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Author Search Results: 'Emeciton'

We found 67 matches.


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Viewing 1-30 of 67 matches. 1 | 2 | 3

1.

None

Topic: Y scrolling

Posted: 11/07/03 11:13 PM

Forum: Flash

Actually I can't replace Y and X it needs to be something like
onClipEvent (enterFrame) {
if (player._y<0) {
bg._y -50;
}
}

i see problems with this code. try this (hopefully u were only being slack and forgetting to add this bit):

onClipEvent (enterFrame) {
if (_root.player._y<0) {
_root.bg._y -=50;
}
}

i added the _root.'s and the =- bit


2.

None

Topic: how to play when key is down?

Posted: 11/07/03 04:20 AM

Forum: Flash

Whoa! Slow down bessie! You've just asked a fuckload!

1)Just chuck on a button with this actionscript:

onKeyPress(<Space>){
gotoAndPlay(2);
}

something like that, and on frame 10 put a stop action.

2)see previous dude's post

3)in the button actions double click toggleHighQuality in the basic actions thingy on the left

4)using randoms or ifs, too much to explain now. learn some other stuff first and then peice it together


3.

None

Topic: where can i find sound effects?

Posted: 10/05/03 01:28 AM

Forum: Flash

most ppl extract them from computer games. if you have half-life or one of the quakes just download a pak explorer and extract them.

if you have counter strike go to the folder it's in then look about in the subdirectories for sounds and you'll find them all.


4.

None

Topic: If statement

Posted: 08/10/03 03:47 AM

Forum: Flash

put:

fred = random(10)+1


5.

None

Topic: How Do I Use Streamiing Audio?

Posted: 08/10/03 12:21 AM

Forum: Flash

At 8/10/03 12:13 AM, Dug00 wrote: The original Ques was "How Do I Use Streamiing Audio?" what you are telling the guy is to segment Not edit the sound file. Flash was not designed to do this. If you do you will experience problems. Flash gives you the ability to edit your libary sounds files with an external editor. using segments of complete sound files is not the proper way to use the aplication. PERIOD. end of story.

there is no proper way to do ne thing in flash. to each his own. segmenting is just easier and more efficient time wise.


6.

None

Topic: Flash is not for Babies.

Posted: 08/10/03 12:11 AM

Forum: Flash

and making that first button (that works) is and uber cool feeling. and if u do it without ne tutes open as well it's even better.


7.

None

Topic: How do i loop shit

Posted: 08/10/03 12:08 AM

Forum: Flash

lol, after getting shut down by star in theother topic he comes here and tries to rag him.


8.

None

Topic: How Do I Use Streamiing Audio?

Posted: 08/10/03 12:05 AM

Forum: Flash

dug00 it's pretty obvious u didnt understand us or else u would have changed the tac of ur argument sooner. if u don't know wat ur talking about don't say ne thing or else u'll get caught out.


9.

None

Topic: How Do I Use Streamiing Audio?

Posted: 08/09/03 11:23 PM

Forum: Flash

At 8/9/03 11:16 PM, Dug00 wrote: and what do you do with the rest of the cow in the meantime? leave it laying around bleeding on the floor? And I bet the filesize of your movies reflect just that kind of adituide! don't you know that half of the world is still on dialup? what a wasteful way of thinking.

the rest of the cow is tucked neatly into your .fla file. what's actually being streamed is all that is loaded into you .swf leaving u with small filesizes. because most of the world is still on dial-up. wat a conservative way of thinking.


10.

None

Topic: How Do I Use Streamiing Audio?

Posted: 08/09/03 11:09 PM

Forum: Flash

At 8/9/03 11:05 PM, Dug00 wrote:
You are not getting the point! Flash has the ability to sync sound directly relating to the timeline. Flash will skip frames if needs to re adjust the sync. This really has nothing to do with the term streaming audio. In the event mode the sound must be played completely not relateing to the timeline.

syncing and streaming are the same thing in flash. the problem with event mode is if the comp the flash is being played on cant play the flash at the FPS specified then the sound will play before the action comes to pass on the screen. with stream it makes flash keep up with the sound, so yes, it will jump about but the sound will at least fit the visuals.


11.

None

Topic: How Do I Use Streamiing Audio?

Posted: 08/09/03 11:01 PM

Forum: Flash

At 8/9/03 10:58 PM, Star_Cleaver wrote:
yes, and then if you want another hamburger(more of the song) you don't have to go out and buy another one(re-edit it) YOu just extend the song out more(take more off the cow).

exactly, streaming/syncing is the best way to go. too bad it leaves you hungry (hamburgers.....)


12.

None

Topic: video game characters in flash?rom?

Posted: 08/09/03 10:56 PM

Forum: Flash

At 8/9/03 10:19 PM, nids wrote:
First of all you open the rom using an emulator. Then you press the print scrn key and paste it into paint. you then edit in paint and copy it into flash.

You can download roms and emulators from kazaa or various web sites.

if you wanna be at it for a few hundred years! use the screen capture function built into the emulator and edit the graphics with something like photoshop or fireworks. much more efficient.


13.

None

Topic: How Do I Use Streamiing Audio?

Posted: 08/09/03 10:54 PM

Forum: Flash

At 8/9/03 10:47 PM, Dug00 wrote:
That would be a stupid ass way to go about it. If you want a hamburger do you buy the whole cow?

no if u want a hamburger you get the whole cow and cut off a bit of meat and chuck it between two bits of bread, and thats exactly what i mean, stupid. import the whole song (cow) and stream it but only have ten seconds worth (bit of meat) in the movie (between bread) so that it only loads those 10 secs, and it's streamed. (juicy, tasty hamburger)


14.

None

Topic: Actionscript Mc help!!!

Posted: 08/09/03 10:47 PM

Forum: Flash

i think there is, you'd probably find it on actionscript.org but that could take a while. just use a variable.

on the frame that you want as a trigger put:

_root.*variable* = "yes"

replace *variable* with watever u want. and in the code that you want to detect whether the MC has made it to that frame put:

if (_root.*variable* == "yes"){
_root.*variable = "no"
**watver you want to have happen**
}

just add watever you want to have happen where i wrote it above. make sure it's all between the { }'s

hope u understood. make sure u replace all the *variable*'s with the exact same thing or it wont work.


15.

None

Topic: im a newb that needs help

Posted: 08/09/03 10:40 PM

Forum: Flash

teaching urself flash is the best way to go. only use tutes for specific things or getting a basic idea on how to use certain functions.

if u teach urself u'll work out tricks and methods for doing certain things that you find easier than the way someone else does it. flash does take a while to master, though. the most important parts of being a good flash author is patience, determination and intuition.


16.

None

Topic: How Do I Use Streamiing Audio?

Posted: 08/09/03 10:36 PM

Forum: Flash

streaming audio only loads the bit of the sound that is streamed. it doesn't load the rest of the sound file so if you only want 10 secs of a song and couldn't be bothered editing the song just import the whole thing and stream it.


17.

Questioning

Topic: big question

Posted: 08/01/03 07:18 AM

Forum: Flash

i dunno if ne one is gonna know this, but how do u get MC's to change layers with actionscript.

like if u had a person walking around the screen and when their y value is smaller than a rock (for example) that the rock would be on a higher layer than the person (if the person walked past the rock it would be on top)

and when the person's y value was larger the person would be on top (if they walked past the rock the person would be on top). plz help.


18.

None

Topic: Problems with ASing

Posted: 08/01/03 06:29 AM

Forum: Flash

wat do u want it to hitTest? try putting:

this.hitTest(_root.**watever**)

normally putting "this" first makes it much happier


19.

None

Topic: Unexplainable Glitches

Posted: 07/27/03 01:29 AM

Forum: Flash

At 7/26/03 11:03 PM, MagicX wrote: i no what u mean man

i was so pissed when i typed in _root.gotoAndPlay(2); and guess which scene it took me to? the 2nd scene alright, but the second frame in the whole movie, whihc would be like in the scene 1, whereas i was working on scene 4. so, like star_cleaver said, chill out for a while, get your act together, or do what i did:

made a function on _root and just called the next frame like so (i press a button to go the next frame):

on (release) {
_root.changeScene(2);
}

the function on _root:

changeScene = function (frame) {
gotoAndPlay(frame);
}

PROBLEM SOLVED!

|magicx|

it's a lot fucking easier if u just give the frame u wanna go to a label and just say

_root.gotoAndPlay("labeledFrame");


20.

None

Topic: Games,Movies, Misc.

Posted: 07/27/03 01:16 AM

Forum: Flash

if ur asking how everyone here makes the movies and games on the portal, it's called flash. go here to d/load it.


21.

Happy

Topic: actionscript is what?

Posted: 07/27/03 01:04 AM

Forum: Flash

lol, fucking calm down. he didnt insult ur family or ne horrible shit like that.

if u wanna learn wat actionscript is and all that flash shit do the tutes that come with flash, use the help menu, it was written by the ppl that made flash in the first place.


22.

None

Topic: Fading Effect

Posted: 07/27/03 12:50 AM

Forum: Flash

go here and download the example .fla i made on fighting games. it should help. if u've never done actionscript before it might be too advanced, i tried to explain every line of code as simply as possible. one of the key components to being a good programmer is intuition, however, and so you've gotta learn things and apply them as u go.


23.

None

Topic: -The Regulars Lounge-

Posted: 07/20/03 01:09 AM

Forum: Flash

u get em from www.tk and they cost abosolutely nothing!


24.

None

Topic: OnKeyPress?

Posted: 07/20/03 01:02 AM

Forum: Flash

if u want it on a frame you'd put

if (Key.isDown(82)){
gotoAndPlay(1);
}

note: 82 is the key code for "r"


25.

Questioning

Topic: Shockanime fightgame tutorial

Posted: 07/20/03 12:54 AM

Forum: Flash

i dunno which one ur talking about but i made a fighting game example .fla if you want it. Link


26.

None

Topic: Why....

Posted: 07/13/03 01:58 AM

Forum: General

no, i hate to boast but the reviews are awesome i doubt its them. i think i've got it figured though. it only stopped being "under judgment" at 11:30 and so it prolly doesnt take movies that come into the portal officially like that into consideration when its that close to midnight.


27.

Questioning

Topic: Why....

Posted: 07/13/03 01:18 AM

Forum: General

can someone please explain why Metal Slug Rampage 2 didnt make daily feature even though it had the highest score? Did I upload it to close to midnight or something? http://www.newgrounds.com/portal/view.php?id=109449 theres the link. please dont thinki'm using this as an excuse to show ppl i just want to know why i didnt receive the award i, theoretically, should have.


28.

None

Topic: shooter help

Posted: 06/27/03 06:58 PM

Forum: Flash

k, i would suggest a hitTest but then you'd jhave to giv every enemy in the game an instance name, so instead i reckon you should give the crosshair and instance and add a code to the enemies that tells the crosshair to gotoAndStop on the red frame hen it hitTests them. else the crosshair gotoAndStop on the green frame. if you can go on from there, cool, otherwise tell me and i'll make an example .fla


29.

None

Topic: The Vortex!!

Posted: 05/11/03 03:04 AM

Forum: General

who wanna see anybody's work? you'd be surprised at how many ppl might actually like your work. and if you don't have a site it doesn't matter ppl can still e-mail u. if u need hosting for your stuff send it to me and i'll chuck it in manually.


30.

None

Topic: The Vortex!!

Posted: 05/11/03 03:01 AM

Forum: General

meh, shit happens. its not like im the only one. i'm inno way trying to compete with newgrounds, apart from the fact i'd never win I think newgrounds is way better than my site. I'm just trying to give ppl more things to do on my site.


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Viewing 1-30 of 67 matches. 1 | 2 | 3