You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'CircleNineStudios'

We found 284 matches.


<< < > >>

Viewing 61-90 of 284 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10

61.

None

Topic: What games do you like too play

Posted: 06/24/08 04:31 PM

Forum: Video Games

Have you played the pic you posted? Diablo II = a great game. If you like shoot 'em ups, I suggest downloading some old games like Quake and Blood. If you do what I do, you'll need a DOS emulator and some old game files. I'd also suggest checking out some of my favorite titles: Gobliins 2 and anything from the Commander Keen series (preferably 3 and up).

Use DOSBox for an emulator (it's absolutely great): DOSBox

I grab my games from Abandonia: Abandonia

Have fun.


62.

Elated

Topic: Name that game! [screenshots]

Posted: 06/24/08 04:10 PM

Forum: Video Games

Sorry about the quality and size, everyone. I was hard pressed to find anything good, as there is little material out there. You might need to call in the old people on this one.

Hint: DOS

Name that game! [screenshots]


63.

Shouting

Topic: Trading in games is horrible.

Posted: 06/24/08 03:53 PM

Forum: Video Games

When you trade in games, two things happen (in a nutshell):

1: You regret the decision. I have never re-sold or traded in a game and later not had a painful nostalgic longing for it. Games that were particularly bad decisions to get rid of:
-Final Fantasy VII - god damn it
-StarCraft - Such a bad idea. I later bought the entire Battle Chest again for $20.
-Gauntlet: Dark Legacy - not exactly one of the best rated games ever, but extremely fun to pound away at...really not a good idea.

I've also let people "borrow" a few games I wish I never let out of my sight:
-007 GoldenEye
-Perfect Dark
-Star Wars: Dark Forces
-Tomba

I think I can fairly say re-selling, trading, or lending games just leads to terrible, horrible, no good, very bad days.

2: You hurt the gaming industry. In an article I read in Game Developer a couple of months back, the editor wrote on the damages done to the industry by companies such as Game Stop. Whenever anyone re-sells a game, it means less profit for the game industry. Every time someone buys a game that was already in circulation, it means the publisher doesn't need to make more copies and sell them to distributors, which means the game companies don't make that extra money.

The industry is also hurt by things like game rentals, which are a much quicker form of the same thing. The only games protected from this are PC games, because they cannot be rented or re-sold. This is because they are too easy to copy and could be distributed indefinitely in this manner.

Bottom Line
-Don't ever get rid of your old games. You will regret it.
-Support distribution options like Steam. They are direct lines from publisher to gamer.

Sorry to be preachy, but this thread was a perfect opportunity to share this information...information every gamer should know.

FOR...EV...ER
FOR...EV...ER
^epic fade-out

64.

Resigned

Topic: Putting Studios or Productions...

Posted: 06/20/08 05:46 PM

Forum: General

I do it because it's an aspiration of mine. I'm not trying to give some sort of false sense of who I am (other than masking my true identity with a screen name). Just as people probably know you are not a string227, they probably know I am not actually an incorporated studio of some kind.

The internet isn't real, so why get pissed at some people who express themselves differently? I do agree that people like Joxkorner (is that how you spell it? Idk) are not exactly the brightest bunch, but that's because they claim to have done things they haven't. I'm sure most "studios" or "productions" names don't say "we" in their posts, because they don't think of themselves as a group of professionals.

Again, for me it's a matter of expressing something I wish could happen some day, rather than claiming I am something. I can't speak for everyone, though.


65.

None

Topic: Your pet?

Posted: 06/20/08 01:41 PM

Forum: General

Yes, I'm double posting because I'm an idiot and I didn't put this:

Your pet?


66.

Elated

Topic: Your pet?

Posted: 06/20/08 01:40 PM

Forum: General

It's Matrix!

He's gone now because my parents are douchebags and don't think cats should attack you when you walk around corners...they sent him back to the shelter, but he got re-adopted so it's cool I guess. I don't know what I'm going to do with my wrapping paper now, though.


67.

Sleeping

Topic: 80 Dollars

Posted: 06/19/08 12:34 PM

Forum: General

Hurph! Mwell! Miile tell you, my good sir, what you should do with this new influx of assets:

HUURRUBlublublublub...

I'd suggest you keep saving money. You can never have enough, sadly, and the economy is bull at the moment, so save that cash up, dawg. Even if you save until you have enough to buy a computer instead of one game, save it. Just please don't spend it immediately just because you have it.

That is unless this is extra, unexpected money. In this case, fuck it; spend that shit.

dionks


68.

Elated

Topic: 10 Annoying Habits of Flash Artists

Posted: 06/19/08 12:26 PM

Forum: Flash

At 6/19/08 11:48 AM, Archon68 wrote: 4. Bad grammar.
5. When idiots asking for code.

Haha...good job, sir.

6. Cock jokes. Face it, they're not funny.

Cock jokes are hilarious. Face it. 8==D

Now for less joking and more actual response:

7. LARGE DIMENSIONS...

To and extent, I agree with this. However, using the "pop-up" option usually means not having to resize. Besides, if you're running a resolution above 800x600 on your monitor and keep your browser un-cluttered, you should be fine. Also, you can always go full-screen with your browser window (a quick key board shortcut of F11).

I do agree that it is annoying to deal with large windows sometimes, but they can always be accommodated if one isn't lazy. Speaking of lazy, Flash authors who wish to do less work use smaller windows, thus leaving less space to fill. I guess the argument is multifaceted, like most.

9. Misleading titles. Don't call a movie about a stickman who goes on a journey to gayland "Blockhead Episode 11"

Pretty much the only people who do this are spammers anyway, so the point is to mislead you.

Everything else is pretty much agreed upon right up in here. <---Bad grammar


69.

None

Topic: Flash CS3 keeps crashing

Posted: 06/17/08 08:45 AM

Forum: Flash

I had his problem for awhile as well, paired with crashing or freezing when I tried testing a movie. Next time you save, use the "Save and Compact" option. I'm not sure about the specifics, but I'm pretty sure it clears out un-needed temporary info that takes up memory. Hope that helps.


70.

Elated

Topic: Doubling frames...time saving tips?

Posted: 06/15/08 02:52 PM

Forum: Flash

Wow, Senti. Thanks. These extensions are awesome. Unfortunately, I don't think they'll save me any time on this particular project. My process is actually going quite quickly if I just space out and go. However, these tools are awesome and I will definitely be taking a look at using some on my next project!


71.

Shouting

Topic: Doubling frames...time saving tips?

Posted: 06/15/08 02:17 PM

Forum: Flash

Alright, guys. I'm working on some animations for a project and the coder just told me he has the frame rate set at 25 for the game (mine is currently at 12). I know it was stupid of me to animate at 12 to begin with, but the damage is done.

So, I need to double the frames of each movie clip so it looks normal with a frame rate of 25 fps. I have already converted all frames to key frames and am slowly doubling them the only way I know how: grabbing all the frames and moving them over one frame...over and over (see screen shot).

Please tell me there is a quicker way to do this. If not, I have a ton of BS work ahead of me brought about by my gross lack of foresight and stupid decisions.

Doubling frames...time saving tips?


72.

None

Topic: The Stoner's Club

Posted: 06/14/08 06:13 PM

Forum: Clubs & Crews

At 6/14/08 06:09 PM, Sabotage wrote:
At 6/14/08 04:52 PM, Mr-Fluffykins wrote: has any one tried 2c-b? its pretty good, i only did a low does but it was pretty trippy, and you feel nice too, i found it has a nice after glow
Never heard of it outside of here. How was it? What exactly did you experience? Was it like acid?

Sabotage: Erowid Article on 2C-B

Also, Check out 2C-B Fly


73.

None

Topic: Metal Gear Collab (Update)

Posted: 06/12/08 12:43 PM

Forum: NG News

I'm glad to see this is happening; I was afraid for a minute. I just sort of reintroduced a friend to Newgrounds using the Metal gear Collab as a sales pitch (he loves the whole series). It would have been a shame had we not been able to watch it.

I had a few good ideas for this thing, but I'm a lazy piece of shit so of course they were never realized. Perhaps I'll do them anyway as part of my summer Flash fling.

It's awesome to see that there were 250 great ideas! I love NG humor, so I can't wait to see what happens with this. The whole reason I signed up a year ago was because of the re-dedesign/Blamformers Collab, so maybe this will be a another spark for me.

Anyway, Grats to everyone who worked on the collab and good luck with the rest of your Flashings.


74.

None

Topic: Why can't we edit our posts?

Posted: 06/11/08 10:47 AM

Forum: Where is / How to?

This was a post I made in another thread about this same topic:

<post>
I'm assuming the reason there is no edit button is so moderators have some evidence of an offense. If anyone could edit their post at any time, they could easily say a mod wrongfully banned them or locked their post.

It could be argued that once a post has been locked or a user banned that that user would not be able to edit the post anyway, but there are other reasons why editing is probably not going to happen.

1: The Newgrounds forums encourage people to think before they post. I even write all of my posts in MS Word before copying them onto the post form. Having an edit button would sort of encourage people to be sloppy, because they could always fix their crappy posts later.

2: If you have to edit something or need to say something new, you can just as easily post again and quote yourself if you wish to redeem a particular part of your post.

3: What would people be editing? The smallest grammatical and spelling errors? If you mess up on one word, who cares; if you mess up a full post, you shouldn't have posted it to begin with.

On the other hand, an Edit button would be nice...
</post>


75.

None

Topic: is there a function like...

Posted: 06/09/08 06:30 PM

Forum: Flash

Tell you what. I'll download your .fla when I get home and take a look at it. If I can come up with anything, I will post back here with detailed instructions and maybe a link to an updated .fla.


76.

None

Topic: is there a function like...

Posted: 06/09/08 06:14 PM

Forum: Flash

I have lost my grip on AS2, but what you have looks correct to me. Try it out and see what happens. Obviously, come back if it doesn't work. I won't be able to help anymore, though.


77.

None

Topic: Solved Topics in Flash Forum

Posted: 06/09/08 06:09 PM

Forum: Flash

At 6/9/08 05:48 PM, MLL wrote: ...and an edit button

I'm assuming the reason there is no edit button is so moderators have some evidence of an offense. If anyone could edit their post at any time, they could easily say a mod wrongfully banned them or locked their post.

It could be argued that once a post has been locked or a user banned that that user would not be able to edit the post anyway, but there are other reasons why editing is probably not going to happen.

1: The Newgrounds forums encourage people to think before they post. I even write all of my posts in MS Word before copying them onto the post form. Having an edit button would sort of encourage people to be sloppy, because they could always fix their crappy posts later.

2: If you have to edit something or need to say something new, you can just as easily post again and quote yourself if you wish to redeem a particular part of your post.

3: What would people be editing? The smallest grammatical and spelling errors? If you mess up on one word, who cares; if you mess up a full post, you shouldn't have posted it to begin with.

On the other hand, an Edit button would be nice...


78.

None

Topic: is there a function like...

Posted: 06/09/08 05:58 PM

Forum: Flash

At 6/9/08 05:54 PM, Hate-or-Hate wrote: where do i write all this?

If you are using AS2, you can write this as an if statement directly in the movieclip. If AS3, then you need to add a function that performs this task on an event (such as life <= 0), then create a listener for the stage that listens every frame (ENTER_FRAME).


79.

None

Topic: is there a function like...

Posted: 06/09/08 05:54 PM

Forum: Flash

Make variables called "playerPosX" and "playerPosY" that update every level. When your character respawns, have:

playerMC.x = playerPosX;
playerMC.y = playerPosY;


80.

None

Topic: Solved Topics in Flash Forum

Posted: 06/09/08 05:50 PM

Forum: Flash

At 6/9/08 05:47 PM, putzpie wrote: for some reason I don't see it happening :\. It'd be pretty cool though, I'd go for it.

I admit it would take the NG staff some time to develop a good system for this, but it would probably be worth the effort (as most updates to this sit have been).

I do agree, though. They have probably talked this (or a variation) over at some point and found a good reason not to implement it.


81.

Questioning

Topic: Solved Topics in Flash Forum

Posted: 06/09/08 05:43 PM

Forum: Flash

I have seen in other help/tech support forums they have a "Solved" option for the topic starter. This is so he/she can let everyone know his/her problem has been solved without bumping the topic and perhaps inviting more answers from people who only read the first post (bumping it further, etc.) This makes the forum more efficient, letting solved problems filter out more quickly.

I looked up "solved" to see if anyone had already posted about this, but couldn't find anything. I did, however, see a few posts titled "solved" that were specifically for telling everyone a problem had been solved. Understandably, they were locked by moderators.

I think a "solved" system on the Flash forum would be a great addition. It would clean up the forum faster and might make it easier for those searching to find answers. They could filter the search by "Solved Only," giving them much less to look through before starting a new topic, if they even found that necessary after looking through the solved topics.

I can think of two ways this might be done.
-1: The topic starter is allowed to modify the name of their topic. Something like "V-Cam Issues" would become "*Solved* V-Cam Issues."
-2: The topic starter would check a box in their thread labeled "solved." Now an icon would show up next to the topic in the forum (a thumbs up or something). This box could also be unchecked if more help was needed later.

What is everyone's opinion on this? Do you think it would make the forum run more smoothly or do you think it might be abused to the point where the entire idea becomes completely void? I honestly believe it would work if people used it properly and with some etiquette (like clicking "Solved" instead of bumping.

Discuss.


82.

Happy

Topic: My idea for a game

Posted: 06/08/08 05:52 PM

Forum: Video Games

Sweet. Although I love the idea of parkour, guns are awesome.


83.

None

Topic: My idea for a game

Posted: 06/08/08 04:53 PM

Forum: Video Games

At 6/8/08 04:46 PM, Jezuz wrote: It does have shooting however, just not a whole lot.

I had read recently they decided to take shooting out completely: Link.

"DICE's new first-person action game won't offer any guns, but you'll be able to run up walls. Sounds like a fair trade."

If you know something different, please let me know. I've been watching this game for awhile now and I'm interested to see how it's developing.


84.

None

Topic: My idea for a game

Posted: 06/08/08 04:38 PM

Forum: Video Games

At 6/8/08 02:36 PM, VGmasters wrote: The entire game's in first-person, but there's no shooting involved like Half-Life, you just have to run, jump, duck, and survive.

For those of you who thought this was a good idea (and those of you who thought it would never work as a game), you should check out Mirror's Edge, a First Person Action game based solely on parkour.

Peace out


85.

None

Topic: Is their a program...

Posted: 06/08/08 04:27 PM

Forum: Flash

My suggestion is as Rathanos said. If you cannot find the sprite, make your own. It is actually not hard at all.

You might find this Wikipedia article on pixel art useful:
Pixel Art


86.

Elated

Topic: Your Job Your Career Your Future

Posted: 06/06/08 04:58 PM

Forum: General

Hey, Jack. I think this was a great idea for a thread. I think a lot of people here, including myself, are here to better our skills in anticipation of future career paths. It's too bad so many people have been treating this as a joke, but it is good to see the sincere posts.

I think those of us who are being genuine about this thread should check out one another's posts and network. If anyone finds anyone else with a similar interest or goal, we can all make this a place to share resources that might help us reach that goal.

I'll start for all the aspiring game programmers, artists, and designers out there:

International Game Developers Association
-You can join up and get tickets to developers conferences, receive news letters, and be part of a very helpful community

Yo-Yo Games
-You can play and review games made in Yo-Yo Games Game Maker software. You can also download this software and make your own games.

Game Developer Magazine
-Sign up and subscribe to either a digital or hardcopy of this magazine. I subscribed to it about six months ago and have no complaints yet. It gives you insight into what developers are doing, what technologies they're working on, and includes great post-mortem articles written by the actual developers of big name games taking a look at what went right and wrong in their latest project.

XNA Creators Club
-Here you can download Microsoft's game creation suite, XNA Game Studios. There is also a huge community of people ready to help you with anything you need.

That's all for now, folks. I may post some more links later if people jump on the band wagon.


87.

None

Topic: Your Job Your Career Your Future

Posted: 06/06/08 01:44 PM

Forum: General

1. Your desired career path/area:

- Game Development (level design/implementation, character design, writer)

2. Your dream/ideal job:

- Lead Design on my own project for my own studio (guess what my dream studio is called)

3. Your current job:

- Inputting data into a database for a real estate company, a.k.a. Office Space

Life Story Section
All in all...I really don't know. I'm going to school for a degree in Game Design and Production. However, I just turned down a summer Q.A. testing job for this real estate gig because it would take me 4 hours to get to work every day at the Q.A. job. They pay the same, but the experience of the testing job would be invaluable. Fortunately, the Q.A. director said I can contact him if I ever need something to do.

I have been thinking about going off to Britain (I live in the U.S.) to work for Jagex, the people who make Runescape, when I'm done with my degree. They have a training program, like a paid internship, for new graduates. I could also find plenty of places around where I live (Maryland, the gaming hub of the East Coast, U.S.). I am here on Newgrounds to improve my Flash techniques as just another piece of a growing portfolio I am putting together including digital artwork, animation, small games and levels/mods for commercial titles like Unreal Tournament 3 and Half-Life 2.


88.

None

Topic: Fable II

Posted: 06/06/08 12:12 PM

Forum: Video Games

Jezuz, thanks for clearing some stuff up. I don't know if I like having to spend gold and experience to repair my face, but I guess it works out alright. Besides, if I choose evil I won't want to get rid of the scars.

It's too bad online co-op hasn't been announced. I hope that happens. However, if the co-op does exist in your saved instance of the world, this is the only way to do it. Apparently, people's worlds can be drastically different from one game to the next.

As for killing the kids and such, (this is a whole different thread waiting to happen) I always find it hard to commit evil deeds, even in games. I don't know why, but when in KOTOR I shocked the prisoner in the cage in the Sith temple for the first time and he screamed to stop, I was horrified at myself. I never play the evil side and always give people money for no reason. Maybe I'm a huge pusayshious...whatever.

beeteedubs...nobody fucks with the Jezuz

89.

Blushing

Topic: Fable II

Posted: 06/06/08 11:29 AM

Forum: Video Games

At 6/6/08 11:20 AM, Jezuz wrote: as long as you go in expecting a great game rather than the holy grail, you should enjoy them more than most any other.

True...true that sir. True fucking that. Maybe I was a bit uptight earlier.

Let me add something I'm looking forward to seeing:
-Being able to have kids and raise a family sounds awesome to me. Also, the whole 'no gold for quests' is really a good idea. I like the idea of having a poor hero struggling to raise his kids and impress his wife (or raise her kids and impress her husband <--yet another cool addition).


90.

None

Topic: 360 power lump

Posted: 06/06/08 10:35 AM

Forum: Video Games

I think it should be fine. If by standby you mean the orange light, mine is always either on standby or on. I haven't unplugged my X-Box since I got it and I have had two power outages since. I am very careful with my games and systems, though. I put each game back in its respective box when I am done, always return to the dashboard before shutting off the console, and for awhile I was still in the habit of taking the game out before I turned the system off.

Most broken X-Boxes are probably a result of poor care. If you take good care of your things, they will show you the love.


All times are Eastern Standard Time (GMT -5) | Current Time: 04:51 AM

<< < > >>

Viewing 61-90 of 284 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10