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Author Search Results: 'El-Presidente'

We found 4,652 matches.


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Viewing 1-30 of 4,652 matches. 1 | 2 | 3 | 4 | 5 | 6 | 781156

1.

None

Topic: Open source chat?

Posted: 08/29/08 09:46 PM

Forum: Programming

Well, for a Flash-based one, you can use SmartFox, which works pretty well, or there are one or two premade, simplistic ones that use haXe, Neko, like this one...which is also in Flash, again...[yeah, i know it's not the flash forum, but they're not AS, so w/e]. They're both open sources by the way.


2.

None

Topic: Partner?

Posted: 08/29/08 09:41 PM

Forum: Flash

At 8/29/08 09:40 PM, MeLucky wrote: I think the reason nobody has replied yet may be due to your animations/games which are lower score. And also, I think you need to explain what you're making more. I don't really understand.

Yep, because if you can't animate, what's in it for them, other than an idea, which is easy to come by, easier than an animator at least. Also, if you think you ARE a good animator, do a little work on it and show that, or just post some of your very recent work so we know your skill level.


3.

None

Topic: Changing the instance name by AS?

Posted: 08/29/08 09:38 PM

Forum: Flash

Okay, I hope you actually understand, but I know you'll be back soon with another question as usual. But no, you can't give everything the same instance name, because otherwise flash can't understand which one you're talking about.


4.

None

Topic: Need voice actors

Posted: 08/29/08 08:58 PM

Forum: Flash

At 8/29/08 07:41 PM, shewiz wrote: If you guys ever need voices again hit me up. I am a female but I do male voices as well.

Yeah, you're only like three years late, and an account delete late too! They're definitely looking for more voice actors...next time if you use the search, check when it was posted last.


5.

None

Topic: Changing the instance name by AS?

Posted: 08/29/08 08:56 PM

Forum: Flash

for(var a : Number = 1; a < # of baddies; a++){
     if(hitTest(_root['enemy'+a])){
          //LEARN AS YOURSELF, YOU CHANGE THE NAME WHEN YOU ATTACH IT OR DUPLICATE IT, OKAY?
     }
}

God, you come back, and every time, you ask these questions that a five year old could figure out jozojozojozo...


6.

None

Topic: Actionscript question - levels

Posted: 08/29/08 04:46 PM

Forum: Flash

I wouldn't have it all preanimated is the thing. I said it's good to have things like that, but you're talking about animating your whole game. It's just because bosses can take anywhere from no time to infinite time, so you probably shouldn't do it like that, and you shouldn't animate his actions. You should limit yourselves with the frames you're going to use, and AS the boss in, since he doesn't just pass by. You can still AS in different actions for him. And you dont want the badguys animated either, you can just ANIMATE THEM IN, so like when they come into the game, then spawn them and use AS for more guidance with them.


7.

None

Topic: Actionscript question - levels

Posted: 08/29/08 02:15 PM

Forum: Flash

Wait, why would you do it like that? For the boss, you should just have it spawn, that be the last frame, and then make all the movements actionscripted in. You just spawn the badguys with the animation, you don't actually move them around in the animation and stuff, so you should do the same for the boss...


8.

None

Topic: Actionscript question - levels

Posted: 08/29/08 12:07 PM

Forum: Flash

At 8/29/08 12:04 PM, Moltimert wrote: Is there a 'traditional' way of doing levels?

Nope, it's all up to you, there are many ways too, but whichever you know, you do.


and is the FPS going to be a problem when making the 'level animation' and the spawning keyframes? cause with 100 fps a five minute level will have 30 000 frames (?)
maybe ill just cut the levels in smaller pieces, checkpoints or something..

That's firstly an enormous level, and running it at 100 fps will probably not pass 60 fps when you actually run it. Maybe doing it the way you're thinking isn't the best if you're planning on having ridiculously long levels like this, but you can split them all into different .swf's and then put them together in the end, I've seen that done before. Since it breaks the 16,000 frame limit.


9.

None

Topic: Changing the instance name by AS?

Posted: 08/29/08 11:47 AM

Forum: Flash

Jozo, what's your code for attaching them? That's where you SHOULD do it, even though, technically you can change the name through AS, it's not a great idea, but the property is _name.


10.

None

Topic: Flash design + CMS

Posted: 08/29/08 10:58 AM

Forum: Programming

At 8/28/08 05:59 PM, DearonElensar wrote: A CMS in Actionscript is not that hard, just send your queries to PHP pages like you would otherwise do it from a HTML page and then just have PHP send a response which you use in Flash.

Yeah all my point was that people in the Flash Forum, basically know a limited amount of Actionscript, and there are very few who know anything about sending and receiving data online, like I would have no idea how to do that. I just sent him here because I thought you guys might know a simpler way to do it.

How is this not the right place? He said Flash Design, but he meant it in the sense that he needs a web-page made to have his Flash content on, or at least that's what he said in the Flash Forum, and I assumed you guys would be much better at making sites than us who would make an all-flash-based site, which tend to suck. I don't mean to like attack you or anything, I just mean, flash-based sites aren't that great, and I assumed he should post 'i need help making a site in here' rather than the FF.

By the way, we're not really FLAMING, if we were, we'd sound much more pissed.


11.

None

Topic: code help

Posted: 08/29/08 10:47 AM

Forum: Flash

At 8/29/08 10:21 AM, piggy123 wrote: the blood1 goes to the corner of the screen....

Do you want the blood in the center of the moviecip and INSIDE the movieclip, or on the _root?

Well replace my _root.attachMovie with just attachMovie instead if you want it INSIDE the movieclip. If you want it on the _root, do:

var a : MovieClip = _root.attachMovie.....
a._x = #;
a._y = #;


12.

None

Topic: Actionscript question - levels

Posted: 08/29/08 10:46 AM

Forum: Flash

At 8/29/08 10:38 AM, Moltimert wrote: and just use keyframes whenever enemy appears so that when a new enemy should appear there would be a keyframe with a code to duplicate the enemy on the screen. And when the enemy is on the screen the 'AI' would take over (sorry if the explanation is confusing. ill post pics if needed).

Spawning the enemies through an animation in the back does work actually, and isn't a half bad idea, but the only issue I have with what you said is:

I thought i could have a scene per level

Scenes and games don't mix, so it might be better if you just do more keyframes, and in each keyframe you have a level movieclip with the animation and the whole game. Do you get what I mean?


13.

None

Topic: (AS2) Array problem...

Posted: 08/29/08 10:17 AM

Forum: Flash

Does it have a depth of > 0?

Try:
_root[target].swapDepths(_root.getNextHi ghestDepth());
_root[target].removeMovieClip();


14.

None

Topic: Pixel Crasher

Posted: 08/29/08 10:15 AM

Forum: Art

At 8/28/08 07:35 PM, GifGod wrote: i did as u asked me lol..but it may not look so dynamic..:[ rly rly fastly done lol

...thats not animated. What I meant was like, put them in a row, so you can see them moving inside of Flash. And people who do art, tend to suck at actionscript and vice versa. And when I said Flash Forum, I meant Flash Forum...not keep it in the Art Forum...start reading people's posts more intelligently.


15.

None

Topic: code help

Posted: 08/29/08 10:13 AM

Forum: Flash

Right Click Blood in the library > Hit Linkage > Check the Export for Actionscript Box > Write 'blood1' [no quotes] in the top box.

Then do:

on(release){
    _root.attachMovie('blood1', 'blood1', _root.getNextHighestDepth());
}

That will only work with one though, because then they'll all be called blood1, since the second part is the new name.


16.

None

Topic: Maddness Day Help

Posted: 08/29/08 09:20 AM

Forum: Flash

At 8/29/08 12:10 AM, kingofbuttons wrote: heresd a gun BTW this is against forum rules read em'

Hah, no it's not. Your last thread....THAT was against the Forum rules. Now back on subject, Cartoon, I could've sworn you could animate, but if you can't, then it's your job to get Flash. Moreover, you don't just make people your bitches to animate for you, even if you think you have a good idea for two reasons:
1. it's madness, it can't be that good, all you have to do is say 'main char kills people.'
2. the animator could probably just as easily come up with an idea of their own, and unless you're somehow the a great writer, you should barely even get to be a coauthor. How about you just propose your idea and help some NGers looking for them out.


17.

None

Topic: I want to make a maze game!

Posted: 08/28/08 11:33 PM

Forum: Flash

God, I took time out of my day to help you the other day, and this is how I get repaid. I hate you for that...it took me a good minute to close, and read the rules.


18.

None

Topic: My Game in Progress.

Posted: 08/28/08 11:26 PM

Forum: Flash

I could SEE the person, it was just very hard to literally do all the tasks, like Dash said. Especially the faucet, that was hard to see whether it was running or not, even though it didn't matter in the end. It was also hard because some of the rollovers were very small. Anyways, hit Tab and Pig World is one of the buttons you can click.


19.

None

Topic: A newbie in need.

Posted: 08/28/08 11:24 PM

Forum: Flash

If it's not in your profile then it got blammed. Found it in today's graveyard: here. By the way, next time a question about NG goes in the Where is / How to? Forum


20.

None

Topic: KeyListener

Posted: 08/28/08 11:22 PM

Forum: Flash

I've never used listeners really, but why use two? Couldn't you just put them together, so do like:

kdown.onKeyDown = function () {
     if(Key.getCode() == ##){
     } else
     if(Key.getCode() == other ##){
     }
}

Just some other things I noticed, you can make Jumping a Boolean, and if you want Jumping == 0, you can also use !Jumping.


21.

None

Topic: next level (cannon game)

Posted: 08/28/08 09:24 PM

Forum: Flash

At 8/28/08 09:15 PM, ark99999 wrote: ... odd oh well thanks everyone that tried helping me on this! i feel stupid but happy now!

By the way, that was NOT the only problem in the script you posted in the last thread. varsName -= 1() is gonna give you a lot of crap, and how did you not define the variable? Anyways, it's not odd, because variables don't automatically start at 0, otherwise they'd all be there. You define it first at a number, and then it goes down. Did you think it would automatically know what number to go to?


22.

Elated

Topic: next level (cannon game)

Posted: 08/28/08 09:07 PM

Forum: Flash

At 8/28/08 08:42 PM, Kart-Man wrote: Funny thing is, this was THE EXACT answer someone else gave in your other thread. :/

Huh, didn't realize he made a thread with the exact same problem. I just thought he was being retarded and making the number 1() a function. Didn't really read through the thread.

I've graciously given you some assistance, but now it's your job to use logic and figure out what's wrong.

Haha, by the help everyone has given him, it's not so clear that works.


23.

None

Topic: Original Platformer?

Posted: 08/28/08 07:42 PM

Forum: Flash

At 8/28/08 11:47 AM, Argentin wrote: So the character transforms into a different character with a different special power

No, I already plan on doing that in half a year or a year from now, and have an idea already laid out, so don't even dare. Even though it'll probably be nothing like mine, and has actually been done multiple times in different games.

How about you see what you have the ability to do with your actionscript, and use your full potential...


24.

None

Topic: Help meee!

Posted: 08/28/08 07:37 PM

Forum: Flash

if(_root.score > 1000 && _root.score <= 2000){
    //the 1000 < _root.score <= 2000
}

Use an && to separate two if statements that must both be true for it to happen.


25.

None

Topic: next level (cannon game)

Posted: 08/28/08 07:35 PM

Forum: Flash

varsName--;
..or..
varsName -= 1;


26.

None

Topic: next level (cannon game)

Posted: 08/28/08 06:59 PM

Forum: Flash

Okay, well I'm still not giving you the code, and you in no way convinced me that you have any idea what you're talking about. But again: Number of badguys, then minus it every time a badguy dies, and then write whatever.nextFrame() for the next frame, so _root for the whole movie. Anyways, Luis .. yeah right, blatantly the same text, picture, and stupid joke...coincidence my ass.


27.

None

Topic: Awsome Crashers?

Posted: 08/28/08 06:53 PM

Forum: Flash

Leave the mediocre 'Awesome' flashes to Egoraptor.
Leave the grammar and spelling to the Flash Forum.
You go play some more Castle Crashers :/


28.

None

Topic: Pixel Crasher

Posted: 08/28/08 06:49 PM

Forum: Art

These, in my opinion at least, look pretty great. Whip up some animated sprites of them, and come to the Flash Forum and make a thread there about finding an ASer.

Also, use grammar / spell-check in there, or you'll get cho assed flamed :P

29.

None

Topic: next level (cannon game)

Posted: 08/28/08 06:46 PM

Forum: Flash

Make a variable that's the number of badguys. Have it decrement every time a badguy dies, and then if it's 0, just do nextFrame() wherever you need it to go to the next frame. The only reason I'm not really giving you the code for it, is because this is your third or fourth topic in the past few days, and clearly by your one before this, you had no idea what you were doing. P.S. Luis's sig, not yours.


30.

None

Topic: Flash design + CMS

Posted: 08/28/08 05:52 PM

Forum: Programming

At 8/28/08 04:00 PM, smulse wrote: If you could give a little more information on the job this would be helpful. Such as your budget etc, with regards to section 6 and subsection 6.1 from here.

Damn you sound like a lawyer or agent :P


While the CMS is more to do with programming, you may have better luck for the Flash side of things in the Flash forum as that's where all the Flash cool kids are.

I sent him over here from the Flash Forum because we know jack shit about programming online, other than the occasional people, like citricsquid and gust, so it's probably best that we don't do the programming. As for CMS, I have no idea what the hell that means, other than Content Managing System, which sounds very un-actionscriptable simply.

By the way, Sersinger, you do have to post the price range you're thinking of, and it's not like it's going to change anything whether they PM you and you tell them or you just write it on the forums.


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Viewing 1-30 of 4,652 matches. 1 | 2 | 3 | 4 | 5 | 6 | 781156