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Response to: The Kirby Collab Posted December 6th, 2009 in Game Development

yeah, theres an as3 version.

Response to: The Kirby Collab Posted December 6th, 2009 in Game Development

`You can download it here: http://bryanheisey.com/blog/?page_id=19
and how to use it here: http://www.oreillynet.com/pub/a/javascri pt/2004/08/17/flashhacks.html?page=last

enjoi.

Response to: The Kirby Collab Posted December 6th, 2009 in Game Development

I'll be done soon.

I added sound fx, big deal. Wanna fight about it?

http://spamtheweb.com/ul/upload/061209/4 5214_karby.php

Response to: Throw The Ball! (collab) Posted December 6th, 2009 in Game Development

I don't mean to be disrespectful but that was pretty bad. I didn't care for the art style, the damn thing had no sound, and you were too lazy to color it...? If you're going to enter a collab at least TRY to make it presentable.

Response to: Masking Problem Posted December 6th, 2009 in Game Development

If you just want to make it look like looking through a tunnel then make a square of solid colour around the Vcam and on the same layer make a Circle of a different colour and delete it, then add a blur filter to the rectangle with a hole in it?

Response to: The Luigi Dies Collab 2 Posted December 6th, 2009 in Game Development

At 11/27/09 04:09 PM, MarioFlashMovies wrote: The kirby collab has more posts from thiz!!!

And just what does that mean?

Response to: some body help please Posted December 6th, 2009 in Game Development

I've had that happen to me with things other than a Vcam, just delete the tween and do it again. Make sure not to draw on the Layer you're using the Vcam on, that could be the problem.

Response to: Flash API glitch? Posted December 6th, 2009 in Game Development

Maybe you should PM Psychogoldfish, I'm pretty sure he made the flash API system.

Response to: I Need Your Name For My Flash Game! Posted December 6th, 2009 in Game Development

I would do one If there was nobody in my house but me. I'll get back to you.

Response to: First Cat animation Posted December 6th, 2009 in Game Development

Unless there was more than the 30 seconds I watched, repeating 3 frames shouldn't take 5 hours.

Response to: Throw The Ball! (collab) Posted December 6th, 2009 in Game Development

not necessarily. it depends how good the parts are.

Response to: The Kirby Collab Posted December 5th, 2009 in Game Development

I'm getting really close to finishing. am I the only one not finished? cuz im the only one posting updates for like 2 pages...

Response to: Throw The Ball! (collab) Posted December 5th, 2009 in Game Development

Noted. Can anyone tell me what colour the ball is supposed to be before I start working on my part?

Response to: Throw The Ball! (collab) Posted December 5th, 2009 in Game Development

why dont we decide whos in once everything is done that way we wont include garbage and exclude gold...?

Response to: Throw The Ball! (collab) Posted December 5th, 2009 in Game Development

I should be able to start today or tommorrow. I'm in the kirby collab and I wanna finish that first.

Response to: The Kirby Collab Posted December 5th, 2009 in Game Development

Yeah, I wasnt trying to be offensive. I just mean that if youre gonna use sprites then you gotta be top notch.

Response to: Something is Missing. Posted December 4th, 2009 in General

O-oh god! Who did this to you!?!

Response to: The benefits of having a tiny penis Posted December 4th, 2009 in General

You could totally use the extra space as storage! what kind of petty theif would steal your money now?

Response to: Leaving behind your life for a day Posted December 4th, 2009 in General

Become a terrorist. then you can run away FOREVUUUR

Response to: Too Fat to Work. Posted December 4th, 2009 in General

I propose euthanasia!

Response to: Whats outside the Universe? Posted December 4th, 2009 in General

STARBUCKS! ...and then another one across the street...

Response to: Need some smooth stickman sprites! Posted December 4th, 2009 in Game Development

stick SPRITES!? You just made my day.

Response to: The Kirby Collab Posted December 4th, 2009 in Game Development

The 4 made me smile. Its okay but A) were getting pretty full to the brim so i dunno if we can take in many more. B) sprite movies need to be the visual equivalent to sex.

Response to: The Kirby Collab Posted December 3rd, 2009 in Game Development

no worries, this thread is far from stagnant. I've seen worse.

Response to: The Kirby Collab Posted December 3rd, 2009 in Game Development

then we need to set a deadline. :P

Response to: Throw The Ball! (collab) Posted December 3rd, 2009 in Game Development

background music?

http://www.youtube.com/watch?v=Mhbwz7yE1 yw (I have a much higher quality version.)
http://www.youtube.com/watch?v=w_QZvXs45 dk&feature=related( again I have a better version.)
http://www.youtube.com/watch?v=7Z6fIUFbL Eo (okay lets just assume I have a high quality version of every song I suggest)
http://www.youtube.com/watch?v=WpGOJBbMf uM
http://www.youtube.com/watch?v=kLUthOxfp Mo
http://www.youtube.com/watch?v=kUctc2EVi IQ
http://www.youtube.com/watch?v=41nsM02Ox zs

thats all I got, sorry in advance if they suck. My musical taste is really disjointed.

Response to: Throw The Ball! (collab) Posted December 3rd, 2009 in Game Development

Count me in! I'm gonna use an original character if thats okay. btw what colour is the ball...? for some reason I assume its gonna be red.

Response to: The Kirby Collab Posted December 3rd, 2009 in Game Development

hey, Ive been sick since tuesday. I havent done anything since my lastish update, so today i will dedicate my time to animating instead of much needed bed rest and ocarina of time playing.

Response to: The Kirby Collab Posted December 1st, 2009 in Game Development

At 12/1/09 12:54 AM, Supersonic64 wrote: Just wanted to show what I have done so far.

About half way done

Jesus Christ! I'm extremely impressed.

Response to: The Kirby Collab Posted November 30th, 2009 in Game Development

dude, the shading makes no sense. if you turn a ball does the shady side get even shadier? no, its consistent. also tone down the filters, youre totally whoring them.