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Response to: Which color is best? Posted May 11th, 2010 in Game Development

I like 6 and 7.

Response to: Good JetPack Tutorial? Posted May 8th, 2010 in Game Development

I know I've done something like this in the past, and found some help, then eventually made it into something.Heres the .FLAof what I made, it contains the code and some extra frills like a Vcam to track the movement of the jetpack, and walls to keep it inside certain boundries

Response to: Lookin for an AS2 mentor Posted May 6th, 2010 in Game Development

This is funny. I ask for help on a specific topic regarding AS2 here in the Flash forum and even try to figure it out myself before posting a new topic, and he just asks for an Actionscript 'Mentor' and gets one.

I'm not saying he doesn't deserve one or that I dislike him, I'm just annoyed at how its a little ironic. Anywho, if you happen to be feeling helpful, check out this and let me know if you can help.


I making a menu for a game and so far the effect I have been trying to make has eluded me. What I'm trying to do is make the menu buttons move ever so slightly away from my mouse when it draws near, but stay tethered to a single point so it doesn't keep moving away.

I've tried combining elements of this with all sorts of other things out there, but I can't achieve what I'm trying to get. Could someone show me how to script this or even just point me in the right direction?

Response to: action script moving? Posted May 2nd, 2010 in Game Development

AS: Main

I know there's an AI scripting tutorial in there somewhere, as well as every other useful effect you could possibly need. Well, almost. I recommend book marking it if you're trying to learn AS.

Response to: Can someone teach me AS? Posted May 2nd, 2010 in Game Development

This.

Response to: Steve Jobs disses Flash Posted May 2nd, 2010 in Game Development

I get why Apple is moving away from Flash, but the whole 'Apple does what Apple wants and Apple just wants to hear Apple talk about Apple and you just have to sit down, shuddup, and use Apple's developer tools' is just dumb. If people don't want their iPhones and iPods to run out of battery so fast just don't download the apps and games that do that. Those who don't care, go for it.

Response to: Smoke Trails In As2 For A Game Posted May 2nd, 2010 in Game Development

At 5/2/10 11:39 AM, robin1232 wrote: this would be a good starter:

if(AppNum > 20){
AppNum = 0;
}
if (currentDepth < -20){
currentDepth = 0;
}
AppNum++;
currentDepth -= 1;
xspawn = this._x;
yspawn = this._y + 2;
_root.attachMovie("particle","particleMC "+AppNum,currentDepth,{_x:xspawn, _y:yspawn});
}

Also, with this script would I apply this to the movie clip I want it to follow or put it in frame one of the entire flash? I am modding madness combat and there are many layers on the character template, so I'm not sure where to put the script or what to rename anything in the script other than "particle, particle mc".

Response to: Smoke Trails In As2 For A Game Posted May 2nd, 2010 in Game Development

At 5/2/10 01:32 PM, mmankt wrote: something like this?

maybe start learning some math at school..

this is just a quick explanation you'll need to write youself
ok so your character has 2 positions:

previous_x previous_y // you need to assign it yourself
and
current_x current_y //current postion on the frame you're at

dx= current_x - previous_x (do the same with y)

real_distance = Math.sqrt(dx*dx+dy*dy);

angle = Math.atan2 (dy,dx) * 180 / Math.PI;

your_smoke_graphic.x =previous_x;
your_smoke_graphic.y =previous_y;
your_smoke_graphic.width = real_distance;
your_smoke_graphic.rotation = angle;
addChild(your_smoke_graphic)

I'll work with this and the other post too, unfortunately math is my worst subject in school as I am more of an artist that actionscripter. But since it's always good to know both I'll look into it.

Response to: Smoke Trails In As2 For A Game Posted May 2nd, 2010 in Game Development

Well so far I have nothing. I've been messing with actionscript for about 2 hours now, and have accomplished effectively nothing. If anyone has any kind of information on how to do a smoke trail that would attach to a jetpack, please ket me know.

Response to: Smoke Trails In As2 For A Game Posted May 2nd, 2010 in Game Development

Arrays? Never heard of them, nor do I know how to use them to do what I want to do, but I suppose if it will work this will serve as a good learning opportunity.

Response to: Smoke Trails In As2 For A Game Posted May 2nd, 2010 in Game Development

So far I've been using Denvish's AS: Master Library which I believe is a compiled version of AS: Main, and have not found what I am looking for.


I'm modding Madness interactive (for lulz, not submitting) and I find myself stumped on this effect in particular.

What I Want:

I want to add a smoke trail that will come from the end of a jetpack while in game, and that trails along with me. I thought this would be a good time to get some actionscript experience as I do not have much. Could someone point me in even the relatively right direction?

Response to: Windows has died Posted February 12th, 2010 in General

I bitched at Microsoft over the phone until they sent me a new hard drive for my Xbox and some other goodies, so it should work for Windows too.

Response to: Strange childhood photos Posted February 12th, 2010 in General

Slenderman.

HOLY FUCKING SHIT DICKS
Response to: AP Classes. Posted February 12th, 2010 in General

From what I know colleges say they look at how many AP classes were offered at a school and how many the student took advantage of. For example, if there was a kid who never took AP classes and his school offered them applying to the same college a kid who had the same grades and who took advantage of those classes, they would take the guy who took the AP classes.

Unfortunately, I'll be without AP classes if the budget keeps getting lower to fix the state debt for other shit. We're talking no AP classes, 1-2 languages for 2 periods per day, 6 periods for everyone (no exceptions), and no clubs. Not that I care about clubs, but AP classes would be nice.

Response to: Don't You Hate It When... Posted February 12th, 2010 in General

Just stop bein' a pansy and down it.

Don't You Hate It When...

Response to: What type of car does NG own? Posted February 7th, 2010 in General

http://www.cbruen.com/blog/vintage_car_0 42007.JPG

:'nuff said.

Response to: The BBS is better at night. Posted February 7th, 2010 in General

At 2/7/10 04:39 PM, Digital-Terror wrote: Because all the 13 year olds have to go to bed.

This is true.

When do the goobers usually wake up? I know on weekdays its 6-7 AM, but on weekends is it later or even earlier?

Response to: I feel like i'm being watched Posted February 7th, 2010 in General

I felt like that ever since Winter Break. Turns out my Prozac dose was too high. My ears would ring for a split second and my body would go numb, and my vision would fuzz up, then I'd go back to normal. I'd get really angry at those cheap Astound commercials and sleep alot.

Response to: hey gurlz, i have something to ask. Posted February 7th, 2010 in General

I don't think I've ever had a valentine.

But when the world turns its back on you, you turn your back on the world.

Response to: Best thing youve done to look hot Posted February 7th, 2010 in General

Started staying after school and working out, but made me sore as hell for four days in a row and the football douches kept looking at me funny and smiling at me when I looked over.

Don't hate me 'cause I look like a smoker from L4D.

Best thing youve done to look hot

Response to: Flash CS3? Posted January 25th, 2010 in Game Development

I'm gonna go ahead and assume you're using a PC.

Have you tried going to My Computer and using the search feature? If nothing shows up try re-downloading or re-opening the .exe you got for the trial.

Response to: Antisocialism Posted January 25th, 2010 in General

I have problems with making friends, sure, but I wouldn't say I'm anti-social. I always thought anti-social was going out of your way to avoid contact and prevent talking to people.

Like ordering your groceries via internet.

Response to: EskimoAnimation.s wf Posted January 21st, 2010 in Game Development

So after about 45 minutes of work, this is what I have now.

http://spamtheweb.com/ul/upload/210110/4 2383_EskimoAnimation.php

I think with some refining, a few more frames, and some smoothing I'll have my walk cycle. It wasn't what I originally envisioned but I think it'll look nicer. Any critique for this one?

You guys have helped me alot so far, so thanks!

Response to: EskimoAnimation.s wf Posted January 21st, 2010 in Game Development

At 1/21/10 01:55 PM, Yambanshee wrote: kinda looks like he's bending his legs the wrong way. I think the depth feel needs a bit more work.

I have to .fla open now, I'm working on it. What I'm going to do is redo the walk cycle completely, this doesn't seem to be the way to go at all. I have an idea of what I want, now I just have to put in the mind-numbing hours to get it.

Response to: EskimoAnimation.s wf Posted January 21st, 2010 in Game Development

Thank you for all the help, but I have one more thing to ask;

How could I animate the body smoother? How would I get it to move like the waddle I want it to be, but not have it be as awkward? (Other than adding more frames, I mean.) Adding more frames might help, but to try to make it flawless what would I do? Just keep refining it?

Response to: EskimoAnimation.s wf Posted January 20th, 2010 in Game Development

Thanks for the critique, less than I anticipating though considering I thought it wasn't much to look at. I'm looking to fix the coat layering issue and maybe make it feel a little less stiff by making the torso move smoother and not so erratically.

Anyone else have suggestions?

Response to: Stolen content on other websites. Posted January 20th, 2010 in Game Development

Ok, I took on that wall like a true Mongolian, so here's my advice;

Contacting the guy could further provoke him to keep the stuff on YouTube, or result in no reply since we are dealing with a YouTube-er that steals content like none other. There is also another action you could take, which would be to contact Wade, but as always the staff is too high-and-fucking-mighty to talk to any of us peasants, which makes me think Wade wouldn't care.

Option #3: Make a copyright claim with YouTube. Have you seen Oney's userpage banner? It a screenshot of a video that was removed because of a copyright claim by Chris O'Neil. That, I think is your best bet.

Response to: Stolen content on other websites. Posted January 20th, 2010 in Game Development

You should know nobody on this site has the attention span to take on The Great Wall of Text.

Just puttin' it out thar.