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Response to: Experienced Programmer Required Posted November 8th, 2009 in Game Development

lol there are some serious problems with that engine... especially the part about 800 lines for movement and shooting.

Response to: My First (working) 3d Engine Posted November 1st, 2009 in Game Development

At 1/31/09 10:51 AM, StaliN98 wrote: Minimap finished, well pretty much. Wall clipping will be a cinch now.

someone just ripped off your engine. i know this is an old post but i always thought it was a good engine.

Response to: Help with Flash Posted June 1st, 2009 in Game Development

I use gimp for the graphics processing I do, and its free and very functional, Ive also used photoshop in the past. So definatly try both and if you can get by on just gimp you just saved yourself some money.

Response to: flash website Posted May 28th, 2009 in Game Development

isnt there any free places to go?

flash website Posted May 28th, 2009 in Game Development

I was just wondering exactly where to start on building a website based in flash, or even if thats a good idea or not? Im sure lots of people around here have sites up and I was just wondering what you use to host. Im just useing this site to showcase my work in flash as an online resume. I have worked with flash for like years and years but never tried to build a site out of it, also Ive got the basics of html. Any suggestions or anything would be much appreatiated.

Response to: AS2 Help Please Posted May 28th, 2009 in Game Development

if (this.hitTest(_root.player1 && _root.player1._height>13)) {

if(this.hitTest(_root.player1) && _root.player1._height > 13) {

Response to: Trouble with clipevents! Posted May 25th, 2009 in Game Development

i know your useing AS2 code but im pretty sure thats the exact error i got when throwing AS2 code into an AS3 document.

Response to: Trouble with clipevents! Posted May 25th, 2009 in Game Development

maybe this is a longshot but could you be useing AS2 code inside an AS3 enviroment? I would try selecting an AS2 document when you first start up flash, then trying your code in there.

Response to: Organising Code Posted May 17th, 2009 in Game Development

wow stalin I cant believe you do it with multiple files, especially seeing the complex stuff youve done. I always thought it was just easier to put it all in the on load. why do you like your way better?
Also hes tottally right about the spaceing, I make extra spaces to group things that go together to. It helps very much with scrolling down through code (like say you have 1000 lines), then you can definatly see where a certain chunk is easily.

Response to: Organising Code Posted May 17th, 2009 in Game Development

well of course its a personal thing but i mean the first thing i would do is make sure im indenting my code properly, thats probably one of the most important things. secondly I comment out chunks at the top and bottom braces of extremely nested ifs and for loops so i can easily tell where the closeing brace is. thats helpful if you add something in and accidently screw up the indenting. and lastly make comments on what does what, its as simple as it sounds.

Response to: Touch Screen Computer monitors... Posted May 13th, 2009 in Game Development

honestly it would be stupid to make a touchscreen for desktop computers, physically its alot easier on the arms to use a mouse. would you honestly like to have your arm streched out to touch your screen? it would get tired fast.

Id like to see a table top touch screen that would be way more practical.

Response to: The Flash 'Reg' Lounge Posted May 11th, 2009 in Game Development

i was a lawn mantiance technician for a while it paid good, if your fast. plus old people are always trying to give theyre stuff away.

Response to: Pasting stuff into flash Posted May 11th, 2009 in Game Development

what i do is save as a PNG in GIMP, that always preserves my tranparent backgrounds.

Response to: I need a good programmer Posted May 11th, 2009 in Game Development

im not even sure i understand what your trying to explain.

Response to: Swf In Microsoft Vb? Posted May 11th, 2009 in Game Development

im tottally unsure, but honestly i would suspect it would be real easy to throw a browser on a form and use html to embed the swf. although i have no idea why you would want to do this.

Response to: Pong Help Posted May 11th, 2009 in Game Development

No. I want to first figure out how to make my walls barriers. They are not together as in the pic above.

you dont accually have to make your walls barriers at all. you could just do the barriers tottally in code. but i mean you are asking how to make the entire game and theres got to be a million tutorials on pong out there.

but anyway your screenshot looks awsome i hope you can learn some AS and get this finished.

Response to: Sponsor $$$ = Taxes? Posted May 11th, 2009 in Game Development

in canada doing something like even selling your car is income and is taxed, and honestly its a really bad idea to commit fraud. of course there are ways to minimise your taxes so always look into that but always keep it legal because if you dont youll be paying even more in the end. god i hate taxes, but its just something we all have to do. I imagine it sucks to have to figure it all out yourself when you work for yourself, all of my employers have always deducted my taxes automatically from my pay check which is nice since you dont need to worry about paying anything come tax season. I accually got a nice return for the past couple of years.

Response to: How much $$$ from Ad revenue? Posted May 11th, 2009 in Game Development

youd probably do better panhandleing lol

Response to: Simple Help Posted May 8th, 2009 in Game Development

onEnterFrame = function() {
if (Key.isDown(Key.LEFT)) {
prevFrame();
}
if (Key.isDown(Key.RIGHT)) {
nextFrame();
}
}

well the simplest way i can think of is to use gotoAndStop(###) instead of prevFrame(); etc. that way you dont need to worry about multiple triggers for that if statement. another solution would be more complex. anyway I hope this helps if the first one doesnt work out.

Response to: What do ya think? Posted May 7th, 2009 in Game Development

your script froze on me and i dont really see what the point is?

Response to: As3: Rendering Scrolling Levels? Posted May 5th, 2009 in Game Development

well i dont really know, but to be honest, if you shift everything in the whole level over 5 pixels, that calculation still has to go through no mater whats shown. So Id say your way better off to just manipulate near onscreen and onscreen stuff.

Response to: over the top shooter Help Posted May 4th, 2009 in Game Development

how could we possibly know what your doing wrong?

Response to: Action Script 2.0 Help Posted May 4th, 2009 in Game Development

hurray for me! now i have to drink a beer.

Response to: Action Script 2.0 Help Posted May 4th, 2009 in Game Development

onClipEvent(enterFrame){
if(kills < 10){
this._x = US._x;
this._y = US._y;
}
}

try changeing the if to:

if(_root.kills <10){

Response to: Coder Needed - How many % want? Posted May 4th, 2009 in Game Development

i remember the first time this was posted months ago, im suprised no one picked it up yet.

Response to: Simple problem - simple fix..? Posted April 29th, 2009 in Game Development

if (Key.isDown(80) && Menutimer == 0) {
        Menutimer = 50;
        if (MenuSS == false) {
        MenuSS = true;
        } else {
        MenuSS = false;
       }
}
 
if(Menutimer > 0) {
         Menutimer--;
}


if (MenuSS == true) {
//Make the menu appear..
} else {
//Make the menu disappear..
}
Response to: Simple problem - simple fix..? Posted April 29th, 2009 in Game Development

i had this problem, its easy, set a timer variable to say like 50 when the button is pressed.
in your main code simply check if its above 0 and if it is subtract one per frame.
when checking if the button is pressed also check if that variable is above 0, if its 0 alow the button to register and bring up or bring down the pause menu.

hope this makes sense. but ive used it before lots.

Response to: Flash game Programmer Needed!!! Posted April 27th, 2009 in Game Development

i honestly want to know how a post from 06 would get here like that would take some looking from a replyer

Response to: Flash Installation Help Posted April 27th, 2009 in Game Development

no that ive ever done this before, but id try ctrl alt del and closeing all iexplorer

Response to: I need a good graphics driver Posted April 27th, 2009 in Game Development

At 4/27/09 04:30 PM, nuclearstickman5 wrote: Hey, I need a good graphics or video driver that is like capable for any computer and windows XP. I need to find something that will boost my speed and graphics because features on flash aint working right. Blur for example wont work, it kinda slows my computer down when I use blur. And when I try to play games and stuff its not so good.

Oh and why Im posting I figured id ask about improving virtual memory. Is there any way to increase virtual memory without buying anything to install into my computer?

-Thanks in Advance Guys

i think your more in need of a good graphics card, not driver. A card is the hardware and that determines the maximum speed your computer can display images. a driver is like a cotrol center for that card, and can never increase the maximum speed of the card, but a bad driver can slow it down.

to find the latest (and hopefully best) version of the drive you need, you have to go to your video card manufacturers website and download + install it. this might help a little but honestly you wont have a miricle of improoved performance.

blur will slow any computer and card down, theres no way to help this but getting the fastest card you can. you dont have to spend a fortune and theyre not hard to put in. aim for around 200 and make sure your new card will work with your motherboard. research is key, and if you cant handle that bring your box in and get it done by someone else.

Im running with no graphics card right now with a 3.01 mhz machine and it handles flash no problem since flash doesnt use the graphics card much im told. As for games its a tottally fail so a card is a must. good luck.