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Response to: How to: Flash to Animated .gif Posted February 18th, 2006 in Game Development

Well i made a sig pic, but its still to big i cant think of any other way of shrinking the file size its currently 120kb.

Darkaxl

Any idea's??>..

Response to: Need reviews Posted February 18th, 2006 in Game Development

No its trying to be a basic rip off of Weebl and bob:(

You fail.

Response to: Weekly Animation #3: Run!!! Posted February 17th, 2006 in Game Development

At 2/17/06 05:33 PM, AngelOF wrote: A Crappy edit to mine which I'm not saving due to how bad I think it is, but I added a crappy backdrop and a crappy health bar, with crappy megaman firing affects and crappy Flameman exploding afffects, so bare with me...

http://img395.images..?image=mmlogo4we.swf

Dude dont put yourself down, thats pretty good, better than most of the crap that gets submitted to the portal day after day.

Good job :P

Response to: Weekly Animation #3: Run!!! Posted February 16th, 2006 in Game Development

No harm in it + i'd like to see it :D

Response to: .gif Posted February 16th, 2006 in Game Development

At 2/16/06 04:54 PM, GumGuts1 wrote: I thought they only hosted images and not flash things?

They hold Swf. files. but NOT fla files so you'll have to export first.

Response to: .gif Posted February 16th, 2006 in Game Development

ImageShack
Photobucket
Putfile

Response to: Frame By Frame animation? Posted February 16th, 2006 in Game Development

At 2/16/06 04:45 PM, SaintShun wrote: I own you

Lol shun i was waiting for you :P. This is a different technique dont get hung up....

Peace and love hippy brothers.
Response to: Frame By Frame animation? Posted February 16th, 2006 in Game Development

i'd get that checked out, could be a new type of physical turrets.

Response to: just add a jump command Posted February 16th, 2006 in Game Development

Woop my first ever Quad post, thankyou for letting me see this MASTERPIECE>
.

Response to: Frame By Frame animation? Posted February 16th, 2006 in Game Development

Heh, what can i say women are bitches :D..it was proberbly because he said her ass looked big :(.

Response to: Weekly Animation #3: Run!!! Posted February 16th, 2006 in Game Development

Whoa, that pretty seck C good job :P

Response to: Frame By Frame animation? Posted February 16th, 2006 in Game Development

Another example using the technique,

Back kick

In closing this techinique is useful and extremely easy to use. One thing i have to say is not to trace on a new layer. it WILL NOT look right.

Good luck :P

Response to: all around anime help Posted February 16th, 2006 in Game Development

Ok, a few things to say.

-macromedia Flash (program to use, download the free trial FLASH!

-No one will work with you untill your good, having a partner will not speed up the process, learn then maybe someone will help you.

-Stfu and stop spamming up the Flash forum...

Response to: Make a movieclip play onstage Posted February 16th, 2006 in Game Development

Don't send it....alot of people are stealing flash lately. host it onImageshack

Response to: Frame By Frame animation? Posted February 16th, 2006 in Game Development

you're ment to use 20+ for smooth animation but, because the clip of the man was at 12fps i worked of that.

Response to: zooming with v-cam Posted February 15th, 2006 in Game Development

if your using Jpeg images are any type of Bitmap then yes it will blur. On the other hand if its a flash Drawn image then no it shouldnt Blur

Response to: fbf challenge Posted February 15th, 2006 in Game Development

The topic about the body movement, Frame by frame =P

Response to: fbf challenge Posted February 15th, 2006 in Game Development

lol i hope this wasn't started because of me :D

Response to: Frame By Frame animation? Posted February 15th, 2006 in Game Development

Kick

Ok, i made this using the technique i just showed as you can tell, the force of the kick can be seen when using this. =) hope it helps.

Response to: Weekly Animation #3: Run!!! Posted February 15th, 2006 in Game Development

get a router or a memory stick to transfer files, OR just email yourself the swf file.

Problem solved :D

Response to: Frame By Frame animation? Posted February 15th, 2006 in Game Development

Yeah, i did that before i discovered letting other people do it for me :D. In the mirror repeating moves, the good ol' days.

Response to: Highest Score Issue Posted February 15th, 2006 in Game Development

Its the fad's of NG, comedy usualy beats quality. Thus Ultimate showdown was top for a while, when it was the song that did it, dont bother over it.

Response to: Frame By Frame animation? Posted February 15th, 2006 in Game Development

All karate This is the one ive been using regulary it has,kicks, punches, blocks and so on. everything you would need for a fight scene.

Response to: Frame By Frame animation? Posted February 15th, 2006 in Game Development

To over-exagerate anything you need to have background knowledge. Granted if everyone followed the rules all Fbf animations would like the same but i'm only providing basic knowledge needed.

Response to: Weekly Animation #3: Run!!! Posted February 15th, 2006 in Game Development

At 2/15/06 09:33 PM, sheffgb wrote: damnit, i made a crap one (in 15 mins, i swear) but i have no blank cd's!!!!

i hate that

somebody send me one

or not

Lmao what the fuck do you need discs for?

Response to: I need Voice Acting for Megaman! Posted February 15th, 2006 in Game Development

go to the clubs and crews and ask in the Voice acting club..

Frame By Frame animation? Posted February 15th, 2006 in Game Development

for a while now i've been trying out frame by frame animation, and one major factor that is needed is knowing the body.

Stances
Body Movement, and so on.

For help i've been scanning through karate and Fighting sites and looking at the master perform these moves. Scan them over 5 - 10 times and try and convert it to flash, after time you'll memorise what happens to the body.

E.g when doing kicks it is best to always keep your back straight.
Also say a (Roundhouse kick) There is rotation in the hips which turn towards the attacker.

Knowing these pointers are always helpful and i hope that inspiring Fbf animators will release some good movies.

Good luck and have fun

Response to: First animation thread Posted February 15th, 2006 in Game Development

At 2/15/06 06:29 PM, Newsdee wrote: Second Flash ever
I think it's pretty good, actually. :-)

First Flash ever
This one is a "sequel" of somebody else's Flash, full of inside jokes, so probably less interesting.

My third flash was commercial work for somebody, not a movie nor a game.

Whoa, mass on the gradients :D.

Response to: sfaf Posted February 15th, 2006 in Game Development

o, oh you just back seated a mod, and made a pointless topic odds are you'll get banned xD

Response to: New Header Posted February 14th, 2006 in NG News

Gotta say i aint all that keen, its too chunky although smooth still looks big and out of place, I guess ill adjust to it but the accesability of the old layout in my view will always win...