13 Forum Posts by "DjViking"
At 2/9/14 11:41 AM, ManDeep wrote: Yea Saga is a bit too risky.
Maybe change it to ''Mists of Pandoria''. That won't receive any problems.
...Thats a joke,. right?
At 2/9/14 07:46 AM, Ragnarokia wrote: Goodluck with the name "Saga" with the bullshit legal drama based around it recently.
Yeah, I know, we're planning on changing the name,
we're taking suggestions on the steam greenlight page for it.
I'm on an Indie Development Team called "Team Monkey"
We have been in contact with Valve, and our game was put on Greenlight a few days ago.
So far, the response from the Steam community has been very positive, but we need more votes to get the game on steam.
Saga of Pandoria is a 3rd person co-op fantasy action-RPG inspired by various SNES classics built using the Source engine.
Main Features:
Indie Fantasy Action-RPG, Story driven campaign, 7 Chapters on multiple continents, Monsters with unique attack patterns & demanding boss fights.
Online co-op for up to 3 players.
Third person fast paced fighting / block / evade / combo system.
Innovative magic system.
3 Difficulties and 40 player levels to unlock, with progress stored independent from game-session.
Designed for full game-pad support.
Unique art style with a detailed game world.
The Animations and GUI/HUD are all placeholder, and are going to be changed soon after the kickstarter,
And the Combat isn't quite done, but it's looking really amazing so far.
Video on Youtube: http://youtu.be/92GP3aei2Fk
Game Preview/Review: http://mwap.me.uk/game-industry-news/saga-of-pandoria-preview.html
Greenlight Page:
http://steamcommunity.com/sharedfiles/filedetails/?id=222736025
The Kickstarter will be starting in the next few weeks, I'll keep you posted.
At 10/19/12 02:32 AM, polym wrote:At 10/18/12 02:17 PM, DjViking wrote:That makes no sense, buddy.There is, for an isometric game, all you have to do is invoke the Make.game(isometric); function, and that should make your game for you, no other coding or graphics required.At 10/13/12 09:34 AM, Thegluestickman wrote: As if it's a secret we're hiding from the world and only the members of a programming clique know.
Fellow programmers, don't lynch me for telling the world our secret to making games.
It would probably be something along the lines of Factory::create_game(ISOMETRIC), or Game.CreateIsometric(...)
it makes plenty of sense, it invokes the function "game" from the object "Make", and takes "isometric" as a parameter.
but yeah, I guess Game.Make(Isometric) would have made more sense,
class gamemaker;
{
public:
void Game(std::string type);
gamemaker::gamemaker();
} Make;
void gamemaker::Game (std::string type)
{
if (type=="isometric")
{
magical isometric game making code goes here;
}
}
Make.Game("isometric");
see?
At 10/13/12 09:34 AM, Thegluestickman wrote: As if it's a secret we're hiding from the world and only the members of a programming clique know.
There is, for an isometric game, all you have to do is invoke the Make.game(isometric); function, and that should make your game for you, no other coding or graphics required.
Fellow programmers, don't lynch me for telling the world our secret to making games.
C != C++
Grr, it won't let me post a super short reply like that, so I had to add this dumb text here.
I'm a C++ programmer, and although I am working on another project at the moment, things are going slow and I'm waiting for the artist on it to finish some more stuff before I can incorporate it. So basically, I want another project, I'm a crap artist, and I know how hard it is finding artists to work with me, so instead, I want to work with you. I'm looking for an artist with an idea for a game, or just an artist, and we can think of a game together. This is going to be a game programmed in C++ and not in AS3, so it won't be a flash game, (maybe when we're done we can use alchemy to make a flash version) Also, I program for windows, I am familiar with the windows API and can't program mac/Linux compatibility. So if anyone wants to try making something together send me a pm, I check this account every couple of days, so if I don't get back to you, calm down, I will reply to everyone that pm's me when I get your pm.
At 9/15/12 10:20 AM, Diki wrote:At 9/15/12 08:05 AM, DjViking wrote: it's a function that reads all the names of the files in a directory, then save the names minus the 3 letter extension into an array.You might want to change that. Not all file extensions are 3 characters long (and some files don't have any extensions).
Also, I highly recommend using the Boost Filesystem library for managing file I/O.
Why's your counter variable a reference though? Wouldn't it make more sense to copy the int by value instead?
No, because it's a global variable that is used in other functions, and if I were to copy it by value, I wouldn't have a number representing how many files are in the directory that could be used elsewhere in the program.
and I know now all file extensions are 3 characters, it's just it only loads files that it makes, if there is a file in that folder that wasn't made by that program it won't show up in the list.
and yeah, I knew about boost library, but I'm too busy atm to learn it.
I totally forgot to mention what I had to say, lol.
so, yeah C++ is pretty boss, but I plan on learning Java and PHP as well.
I forgot about alchemy, I have a few C++ games I made that I guess I can transfer over to flash.
I enjoyed reading this thread, and I believe OP to be a 13 year old, 14 tops.
This thread is silly,.. OP is silly,
I'm a C++ programmer, been doing it for about 2 years, Still have a lot to learn, C++ was my first and only language, all self taught.
Here's an example of my cope to show my competence
void Load_MapDIR(int& counter = howmanymaps)
{
counter = 1;
std::string buffer;
std::string buffer2;
WIN32_FIND_DATA myimage;
HANDLE myHandle=FindFirstFile("maps\\*.*",&myimage);
if(myHandle!=INVALID_HANDLE_VALUE)
{
FindNextFile(myHandle,&myimage);
while(FindNextFile(myHandle,&myimage))
{
buffer = myimage.cFileName;
::buffer = buffer.substr((buffer.size()-3),3);
if (::buffer == "map")
{
::buffer = buffer;
::buffer.resize(buffer.length() - 4);
mapsindir[counter] = ::buffer;
++counter;
}
}
}
}
it's a function that reads all the names of the files in a directory, then save the names minus the 3 letter extension into an array.
I know I probably shouldn't have named 2 different variables the same thing, but I wanted to try actually using the scope resolution operator in a function,
i'm gonna make mine about pacman
I want to join, seeing how it was my idea
i've gots 2 songs fors yous peoples
-
Triumph v2 by DjVikingClick to listen.
- Score
- 4.48 / 5.00
- Type
- Song
- Genre
- Trance
- Popularity
- 49 Views
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Into the Fire - Viking by DjVikingClick to listen.
- Score
- 3.76 / 5.00
- Type
- Song
- Genre
- Techno
- Popularity
- 16 Views

