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Response to: Making Animations With Out Flash? Posted May 16th, 2005 in Game Development

If you can get your hands on a copy, definately go with Flash, .swf files are much smaller than .wmv ones and are less abusive to my 56k modem. ^_^

Also the graphics in .swf files tend to look cleaner than .wmv and it also allows for the opportunity for more interactivity and special effects that would be very difficult to pull off in other programs.

Response to: Keyframe Collab Posted May 16th, 2005 in Game Development

At 5/16/05 11:08 AM, hahahahahah wrote: Wow... :) This is quite amazing. I think everyone should take a look at this, and bear in mind that if your flash is worse than this, you will bring down the amazing art and work of blackmarketkraig, along with others. How's that for motivation? ;-)

^_^
Yeah, don't wreck my rep, people! :D
Just kidding...

Any constructive criticism on this thing so far?

Response to: Keyframe Collab Posted May 16th, 2005 in Game Development

Hey everybody.

I'd like some feedback on what I've so far worked up these last few hours...

A few seconds of random, unfinished, keyframe animation

Hopefully this collaboration will come to fruition. It's kind of cathartic to be playing with a fast paced fbf rather than what I normally do (and am supposed to be doing now).

Response to: Keyframe Collab Posted May 15th, 2005 in Game Development

Awesome, thanks for addressing that...

This should be a good collaboration. I'm very excited. :)

Response to: Keyframe Collab Posted May 15th, 2005 in Game Development

I have a few questions about your collaboration.

Is there absolutely no place where an image can exist for more than a single frame?

What backkground color will be used?

What stage size will be used?

Is there absolutely no tweening? Say for a background image to slide across or something.

I have no real frame-by-frame animation on Newgrounds, but I'm interested in working up my skill in that department while I'm working on my current tweenimation... And this sounds like a very compelling project, if you'll have me. :)

Thanks.

Response to: Best Everything... Posted May 13th, 2005 in Game Development

At 5/13/05 04:54 AM, AGH wrote: You're so right. I feel bad about posting something that was basically a 'formula for success' on NG, not that what I posted is what I personally look for in a movie, but if you aren't truly interested in what you are doing you won't get much out of it.
My absolute favourite Flash's are the one's with deep emotion, characters with real feeling. Most of them have scores of about 3.8 because they're a little left of centre (IMO they should be in the mid 4's), while huge action filled Flash's with explosions and... I'm so going off on a tangent.
Basically, do what you really want to do, just don't change how you animate to accomodate what you think others want.

Don't feel bad about that. I mean, the kid was asking what people wanted to see. Using such keen trend spotting ability you could probably make bigger piles of money than you could ever know what to do with as a Hollywood producer. ;)

Response to: Newground Artist showcase thread Posted May 13th, 2005 in Game Development

At 5/13/05 03:48 PM, ScaryDeadGirl wrote: Thanks, and yesh it's a bit dark but that happens from time to time. Another portion, weird self portrait. O_o

Beautiful! I love the darkly whimsical style. Like something from a fucked-up childrens book. Ohhhhhh....

<3 <3 <3

Response to: Easy question, plz help. Posted May 13th, 2005 in Game Development

Heh.
Personally I'm awful at action script, I couldn't code a real game to save the world.
I just know some extemely basic stuff to use in animations and menus and all that.

So it sounds like you're already better off than I am.

Response to: Best Everything... Posted May 13th, 2005 in Game Development

At 5/12/05 11:44 PM, MalariaMan wrote: Hey people, this is my first post and i want to start it good,
Lately it seems people don't understand the concept of quality. What makes a movie or flash gud.

There is no set template to what makes a crowd pleasing flash movie. Trying to distill what makes something good into a formula kind of takes the soul out of it, in my opinion. If you feel strongly about something and it drives you to make it well, people will respond favorably (for the most part).

Learn what you can from the movies that you like, but make your movie yours, make it unique.

That is my opinion on the matter, anyway.

Good luck. :)

Response to: Easy question, plz help. Posted May 13th, 2005 in Game Development

Not a problem. There are no stupid questions, right? Everyone has to start somewhere. ;)

Response to: Easy question, plz help. Posted May 13th, 2005 in Game Development

Oh! I know this one! Yay!
You need to put quotes around the name of the scene:

on (release) {
gotoAndStop("Scene 1",1);
}

Does that do it?

Response to: Top entries from 05/12/2005! Posted May 13th, 2005 in P-bot's Postings

At 5/13/05 12:46 AM, premo91 wrote: Darn, mine came in 6th place : (.

It was a good movie and I'm sure you'll be getting awards before you know it.

Response to: Newground Artist showcase thread Posted May 10th, 2005 in Game Development

At 5/10/05 06:47 PM, Sqeezy wrote: I actually added details and reflextions to the eyes then deleted them because I wanted the eyes to look empty and dull.

Dull, I was trying to come up with that word, but when I couldn't I decided to skip describing the vacant look.

Well, nicely done then. ^_^

Response to: Newground Artist showcase thread Posted May 10th, 2005 in Game Development

At 5/10/05 04:15 PM, Sqeezy wrote: Ahh, Finished after all.
http://www.sheezyart.com/view/416153/

I think that looks really nice, I particularly like the way you handled the hand and the mouth area. Though, you might want to add a bit more detail around the eyes and some reflections in them for realism.

Other than that, very well done.

Response to: Newground Artist showcase thread Posted May 9th, 2005 in Game Development

At 5/8/05 09:26 PM, AGH wrote: I put the photo up and draw next to it...

Cool, yeah I've never done the transferring of a photograph into a personal work of art, but I've seen various techniques (grids, tracing, etc.), eyeballing it is clearly the most difficult. That is some really impressive work. Good job, the coloring looks sort of like an acrylic painting, I dig it!

Response to: Newground Artist showcase thread Posted May 8th, 2005 in Game Development

Wow, AGH, that's incredibly nice.

If you don't mind my asking, how do you refrence your photographs against your drawing?

Response to: Newground Artist showcase thread Posted May 7th, 2005 in Game Development

At 5/7/05 07:35 PM, Matt_Merrill wrote:
a couple pictures combined with effects, editing, and a little bit of my own drawing... you know how photoshop is

I liked it quite a bit. That 'fear' sense was well represented.
Art isn't confined to drawing is it?

Response to: Newground Artist showcase thread Posted May 7th, 2005 in Game Development

At 5/7/05 12:11 PM, Dizfunktion wrote:
At 5/7/05 12:48 AM, BlackmarketKraig wrote: Here's a silly little .swf thing I made awhile ago
That's pretty neat.

Thanks, it was pretty fun to do. :)

Response to: Advice to the flash newbies Posted May 7th, 2005 in Game Development

At 5/6/05 11:39 PM, Jessequest12354 wrote: tinman sucks

Write a review of it then. You are welcome to an opinion, and I like to know what people like and don't like about my movies. But put it somewhere more relevant.

It's really not the point of this thread... StealthBeast is trying to give some encouragement and advice to new talent. There is no need or point to putting possibly inflammitory, off topic posts here.

Response to: Newground Artist showcase thread Posted May 7th, 2005 in Game Development

Here's a silly little .swf thing I made awhile ago (may induce vertigo):

i feel sick

<3

Response to: Animated Sprites? Posted May 7th, 2005 in Game Development

They have a bunch of animated sprites at the Game Sprites Archive. Try that.

Response to: Newground Artist showcase thread Posted May 6th, 2005 in Game Development

At 5/6/05 11:47 PM, -PrimeMinisterCook- wrote: 'Scuse my double posting, but that is so righteous. With an awkward creepy feeling to it. I like it.

Thanks.
<3

Response to: Newground Artist showcase thread Posted May 6th, 2005 in Game Development

Sounds good, I'm excited about the movie already -PrimeMinisterCook-.

Here's another contribution to the thread:

Newground Artist showcase thread

Response to: Newground Artist showcase thread Posted May 6th, 2005 in Game Development

At 5/6/05 10:48 PM, -PrimeMinisterCook- wrote: Figured I'd start on a flash based on a story by one of my favourite athors. Isaac Asimov.
Just sketched this up. The robot won't be this detailed in the flash though. And I'll try put up a bigger image in a bit.

Cool robot! Want to divulge which story your flash will be based on?
...or is that a secret?

Anyway, looks like it should be a good movie.
^_^

Response to: Advice to the flash newbies Posted May 6th, 2005 in Game Development

First of all;
StealthBeast, your post is useful and I hope a lot more people see it so that they will keep trying and not get discouraged.

Second:
buster-kun, flattery will get you a lot of things in this world, but that is much too much! Ha ha... It did give me a bit of a laugh though. I can't really help you out with your Flash problem, other than downloading the trial and buying the student version if you like what you see. I'd really like to keep my law-breaking to a minimum these days, and would like to encourage impressionable teenagers to do the same. ;)

Response to: Newground Artist showcase thread Posted May 6th, 2005 in Game Development

Here is another one I did this afternoon for no real reason...

Newground Artist showcase thread

Response to: Newground Artist showcase thread Posted May 5th, 2005 in Game Development

Thank you AGH and MethodMinus, you made my day.

<3

Response to: Newground Artist showcase thread Posted May 5th, 2005 in Game Development

At 5/5/05 01:30 AM, steve-b wrote: that's nice... i like.

Me? Thanks! :)

Response to: Newground Artist showcase thread Posted May 5th, 2005 in Game Development

Well since I've been following this thread for awhile now I figured it would only be polite to post a pic...

It's not from any animation or anything, just something I whipped up in flash a bit ago...

Newground Artist showcase thread

Response to: Question: Tween reduction. Posted May 4th, 2005 in Game Development

Well, tweens (from what I can tell) tend to eat up your rescources, especially when it has to calculate ease and that kind of thing.

Here are some rudimentary examples I've just whipped up of to illustrate (I hope) my question:

All tweened.
Main timeline broken into keyframes.
All tweens broken into keyframes.
Completely broken down to base level.

..Note that these have nothing to do with my project, it's just some ugly thing I threw together..

Anyway they all lag for me, the totally broken down one seems to lag the least, but they all use up 100% of my processor just to view.

So I'm just wondering if anyone know a better approach or the answer to my question.