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Response to: looking for "stock" flash footage Posted September 4th, 2009 in Game Development

Your best bet is searching for flash tutorials here or on google.

However, if that doesn't help, there are some flash downloads here

Response to: Newgrounds For Blammed Content? Posted July 29th, 2009 in Game Development

At 7/29/09 02:22 PM, IoIwut wrote:
At 7/29/09 02:19 PM, Blue-Devil23 wrote: Almost
they're not blammed though :/

That's why I said almost :/

Response to: Newgrounds For Blammed Content? Posted July 29th, 2009 in Game Development

At 7/29/09 02:15 PM, IoIwut wrote:
At 7/29/09 02:05 PM, Goatskape wrote: I am actually interested in seeing all the truly HORRIBLE stuff that has been blammed through the portal over the years. Is there a Newgrounds section just for the worst of the worst?
nope.

Almost

Response to: lurks in the shadows... Posted May 2nd, 2009 in Game Development

Go make it then

Response to: Shape flag? Posted May 2nd, 2009 in Game Development

You need to be more speific

Response to: Coding Help Posted May 2nd, 2009 in Game Development

Link

Please search before posting.

Response to: length property not working Posted May 2nd, 2009 in Game Development

Don't worry. That's supposed to happen.

When you make an array with one value, it tells flash that the value is the number of elements in said array. If you make one with two or more, those values become the elements in that array.

If you want an array with a single value put:

var primary:Array = new Array();
primary[0] = 5;
trace(primary.length);

This outputs 1.

For more info read this

Response to: stop(); Not Working?!? Posted February 22nd, 2009 in Game Development

A simpler way is just this:

if(Key.isDown(Key.SPACE) ){
	if(!spacePress){
		spacePress = true;
		nextFrame();
	}
}else{
	spacePress = false;
}
Response to: Insect AI Posted February 21st, 2009 in Game Development

Try this maybe?

Response to: Swf To Exe Help. Posted February 21st, 2009 in Game Development

If you made it (meaning you have the .fla) the just click publish the choose .exe.

If you don't have the .fla, then just get a trial of something like this: Click

Response to: Stickman Animation. Smoothly. Posted February 21st, 2009 in Game Development

I watched you anims and found that the walking was the best part(And that not a compliment). There's quite a lot of things wrong with them.

Help isn't hard to find:
General tutorials
Stick tutorials
More Stick tutorials

Response to: Army Ops Posted October 2nd, 2007 in Game Development

Screenshots would be nice.

Blobs Posted October 2nd, 2007 in Game Development

Heres something that I've been working on. So far, it's just a few random clips.

Blobs Waring: Violence

Tell me what you think and what I can improve

Response to: [official] High-def Sprite Contest! Posted July 25th, 2007 in Art

Just in time! Trunks
Better Pic: Pic

[official] High-def Sprite Contest!

Response to: [official] High-def Sprite Contest! Posted July 24th, 2007 in Art

Zangief

[official] High-def Sprite Contest!

Response to: [talk] High-def Sprite Contest! Posted July 24th, 2007 in Art

My 5th and probably final entry: Zangief

What do you think?

[talk] High-def Sprite Contest!

Response to: mspaint thread Posted July 24th, 2007 in Art

A demon I made when I was bored

mspaint thread

Response to: [official] High-def Sprite Contest! Posted July 21st, 2007 in Art

Mutant goomba :O

[official] High-def Sprite Contest!

Response to: [official] High-def Sprite Contest! Posted July 21st, 2007 in Art

Ken from street fighter

[official] High-def Sprite Contest!

Response to: [official] High-def Sprite Contest! Posted July 21st, 2007 in Art

That dog from duckhunt

[official] High-def Sprite Contest!

Response to: [official] High-def Sprite Contest! Posted July 19th, 2007 in Art

Bowser

[official] High-def Sprite Contest!

Response to: Problem With Breaking Apart Posted July 1st, 2007 in Game Development

You don't have to. That just shows where it's transparent. But if you really must, go on Modify>Shape>Trace bitmap, and change the fit to pixels. Then just click on the transparent/black part and just delete it. Hope that helps.

Response to: Upcoming flash movie! Posted May 25th, 2007 in Game Development

Not bad, but not that good either.

Response to: move it along` Posted March 25th, 2007 in Game Development

on(release){
_root.interface1._x=50;
}

That should work. If that doesn't go far enough, try increasing the 50.
If you want it to move to 50 gradually put this:

onClipEvent(load){
speed=5;
}
on(release){
_root.interface1._x+=speed;
}
onClipEvent(enterFrame){
if(_root.interface._x == 50){
speed=0;
}
}

I hope that helps.

Response to: Motion Guides Posted March 25th, 2007 in Game Development

Tut Please use google next time.

Response to: Need Serious Help. Posted February 24th, 2007 in Game Development

At 2/24/07 04:53 AM, dimondboi wrote: ok, so ive made a platformer, ive made 10 levels already, but this is my problem:

the levels arnt conjoined. i need the script, so if i hit the portal at the end of each level, it will go onto the next level, and so on. i also need a password script, so a password for each level.

Its Also 1100 x 800. which is double the automatic size. i honestly need to know if this size is allowed in newgrounds.

Hope you can help!

I don't recommend that you have 1100x800. Most people have a screen resolution of 1024x768.

Response to: Flash 8 Help. Posted February 18th, 2007 in Game Development

in the last frame of scene 1 put:
gotoAndPlay(2);

Response to: actionscripting backgrounds scrolli Posted February 18th, 2007 in Game Development

Tut

Response to: hilarious review response Posted February 18th, 2007 in Game Development

lol, noobs can't take criticism