You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'Chrispington'

We found 1,247 matches.


<< < > >>

Viewing 31-60 of 1,247 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92542

31.

None

Topic: Ideas for Newgrounds' Evolution Mk2

Posted: 03/30/07 11:45 AM

Forum: Where is / How to?

Might have been said already:

The thing that most keeps me away from the newgrounds forums is the lack of any kind of filtering system.
Example:
If I want to find collab topics or animation topics I have to go trawl through pages and pages or worthless noob topics, most of which are totally irrelevant in reguards to what I'm looking for.
There should be a list of tags that the user must choose from when they start a thread, with filter options on each forums main page to only show certain types of posts.
(such as: actionscript, help topic, collab, whatever)

This way if I want to find a collab topic I could simply check the 'collabs' filter box and voila, I don't have to trawl through the irrelevant junk, effectively creating sub-forums for each main forum without the need to actually construct sub-forms.

Combine this with a thread voting system and an arrange by date/score/views button and you get an effective method for filtering out crap whilst losing nothing from the current system.
Being able to blam topics would increase the value of these forums a hundredfold and reduce the currently required constant moderation.

This would also spawn many other options, such as certain important topic tags requiring a greenlight from a mod before they are posted (such as contests or collabs) or even a simple batting average for the threads you have made that limits how many topics you can start per day and how many posts you can make per 30 mins.

My point is, more high profile users will be attracted to the forums if they can avoid the constant irrelevant or useless topics and actually find the good stuff amoungst the crap.

- Chrispington


32.

None

Topic: Need an AS for game project

Posted: 03/25/07 10:58 PM

Forum: Flash

At 3/25/07 08:16 AM, pivot11 wrote: thats if you have a job and stuff

I've done plenty of paid flash work, but the point at which someone becomes 'professional' is a totally subjective opinion.


33.

None

Topic: Need an AS for game project

Posted: 03/25/07 08:15 AM

Forum: Flash

At 3/25/07 07:55 AM, GustTheASGuy wrote: No no no, those are PROFESSIONAL scripters.

Same thing.


34.

None

Topic: Need an AS for game project

Posted: 03/25/07 07:42 AM

Forum: Flash

At 3/18/07 06:46 AM, Vengeance wrote: Serious scripters suck at art and aren't dickheads who only work for money.

Serious scripters have bills to pay.


35.

None

Topic: Need an AS for game project

Posted: 03/18/07 01:46 AM

Forum: Flash

At 3/17/07 11:05 PM, IPunchfish wrote: Once again, I am always looking for talented and serious scripters for this project.

Serious scripters get paid.


36.

None

Topic: I'm looking for an ActionScripter

Posted: 03/15/07 10:59 PM

Forum: Flash

I'm interested, PM me a bit more concept art for the game pls :P


37.

None

Topic: Need an AS for game project

Posted: 03/14/07 06:11 AM

Forum: Flash

PM'd you.


38.

None

Topic: Just a quick question

Posted: 02/28/07 04:01 PM

Forum: Flash

Why didnt you just ask me zef? HUH?!?


39.

None

Topic: How much for a flash animation?

Posted: 02/27/07 05:37 PM

Forum: Flash

Good stuff dude!

Definatly worth more than 300 aussie dollars,
you could hit em for 450 i reckon


40.

None

Topic: Minigame ideas

Posted: 02/09/07 07:06 AM

Forum: Flash

Asteroids with the millenium falcon

Duh


41.

None

Topic: Quick cash for quick AS.

Posted: 02/09/07 07:02 AM

Forum: Flash

I have to steal denvishs brain and absorb it somehow.....

*thinks*


42.

None

Topic: Top entries from 02/06/2007!

Posted: 02/07/07 01:46 AM

Forum: P-bot's Postings

Awwwww yeah! :P


43.

None

Topic: Visit the new Lazy-Nation!

Posted: 01/26/07 06:34 PM

Forum: General

At 1/25/07 12:30 PM, Sukke wrote: Um...I remember seeing the intro movie earlier sometime, Maybe 3 days ago.

There's a few intros (refresh the page for a diff one)

And one of them is from a game i made, (coming to NG soon) so you probably played that.


44.

None

Topic: Visit the new Lazy-Nation!

Posted: 01/25/07 12:08 PM

Forum: General

hahah that game was dodge


45.

None

Topic: Visit the new Lazy-Nation!

Posted: 01/25/07 11:54 AM

Forum: General

Space man 2074?

I still plan to finish it at some point


46.

None

Topic: Visit the new Lazy-Nation!

Posted: 01/24/07 02:10 PM

Forum: General

On a different note, here's the next Lazy Nation game :

http://www.lazy-nation.com/chrispington/Battl eClash.html

Still beta


47.

None

Topic: Visit the new Lazy-Nation!

Posted: 01/23/07 07:50 PM

Forum: General

At 1/23/07 07:49 PM, ArabFreak wrote: Those guys aren't lazy. Lazy is when hordes of spambots spam your forums and you do nothing but mod a regular a month after the spam grows.

It part of the LN governments 3 Step Plan.


48.

None

Topic: Visit the new Lazy-Nation!

Posted: 01/23/07 07:45 PM

Forum: General

lol
Visit the new* lazy nation!

*may not actually be new

It's all in the fine print


49.

None

Topic: Battle Clash Beta (2 player)

Posted: 01/20/07 02:09 AM

Forum: Flash

:)

At 1/19/07 07:49 AM, noob-toast wrote: and guess where they will be, in so and so milliseconds, and shoot there, instead of where the enemy was at that time.

Yeah could do, but the turrents arn't really meant to be a decisive weapon, if they track and lead the shots as well they would be too good.

However I am working on a simple method to make the turrets shoot at eachother. My current method is way too laggy and had to be removed :(


50.

None

Topic: Battle Clash Beta (2 player)

Posted: 01/18/07 11:30 PM

Forum: Flash

>:0

Thanks for your help.


51.

None

Topic: WGM is looking for casual writers

Posted: 01/18/07 10:37 AM

Forum: Flash

I would be happy to contribute, just not on a regular basis.

What's the deal with that?


52.

None

Topic: Battle Clash Beta (2 player)

Posted: 01/18/07 08:16 AM

Forum: Flash

Here's the game I'm working on at the moment, by the name of BATTLE CLASH!

It's a 2 Player split keyboard / Head to Head game.

http://www.lazy-nation.com/chrispington/Battl eClash.html

It's about 3/4 done, but I'm having trouble beta testing it for obvious reasons. If you have a second player handy, test it out!

Still heaps of Unfinished stuff, but Capture The Flag and Battle Clash modes work to satisfactory level.

Comments? Bugs? Tell me!


53.

None

Topic: Flash Layout For Sale

Posted: 12/28/06 10:20 PM

Forum: Flash

i'll give you 20 cents


54.

None

Topic: viscuous liquid simulation

Posted: 12/15/06 06:08 AM

Forum: Flash

cooooooool


55.

None

Topic: Collision help

Posted: 12/12/06 04:19 AM

Forum: Flash

At 12/11/06 09:01 PM, BigFuzzyKitten wrote:
At 12/11/06 08:58 PM, madmanfrommarZ wrote: What you need is a vacaition.
In India.
At a football game.
in india they tie your penis to a pole and someone stands on the pole DONT GO THERE

ROFL


56.

None

Topic: Need a Flash Designer...

Posted: 12/12/06 04:13 AM

Forum: Flash

Flash? Updateable? > $400 US KTHX


57.

None

Topic: 'Turn-Based Battle System'

Posted: 11/24/06 02:21 AM

Forum: Flash

At 11/24/06 02:01 AM, Evil-Ludy wrote:
At 11/24/06 01:58 AM, Chrispington wrote: LIKE THIS?

wasd to move
http://www.lazy-nation.com/chrispington/rpgte st.html
Nice RPG, are you still working on it, or have you given up?

Yeah, i've just finished a game that will be released within the hour at mofunzone. (yes i know his rep but i gave him a chance) so i'm free to go on to another game. I've got a few ideas going, this is one of them. Havn't dcided which one to make yet though, looking for artist and animators first.


58.

None

Topic: 'Turn-Based Battle System'

Posted: 11/24/06 01:58 AM

Forum: Flash


59.

None

Topic: AS: button scrolling

Posted: 11/23/06 07:46 AM

Forum: Flash

At 11/22/06 03:46 PM, Fallin-Again wrote: I have a movie clip that needs to scroll to the right when a button i created is pressed and scroll to the left when another button i created is pressed. How do i go abouts doing that. The movie clip name is pictures.

if (Key.isDown(69)) {
_root.pictures._x += 4;
}

if (Key.isDown(69)) {
_root.pictures._x -= 4;
}

Make sure the MC's instance name is pictures, not just it's movieclip name.
if it is inside another movieclip it won't work, it's gotta be root level or you'll need more code.
replace 69 with the appropriate keyascii - there's a list here, at the bottom:
http://flash-creations.com/notes/asclass_key. php

make sure this code runs constantly.


60.

None

Topic: Create a mc anwhere specified

Posted: 11/23/06 07:35 AM

Forum: Flash

I won't spell it out for you, here's some spawning code from a game i just finished.

_root.zombiebase3.duplicateMovieClip("zombie" +_root.zombspawn, _root.zombspawn + 1000);

_root["zombie"+_root.zombspawn]._x = _root["spawn"+spawnpoint]._x ;
_root["zombie"+_root.zombspawn]._y = _root["spawn"+spawnpoint]._y ;
_root.zombspawn ++;

'zombiesbase3' is the movieclip you want to duplicate, put a copy of the MC off screen and use its instance name.

"+_root.zombspawn +'s 1 each time, so that the movieclip that spawns doesnt have a conflicting name.

"zombie"+_root.zombspawn is the name of the new movieclip. this code makes zombie1, then zombie 2, etc

_root.zombspawn + 1000 is the depth that the clip will spawn at. + zombiespawn is important, otherwise there's conflicting depths.

_root["zombie"+_root.zombspawn]._x = _root["spawn"+spawnpoint]._x ;
sets the new movieclips X to that of a spawnpoint, but you'll use simple numbers instead of
_root["spawn"+spawnpoint]._x .

Probably confusing, but yeah, i'm not proof reading it.

"zombie"+_root.zombspawn is the name of the created.


All times are Eastern Standard Time (GMT -5) | Current Time: 04:53 AM

<< < > >>

Viewing 31-60 of 1,247 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92542