Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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3.93 / 5.00 4,634 ViewsHi!
1. Me and two others are currently developing a game for our bachelor thesis. (our facebook page)In the game's intro cinematic, a narrator introduces the story. There's a total of six sentences. The voice actor should preferably be american/canadian or able to fake a very good accent.
2. "Earl Jackson turned out to be a corrupt and ruthless boss who treated his workers poorly and stole money from the sawmill."
3. Send your submissions to email, or send me a PM if you have any further questions.
4. We'll be open for submissions for a week.
Thanks in advance!
At 9/26/12 12:12 AM, big-jonny-13 wrote:At 9/25/12 10:45 PM, Daagah wrote: you know that feeling when you realize you have been drawing on the background layer the whole time?The posture of her right hand seems off, kind of over strained.
yeah, i know. i just got tired of looking at it so i stopped! i really need to practice drawing hands though, i've ignored it far too long.
thanks for the feedback!
At 9/24/12 09:06 PM, ThePsychoSheep wrote: Allright folks something you don't like much from me....digital art.Damn it I'm trying
brilliant, love the graveyard on his back!
you know that feeling when you realize you have been drawing on the background layer the whole time?
oh well.
At 9/25/12 05:39 PM, Kashi wrote: Don't exactly like the way this came out, but put enough work into it so I might as well post it here...
hard to see where the light source is in this one. i can see that you are using a lot of crosshatching, so I would like to recommend this tutorial on it that I found really helpful:
ok, first of all, are you using onion skinning? his body is moving around like crazy. you should fix that.
i see that you included a bit of anticipation before he fired his gun, which is good, but the recoil is a bit too slow. on top of that, the projectile moves too slow to make the recoil (and that the guy tied to a tree is blown away) appear natural.
the projectile should continue in the same direction, it looks a bit like it hits an invicible wall at the end.
i hope this helps, i find it a bit hard to explain things properly so just send me a PM if you don't understand what the hell i'm on about, and i'll try to help you further.
At 9/20/12 08:34 PM, TheCrimsonWidow wrote: Just work on the fbf a little bit more.
Wow, that's vague. it's basically saying "just work a little bit more".
You need to give your character some weight. Remember that gravity is pulling him towards the surface. His feet aren't just lifting his body forward, they are also making sure he doesn't faceplant. read this
Also, draw the surface he's walking on, and have him walk from point A to point B.
good luck!
At 9/20/12 07:26 PM, Tomsan wrote: omg loving this one so much.
cheers, mate.
here are some ladies.
At 9/16/12 04:59 AM, Tomsan wrote: Ty, ill see what I can do, but IÃ'´d like to keep this face style and I think thats hard while doing the thingy u just did. but ill give it a go
i think he was trying to show you where to place the eyes in order to make it look as if the tree wasn't looking directly at the viewer, no need to change the face style.
like this:
At 9/18/12 11:11 PM, Daagah wrote: what's up?
FUCK ME. wrong file. sorry. if there are some mods out there please delete.
here's what i was supposed to post. self portrait.
yo. school is over, so ill get back to posting here!
thanks guys!
been working a bit with 3d modeling;
and some colours for those of you who are into that kind of stuff
i bought a cintiq btw ^__^
goddamn, i really need to get my hands on this ZBrush software!
absolutely stunning work mate. love it.
At 11/28/11 05:50 PM, Aigis wrote: Bang.
i dig the ears, they really compensate for the lack of nose. not a fan of the black eye though, makes him look like an insect. and i fucking hate insects.
i think what i like the most in your stuff is the clothing, it always seems to suit(heheh) the character perfectly.
keep em comin
At 11/28/11 07:17 PM, creepyboy wrote: Any feedback is appreciated.
the superman logo has to follow the folds on his cape. and the cape has to follow the shape of his back. look at the picture i uploaded, im guessing that is where his back is if you could see through his cape right? you get my point?
also, it looks like he's surprised by something out of view and not the cape. i would also suggest making him look even more shocked than he does. because if you remove the yellow stuff 'round his head it looks like he's just saying hello to his good ol buddy robin. not sure how you're going to do that without pupils though. oh and, some shading wouldnt hurt either :-)
..and his nemesis. work in progress
At 11/25/11 12:58 PM, big-jonny-13 wrote:At 11/25/11 10:38 AM, Daagah wrote: i dont even knowIndeed. I also do not know.... what fagerines are.
fagernes* just some random town in norway. fagerines sounds like some gay mythical creature. maybe ill draw a fagerine sometime!
heres a character design for a school assignment. im thinking of calling him beamboy, but im still open for suggestions!
i hate looking at this now haha
the only thing i drew was the head. i just stole some random picture of a guy in a suit for the rest.