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Author Search Results: 'Coolio-Niato'

We found 1,776 matches.


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Viewing 1-30 of 1,776 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93460

1.

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Topic: The Flash 'Reg' Lounge

Posted: 09/13/09 03:04 PM

Forum: Flash

At 9/13/09 02:17 PM, jmtb02 wrote: I got married yesterday, what are you guys up to this weekend?

LOL

Congrats john! BTW i had an orientation leader who looks just like u in uni. Pic attached!

The Flash 'Reg' Lounge


2.

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Topic: The Flash 'Reg' Lounge

Posted: 09/04/09 07:32 PM

Forum: Flash

@ Glaiel : I like your booth.
@ Jmtb02 : I like your shirt


3.

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Topic: The Flash 'Reg' Lounge

Posted: 08/26/09 10:02 PM

Forum: Flash

Hey sexys!

I'm trying my luck with a Facebook-based Flash game. I know some of the most popular ones get millions of views, but how easy is it really?

I'll keep you updated on how the game is received. TBH the first few days it's been pretty tough to get much anyone to play; and this is with News Feed messages promoting it.

Brain Train

Anyone thinking of starting up their own facebook app/games?
Maybe only the big companies have a chance?

Let's just wait and see.


4.

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Topic: hitTests -- WTF

Posted: 07/18/09 12:30 PM

Forum: Flash

Once you start going into vector collision detections, all your hitTest troubles will be gone. Otherwise, just learn how to properly use hitTest and it'll work great 95% of the time.


5.

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Topic: Help With Minigame

Posted: 07/15/09 11:00 PM

Forum: Flash

At 7/15/09 10:38 PM, Capconami wrote:
At 7/15/09 08:08 PM, Capconami wrote: Sorry. Im a total as newb
Alright

Score = "0";

if (Score = 10) {
gotoAndPlay("Scene 5", 7);
}

But it sets the score to 10! Suggestions

Read the stuff people give you carefully. He had a double == which is a conditional operator rather than an assignment operator, score = 10 being score should now equal 10. Also dont do score = "0", if your score is going to be a number all the time, then dont put quotes. " "s are for Strings (used for like names and such other things )


6.

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Topic: Platform Game

Posted: 07/11/09 11:34 AM

Forum: Flash

At 7/10/09 07:18 PM, darrenfindlay wrote: Thanks coolio!!

your post made a lot of differance to my game!

Yep your way works too. :) Glad to help.


7.

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Topic: Platform Game

Posted: 07/10/09 06:45 PM

Forum: Flash

At 7/10/09 03:12 PM, darrenfindlay wrote:
I got it working now btw, just added a few extra collision detections

That method you used is called multisampling, but sadly you did it inefficiently. (copy pasting chunks of code with just one number changing)

So try this.

If your y velocity is in a variable called yspd:

var checks =10 // this is the amount of checks you want to do between your initial and final position
var sample=yspd/checks // this is an increment of yspd by which you'll check the collision
var hit = false; // a boolean variable (true / false ) tracking if there was a collision
for(var i =0;i<checks;i++){ // loop from 0 to 9 times
     if(ground.hitTestPoint(char.x,char.y+sample*i,true){
         hit=true; // assign hit true because there was a collision
         break; // exit the loop cause you already found a collision
     }
}
if(hit==true) { // or rather just if (hit){  same thing
//DEAL WITH COLLISION
} else { // otherwise
//no collision, move char down the full yspd
}

That'll severly shorten your code :) Hope it helps.


8.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/09/09 10:35 PM

Forum: Flash

At 7/9/09 08:43 PM, Luis wrote:
It just depends on the game... that stupid bejeweled is a crap game but its so casual that really super casual computer users, like soccer moms and tweens (no not the flash term, the under 13 crowd) find it easy to get into and so they are able to offer more enhanced versions for a really low price or whatever and license it out to all sorts of portals. It works because theyve already hooked their audience with a good offering just on the free test version.

That game has alot of factors going for it. The fact that it was the one to enhance the original idea, the fact that it's name is extremely well known, the fact that the PopCap branding is on it. Apparently Bejeweled makes up 50% of PopCap's overall revenue, a game is sold every minute.I think you have it backwards on how it works, but it's because Bejeweled is on so MANY portals that it can have trial versions and afterwards make a decent revenue off of selling the full version.

Also side note, all PopCap games take 2-4 years of production simply because, although they are casual games, are so enhanced in every way to hook in gamers, with big scores, flashy but not too flashy lights and the like, that people love their games.


I dont think bomtoons' idea is terrible, it may not have you rolling in money but theres an audience that does respect and follow the independent movement. I still pay for cd's and shit (even tho the actual artist probably makes a negligible amount in comparison to the other parties that take it off the top).

This I agree with. Lots of people support independent game developers, look at the Kongregate Tip system. It's not making tons of money, but the fact that it is making people money shows that there are people who support indie games.


I dunno theres just no set formula for becoming an overnight millionare on a game. I'm sure theres exceptions. But yeaaaa... maybe im just not enough of a cutthroat business man like some people in the business that are well off.

It's all about taking risks. Sometimes it works out, sometimes it doesn't.
Sometimes you'll put hours of work into a game and it'll do better than a game with months of work.
The only way I can think of to become an overnight millionaire is through social sites (facebook) and creating games that implement their features and stretch across to multiple people virally. It's a lagging industry, but the people creating apps currently for them are making FORTUNES. (look at some of the brain training / highscore games on there).

Guess those are my 2 cents.


9.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/04/09 01:59 PM

Forum: Flash

At 7/4/09 01:28 PM, adman1993 wrote: i drew my girlfriend a picture, guess what the issue is.

You're heartbroken cuz she started smoking? Is that a cigarette in there?


11.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/03/09 10:39 PM

Forum: Flash

At 7/3/09 10:22 PM, Luis wrote:
you know, i bet i can get control of that. It would be cool if he'd let people plug their games/movies in that banner ad. I'm gonna look into it.
It really is silly to waste that real estate with such old shit.

That's a pretty good idea. But then again, the people who get into that space may make it another "game of the moment" section. And we all know the opinions currently expressed on that. But I guess it makes sense at the moment, he's testing to see if advertising po3 games with it changes anything.


12.

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Topic: The Flash 'Reg' Lounge

Posted: 07/02/09 10:22 PM

Forum: Flash

At 7/2/09 07:29 PM, Magical-Zorse wrote: and now whenever I call and ask if they want to hang out, they always tell me they're too busy playing their xbox 360.

And you believe them?

hehe

13.

None

Topic: Test my amazing game! It's amazing!

Posted: 07/02/09 12:29 PM

Forum: Flash

Also pressing spacebar to enter and exit buildings.. it really pissed me off that when I pressed space (and sometimes i hold space a bit longer than a single press) it would exit and reenter a building right away. Make it so you press space and you can enter, and can't exit until you lift space and press it again.

Oh and for pause menu, I liked all that extra nice stuff, the map and etc. Maybe add a minimap like in GTA. Otherwise make sure you can EXIT THE PAUSE MENU BY PRESSING P. Heh, otherwise it took me a while to find the resume button and it just feels weird if i cant enter/exit the menu with P.


14.

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Topic: The Flash 'Reg' Lounge

Posted: 06/27/09 06:42 PM

Forum: Flash

At 6/27/09 05:46 PM, matrix5565 wrote:
At 6/27/09 05:35 PM, UnknownFury wrote: Kongregate?
No, the background is too white, I need a site with a cool, dark background.

Why how racist!


15.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/25/09 09:23 PM

Forum: Flash

At 6/25/09 08:02 PM, Kirk-Cocaine wrote: To be honest, both of those were sent to me by a mate. Still funny though.

Also my previous post was wrong. It wasn't the boogie that killed him, apparently he choked on some 8 year old nuts.

Wow show some respect eh. He just died today. No shame.


16.

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Topic: Need some help with overhead move!

Posted: 06/25/09 10:39 AM

Forum: Flash

That's simply tweening. You'd make every part it's own symbol, then you'd put each symbol on its own layer, and then you'd tween the animation.


17.

None

Topic: Depths + Jumping = shit

Posted: 06/24/09 02:27 PM

Forum: Flash

At 6/23/09 10:47 PM, jotendo wrote:
At 6/23/09 10:41 PM, Coolio-Niato wrote:
okay cool
will that work if I jump backwards over an enemy? or diagonal

yes.


18.

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Topic: Need some help with overhead move!

Posted: 06/24/09 02:25 PM

Forum: Flash


19.

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Topic: How to center the camera?

Posted: 06/23/09 10:46 PM

Forum: Flash

_root._x = char._x*-1+stage.width/2
_root._y = char._y*-1+stage.height/2

Centers the stage on the character, acts as a "basic" vcam though.


20.

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Topic: Depths + Jumping = shit

Posted: 06/23/09 10:41 PM

Forum: Flash

Didnt read the code. next time dont post all of it.

I do though know what you have to do. Set a variable that tracks the y position on the screen. Set another one that tracks the jump height at that moment. Let the character's y position be a combination of the two (ypos+jumpPos), but the depths depend only on the first variable (ypos).

Ez.


21.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/20/09 07:08 PM

Forum: Flash

At 6/20/09 05:37 PM, liaaaam wrote:
Have a boolean flag..

var hitting:Boolean = false;
for(a:int=0; a<10; a++){
if(this.hitTest(_root["banana"+a])){
hitting = false;
}
}
if(!hitting){
trace("You ain't hitting nothing, bro");
}

So what he really REALLY meant was...

var hit:Boolean =false;
for(var i = 0; i <arr.length; i++){
if(obj.hitTest(arr[i])){
hit=true;
break;
}
}
if(!hit){
// none of them are touching.
}

22.

None

Topic: Exact pixel detection

Posted: 06/19/09 11:59 PM

Forum: Flash

then just use shapeflag hitTest.

onEnterFrame=function(){
if(shape.hitTest(_xmouse,_ymouse,true)){
life--;
}
}

23.

None

Topic: Exact pixel detection

Posted: 06/19/09 06:54 PM

Forum: Flash

Well hitTest is as exact as you'll get with pixel collision. You may wanna try vector/math collision detection though, explained here.


24.

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Topic: The Flash 'Reg' Lounge

Posted: 06/19/09 02:58 PM

Forum: Flash

At 6/19/09 02:38 PM, Duchednier wrote:
I agree, i think there should be a search for highest rated art, and i realize that would probably just help take away from most artists in favor of the REALLY good ones (pretty much like dA) but this noob scouting noob thing really sucks ass

Um... you can sort by highest rated you kno?


25.

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Topic: The Flash 'Reg' Lounge

Posted: 06/17/09 04:22 PM

Forum: Flash

At 6/17/09 04:20 PM, Coolio-Niato wrote:
PS. can't find that wallpaper :(

nvm, it had glitched on me :(


26.

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Topic: The Flash 'Reg' Lounge

Posted: 06/17/09 04:20 PM

Forum: Flash

At 6/17/09 02:55 PM, SweetSkater wrote:
At 6/17/09 02:32 PM, Coolio-Niato wrote:
Don't listen to him, we all know Coolio-Niato is P-bot in disguise. There's no other explanation for the churning out of music games so quickly.

Wouldn't I be A-bot then?

PS. can't find that wallpaper :(


27.

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Topic: The Flash 'Reg' Lounge

Posted: 06/17/09 02:32 PM

Forum: Flash

At 6/17/09 09:27 AM, Xeptic wrote: New motivational desktop picture. I hope it helps.

Where can I get me one?!

Like really... i need it.

28.

None

Topic: Programming vs. Animation

Posted: 06/15/09 07:05 PM

Forum: Flash

At 6/15/09 12:48 AM, InnerChild548 wrote: Programming is for people with no artistic ability.

Cause you've never seen animators who are good programmers right?

ignorant son of a *

29.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/11/09 10:32 PM

Forum: Flash

At 6/11/09 09:31 PM, Toast wrote:
At 6/11/09 09:24 PM, cheese1756 wrote:
At 6/11/09 07:50 PM, Glaiel-Gamer wrote:
At 6/11/09 07:34 PM, Paranoia wrote:
and this kind of behaviour from IE et Facebook is not helping matters;
get safari
Get Firefox
Get Google chrome

Get Opera

Not really though... it's the worst of them all.


30.

None

Topic: Crappy Exaggerated Run Loop

Posted: 06/09/09 09:42 PM

Forum: Flash

At 6/9/09 08:46 PM, TehSlapHappy wrote:
What do you think?

I don't like the movement. Sure its nice and smooth and all, but there's no realistic motion which is why the animation isn't as good as it can be. When you step down on your front foot, your leg's not supposed to be bent. Only time your leg is bent is when it comes forward.

Try moving only one leg at a time. Take for instance the right leg. It bends, goes forward, lands on the ground infront of you straight, reels back straight and then maybe curves a bit when in the air before it goes back to the beginning. Then alternate that with the left. If it doesn't look better, I shall eat my hat.


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Viewing 1-30 of 1,776 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93460