The top view of a AA or AAA battery.Absolutely!
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MOAR:
Looks like a plug for a sink..
The top view of a AA or AAA battery.
At 6/28/12 08:11 PM, Luwano wrote:At 6/28/12 08:08 PM, Generations1st wrote: That is too hard, in the words of Tommy Wiseau "you are tearing me apart OP!"I promise some easier ones after that. But we got so close.... think of something in a door that could be used as peephole, but is not really a peephole.
I'm calling tabs this is a Riddle, you see the door latch is the instrument, and is the instrument that is part of the door, it's common use is to ensure security, it's second is to reveal curiosity, thus having the peep-hole effect.
That is too hard, in the words of Tommy Wiseau "you are tearing me apart OP!"
Heh it's a tin-can opener, i'm sure of it...
At 6/27/12 09:07 PM, Luwano wrote: Nope, sorry. None of the above. ;)
My first thought was grinder, but it looks too small to be one.
A wheel belonging to something like a chair?
It's tricky, because i think their main concern is to avoid any kind of law suite action taken by the reference that only resembles similarity until they would forward you the question of what is this supposed to be?
Any way you look at it though, if the reference is deliberately obvious, then this doesn't surprise me why they did not approve of this going through.
On quick eye catching reference of one to ten, they will be a few that will recognize the colour themes which will relate to the family guy genre, you also have to remember that family guy is a very popular,and is right up there with with the big boys on the Fox channels.
At 6/27/12 08:11 PM, Mabelma wrote:At 6/27/12 07:57 PM, Generations1st wrote: The Male body's are all complete!, this system was created for characters that will age from child to adult, as the story progresses, this draft concept simply shows you their scale comparing to other sprites.Loving the sprite work, keep on posting. I want to see more.
The arms on those big guys is messed up. I did a fast little draw over to show you what I mean. Hope it's of some help.
Good job! , your right i've just realized it till now, i'm going to render more muscle tissue down his arm, and flip the hands forward, they seem to be behind his body, thanks for the heads up that was really helpful.
At 6/27/12 07:48 PM, Ramatsu wrote:
Lol! this is some random messy ass sketch -__-. this is i scraped like 4 others and im still not happy with this one, think art block is coming back. i mean his head looks pretty damn huge.
I know the feeling, I'm always scrapping stuff from time to time. But i think the only thing wrong with it, possibly how you positioned the guys torso, and that jacket might give you problems it just seems too short, however it's debatable that the jacket should be like that for the style of it, everything els seems fine including the best part, the face..
The Male body's are all complete!, this system was created for characters that will age from child to adult, as the story progresses, this draft concept simply shows you their scale comparing to other sprites.
Comes to think of it, i was planning to make her A-cup size from C-Cup, thats probably the reason why i wrote it on note,
I don't think it would of worked well on her though.
At 6/27/12 03:10 AM, Aigis wrote:At 6/23/12 11:38 PM, Generations1st wrote: Usually it all makes sense when they are animated for a purpose.A cups are the (second?) smallest bra size, not the largest, you know.
Wrong Cups those were C!
At 6/25/12 10:16 AM, big-jonny-13 wrote:At 6/25/12 02:10 AM, Generations1st wrote: You sure have a way with boobsI fixed your comment for you
You see the X-Ray of awesomeness with my wording :P
Thanks for the feedback, Here's a typical planned layout of a capital character i'm currently working on.
The Captial character it is done in three steps,
Stage (1) I hand draw them the concept
Stage (2) Plan a fixed scale ratio model
Stage (3) Final rendering.
The phrase "Capital Character" is a reference i use when flagging the character who have more sprite frames than most uncommon characters.
Depending on the dilemma i animate it hand drawn then assess the frames for final usage.
The bottom line is that, i find much comfortable to animate sprites hand drawn.
Animating it straight from the PC isn't impossible, but you're limited to options especial y when it's not planned, it really dose depend on the characters condition, certain things like Lip Sychning can be acceptable without the use of it being hand drawn.
When i began this project from scratch, i encountered issues with scale fixing,meaning that nothing was measured or was accurate which is just plain reckless, so yes maths is a big bonus when your animating on a time frame, especially any more than 10 seconds.
At 6/25/12 02:27 AM, egg82 wrote:At 6/25/12 02:23 AM, Generations1st wrote: Dose that include urinating it out?if you drink your own piss, yes.
Well gladly i don't drink my own piss, but your always welcome to try if that keeps you awake.
It's either that or, Someone has been watching too much waterworld...
trust me it's a movie.
Iron man 1.... *Sigh* yeah i know i suck.. but i got work and kids and well meh....
This is hot stuff, i have the impression these concepts could be considered for Future 3D projects.
Lol this technically is the Emblem for a "licence to troll".
Your character concepts are inspirational, i could learn alot from this.
i'm into chains and skulls too <3 "Not S&M Fetish related"