59 Forum Posts by "Antilogical"
The 2D array wasn't a suggestion, just an unchanged example of something I've used that definitely worked.
Maybe you should set it up differently so that you have an 'level' class that contains both the player and the movieclip that needs the collision detection doing. When things present themselves to be needlessly problematic, it's better to restructure than to quickly work around it, which could cause even more problems down the line.
When I was taking classes in Interactive Media we had to do this. I made this:
I don't really program in AS3, but this is the exact line from a test I did:
if (player.hitTestObject(enemyList[i][j]))
I've never used any, but those were my first two suggestions. You shouldn't have any problems getting them working. If you're interested you could just download separate libraries for what you need. At the moment that's what I'm doing. GLFW for context and joypad (it's like a barebones SFML), DevIL/OpenIL for textures and OpenAL for audio.
You've got a good start and you've begun to identify the existing problems. The core stuff is there, so you just need to set it up to how you (or your intended audience) is likely to use it. Personally, I would create groups of blocks which already have states set. For instance, if you were making a typically platformer, all of your grass and stone blocks are going to be collidable ground blocks, so you shouldn't need to waste time setting their state like you have to do individually in the video. The most important thing to do is probably to allow instant play. Integrate the editor into your game so that you can press a button and immediately try playing instead of having to export and load it. If you were making an editor to be used by an external designer, that would definitely pay off because it would greatly increase the designer's efficiency. Then they could just export the ones they're happy with and send them to whoever needs them.
At 2/5/14 02:37 PM, I-Raped-You wrote:At 2/5/14 02:33 PM, Antilogical wrote:I was talking about Fortes video.
Yes, I understood. I was just clarifying that the thoughts you extracted from the video were not those displayed in the debate.
At 2/5/14 02:19 PM, I-Raped-You wrote:At 2/5/14 02:16 PM, Forte wrote: This pretty sums up the debate for me.So what he's saying is that religious people are not intelligent enough to become engineers?
http://www.youtube.com/watch?v=gHbYJfwFgOU
Has he never heard of the Egyptian or Roman empire? It was because of religion andreligious people that we have engineering techniques same as the Romans.
He wasn't saying that at all. And he definitely clearly stated that religious belief can live alongside evolution. The debate was specifically about creationism. Both sides went over how teaching creationism affects the logical thought process (Ham said positively, Nye said negatively, of course). Ham spent a lot of his time (too much, really) showing accomplished creationism PhDs and listing their inventions and achievements, and Nye didn't try to discredit them in the slightest in his rebuttals. Both sides were very respectful throughout the entirety of the event. There was no venom at all.
I can't actually remember much of my childhood. I used to think there was a difference between lieutenant (British pronunciation) and lieutenant (American pronunciation), thinking that the British pronunciation was a lesser rank. But for stupid things, I couldn't blow my nose until I was eight or nine years old. It was puzzling.
I wouldn't say Bill Nye obliterated Ham. They both presented fairly solid arguments for each of their side. In the beginning Ken Ham did as well as you could expect of anybody coming from his side of the debate. It kind of fizzled later on (i.e. after the pre-formed speeches) when he had to continually resort to his "There's a great book ..." line, which doesn't answer anything. Overall, I think he could have done much worse, and he stood his ground well (though that's to be expected, he being a seasoned debater against Nye, who is "only" a scientist/TV personality).
He did that song In The Air of the Night about that guy who coulda saved that other guy from drowning.
It's highly dependent on the track, but can work a lot of the time. This isn't really slowed down, but it's nice. Joline. https://www.youtube.com/watch?v=CzYHllLv_IE
I think the best option for what you're trying to do is Vuforia for Unity. You print out an image and point your camera at it to use it as a point of reference for the stage. Then all of your monsters will appear relative to the sheet of paper, and only when the paper is in view. Here's a demo: https://www.youtube.com/watch?v=IP5le6lZ_bw
Whatever you're interested in. I'm a programmer, and programming is useful, so that's my inclination for a recommendation. But if you don't enjoy it, it's useless to you. Animation could be useful, but if you don't enjoy it, why bother? Sound effects, editing etc. are the same story. Try out everything you can and go with whatever you enjoy. If you try to do things solely for the sake of thinking they're useful, you'll get nowhere.
Practice. Think of what you want to do and find a way to do it. First thing is to pick a tool. Let's talk animation. Flash is a nice animation tool. So you think of what you might want to do. Animate a stick figure walking? Google the walking cycle and figure it out. If you don't know how to use the tools in Flash, look at tutorials. Want to program? Pick a language, and then pick a goal. So for ActionScript 3 to go with Flash animation, you might want to look at how to make a character move. Google basic AS3 tutorials, learn about variables and basic programming concepts, then the AS3 specific stuff for making a character move. Then keep adding to your skillset. We all started out with nothing. You can do it!
If you don't feel comfortable with it, I wouldn't say you NEED it. I got on to my Games Computing course (games programming, not design) with a BTEC in Interactive Media. They started from scratch when I got here so without the experience I wasn't behind. Maths was a necessary module for the entire year, regardless of their A levels.
Has anybody seen the film Pirates of Silicon Valley? It's the acted documentary of the rise of Microsoft and Apple. They claim to have at least two sources for every scene in the film, and one of them involves Bill Gates stealing and racing bulldozers with someone. I really hope that's true.
The OP never said he's making 3D games. He actually didn't specify anything specific about his potential projects, which makes it even stranger that people would immediately try to sway him away from C++. All he asked for was help. You describe programming aspects as "farting around" without considering that he might find programming pleasurable.
I made my last post assuming that you've been doing object-oriented programming, creating your own classes and learning about polymorphism. If you haven't, those are important things to know about. Look at those and dealing with memory and make sure your understanding is thorough. Start small projects and see how you get along.
I can't agree with the people telling you to avoid C++. Assuming you enjoy programming and aren't just looking at the end result, you should stick with it. Don't avoid complicated problems when tackling them head on is an option. You can face difficulties and you can learn. That said, make sure you're actually prepared to take it on. The scary thing for people with C++ is dealing with memory, which you probably haven't encountered. Look up pointers and dealing with the heap vs the stack. Make sure you've got a good understanding of the ins and outs of memory. From there, you'll probably want to choose between DirectX and OpenGL. If you go for DirectX you'll find that Microsoft has a lot of documentation for it. If you pick OpenGL, you'll probably want to pick a library to go with, so research the different ones (SDL, GLFW etc.) and look at the documentation.
To all of the previous posters, I'm kind of saddened that everybody would immediately jump for the immediate gratification without considering the challenge and joy of programming.
At 9/12/13 01:01 AM, yurgenburgen wrote: school disco when I was twelve. they insisted on playing nothing but post-african repetitions all evening
The contrast between the OP and this is astounding. That said, my experiences are definitely closer to yours than hers.
Referencing Tenerife in relation to another distaster. They were obviously time travelling Breaking Bad fans.
At 9/8/13 03:20 PM, kidd25 wrote:At 9/8/13 05:57 AM, Madjasper1 wrote: What is the most addicting game you've played?get on my 37 mil per sec. I need to get higher
Mine would definitely have to be Cookie Clicker
I wondered if the post with the link was a joke until I noticed the options in the right. I've been playing since I saw the post. Currently at 66,951,192.4 per second.
This is my favourite of those kinds of videos. Every time I find it to link to somebody, I end up watching it (which makes it convenient that it's short at two minutes in length).
I'm enjoying Isaac a lot, but it's not something I could ever get fully hooked in to. It's something I will keep coming back to though.
It's been a long time since I was really in to a game very strongly. I don't think it's possible any more, with my time spread across so many things.
For me, nostalgia is the saddest, most depressing thing. I really don't like feeling it. It makes me remember that there was a time that's better than the present and I wonder what the point of living on a downwards slope is.
Two days ago I shaved for the first time in a couple of months and took this shameful mirror-phone selfie.
I'm a fan of Visual Studio myself. It doesn't really matter very much since it's really just a place to keep the code files, but Visual Studio looks clean and the intelli-sense can be helpful at times.
At 8/28/13 12:18 PM, Aka-Star wrote: Best one I did was take a screen shot of a teacher's computer as she went to the bathroom, we set it as the desktop image and hid all the icons and task bar.
That and/or putting a bit of tape underneath the mouse can lead to some nice results.

