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Response to: The Bunny Suicide Collab (soad) Posted February 11th, 2007 in Game Development

At 2/11/07 10:59 AM, Meebs wrote: Sorry ^ that was me, an alt I have.

oh and meebs there's actually my friends part to do too. He'll probably be done next weekend.

Response to: The Bunny Suicide Collab (soad) Posted February 9th, 2007 in Game Development

You can also just try swapping meeb's vcam with a general one.

Response to: Where does this quote come from? Posted February 9th, 2007 in General

At 2/9/07 12:35 AM, Ninja-Cow wrote: Monty Pithon, but I'm not sure which one.

I know that there's a line like it in the holy grail but I feel like this was in a drama like a gangster movie.

Response to: Where does this quote come from? Posted February 9th, 2007 in General

K. I know it's not from JP and am pretty sure it's not from die hard 2.

Where does this quote come from? Posted February 9th, 2007 in General

It's from a movie I think. It's where this guy is banging the top of his coffin from the inside, screaming "I'm not dead yet!"

Response to: The Bunny Suicide Collab (soad) Posted February 7th, 2007 in Game Development

Finally some good news!

My friend just sent me this as a demo. It's hilairious.
ChrisD Bunny Suicide Collab Demo - Part 11

Response to: NG Sketchbook Tour 07 Posted February 7th, 2007 in Game Development

I'll think about joining when the time comes anyway suggestions...

can't really think of any besides that on the flash there could be easier navigation like an author list instead of pressing next all the time. That's it really. I'll help anyway I can.

Response to: so im about to whatch battle royale Posted February 5th, 2007 in General

I'd really suggest reading it first, not the manga cuz that's terrible, read the novel. It's very well written.

Oh and just in case you put any stock into imdb ratings I'd say this score is fairly accurate. Batoru Rowaiaru

Response to: Plugs Posted January 31st, 2007 in NG News

At 1/24/07 10:46 AM, TomFulp wrote: we're planning to add some more web servers for improved performance.

r u sure you didn't mean penis?

Response to: The Bunny Suicide Collab (soad) Posted January 31st, 2007 in Game Development

thatt would be fun-guy I believe beek_r420@hotmail.com

Response to: The Bunny Suicide Collab (soad) Posted January 29th, 2007 in Game Development

At 1/29/07 07:34 PM, funguy-dot-ca wrote:
Ekublai... did you say you will work on the preloader... if not, i have a partial one complete that i can finish up easy enough.

Could you email the partial one to me or something. I'm not wiz at AS but I'm pretty creative in thinking of interesting preloaders.

Response to: The Bunny Suicide Collab (soad) Posted January 29th, 2007 in Game Development

At 1/29/07 12:01 AM, Akadra wrote: 667 post on this thread:
My animation is almost done! I had to redo pretty the half of the movie coz My pc lagged out when i didnt save... >.< But how is it going here lately?

I just talked to my friend who;s donig the last part. He's been slackin' a little bit but says he'll be finished real soon.

Response to: The Bunny Suicide Collab (soad) Posted January 27th, 2007 in Game Development

At 1/27/07 12:48 PM, Jayce-Diaz wrote: not to start some fagged out flame war, but,

Allan - I was in this project before you.

Way before you.

let's stop arguing we've figured everythin out okay?

Response to: Zoom!!! Posted January 27th, 2007 in Game Development

At 1/26/07 01:57 PM, Pandabob999 wrote: tween motion or shape... becuase motion just make the images move for me...

like say I have a background and something in the foreground... the back ground moves off one direction and the people the other and no size change...

Then you're not using the scale. Right click the symbol and do free transform of the left side of the screen click the thing that keeps the symbol in proportion, then you can scale it to make it bigger.

Response to: Zoom!!! Posted January 26th, 2007 in Game Development

either use a v-cam (not for beginners usually) or just scale the background with the transform tool and tween it.

Response to: State of Union Problem Posted January 26th, 2007 in Politics

At 1/25/07 01:14 PM, random8982 wrote:
Not at all. One embodies the spirit of entrpenuership in America. Another is an average man who saved a life because it was merely the right thing to do. Another is an immigrant that left his home in search of a better life, and works to improve the world around him. The last is a soldier who selflessly put himself in harms way to protect his friends in the line of fire. Disgust? No. Pride? You bet.

Delay the speech or not, he still had to deliver it, so let him clap. Is it so bad to be proud of the people in this country? Show a little nationalism.

I never said I wasn't proud of them, I'm only saying that Bush tried to tell us how great our country the wrong way. He should not have had to rely on the heriocs of people made heroes by the media. I can tell you right now that Wesley Autry would not have been invited to the State of the Union Address had his story not received the publicity it did. If Mutumbo was not considered by some to be one of the greatest basketball players of all time, he would not have been there, and if John Walsh wasn't a TV celebrity, able to garner enough of herioc figure to get support from Congress and the Judicial Branch, he would not have been there.

What I have found most impressive about this country is the ability for people to do great things and go unnoticed. Whether it be doctors saving the lives of patients, lawyers giving every accused person the right to be defended, or those little things that ordinary people do every day that help keep our world functioning. THe only person I could even closely relate to was Wesley Autry, who did his heriocs before he became nationally renowned, but even then it's as though the president thought it wouldn't be as effective if he didn't spend 15 minutes introducing them.
When a heroe is mentioned in such a public setting like this, it is only right ot keep it as national pride, something known and not spoken of, and not to turn it into the political pride.

And Bush isn't the first president to do this. Reagan was the first president to invite people to the address and introduce them as 'honored heroes of the American public.'


Also, by having those people there, it shows American soldiers over seas what we're going back home. That there is still something worth fighting for and protecting. It also shows the rest of the world that Americans aren't as bad as other people make us out to be. We're a proud nation and it is only right to give some credit to the people that take some charge and act heroic when they are called to the challenge.

You should also take note that Bush recognized an American soldier, as well as the other three guests.

I accept the case of American Soldiers being recognized because what they do something that I could never hope of doing, sacrificing home, life, and sanity for literally nothing but a little money and pride, usually keeping none for themselves.

I might come back and talk about this some more but it's a rather small issue that I just noticed. Thanks for your points tho.

Response to: Newground Artist showcase thread Posted January 26th, 2007 in Game Development

At 1/24/07 01:27 AM, 23450 wrote:
At 1/24/07 01:20 AM, Salone wrote: It actually took me three seconds just to realise that this wasn't an actual photo taken from someone's living room. Impressive. That disco ball looks misplaced, though.
thanks. appreciate it. and that disco ball is actually an un-smoothed, un-textured light. i will be rid of it soon. and i guess i can post the next render.

this one is not lit as well. something whent wrong, and i did not have time to render again with reduced lighting. i like the backroom in the backgrounds, looks good to me. and again, that wall is transparent. something is going very wrong...

I'm not at all familiar with maya in particular but I can think of several problems that may have occured with my limited use with 3d

Sometimes when one objects breaks the plane of another object, it'll affect that part of the other object. Try seeing whether one of those white boxes arn't doing that.
And the wall for the next room, are there blinding lights on both sides? That might do something.
I definitely think this a problem that was create with the initial setup of the room. Look and render from more angles and see if it's transparent in all of them. Definitely tone down the lighting.

Also in the second one. Is that a cylinder in the wall? If so that it out, the program might be thinking it's supposed to be making it visible.

Lastly, it appears that on the second picture, the stuff that is behind the transparent wall is made even more slightly transparent which makes me think that the problem is either at the wall or near where the guy is sitting down.

Response to: The Bunny Suicide Collab (soad) Posted January 26th, 2007 in Game Development

At 1/26/07 09:21 AM, Sir-S-Of-ROFL wrote:
At 1/25/07 04:25 PM, EKublai wrote: You better check that fact
You're not hot enough to talk like that about allemansing.

Just did! SnAp!


Allemansing delivers.

I get someone to deliver for me. SnAp!

Response to: The Bunny Suicide Collab (soad) Posted January 25th, 2007 in Game Development

Part 7 ( Short Part): Allemansing - FINISHED
Part 15 (Long Part): Allemansing or Jayce-Diaz- FINISHED *****

You better check that fact

State of Union Problem Posted January 25th, 2007 in Politics

I understand why George W. Bush would do this, considering he was speaking to a hostile audience , but did anyone else feel the least bit of disgust when announced all of the "heroes"

This is seriously not about them, what they've done is amazing and definitely deserves recongition. But wasn't having them as honored guests at the state of the union address just another ploy by the Bush Administration to avoid issues. It seemed to me much more that he used heroes to take some of the weight of the moment off his soldiers, which I think is a pretty irresponsible idea. I believe it's pretty obvious seeing as Bush was always one of the last ones to stop clapping, almost delaying in his speech.

I also think having Dikembe Mutumbo at the address, a guy who originally immigrated from The Republic of the Congo, confused his speech on immigration when he said how great it was to see "that some of the people that have left their homeland, and then give back so generously, are American Citizens"

But other than those few moments, I thought he spoke quite eloquently for being among a Democratic Majority, and I also enjoyed the Democratic Response, corny though it may have been, stated the Democratic agenda quite clearly with power and force, yet also with humility.

Response to: The Bunny Suicide Collab (soad) Posted January 25th, 2007 in Game Development

At 1/24/07 03:44 PM, allemansing wrote:
And alanmansing, we will try to accomodate everyone :)
Well i was here first >:(
And my name isnt alanmansing =)
And neither is it allenmansing, like ekublai said (i hope i spelled ekublai right xD)

Well nice, its coming together, i hope im co-authored! :D

ha. Yeah well at least I did it right for the parts update. Btw How is ekublai so bad

I take the name of the grandson of the great mongol khan, then reference internet and popular culture's trend of adding "e" to the virutal equivilants of physical appliances like email, e-zine, ebook, or e-text. Therefore adding this prefix creates the name Ekublai "Electronic Kublai"

What's so hard about that?

Response to: The Bunny Suicide Collab (soad) Posted January 21st, 2007 in Game Development

At 1/21/07 02:28 PM, allemansing wrote: I hope none of the alternative exclude any of my parts from the collab : O

no worries we're gonna sinc your original part 15 to part 5.

Response to: The Bunny Suicide Collab (soad) Posted January 21st, 2007 in Game Development

I think we put my friend to yours if you want meebs

Response to: The Bunny Suicide Collab (soad) Posted January 21st, 2007 in Game Development

Proud to present another and hopefully last updates

Part 1 (Short Part): TheHappySheep - FINISHED
Part 2 (Short Part): Yhtomit - FINISHED
Part 3 (Long Part): Hamplant - FINISHED
Part 4 (Long Part): MadandUgly - FINISHED
Part 5 (Long Part): ChristopherD (non-NG) -UNFINISHED****
Part 6 (Short Part): FunGuy - FINISHED
Part 7 ( Short Part): Allemansing - FINISHED
Part 8 (Long Part): Meebs - FINISHED
Part 9 (Long Part): British Moose - FINISHED
Part 10 (Long Part): FunGuy - FINISHED
Part 11 (Long Part): Meebs- UNFINISHED******
Part 12 (Short Part): TheHappySheep - FINISHED
Part 13 (Short Part): Akadra - UNFINISHED
Part 14 (Long Part): Ekublai FINISHED
Part 15 (Long Part): Allemansing or Jayce-Diaz- FINISHED *****
Part 16 (Long Part): EKublai - FINISHED
Part 17 (Long Part): Meebs - FINISHED
Part 18 (Long Part): MrButters - FINISHED
Part 19 (LAST PART!): FunGuy - FINISHED

**** = parts still in debate

Response to: Newground Artist showcase thread Posted January 21st, 2007 in Game Development

Does anyone know any realistic ways of making visible breath I've been working on taking a white blob and blurring it up, it works preety well but maybe something's missing.

Response to: The Bunny Suicide Collab (soad) Posted January 21st, 2007 in Game Development

At 1/21/07 12:07 AM, Meebs wrote: Yeah that's a good idea.
or we can find a part that can kind of be cut or prolonged to fit a different cut of the song, and move it.

Or he can have my unfinished part because I think the fla for that was on my other computer.
Remember, quality of the collab is most important.

how long is that unfinished part?

Response to: The Bunny Suicide Collab (soad) Posted January 20th, 2007 in Game Development

Okay here's a BIG decision that I'm prepared to make.

Because part 5 and part 15 are both the same length, and my friend hasn't finished it yet. We could take Allenmansing's part and put that for part 5 and have Jayce's 15. OR we could leave it as is with deciding between the two and then waiting for my friend to finish. thoughts?

Response to: The Bunny Suicide Collab (soad) Posted January 20th, 2007 in Game Development

At 1/20/07 09:14 PM, Jayce-Diaz wrote:
At 1/19/07 09:17 PM, Meebs wrote: jayce, do you think you could find the fla. for the first one you made?
Maybe search your sent mail if you can?

I have the xbox 360 one which we could use if worst comes to worst, but I don't like it nearly as much as the other one.
http://files.myopera.com/jayced/files/bunnysu icide_jayce%20diaz.fla

there you go.

Wow this is a tough one. Both competing parts are pretty good. This needs a second opinion I'im going to say that Jayce's is better.

10 co-authors? Posted January 20th, 2007 in General

since when have people been able to submit a flash with 9 or 10 co-authors. It actually kind of pisses me off to see so many names of people who probably did nothing to help the flash. BU tI just wanna since since when were these the rules.

Response to: Girl Friend in a Coma Posted January 20th, 2007 in General

At 1/20/07 08:17 PM, Arcarsenal wrote: I'm Morrisey Smith, my girl friends in a coma, I know it's serious. I sometimes feel so frustrated at her there are times when I feel like murdering her, but still I would never want anything to happen to her. I don't know if she'll pull through, i'll say goodbye to her. The doctors won't let me see her, I just want to whisper my last goodbyes. Girl Friend in a Coma, I know.

Did it occur to you that you should take her to the hospital? I think this deserves a little more than a house call.