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Author Search Results: 'Chrispington'

We found 1,247 matches.


<< < > >>

Viewing 121-150 of 1,247 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92542

121.

None

Topic: Dj Shitonastick

Posted: 06/25/06 11:54 PM

Forum: General

I'ts CHOWDA! Say it frenchie!

Chaudeur.


122.

None

Topic: Vote vote vote!

Posted: 06/24/06 12:44 PM

Forum: Flash

I would say 1, but i'm already making a similar game :)

http://www.lazy-nati../ProjectValidus.html

need EPIC COLLABS with like 15 people to make an uber game!
That's what i'm waiting for, it's inevitable.


123.

None

Topic: R G funk master Chrispington on

Posted: 06/18/06 03:06 AM

Forum: General

Listen in!
High Quality:
http://216.66.69.90:6870/listen.pls
Low Quality:
http://216.66.69.90:6872/listen.pls

... and GET DOWN!

R G funk master Chrispington on


124.

None

Topic: Action Scripters wanted!

Posted: 06/14/06 08:53 AM

Forum: Flash

I'm interested, although I don't know if a copy of flash 8 would be enough, depends how large the project will be.

finkster33@hotmail.com is my MSN,
and here's some of my code:
http://www.lazy-nati../ProjectValidus.html

I would like to know more, I'm probably going to make a medieval strategy myself, but if your art is good enough I might throw in with you guys.


125.

None

Topic: Labyrinth

Posted: 06/08/06 04:18 AM

Forum: General

!

It's an awesome movie, soooo much 80's cheese and awesome puppets!

most NGers won't know about it scince they're all about 12 >: (

I vividly remember that part where bowie is rolling that crystal ball around in his hands, soo mesmerising!


126.

None

Topic: _root

Posted: 06/07/06 08:54 PM

Forum: Flash

_root.redb = _root.redb + 10;


127.

None

Topic: Extremely surprising

Posted: 06/07/06 08:44 PM

Forum: Flash

it's 6/6/06 every hundred years you fools!


128.

None

Topic: Key combination problem

Posted: 06/06/06 09:53 PM

Forum: Flash

So, it starts a move but then runs the next bit of code whuch ovverides it?

try this:

if ((Key.isDown(65))&&(!Key.isDown(87))&&(!Ke
y.isDown(83)))

the 'if' will only run if 65 is down, and NOT 87 or 83. This is accomplished but the !, which basically means not.

so do this on all your key presses to your satisfaction. then if you pressed a direction and an attack, you could make the direction IF only run if there were no attack keys pressed. You get the idea?


129.

None

Topic: Hittesting with unknown names

Posted: 06/06/06 09:31 PM

Forum: Flash

Ok, the xx being anything is bad, try to limit it to between 1 - 50 or 1 - 100.

Then entr the world of for loops!

for(q=1;q<50;q++){
['clip'+q] code here!
}

the "for(q=1;q<30;q++)" will run this loop, increasing q by 1 each time it runs, until q = 50.

so it will test clip1 - 50, just refer to the clip with the Q as i have done "['clip'+q]"

make sense?


130.

None

Topic: $$ Looking for Background Artist

Posted: 06/05/06 02:06 PM

Forum: Flash

How much would I get paid, and for how many backgrounds?

Here's something I made a while back, no preloader so give it time.
http://www.lazy-nati../features/castle.htm


131.

None

Topic: Aus Actionscript Programmer Needed

Posted: 06/05/06 01:48 PM

Forum: Flash

I'm quite interested in this idea, and consider myself competent when it comes to actionscript, although I am still learning. (does the learning ever stop?)

I live in Sydney, and have recently been working on a top down shooter, similar to what you are talking about.
I first started an isometric game, but the need to draw 8 different animations for each of the angles you would see of the characters for every different action they could do changed my mind, hence the switch to top down.
(learning the actionscript was more important than cool isometric graphics)
But if i'm not doing the graphics, that wouldn't be a problem.

I started learning on VB in highschool, but be warned, flash if far more prone to lag than VB, so highly complex AI can be a problem, although this may just be caused by my less than simple methods. (as I said, still learning)

But yeah, i was planning to make an isometric RPG as my next actionscript attempt anyway, so this game is a fortituous prospect.

Here's the game I've been making as my actionscript learning adventure. still VERY unfinished, but also pretty playable:
http://www.lazy-nati../ProjectValidus.html

And yeah, iv'e also recently been reading 'the fatal shore' by robert hughes, about the birthing of australia as a nation, which is highly relevant.

On a side note, I did a two year course on digital animation (mostly 3D), which doesn't really matter if you're doing the graphics, but it lets you know I am capable of learning :)

I have tons of spare time, but one question remains: How much is my time worth to you?

So yeah, if you like my game (so far), and think my AS skills are up to what you have in mind, chrispington@lazy-nation.com , or just reply here. I would like to know more.

thx


132.

None

Topic: Needs help... Platforms.

Posted: 06/05/06 01:18 PM

Forum: Flash

Jamming a bunch of tutorials together won't work unless you actually understand what is going on in the code.

I suggest reading those tutes, but actually LEARNING what it is they are teaching, instead of ye olde copy paste.


133.

None

Topic: Flash stolen from Newgrounds..

Posted: 06/05/06 01:15 PM

Forum: Flash

yep, put your name in it! Not puting your name on your work is insanity!

But yeah, check the sig for copyright shite.


134.

None

Topic: copy right, i need somat claryfying

Posted: 06/03/06 06:58 PM

Forum: Flash

Check the link in my sig, everything you need to know.


135.

None

Topic: bit of help with AS please

Posted: 06/03/06 01:37 AM

Forum: Flash

At 6/2/06 10:49 PM, CrustySheet wrote: if (this.hitTest(_root.ship._x+10, _root.ship._y+10, true)) {

This should work, but i can't figure out why you have the +10's, this would make it hittest on a point that is down and to the right of the centerpoint of the ship.

just go into the ship MC and move the picture around until the bottom of the ship is in line with the centerpoint of the MC, that is the point it tests against. (without the +10's)


136.

None

Topic: zombie games

Posted: 06/03/06 12:59 AM

Forum: General

I'm making one, it will be ULTIMATE.

Demo is almost done, take a look:
http://www.lazy-nati../ProjectValidus.html

But yeah, it's still full of bugs.
Will release it sometime soon, enjoy.


137.

None

Topic: Action Script Mc Movement

Posted: 05/17/06 02:58 AM

Forum: Flash

just put

}else {
"stop whatever you are talking about "
}

elses rock


138.

None

Topic: Question on tweening.

Posted: 05/17/06 02:53 AM

Forum: Flash

there is no way that you are currently capable of.
but there is a way.


139.

None

Topic: Object collisions question

Posted: 05/17/06 02:51 AM

Forum: Flash

you might also have to swap it's depth to a positive number, depending what depth it is on at the moment.


140.

None

Topic: how do i do the mateix thingy

Posted: 05/17/06 02:47 AM

Forum: Flash

make your movieclips for the numbers, then put something like this on them:

onClipEvent (load) {
movespeed = random(3) + 4
}

onClipEvent (enterFrame) {
this._Y = this._Y + movespeed;

if (this._Y > 500) { /////<----- that 500 is how tall your movie is
this._Y = -30;
}

that will keep them looping, from to to bottom, and their speeds will be slightly different.
also i capitalised the Y's cause they sort of morphed with the"_"

so yeah, that's a simple way to do it


141.

None

Topic: Copyright Law and you.

Posted: 04/23/06 04:41 PM

Forum: Flash

At 3/1/06 06:10 AM, MadGiraffe wrote:
At 3/1/06 05:37 AM, Chrispington wrote: Because legal action is expensive and time consuming.
That's how.
So all this is actually just slight 'precautions' that doesn't stop somebody who really knows what he is doing?

You can stop anybody from violating your copyrights, if you are willing to pay for the legal action. People get away with it because most small time artists can't afford that kind of thing.


142.

None

Topic: China 1 - America 0

Posted: 04/23/06 04:37 PM

Forum: General

At 4/23/06 04:33 PM, ShitOnAStick wrote: WHERE IS ALEX :(
also lol

He is deep in the internet free real world, with no end in sight :(


143.

None

Topic: China 1 - America 0

Posted: 04/23/06 04:31 PM

Forum: General

Were you a "special Child" sarai?


144.

None

Topic: Ng Australian / Nz User Meetup 2006

Posted: 03/28/06 09:19 AM

Forum: General

At 3/28/06 08:55 AM, Captain-Jack wrote: 1. Will you be coming this year?

OMFG yes

2. If so, do you have a preferred date/place for the meetup?

SYDNEY!

3. How many users are willing to sex up FIGMENTUM in front of Captain-Jack's digicam?

more than an estimated 3.4 Billion.

4. Is Captain-Jack wildly exceeding her authority in posting this thread?

No, she's a captain.

Let the discussions commence.

I WILL INFORM IDLE


145.

None

Topic: hittest ~ hits entire movieclip

Posted: 03/01/06 05:44 AM

Forum: Flash


146.

None

Topic: Copyright Law and you.

Posted: 03/01/06 05:37 AM

Forum: Flash

At 3/1/06 05:36 AM, SaiNT_SiLEiGHtY wrote: if so, with all these Copyright laws, how in the living blue fuck is eBaum getting away with all his infringements. Hes a no good thief, but with every law, there is a loop hole.

Because legal action is expensive and time consuming.
That's how.


147.

None

Topic: Creating a flash game. Need Artists

Posted: 03/01/06 05:36 AM

Forum: Flash

Are you selling this game? just wondering if there is money involved.


148.

None

Topic: 5 rules of dealing with regulars

Posted: 03/01/06 05:25 AM

Forum: General

At 2/28/06 07:06 PM, -poxpower- wrote: At least 5 inches, so only asians are excluded.
Just kidding haha, no blacks either.

ROFLMAO


149.

None

Topic: Australians are adorable.

Posted: 03/01/06 05:16 AM

Forum: General

Australians sound more like steve the further you get from sydney.

YOU KNOW IT'S TRUE


150.

None

Topic: Lyke, Woh.

Posted: 02/25/06 06:10 AM

Forum: General

Forte, you're such a failure!

Wasn't being banned from irc chat good enough for you or something?

You need to learn how to internet.


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Viewing 121-150 of 1,247 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92542