At 11/18/09 05:00 PM, ghdude85 wrote:
i noticed over here that someone couldn't save, i have never had any problem saving my park and then continue later. just go to options i think and save the game, then load it on the main screen when you start the game =D
I know how it should work, but the thing is: Whenever I tried to save and restart the game the save file was simply gone. I have no idea what the problem could be.
At 11/18/09 05:36 PM, Bahamut wrote:
Yep, that's what Loopy Landscapes had along with the same type of scenario objectives as the previous sets. However, those type of scenarios had infinite money and only had funding fixed to normal rather than maximum, so there was no control over what type of rides/attractions you wanted, thus taking longer to get new stuff or even anything worth using. It took me 7 game-time years to beat Arid Heights because of this.
Another similar objective for the scenarios in Loopy Landscapes was beating it with a certain amount of different roller coasters with a high excitement rating. Razor Rocks is one of my favourite levels out of the whole of RCT1 where you need to build 10 different roller coasters with an excitement rating of at least 6.00. The park gave you more than enough space to build these rides. Infact, I loved this level so much that one save I had ages ago went as far as 20 years!
That sounds kinda fun. I remember my furthest save was for the last desert level where I went to year 15 or so.
Anyway I remember RCT3 had something like you could earn a bronze silver and gold award. You could get these by meeting certain requirements and once you did you immediately got the award. Then you unlocked new scenario's or other stuff and you could play on to earn the next award.
RCT3 had some other interesting features as well (loved to build firework shows), but all in all I think that version was a bit too complicated. Also it was very difficult to keep your head above the water. I actually never managed to get past year 2 without cheating =/
Lol at that vertical coaster xD
Indeed, the Oblivion at Alton Towers is puny in comparison to it. Amazingly enough, any vertical roller coasters with a similar design to that will have an intensity rating of around 8.50 - 9.50 and not ultra extreme as I originally predicted.
That's odd. I always thought the intensity ratings had everything to do with vertical and horizontal G's and it seems your coaster must have high ratings on those.
At 11/18/09 08:34 PM, Ragnarokia wrote:
I gave up on building those myself, if they get good speed they just shot of anything, ANYTHING. I had one go down about 5 pieces then go up 2 pieces, and they jumped off and exploded......
I gave up on building those as well. No matter how well you design that ride, they always crash over time. No way to prevent it.