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My current project is becoming rather heavy in the system rescources department, and to cut down on the lag caused by tweening multiple graphics I am breaking the tweened graphics into keyframes.

My question is: does having the same graphics moved around in each keyframe (a la manuel tweening) better (when dealing with the issue of system rescources) than breaking down graphics completely to their base level?

Obviously breaking them down completely causes the problems of incresed file-size and any tint/brightness/alpha adjustments and masks to be lost, as well as lost and/or distorted images (I may be the only one who has this last problem).

From what I can tell so far is that there is little if any real difference in how they run. But anyone who has a more definitive answer it would be greatly appriciated.

Thanks.

Response to: Top entries from 05/03/2005! Posted May 4th, 2005 in P-bot's Postings

Really excellent week.

Ola Bergner's stuff is really, incredibly well done.

...aaand part two of Nonlivingstons... yay!

Response to: Advice to the flash newbies Posted May 3rd, 2005 in Game Development

At 5/2/05 05:28 AM, AGH wrote: It's because you are a brilliant and unique artist & animator. I love it when artists who deserve credit actually get it, and you are definately one of them.

Well thank you, I'm blushing... ^_^

Response to: Backgrounds Posted May 3rd, 2005 in Game Development

Sorry, I have no idea...

It was kind of a freak thing that I had that other link at all.

Good luck trying to get those.
:)

Response to: Backgrounds Posted May 3rd, 2005 in Game Development

Sorry to double post...

You might like the backgrounds from Last Blade 2 located there. It's a samurai game of sorts.

Response to: Backgrounds Posted May 3rd, 2005 in Game Development

Game Sprite Archives has some game backgrounds.

Response to: Shining Text Effect?? Posted May 3rd, 2005 in Game Development

You're welcome.

Creative masking can produce some really awesome effects in a flash movie.

Good luck on your project. :D

Response to: Shining Text Effect?? Posted May 3rd, 2005 in Game Development

Ugh... sorry about all the typos...

You get the idea though, right?

Response to: Shining Text Effect?? Posted May 3rd, 2005 in Game Development

Do you mean when the shimmer of light affects only the text?

If so; break the test you want to use down all the way to it's base level and turn that layer into a mask.

In the masked layer create the effect you want (a shimmer is usually a radial gradient with the center the light color you want and the outer color set to 0% alpha) and animate it (tween the alpha gradient graphic you made across the text.
If you want to have the text always visible and not just the shimmer thing make sore you have either the same text in a lower layer or a color fill in another layer that is also masked under the original text mask...

Does that make sense, I'm not very good at explaining these things...

Good luck.

Response to: A little help plz? Posted May 3rd, 2005 in Game Development

Well I don't think you can paste a picture with transparencies from Photoshop to Flash.

What I would suggest is save the image you want from Photoshop as a .png with alpha or a .gif with transparency and import the image to your Flash file.

Response to: Convert internet items into images? Posted May 3rd, 2005 in Game Development

Well I'm not sure exactly what you mean.... but I'll try to help any way that I can.

Do you have a program that can take a screen shot? You want to take a picture of the entire window, right? I think a screen shot is the only way to go for that type of thing.

Sorry, if I'm not helpful... the forum is usually pretty dead at this time...

Response to: A little help plz? Posted May 3rd, 2005 in Game Development

Well, actually, Flash can make a blurred image...

Select the image you want to blur (not applicable to graphics, buttons or movie clips, only base level images)

Then:
modify > shape > soften fill edges

The menu that pops up is pretty self explanitory.

A Flash blur effect wont look as good as a Photoshop one, but it's in program so you wont have to mess around with working back and forth between Flash and Photoshop.

Hope this helps! :)

Response to: Random Hour Long Fbf Colab Posted May 2nd, 2005 in Game Development

You know, that sounds like fun... but anything I could whip up in an hour would probably suck big time...

Response to: Problem exporting Posted May 2nd, 2005 in Game Development

That sucks....

Sorry, I don't know what else to suggest. Maybe you should ask around on flashkit.com or someplace. I have MX and out of all the problems I've had; exporting has never been one.

Good luck figuring it out...

Response to: Problem exporting Posted May 2nd, 2005 in Game Development

Have you tried using the publish command rather than export? I've never had any problems with that, unless my file is super huge.

Response to: Problem exporting Posted May 2nd, 2005 in Game Development

Are you using a Macromedia program or something else?

Response to: Advice to the flash newbies Posted May 2nd, 2005 in Game Development

Well I'm not really a n00b. Actually, I'm (for now) rated in the top 50 artists, still don't know how that happened...

But anyway, this post is just the sort of thing I needed to keep my spirits up. So thanks for that! Really great post!
:D

Response to: Newground Artist showcase thread Posted May 2nd, 2005 in Game Development

All the more impressive, my dear.

My hat is off.

<3

Response to: Newground Artist showcase thread Posted May 2nd, 2005 in Game Development

All_Hallows;
That's beautiful. Is it scanned or did you draw that on your computer? Either way it's a positively stunning pic.

<3

Response to: Monthly Vote! Posted May 1st, 2005 in NG News

Kind of sad not getting the link this month, but a bit of a relief not having to watch all those movies...

Maybe I will get a daily placing in May and get to vote again...

Good luck to all the nominees! :)

Response to: Test my this for me please Posted May 1st, 2005 in Game Development

I agree with Ssilver7 and would also point out that the pause after attacking is too long.

But it's way better than anything I could do and if you keep at it, it should wind up a pretty awesome game.

Response to: Top entries from 04/23/2005! Posted April 24th, 2005 in P-bot's Postings

At 4/24/05 06:37 PM, Mike- wrote: Someone stole the 2nd ep of The Non-Livingstons, its also nice but I hope the guy who stole #2 gets deleted.

It's been flagged:

http://www.newgrounds.com/portal/view/233572

The person who submitted it made a nearly identical profile to the person that submitted #001. I hope one of the is the authentic author...

Response to: Top entries from 04/23/2005! Posted April 24th, 2005 in P-bot's Postings

Hell yes it is!
Amazing number one today! That thing is going straight to the all time list...

Response to: Problems breaking apart graphics. Posted April 22nd, 2005 in Game Development

Maybe my processor is too slow... :(


Sometimes when I use the break apart command (ctrl B) on graphics to get them to their bottom level and then I click on the stage some of the graphics dissapear or distort. This usually only occurs when there are many graphics on the stage that I am breaking apart but sometimes it happens with one basic, geometric shape. The internal graphic is also animated in some fashion (tweening or frame by frame, it happens with both).

Does this happen to anyone else and is there a way to correct the problem? Thanks.

Response to: looking for flash with good music? Posted April 20th, 2005 in Game Development

Describing the flash movie might help jogging someones memory.

Response to: fade Posted April 20th, 2005 in Game Development

At 4/20/05 05:37 PM, snipeme5 wrote: how i modify the alpha?

Symbol properties > color > alpha or advanced

Response to: flash masters, i have 1 question Posted April 20th, 2005 in Game Development

At 4/20/05 04:51 PM, FullMetalFlashArtist wrote:
i thought about doing that, but itd be so much easier if i could expand the gray area right now. but if thats what it takes ill do that, thnx neway

Yeah, heh, I wish I knew of a way to make it bigger myself, but that's the only solution I've come up with so far. Maybe someone who does know how will see the thread and help us both out! ^_^

Response to: flash masters, i have 1 question Posted April 20th, 2005 in Game Development

So you meant the movie dimensions as that's what all the replies are about...

I understood you to be asking about the boundaries that exist at the edge of the whole document: the boundaries outside of the movie dimension that go from -720 pixels to 1,267 pixels (horozontally).

If that's what you meant, I dont know if you can expand it, but you can have stuff beyond that boundary, by scrolling it over or whatever... What I would suggest you do is draw the full graphic you want at a very zoomed size and then expand it and place it how you would like, so you can tween it over or whatever you want to do with a superhuge graphic.

Response to: Top entries from 04/19/2005! Posted April 20th, 2005 in P-bot's Postings

^^Seconded.
Wowzers! The top two submissions of the day shot to the top two slots on the all time list!
THAT is crazy!