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Author Search Results: 'DooDooMeaT'

We found 712 matches.


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Viewing 1-30 of 712 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91624

1.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/10/09 11:29 PM

Forum: Art

I like deadspread's idea about the backgrounds from an earlier post...here is a quote :D

"I think it would be neat if as the character gets closer to the final bosses, the ground changes, like if its a standard dilapidated urban sprawl that gives way to a more volcanic look, the the earth/pavement cracking and showing whats underneath. Kind of a way to transition from the vehicle based enemies to the more biblical badass monster enemies"-deadspread


2.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/10/09 07:07 PM

Forum: Art

At 11/10/09 05:50 PM, flashwarrior wrote: The main characters last name should be Fightmaster.

I don't think he should have a name...I am working on a concept for a motorcycle now I will post it in a bit


3.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/10/09 04:51 PM

Forum: Art

At 11/10/09 06:23 AM, deadspread83 wrote: If nobody has it already, this is what I was thinking...

Cool! I think we should all start useing the templet.


4.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/09/09 10:16 PM

Forum: Art

At 11/9/09 10:10 PM, deadspread83 wrote: some stuff...

good stuff!
______________________
and that barrel looks much better :D


5.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/09/09 09:42 PM

Forum: Art

How about instead of on foot he's on a badass motorcycle????


6.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/09/09 09:25 PM

Forum: Art

At 11/9/09 09:09 PM, flashwarrior wrote:
And here's a barrel/drum thing I drew that could have toxic waste come from it once it is destroyed or something along those lines, or it could just be used as a blockade.

You have to think about the perspective....how would a barrel look for a birds eye view.


7.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/09/09 08:51 PM

Forum: Art

::

Who the hell would I use a sample in an art forum collab lololol

hmm???...That is a good looking flame. Look at the way it moves and reacts then draw your own.


8.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/09/09 08:43 PM

Forum: Art

I am still not completely sold on this guy walking around as the main character...You are going to be looking at his back the whole time...I just think it is silly that he would just shoot up...It would be different if he would be able to do a 360 degree turn...the game is also going to be constantly moving, pushing the player foreword so even if the character is standing still the stage will still be moving...it sounds like a real bed Atari game.

The game engine is being built for a ship...but whatever.

Maybe in the story the guy has some sort neurological problem from the nuclear fallout that makes it impossible for him to turn his body :D

Also...3 frames for an explosion??? In a 60fps game...will the human eye even pick that up?

More thoughts later :)


9.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/09/09 08:19 PM

Forum: Art

At 11/9/09 07:20 PM, flashwarrior wrote: Is there anyone that might want to make a few universal flames for our team to use for broken vehicles and such, or could someone atleast give me some pointers on doing a short flame loop for this broken down tank I'm working on?

He is a nice sample for you. http://www.cartoonsolutions.com/store/pr oduct.php?productid=16257


10.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/09/09 05:25 PM

Forum: Art

About the perspective...I think that it would add to the look of the game if we made things look like they have more dimension but I understand that it would be harder for the less experienced artists and I believe that this should be a project for everybody and I wouldn't want to make it harder for people.

I think that this type of game is harder to make look good than a side scrolling game...

About the background...There is only going to be one background, the ground. Everything is going to move at the same speed...

More thoughts to come in a bit :D


11.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 11:32 PM

Forum: Art

We need to talk about the angle...is this going to be completely top down???


12.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 10:03 PM

Forum: Art

At 11/8/09 10:02 PM, deadspread83 wrote: What do you think about this idea before I dump a ton of work into to it?

Cool! I like it.


13.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 09:51 PM

Forum: Art

A player on foot sounds cool but did you run it by BoMToons first... if the character is going to be on foot he is going to have to be able to move 360 degrees or it would be lame. BoMToons may not want to do the extra work for just one level...

I think that it would be silly to have a man walking around and all you can do is shoot forward...


14.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 08:24 PM

Forum: Art

At 11/8/09 08:19 PM, ChillyCheese wrote: Wait..is it just vehicles?

No... I think if we are going to do the mad max thing there should be people on foot too...ugly people wearing leather throwing things and sporting purple mohawks.


15.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 08:14 PM

Forum: Art

At 11/8/09 07:59 PM, deadspread83 wrote: Nice! I did a little refining on my tanker truck sketch in flash, cleaning it up a bit. When I get it done, I'll post it. I think you're right about the mech angle, it's pretty easy to take it in that direction... does anyone on our team not have flash?

I have flash...I drew that in flash then put the texture on in photoshop.


16.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 07:05 PM

Forum: Art

Here is a concept I drew up for a possible ship...it is like a hang glider with a single person helicopter...

[shump] Post Apocalyptic Level


17.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 05:15 PM

Forum: Art

At 11/8/09 01:22 PM, flashwarrior wrote:
At 11/8/09 01:02 AM, flashwarrior wrote: Here's some progress on a tank I'm drawing,
WIP

Hope it's looking better

You need to think about the perspective here...those treads are going to have to go all the way to the back of the vehicle. The front is a little to high and that is making the turret look like it is hanging downwards...nice detail thou...

So that brings me to the question...are we going to do this as a full top-down game or are we going add a little dimension to it???


18.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 04:53 PM

Forum: Art

At 11/8/09 07:54 AM, deadspread83 wrote: I like the idea of a mad-maxish post apocalyptic theme, but it's ornery that's gotta decide. Also, I did the same thing yesterday, but the drawings all have to be top down. I was cracking away on a sketch when I realized it, and had to re-do it. Glad I'm not the only one :)

This is a WIP...I try not to draw drunk but this was fun :D

I drew it like that because it was really just a concept. But I was thinking about that as a drew it.


19.

None

Topic: [shump] Post Apocalyptic Level

Posted: 11/08/09 02:23 AM

Forum: Art

Hello team...

I think this level should be more like a Mad Max-ish post apocalypse. Normal looking vehicles modified into war machines.

This is a WIP...I try not to draw drunk but this was fun :D

[shump] Post Apocalyptic Level


20.

None

Topic: Art Forum Game [Discussion]

Posted: 11/07/09 06:43 PM

Forum: Art

Sorry team I cant get on aim tonight but ornery I think you are the best candidate for team leader so you have my vote :D


21.

None

Topic: Doubles Showdown 9: Superhero Duo

Posted: 10/22/09 08:27 PM

Forum: Art

At 10/22/09 06:03 PM, Fatchaos wrote: Hmmm... In consideration, it's all about how my next week's schedule will be...

I am in...


22.

None

Topic: Art Forum Game [theme Voting]

Posted: 10/22/09 05:27 PM

Forum: Art

surreal and hell!


23.

None

Topic: Doubles Showdown 8: Ng Theme Poster

Posted: 10/18/09 07:27 PM

Forum: Art

Here it is...

J-qb did the wonderful line art and colored it...

Bigger...

http://www.newgrounds.com/art/view/doodo omeat/sonny

Doubles Showdown 8: Ng Theme Poster


24.

None

Topic: Doubles Showdown 8: Ng Theme Poster

Posted: 10/05/09 10:05 AM

Forum: Art

At 10/5/09 09:05 AM, J-qb wrote: Ive had not reply from Doodoomeat.... pmd him the second or maybe early on the third...

Sorry! Just PMed you :D


25.

None

Topic: Laza´s 3D

Posted: 09/30/09 08:10 PM

Forum: Art

Blender is a cluster f@#k compared to Max, Maya or XSI...it sucks! People say it's good just because it's free.

Your stuff looks good but you a doing yourself a disservice by not upgrading to a better program.


26.

None

Topic: Doubles Showdown 8: Ng Theme Poster

Posted: 09/28/09 01:04 PM

Forum: Art

I didnt even notice, 3rd place!...way to carry the team Lundsfryd :D


27.

None

Topic: Doubles Showdown 8: Ng Theme Poster

Posted: 09/28/09 10:28 AM

Forum: Art

I am in! <===illegal text


28.

None

Topic: Doubles Showdown 7

Posted: 09/23/09 08:43 PM

Forum: Art

At 9/23/09 05:44 PM, Lundsfryd wrote: Here is our piece. Poor DooDoo has been very busy but he still found the time :)
Linework by the gentleman DooDooMeat
Color by me
Dirty Job logo... Some guy (or lady)..

ps. I have no idea what it is that Mika is covered in, but it works :P

Your wonderful coloring hid my crappy drawing! Nice job!


29.

Elated

Topic: How to paint colours digitally?

Posted: 09/11/09 02:28 PM

Forum: Art

At 9/11/09 01:58 PM, PrinceFlea wrote:
At 9/11/09 01:45 PM, DooDooMeaT wrote:
At 9/11/09 11:53 AM, OMGx wrote: I was wondering, what software is best for digital painting and/or filling in an outline? I used Illustrator to make this outline and need to fill it all in somehow :) All help appreciated :DD
Umm...yeah...you can use Illustrator....
I've never used illustrator so it would not matter. To the original Poster I think you might want to consider experiment with different tools for interesting marks. Kind of Set the oppacity level low to work on other layer's later on leaving the transparency low so you could see it clearly.

I wasnt really replying to you but...Illustrator is a very powerful program...So, if you(i am talking to OMG now) did you outline in illustrator why not just color it in illustrator.


30.

None

Topic: How to paint colours digitally?

Posted: 09/11/09 01:45 PM

Forum: Art

At 9/11/09 11:53 AM, OMGx wrote: I was wondering, what software is best for digital painting and/or filling in an outline? I used Illustrator to make this outline and need to fill it all in somehow :) All help appreciated :DD

Umm...yeah...you can use Illustrator....


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Viewing 1-30 of 712 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91624