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Author Search Results: 'EyeFusion'

We found 92 matches.


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Viewing 1-30 of 92 matches. 1 | 2 | 3 | 4

1.

None

Topic: What Do You Want In A Flash Game?

Posted: 04/06/07 09:21 PM

Forum: Flash

I personally judge games and make games based on the 3 elements: originality, functionality and addiction.
If a game achieves these 3 elements, I considered it a great game.
It's really difficult to find out what the NG public really liked in flash games, since there's so many people with different likes and hates.


2.

None

Topic: sponsorship vs. newgrounds

Posted: 04/05/07 05:14 AM

Forum: Flash

i hope i'm not being ignorant, but what's the Lord Bling scandel?


3.

None

Topic: What I hate about sumbitting flash

Posted: 04/04/07 05:22 AM

Forum: Flash

at least your not alone here.
I've mentioned this in a previous thread before, but I'll restate it here again anyway.
I've submitted my latest game Perfectus Volatus just a few days ago, which I've put about 2.5 months of effort and planning on, and I've just found out that it got a lower score than games that spawn out a sequel every week with same concept slightly tweaked (yes the spin series, i'm sorry for pointing fingers).
NG nowadays had become a harsh community, it's really frustrating for me to see the score of a certain submission being far from equivalent to what it actually worths.
I was indeed pissed when I found out my game got a really low score, what's even worse is that I'm getting insults from the reviews. I'm just simply telling myself to try better next time.


4.

None

Topic: ?blammed?

Posted: 04/02/07 01:20 PM

Forum: Flash

you gotta know newgrounds has become a harsh community.
most of the time it was just hard for me to believe that the score of a certain submission is far from equivalent to how much it actually worths.
like my latest submission Perfectus Volatus which I've spent 2.5 months on. Ended up having a lower score than games that spawn out a sequel every week with the same concept slightly tweaked. I was really mad when I found that out, but then I told myself just to try again next time, may be I didn't plan well before working on it.


5.

None

Topic: 101 signs that you..

Posted: 03/17/07 03:59 PM

Forum: Flash

ack, sorry i came in late, i know the list is complete, but i got some really critical ones, please reconsider:

- When you draw in real life, you check the lines closely to see if there's gaps, otherwise the color inside will effect the background.

- You think your completed interactive java project will get sponsored during a computer science class.

- Every time you see a * after a word, you thought "s**t i forgot to save!!"

that happened to me when i saw the pop ups (Come and claim a FREE* laptop!)

- When you draw in real life, and you think the drawing is out of shape, you tried to drag the image to a desired position and scale it.

- When you read in real life, you saw the words written in green as string components in quotation marks' the words written in gray as comments; the words written in blue as essential AS vocabulary.


6.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/17/07 02:23 AM

Forum: Flash

Animator vs Animation
Maybe you guys' have different expectations when judging a flash. I really like the first and second because it is so original, can you find another related flash around the portal? (animation invasion comes after that btw) Plus the author uses the windows visual environment wisely and creatively. These are something worth praising on, imo originality comes first, storyline and graphics comes second.


7.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/16/07 06:04 PM

Forum: Flash

What's up dudes. hehe, I've been in the shadow for months, and I've just recently hook up with the flash BBS, and decided to hit the post button now.

Re: Flash Production
Yea its been obvious in the portal since last year, but its inevitable as most people do care for cash more than flash. To be honest, I do care for the money as much as working for the best quality of my flashes. I'm not allowed to work in America since I'm a high school exchange student, and I wanted to make some in an enjoyable way. But I don't just rush out a bunch of crap purely for cash, instead I've learn a lot of stuff since I start working on flash, like graphics, AS, patience and motivation etc, these will definitely help when I go to college after summer.

It's also very noticeable how competitive it is in NG than in youtube, because ppl sponsors for flash here and youtube dont, that's why its hard to gain fame in here. My brother is a youtube star, and he's making his way to fortune by making silly movies since mtvU had sponsored him.

Re: Animation vs Games
I've also noticed how games are increasing dramatically more than animation in the portal mainly because the flash sponsors only sponsored games, that's something really sad to see. Why wouldn't people sponsor movies to even it out?


8.

Questioning

Topic: Wall Boundaries

Posted: 01/16/07 07:39 PM

Forum: Flash

i'm currently developing a game which you'll drive a car similar to the one in the warp forest game. I couldn't find the necessary AS for not allowing the car to pass through some lines (movie clip acting as the wall). It is not something like:

if (car._x > 400) {
car._x = 400;
}

but something like:

if (car.hitTest(wall)) {
** insert code here **
}

i need the AS that when the car touches the wall, it cannot move forward to pass thu it, but it can move backward or rotate back to track to proceed on.
oh, and it is not a tile-based game. Thanks in advance!


9.

None

Topic: Actionscript codes here!

Posted: 01/11/07 01:42 PM

Forum: Flash

oh come on, stop the argument already. Actionscript does not have to work exactly according to mathematics. In this case, the -90 will screw up the control, even if it applies to the rules of trigonometery.
Thanks for the code btw, I'll credit you when I finish my game =)
So West-End-Pro's codes works perfectly to me, problem solved.


10.

Questioning

Topic: Actionscript codes here!

Posted: 01/10/07 01:18 PM

Forum: Flash

does anyone know how to make a move clip moving forward in whatever direction its facing, like the cars in "warp forest" game and "the kill kar" game?


11.

None

Topic: Christmas Game Collab

Posted: 11/26/06 04:07 PM

Forum: Flash

argh how come i didn't pick up this thread last month. ah well i'll try to make one, its not too late yet anyway XD


12.

None

Topic: AS Help on Dragging

Posted: 11/22/06 05:23 PM

Forum: Flash

oh cool, it worked now, but it doesn't want onEnterFrame = function(), so i changed it to onClipEvent(enterFrame) instead.
Thanks, i'll credit you and cybex in my game. =)


13.

None

Topic: AS Help on Dragging

Posted: 11/22/06 02:28 PM

Forum: Flash

ok, to make things clearer, this is what i have in my draggable object:
onClipEvent (enterFrame) {
this.onMouseDown = function() {
xDist = _root._xmouse-this._x;
yDist = _root._ymouse-this._y;
this._x += xDist/5;
this._y += yDist/5;
}
}

when playing, the object only moved one step whenever i click and hold the ball, instead of following my cursor like the game shown in ketayo.com's.


14.

None

Topic: AS Help on Dragging

Posted: 11/22/06 01:37 PM

Forum: Flash

At 11/21/06 01:29 PM, West-End-Pro wrote: Voila!

thanks, that helped a lot.
but one question arises, instead of having the ball following the cursor right at start, I want to have the ball move ONLY when I click and hold the ball and move the cursor around. I cannot nest two onClipEvents (enterframe and mouseDown), and I've also tried onMouseDown = function(). Does anyone know how to solve this?


15.

None

Topic: AS Help on Dragging

Posted: 11/21/06 01:22 PM

Forum: Flash

bump.
sorry, but i need some help on this.


16.

None

Topic: Flashwiki.net Flash Resource

Posted: 11/21/06 01:20 PM

Forum: Flash

this site will be really helpful, thanks for creating this guys =)
but there's this problem that always concerns me about the wiki systems. Since all articles can be edited by anyone, will people be able to erase all the texts or put stupid stuff into them?

anyhow, i'll contribute some articles during the thanksgiving break.

17.

None

Topic: AS Help on Dragging

Posted: 11/20/06 07:46 PM

Forum: Flash

i got the movie clip draggable, but your speed limiting code couldn't apply to that, i need the object to be draggable with the mouse and limiting its speed at the same time.

so i'll need either something to detect the object's dragging speed and have a number to limit that, or make a maxspeed variable that'll actually work on dragging objects.


18.

None

Topic: AS Help on Dragging

Posted: 11/19/06 03:32 AM

Forum: Flash

if i make it a movie clip, it wont be draggable.


19.

None

Topic: AS Help on Dragging

Posted: 11/19/06 03:04 AM

Forum: Flash

well, i am making a bunch of small obstacles in the screen. The goal of the game is to drag the ball to another object while avoiding the small obstacles in a time limit.
if ppl intended to swing the mouse really fast while dragging the ball, the ball will be able to pass through the obstacles.
i'll need code that while your dragging the ball, the speed is limited to the ball thus it doesn't go as fast as the mouse does, so that it'll normally hit the obstacle and lead to a game over.
and also, the ball is a button type symbol, so onClipEvent doesn't work i think.
i'd be really grateful if someone can help me out solving this coding problem.


20.

Questioning

Topic: AS Help on Dragging

Posted: 11/18/06 01:23 PM

Forum: Flash

i'm currently making a game that is themed on dragging.
but to prevent people cheating like dragging an object really fast to pass through obstacles, i want to make the draggable object to move in a limited speed instead of going as fast as the mouse does when dragging.
i cannot seem to find the right coding for that, can someone please assist me?
thanks in advance.


21.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/28/06 11:16 PM

Forum: Flash

oh yea, hey guys, there's this question that had been bothering me for quite a while.
i wanted to list my FSF award into my college resume, but I dont know if its appropiate enough. I mean, this collaberation isn't offical, and its just merely started by a person.
My resume look kinda empty and awards are lacking. If I should list it, how should I explain it? (for example, is ArmorGames the organization?)
please help, my resume's due next week X_X


22.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/27/06 11:49 AM

Forum: Flash

At 10/26/06 12:10 PM, jmtb02 wrote: Ouch, SATs are crazy now. Essay section and everything. Good luck on your tests, and awesome job on the collab, you did an amazing job.

thanks! it would be especially hard for a chink =)
hopefully not since i've been in states for four years already.

SAT next saturday X_X

23.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/26/06 12:07 PM

Forum: Flash

At 10/25/06 07:28 PM, Conan-OBrien wrote: I think everyone should thank jmbt02 for taking so much time to create well thought out, well planned, and certainly very well executed collab. He made it so easy for us authors with his organizational skills. So, kudos to him. Great job jmtb02, and congratulations on a successful collab!

yes, i must thank John again for giving me a chance to use my time productively aside from studying SAT and finding colleges. You are a really well talented guy!


24.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/22/06 09:24 PM

Forum: Flash

NNNOOOOOO!! I'm like 5 or 6 games away from beating sudden death original mode, only to be beaten by MY OWN GAME! *shoots himself*


25.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/22/06 05:32 PM

Forum: Flash

At 10/22/06 05:28 PM, Reyals wrote: Did we start betting for when this gets FP?

most likely tomorrow, there's no need to bet.


26.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/22/06 03:19 PM

Forum: Flash

seriously, i'm having much more fun reading the reviews than actually playing the game.


27.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/22/06 03:16 PM

Forum: Flash

At 10/22/06 03:13 PM, Reyals wrote: Haha, maybe he should have read the part about over 50 developers?

he was referring to the games jmtb02 made, which of course, is a lie =)


28.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/22/06 03:12 PM

Forum: Flash

SECOND UNHAPPY GUEST! AniGen.
everyone click abusive on those two posts!


29.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/22/06 03:03 PM

Forum: Flash

we got our first unhappy guest here: jebx.


30.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/22/06 02:23 PM

Forum: Flash

can i get a offline version of this game? i dont wanna get bored in school...


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Viewing 1-30 of 92 matches. 1 | 2 | 3 | 4