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Response to: movie clip in background Posted March 28th, 2011 in Game Development

At 3/28/11 08:20 PM, Aznomaly wrote: I am a newbie so excuse me if my question sounds vague.

You haven't asked a question.

I'd like to make two separate flash projects. The first flash project is a static background of a TV with a blank screen.

The second flash project is a hand drawn animation. My objective is to place the hand drawn animation onto the TV screen image of the first flash project.

Wouldn't it be easier to just put the TV screen on another layer of the animation?

Response to: The portal top 50 and why its wrong Posted March 28th, 2011 in Where is / How to?

I'm not sure what you mean, the top 50 is just the top 50 highest scoring submissions. If the majority of people thought madness combat was better then it would be up there.

Response to: As2 Tile-based Grid Help Posted March 25th, 2011 in Game Development

If I understand what you're trying to do you need to use a nested loop.
Something like this so you get every tile rather than just one row.

for(x=0;x<=base[0].length;x++)
	{	
	for(y=0;y<=base.length;y++)
	{
		_root.attachMovie("tile","tiled"+y,_root.getNextHighestDepth());
		_root["tiled"+y]._y=_root["tiled"+y]._height*y;
               _root.attachMovie("tile","tile"+x,_root.getNextHighestDepth());
		_root["tile"+x]._x=_root["tile"+x]._width*x;
	}
        }
Response to: Firefox 4 Posted March 22nd, 2011 in General

I had the same problem and turning off hardware acceleration worked, did you remember to restart your browser after turning it off?

Response to: My First Post (and My Birthday) Posted March 22nd, 2011 in General

Read before posting!

Response to: What is the crappiest flash on here Posted March 21st, 2011 in General

  • deleteCa01
    deleteCa01 by Callum123456

    Click to view.

    Type
    Movie
    Rated
    Everyone

Response to: help anyone!? Posted March 20th, 2011 in Game Development

At 3/20/11 10:28 AM, MisterWonderful wrote:

do you mind pming me your email and having a look at my file pleaseeee!? D::

I don't have the flash ide. I use FlashDevelop, so even if I wanted to I can't.
Learn some basic actionscript, you clearly have no idea what you are doing and are beyond help.
http://www.flashadvisor.com/tutorial/Act ionScript/Flash_Actionscript_Programming _Basics-48.html

I would also recommend to use as3 if you can.
http://livedocs.adobe.com/flash/9.0/main /flash_as3_programming.pdf

Response to: help anyone!? Posted March 20th, 2011 in Game Development

At 3/20/11 06:30 AM, Callum123456 wrote: You're really not capable of removing a few lines?

onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
this.gotoAndStop("right");
}

if(Key.isDown(Key.LEFT)){
this.gotoAndStop("left");
}

if(Key.isDown(Key.UP)){
this.gotoAndStop("up");
}

if(Key.isDown(Key.DOWN)){
this.gotoAndStop("down");
}

}

Ignore that, I missed your last post somehow.

please reply fast to me with in the next our if not i seriously am going to cry, but anyways the movie clip is inside the movie clip but they are all animations even th, but it doesn't even work or go to it
on(release){if(key.isDown(Key.DOWN)){got oandplay("Dance3");}}

even if it says gotoandplay it wont go to it and play!!!!!!!!!!!!! D::
and it just all is an animation when i play any game ive made

please PM me your email you need to look at my flash for me im so stuck omg D:

Again a very simple problem...

on(release){
if(key.isDown(Key.DOWN)){
gotoAndPlay("Dance3");
}
}

You need to remember capitals are important.
gotoandplay should be gotoAndPlay

Response to: help anyone!? Posted March 20th, 2011 in Game Development

You're really not capable of removing a few lines?

onClipEvent(enterFrame){
    if(Key.isDown(Key.RIGHT)){
    this.gotoAndStop("right");
    }

    if(Key.isDown(Key.LEFT)){
    this.gotoAndStop("left");
    }

    if(Key.isDown(Key.UP)){
    this.gotoAndStop("up");
    }

    if(Key.isDown(Key.DOWN)){
    this.gotoAndStop("down");
    }

    }
Response to: as3 not detecting some keys Posted March 19th, 2011 in Game Development

At 3/19/11 10:23 PM, taongkahoy wrote: I couldn't find any option of that sort, the closest thing I have is a "disable simple buttons". Though I found out from another thread that running through ctrl+shift+enter kind of solves the problem.

Where are you looking? I think the option is in the flash player not the ide.

Response to: help anyone!? Posted March 19th, 2011 in Game Development

I don't understand how you can be so clueless, even without programming knowledge most people could work this out.

The "this._(x/y) (+/-)= 5" quite obviously changes its x or y position so you want to remove these lines.

Response to: Which would you like to happen... Posted March 3rd, 2011 in General

You just asked if I want any of those to happen, you didn't say I had to pick any.
But if I did have to pick it would be...

D) Get conned by a Jewish man after winning $1 billion.

At no point does it say how much the jewish man conned me for, so D although I could lose money if he conned me for over $1 billion but I could potentially gain anything up to $1 billion

Response to: Gears of War 3 Posted March 2nd, 2011 in General

At 3/2/11 09:53 AM, Im-A-Pirate wrote:
At 3/2/11 09:49 AM, liljim wrote:
Yeah, whatever.
durr watever111!

Really, I don't give a shit if you want to discuss gears of war or the release date being pushed back, I'm just annoyed that I've been banned several times for threads like these in the general forums but you get a pass for being an admin, the real boggling thing though is: Why post this in the general forum anyway? The people here who give a shit about video games go to the video game forums, and the ones who don't won't give a shit about gears of war or how far it's being pushed back, so you're reaching the same demographic but breaking the rules. That's just kind of derps

Chill out, it's not like he's getting away with murder.

Anyway, as for the matter at hand, this didn't come as much of a surprise. I've just grown to expect release dates to be be pushed back in fact it's rare they aren't pushed back.

Response to: How do you make a load button? Posted March 1st, 2011 in Game Development

Using shared objects.
AS3
AS2

Response to: Frame Label problem Posted February 28th, 2011 in Game Development

At 2/28/11 09:46 AM, Shadowii2 wrote: Callum probably didn't realize this is AS3.0, and not AS2.0?

No, I just use flashdevelop not the flash ide so use other ways of putting in animation, it was just a presumption.

Response to: Frame Label problem Posted February 28th, 2011 in Game Development

You can use parent.gotoAndPlay("whatever") or parent.parent and so on depending on how many things are nested.

Response to: Revenue share Posted February 20th, 2011 in Where is / How to?

At 2/20/11 11:48 AM, Callum123456 wrote: You get a share from the ads on the rest of the games page, you should still be able to add ads into the actual game.

Sorry I meant to say movie rather than game. but don't worry the same still aplies to all submissions.

Response to: Revenue share Posted February 20th, 2011 in Where is / How to?

You get a share from the ads on the rest of the games page, you should still be able to add ads into the actual game.

Response to: Fighting Flash Game Posted February 19th, 2011 in Game Development

If you haven't got the time to make it and you haven't got the money to make it you should allocate your time better. I mean what are you doing that takes all day and that earns you no money?

Response to: Name my dad's store? Posted February 19th, 2011 in General

Pretend your british and call it "Fag store"

Response to: Download code for AS2 Posted February 19th, 2011 in Programming

This should be in the flash forum. You just need to link to the download and your browser will do the rest.

on (release) {
getURL("http://www.newgrounds.com/audio/download/400774")
}
Response to: do for loops cause lag? Posted February 18th, 2011 in Game Development

At 2/18/11 12:57 PM, Davidiot wrote: what type of lag will it be? will the framerate drop?

You might get 1fps if you have a good computer, but most likely it will just crash.

Response to: do for loops cause lag? Posted February 18th, 2011 in Game Development

50px wide and 90px tall? Thats 4500px(well slightly less, as I presume won't be square) hittesting against several thousand wall pixels every frame. Yes of course it will lag, and I can't think of a reason you would need to be that accurate.

Response to: Learning to Program Posted February 17th, 2011 in General

What kinds of things would you want to program? Then we can help you with picking a first language.

Response to: Can Someone scout me? Posted February 17th, 2011 in Game Development

Asking to be scouted is against the rules, not only that but you also don't meet the requirements to be scouted, and lastly what does this have to do with flash?
http://www.newgrounds.com/lit/faq/#ap_ar t_submissions

Response to: Portal proposals! ...And stuff. Posted February 8th, 2011 in General

That would just be annoying, like sometimes I want to quickly vote on something i've already played/watched. Also it would mean spam/malicious flashes would be less likely to be blammed as nobody would wait 1 minute just to blam a quick spam loop or wait 1 minute though something malicious like auto pop ups or whatever.

Response to: Question about stolen material Posted February 7th, 2011 in Where is / How to?

At 2/7/11 06:40 PM, Sheizenhammer wrote: Using images from unoriginal sources is not grounds for calling a flash stolen, as almost every single sprite movie on Newgrounds will attest.

The authors of sprite movies don't/shouldn't make money from them, this game has ads in so it is a whole different story.

Only if significant amounts of the game itself was ripped directly from another source (read: programming, layout, gameplay system AND images), or if the whole file was simply downloaded from a website (by someone other than the original creator) and posted here, does it actually count as stolen. A few images here and there is fair game as far as NG is concerned, since the majority of the flash is still made by the person submitting it.

You can't use any copyrighted material in your game if you want to release it commercially.

Although in this case, I think it's fine as long as they have bought RPG Maker.

Response to: is it normal to sleep until 1:00? Posted January 29th, 2011 in General

What time did you go to sleep?

Response to: How do I collaborate? Posted January 27th, 2011 in Game Development

Your best bet is to just ask the programmer what to do. We don't know anything about the project so can't really say what you should be doing. Just tell him you're new to collaborating, and if he doesn't understand then he's probably not someone you want to work with.

Response to: Disable download of SWF Posted January 27th, 2011 in Game Development

At 1/27/11 10:39 AM, GodlyKira wrote: I see no point in site locking a game. if someone wants the swf they will get it, you wont/cant stop that

Sitelocking is more of a deterrent than something that actually stops people from taking it. Sitelocking will stop other sites from easily being able to get it, so unless the .swf is really popular most won't bother hacking it, and secureSWF makes the job alot harder for anybody who does.