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Response to: Help Beginning a Series Posted December 1st, 2013 in Animation

Here's my advice:

1. Write all your scripts for all the episodes in your series (or at least the first season) out in advance. That way you can get your voice actors to record everything and won't have to worry about waiting between episodes. Also, it will free them up for supplemental stuff you may need.

2. Get the voices first if you can, before you start storyboarding/animating. If you are very descriptive in your script about what's happening, you shouldn't really need to swap voice files between actors except in special cases like if 2 characters are saying something at the same time.

3. Don't use licensed music, or even royalty free music. Get original music from artists on here and soundcloud. It will make you life a whole lot easier in the long run.

4. do a google search for Voice Acting Alliance and Voice Acting Club. Most of the VA artists on those sites will work for free.

5. You are either going to have to do some preliminary tests to figure out your frame rate or just figure it out on the fly while your working on the first episode.

6. At this point, you shouldn't really worry about advertising untill you have at least 1 episode finished. Just focus on getting the work done first, advertising and all that stuff is easy in comparison.

Response to: I love to be the writer of your vid Posted November 29th, 2013 in Animation

How are you at writing dialogue?

Response to: Tmnt By Nickelodeon Posted November 29th, 2013 in Animation

When I saw the initial images for the new series and specifically, April being a teenager, I was really turned off. But that show is amazingly good. I really like how similar to Teen Titans it is and how they even use some of the same voice actors.

I would recommend everybody give this show at least the 2 episode viewing test before totally writing it off. (I always do 2 episodes just in case the first episode you see just happens to be the worst episode of the series)

Response to: Check out and rate my animatic! Posted November 29th, 2013 in Animation

Get rid of the robot voice and you're good.

Response to: Help with voices and animations Posted November 29th, 2013 in Animation

Record the voices first and animate to the voice track.

Response to: Tips on how to motivate yourself Posted November 22nd, 2013 in Animation

A big part of being successful at animation is just having the ability to sit there and draw even when you don't feel like it. If you can only draw when you're feeling "inspired", you're never going to get anything done.

I don't think you have to go so far as cutting your Internet off, but be aware of your distractions and avoid messing with them when it's time to work. That's right, I said WORK. You have to approach this the same way you would if you were going to your day job. Nobody has to motivate you to go to your day job. You set your alarm and go every day even when you don't feel like it. You have to be the same way about your animation.

Sorry, I unintentionally wrote a novel.

Response to: Looking for Animator for free Posted November 18th, 2013 in Animation

At 11/17/13 05:06 PM, kkots wrote:
At 11/17/13 04:58 PM, Celshaded wrote: You should just make it yourself.

If you're not willing to sacrifice anything to get this made
Please stop, he's already been pounded/defamed enough

I wasn't trying to pound/defame him, I was just giving an honest suggestion. Like I said, not trying to be a dick.

Response to: Looking for Animator for free Posted November 17th, 2013 in Animation

You should just make it yourself.

Or failing that, figure out something other than money that you can offer an animator to help you out. If you're not willing to sacrifice anything to get this made, why would an animator?

Not trying to be a dick, just saying...

Response to: Animating TV-series Posted October 26th, 2013 in Animation

1) The standard for tv is 22 minutes, but that's a lot of work to pump out, even for a small group of people. I highly recommend simplifying your idea down to make the episodes as short as possible, like between 5 or 10 minutes

2)That time is usually approximate. I've seen some anime that run as long as 25 minutes and as short as 21 (with lot's and lot's of flashbacks and filler). But really, you should do whatever's manageable for your team/staff

3)You shouldn't worry about commercials until you have actual commercials lined up. Most shows have 2, 11 minute acts with commercials between them, but really it's not necessary to do that. If you're distributing on the internet and using something like blip.tv or youtube, you can just pick when you want viewers to see the add. Also, if you're going the cable access route, they usually have specific guidelines that you have to adhere to so that they can insert their own commercial breaks.

4)That's really something you shouldn't worry about until you at least have the first episode finished. But my advice is to forget TV for now and use the resources the internet has to offer such as youtube to build an audience and fanbase. Hell, the simplest and easiest way to "sell" your show is to finish it in it's entirety and then sell dvd's and blurays. I just hope you're not in this because you think your idea is going to make you instantly rich because you may have to invest a few years into this project before you even begin to see any real money from it.

Response to: Critique me please Posted October 26th, 2013 in Animation

This seriously needs a preloader. I'm waiting and all I'm getting is a white screen.

Response to: A paying job for an animator!! Posted September 10th, 2013 in Animation

What kind of animation work are you looking for exactly? Music videos?

Response to: Will web animation ever 'die out'? Posted July 8th, 2013 in Animation

Web animation is a lovely beast that will never die! Not at this point anyway. Right now is the best time to be producing stuff online. The fact that people are able to make a living just doing web animation answers that question. I don't think the newer artist on NG are getting less appreciation, I just think the bar has been raised, really really high. Back in the day you could post some motion tweened crap that you spent an hour on and it would be front paged because people were still discovering how to tap into the true power of Flash and also had to deal with a lot of limitations of that era like bandwidth and file size. A lot of those guys you mentioned only really gained their acclaim based on longevity and the fact that they are able to produce a large body of work over a number of years.

But nowadays, individuals are doing television, hell even movie quality animation on here and a new standard has been set. If you want recognition on this site now, you gotta bring your A game, simple as that.

To answer the other part of your question: The thing that makes web animation work is that there is no mainstream audience. There's no preset parameters or bias. There's nobody stopping you from doing what you want but you.

You're like the 4th person I've seen this week bring up that originality thing as an excuse not to produce content. That makes absolutely no sense to me because if 30 people make 30 different westerns, each one will be original because each one of those people is an individual.

I don't know, I just think you are really over thinking the whole thing. It's not as complicated as that. If you want to make cartoons, you should make cartoons and not worry about all that extra stuff. I guarantee every high level artist out there will agree that they could give 2 shits about whether or not they are relevant or will be appreciated for years to come. They animate because it's something they love to do.

I'm not sure if I stayed on topic entirely (because like you said, the question was kind of vague), but that's my opinion on the subject.

Response to: Th need to animate strikes again... Posted June 27th, 2013 in Animation

The best advice I can give is not to focus so much on what you think people want to see and make something for yourself that you would enjoy watching. You're over complicating things by focusing on so many different outside factors. There's really no such thing as an original idea anymore. Just focus on making something that you would find enjoyable.

Also, about your voice actors. Dood, you know you're on NG right, just post in the VA request thread, or failing that post on the voice acting forums:

http://voiceactingalliance.com/board/forum.php
http://voiceacting.proboards.com/

Same with music, go to the audio portal, get some music from somebody and cut it up with Audacity (free audio program).

Now go animate something.

Response to: Inbetwener looking for some work? Posted June 20th, 2013 in Collaboration

You will definitely be hearing from me once I finish my animatic...

My AMV countdown show Posted June 14th, 2013 in Animation

Hey guys!
Please check out a new series I'm experimenting with called AMV Attack. It is an Anime Music Video Countdown show with an animated host:

http://youtu.be/6bbZK0-Nbfo

Please let me know what you think!

Response to: Eroge (visual novel) Club Posted June 11th, 2013 in Clubs & Crews

At 6/11/13 08:32 AM, kakalxlax wrote:
At 6/11/13 12:47 AM, Celshaded wrote: What do you guys think of Pastel Chime 3?
is there an english translation for the first 2 ?

I'm not sure, but I know they are currently working on a translation for 3

Response to: Eroge (visual novel) Club Posted June 11th, 2013 in Clubs & Crews

What do you guys think of Pastel Chime 3?

Response to: Eskimo Press needs an animator Posted June 4th, 2013 in Animation

So is this a one time thing, or is it for an ongoing series?

Also, do you have links to the youtube channel and website?

Response to: Do you guys want video tutorials? Posted May 14th, 2013 in Animation

full body? check

Do you guys want video tutorials? Posted May 11th, 2013 in Animation

I want to make more video tutorials similar to my Flash coloring tutorial that I did a while ago.

What you guys can do is message or email me an animation or flash based request (or even a drawing question) for a tutorial and I'll do a video for it.

So is there something you've been trying to do in flash that you just can't figure out, or do you just need to know the basics of animating in flash? Do you want to know how I did something, or how to do something that you saw someone else do? Let me know and I'll try and walk you through it as best I can.

I can also give you guys insights into my own process for producing animation. There are so many tricks and things that I had to just figure out the hard way, but this is an opportunity for me to share everything I've learned with you guys and help you be successful with your own projects.

So yeah, hit me up and tell me what you guys want to see!

benolds01@gmail.com

Response to: Flash Brush Smoothing Posted April 6th, 2013 in Animation

Your lines will look a lot better if keep your smoothing as low as you can stand to have it (for me that's between 35 and 40) and then switch to the second smallest brush size and ink your lines zoomed in like 400%

Response to: Writer needs tips from animators Posted March 11th, 2013 in Animation

No crowd scenes, no car chases and you're good.

Response to: How do you make movement look... Posted February 18th, 2013 in Animation

You have to pay attention to your timing and spacing for the action you're doing. First, act out the motion you're trying to do in front of a mirrior. Pay attention to when the action slows in and out.
You never want to have all of your frames evenly spaced between your keys. If you're slowing in then you want more frames favoring your first key, and vice versa for slowing out.

Response to: Free Tunes/sounds For Your Projects Posted February 17th, 2013 in Animation

Whoa, you have 2 tracks in particular I'd be interested in using for the next episode of my series.

Can I use 'The tallest Couches, The Deepest Burrows' and 'Dumpster Dance'? I'll credit you and all that good stuff.

My email is benolds01@gmail.com, please hit me up for more info!

Response to: Coloring in Flash Posted February 8th, 2013 in Animation

You mean you're going to try coloring behind the lines on a different layer like in photoshop. I don't see why that wouldn't work. It might end up being slower than just filling with the paint bucket though.

Response to: How not to animate. Posted February 7th, 2013 in Animation

Well judging from your art thread, you can definitely draw so I don't think you have much to worry about in that department.

Even though walk cycles are pretty common, they are difficult to master. I would also reccomend doing pose to pose instead of straight ahead.

I think starting out, you should just focus on getting the leg motions down and then worry about doing the other things like arms and secondary actions later on. just practice on a ball with legs.

Response to: Tracing Pictures For A Project Posted February 7th, 2013 in Animation

It's generally never a good idea to trace over someone else's work and present it as your own. Can't you just take reference photos yourself and trace over those?

Response to: STOP working for free. Posted February 6th, 2013 in Animation

I'm surprised at some of the more negative responses he's gotten from this video; I guess from non artist/animators. What the hell is wrong with somebody wanting to be paid for a service rendered. Why do people feel so entitled to free work from artists?

Is it that people think because we enjoy doing it that it's not work?

Response to: The future of 2D animation Posted February 6th, 2013 in Animation

That seems like a lot more work than just drawing the picture...