Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsMy mistake dickclown.
I have a Wacom penabled (pressure sensitive) Android tablet, and it's barely passable as a sketch book. Even with the pressure sensitivity, it's no where near as close as drawing with a Wacom stylus. Android's main problem is a lack of good drawing apps. Ipads have better drawing apps but you have to buy a Wacom stylus separately and Ipads don't do palm canceling, so anytime you rest your hand, you get unwanted lines on the screen.
It's okay for casual doodling but for serious stuff you'd be better off investing in a decent tablet pc.
It would be a huge waste of money if you get a tablet and don't draw with it. Just get a five button mouse and call it a day.
Sega CD has a lot of gems, they can be expensive though.
Lately I've been playing a lot of sega cd emulated on my psp.
Be prepared to spend at least $1000.
Maybe less if you have the bulk of the preproduction finished
Youtube is mad overrated (for indy animation anyway). Unless you got somebody writing you checks to produce stuff, you're only making pennies until you reach a hundred million views/subscribers.
From my experience, NG pays way better than youtube.
Wow, that was amazing! It's been so long since I've seen traditional animation done on actual paper!
Damn, come pay day you'll most likely be hearing from me!
Around how much would it be for doing digital colors over my inks (for just a single drawing, not animation)?
You need to get a better mic.
I got the joke, but it took me a second. I think you needed to make it more clear that the knight dood used the latter to kill that other guy. The time it took me to sort of figure out the joke made it less funny.
Other than that it's not too bad, make more!
What are your rates?
Mad busy this week, but maybe...
I prefer Flash because I've been using it for so long and it's easier to stick with what I know than to start over learning another program. There was a time in the early 2000's when cartoon network was using Toon Boom on a lot of their shows, so everybody just decided that it was better based on that. When I tried it though, I remember really disliking the interface. I think toonboom is a little better for drawing directly into the computer with a tablet, but again THAT INTERFACE!
At the end of the day though, it all comes down to preference. You should just try the trial versions of both and see which one you like better. I don't think looking at things made in the programs is a good way to judge considering you have shows like Motor City and Foster's Home for Imaginary Friends made in Flash and things like Power Puff Girls and Dexter's Lab done in Toon Boom.
I've seen static shots from the 90's series were spiderman is just doing a looping swing, almost like tarzan against a background made of speedlines
I did that back in the day in the 90s
it my earliest experience with animation
I'm not exactly sure what it is that you're asking, but I'll try and help since I use Audacity too;
First, if you can help it you always want to be using wav files instead of mp3 files. I don't know if you're the one doing the recording but you can just break the lines up into depending on how you want your pauses. So for example if you were going to have someone sneeze, "ahh...ahhh.......ACHOO!", the ahh's would be one file, and then the ACHOO would be another file.
Also, make sure that you have your audio publish settings in Flash set to "mp3" and whatever the highest bitrate is (I forget what it is) and uncheck the 'convert to mono'.
Also, when you import your sounds to the timeline, go to properties and set them to "stream" so you can scrub them in the timeline and they don't keep playing forever.
Hope this helps you out.
Maybe your internet connection is timing out before it can finish uploading? Your can try putting it in a disc and uploading from a friend's house and see if that works.
I never understand the phenomenon of people not drawing but wanting to be animators, like wanting to play basketball but never learning how to dribble the ball
convert it to a conventional video format like avi, mp4, or mov
http://youtu.be/fINInwmjjz4
http://youtu.be/zzFOXMHY2bs
Not the best program for frame by frame, but not bad for using rigged "puppet" animation; And I like the built in v-cam
26 episodes!?! that's like 1 year per every 2 episodes worth of work, and that's if you can find somebody FAST!
Okay, here's the thing, even if you can't offer money for someone's services, you should be able to offer SOMETHING in return for the insane amount of work you want done. I have done a lot of "you scratch my back..." kind of deals with people that didn't have any money to offer but were able to trade or offer something to benefit me for my troubles.
I think your best bet is to really try and scale down your project and think in terms of 1season of 5, 3 minute episodes. That's a lot more doable for a single person (and even that is still a crapload of work).
And try hitting up the collab forum here on NG.
you realize that you're question is the same as asking, "just incase I can't find a musician, what's a cheap and easy piano to use?"
even the free software is going to have a bit of a learning curve if you don't have animation experience.
as with most things, if you want that shot to look good then you're going to actually animate it by hand frame by frame. its just grass so it shouldn't take too long.
im sure there's a way to do it using the bone tool or with shape tweens, but it wont look as fluid
have you checked this forum???
I would suggest starting with small projects that match your asthetic. Look for local gigs in your area on craigslist and stuff. Working with people that you can actually meet in person is good for when you have to chase them down for your money. It takes a good long time to establish a reliable client base that actually pays you what you're worth. It will also mean working on a lot of things that aren't fun and doesn't leave you a lot of time to work on your own stuff.
I prefer top pegs; earlier to Flip than bottom pegs.
Well, I started doing the lettering system thing more as a way of managing the time I spend on individual shots. The creative part of my brained wants every shot to look movie quality, but that's not really practical for doing a series. I would never finish anything. So I try and allocate more time to the 'A shots' and just get the other shots to a point where they are passible enough for me to move on.
I sort of borrowed the sakuga conventions of anime to determine what's an A shot, like fight scenes, dramatic dialogue between characters, or just a shot that's going to be on screen for longer than a few seconds.
I would say that shot in the above vlog is more of c shot because it's so limited.
One of the things somebody told me really early on back in the day is that your drawing ability needs to be at as high a level as possible to be successful at animation. The idea behind that is that you will only be limited by what you are able to draw. So my advice, in addition to practicing animation is just to try and be drawing all the time. CARRY A SKETCHBOOK! like at all times. Practice drawing things you know you suck at drawing until you get comfortable. And while it's important to be practicing all the fundamental things like anatomy, proportions and perspective, it's also important to keep drawing the things you like to draw, so that it stays fun.
The best way to really learn animation is by creating lot's of little shorts. Start with something really short and simple, like 10 seconds long and gradually work your way up to longer, more complex projects. I find this better than just doing random "practice" animations because everything you're doing will be in context to whatever your story is.
This shit is a life style, so I think the most essential part is just finding a way to incorporate drawing into your life to the point where it is something you can do without thinking about it too much.
If your into behind the scenes videos and things of that such, you might like my new Kerslash vlog I just posted:
How come these paid animation post always provide so much information when talking about what they want done, but are all vauge and mysterious when it comes to how much the job is going to pay? I guarantee you guys would get a better response if you at least provided a rough estimate, or range.
I come up with my best ideas while I'm at work. My job tends to be pretty slow and boring so it gives me a lot of time to sort of play out ideas in my head. I keep a little spiral notebook on me incase I come up with something good, and will drop what im doing immediately to write it down before I forget.
Man, I wish you guys were in Maryland