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Response to: As3 Hittest? Posted February 17th, 2014 in Game Development

The 2D array wasn't a suggestion, just an unchanged example of something I've used that definitely worked.

Maybe you should set it up differently so that you have an 'level' class that contains both the player and the movieclip that needs the collision detection doing. When things present themselves to be needlessly problematic, it's better to restructure than to quickly work around it, which could cause even more problems down the line.

Response to: Create your own fake game cover! Posted February 17th, 2014 in Video Games

When I was taking classes in Interactive Media we had to do this. I made this:

Create your own fake game cover!

Response to: As3 Hittest? Posted February 16th, 2014 in Game Development

I don't really program in AS3, but this is the exact line from a test I did:

if (player.hitTestObject(enemyList[i][j]))

Response to: C++ Media Libraries? Posted February 16th, 2014 in Programming

I've never used any, but those were my first two suggestions. You shouldn't have any problems getting them working. If you're interested you could just download separate libraries for what you need. At the moment that's what I'm doing. GLFW for context and joypad (it's like a barebones SFML), DevIL/OpenIL for textures and OpenAL for audio.

Response to: Map Editor Posted February 14th, 2014 in Programming

You've got a good start and you've begun to identify the existing problems. The core stuff is there, so you just need to set it up to how you (or your intended audience) is likely to use it. Personally, I would create groups of blocks which already have states set. For instance, if you were making a typically platformer, all of your grass and stone blocks are going to be collidable ground blocks, so you shouldn't need to waste time setting their state like you have to do individually in the video. The most important thing to do is probably to allow instant play. Integrate the editor into your game so that you can press a button and immediately try playing instead of having to export and load it. If you were making an editor to be used by an external designer, that would definitely pay off because it would greatly increase the designer's efficiency. Then they could just export the ones they're happy with and send them to whoever needs them.

Response to: Bill Nye Obliterats Ken Ham Posted February 5th, 2014 in General

At 2/5/14 02:37 PM, I-Raped-You wrote:
At 2/5/14 02:33 PM, Antilogical wrote:
I was talking about Fortes video.

Yes, I understood. I was just clarifying that the thoughts you extracted from the video were not those displayed in the debate.

Response to: Bill Nye Obliterats Ken Ham Posted February 5th, 2014 in General

At 2/5/14 02:19 PM, I-Raped-You wrote:
At 2/5/14 02:16 PM, Forte wrote: This pretty sums up the debate for me.
http://www.youtube.com/watch?v=gHbYJfwFgOU
So what he's saying is that religious people are not intelligent enough to become engineers?
Has he never heard of the Egyptian or Roman empire? It was because of religion andreligious people that we have engineering techniques same as the Romans.

He wasn't saying that at all. And he definitely clearly stated that religious belief can live alongside evolution. The debate was specifically about creationism. Both sides went over how teaching creationism affects the logical thought process (Ham said positively, Nye said negatively, of course). Ham spent a lot of his time (too much, really) showing accomplished creationism PhDs and listing their inventions and achievements, and Nye didn't try to discredit them in the slightest in his rebuttals. Both sides were very respectful throughout the entirety of the event. There was no venom at all.

Response to: Dumbest thing you believed as a kid Posted February 5th, 2014 in General

I can't actually remember much of my childhood. I used to think there was a difference between lieutenant (British pronunciation) and lieutenant (American pronunciation), thinking that the British pronunciation was a lesser rank. But for stupid things, I couldn't blow my nose until I was eight or nine years old. It was puzzling.

Response to: Bill Nye Obliterats Ken Ham Posted February 5th, 2014 in General

I wouldn't say Bill Nye obliterated Ham. They both presented fairly solid arguments for each of their side. In the beginning Ken Ham did as well as you could expect of anybody coming from his side of the debate. It kind of fizzled later on (i.e. after the pre-formed speeches) when he had to continually resort to his "There's a great book ..." line, which doesn't answer anything. Overall, I think he could have done much worse, and he stood his ground well (though that's to be expected, he being a seasoned debater against Nye, who is "only" a scientist/TV personality).

Response to: Whose Phil Colins? Posted February 5th, 2014 in General

He did that song In The Air of the Night about that guy who coulda saved that other guy from drowning.

Response to: I like listening to slow music Posted February 3rd, 2014 in General

It's highly dependent on the track, but can work a lot of the time. This isn't really slowed down, but it's nice. Joline. https://www.youtube.com/watch?v=CzYHllLv_IE

Response to: camera help? Posted February 3rd, 2014 in Programming

I think the best option for what you're trying to do is Vuforia for Unity. You print out an image and point your camera at it to use it as a point of reference for the stage. Then all of your monsters will appear relative to the sheet of paper, and only when the paper is in view. Here's a demo: https://www.youtube.com/watch?v=IP5le6lZ_bw

Response to: what are people looking for? Posted February 3rd, 2014 in Where is / How to?

Whatever you're interested in. I'm a programmer, and programming is useful, so that's my inclination for a recommendation. But if you don't enjoy it, it's useless to you. Animation could be useful, but if you don't enjoy it, why bother? Sound effects, editing etc. are the same story. Try out everything you can and go with whatever you enjoy. If you try to do things solely for the sake of thinking they're useful, you'll get nowhere.

Response to: please dont call me pathetic. Posted January 26th, 2014 in Where is / How to?

Practice. Think of what you want to do and find a way to do it. First thing is to pick a tool. Let's talk animation. Flash is a nice animation tool. So you think of what you might want to do. Animate a stick figure walking? Google the walking cycle and figure it out. If you don't know how to use the tools in Flash, look at tutorials. Want to program? Pick a language, and then pick a goal. So for ActionScript 3 to go with Flash animation, you might want to look at how to make a character move. Google basic AS3 tutorials, learn about variables and basic programming concepts, then the AS3 specific stuff for making a character move. Then keep adding to your skillset. We all started out with nothing. You can do it!

Response to: Choosing College Courses (uk) Posted October 27th, 2013 in Programming

If you don't feel comfortable with it, I wouldn't say you NEED it. I got on to my Games Computing course (games programming, not design) with a BTEC in Interactive Media. They started from scratch when I got here so without the experience I wasn't behind. Maths was a necessary module for the entire year, regardless of their A levels.

Response to: Whats the best thing you've stolen? Posted October 21st, 2013 in General

Has anybody seen the film Pirates of Silicon Valley? It's the acted documentary of the rise of Microsoft and Apple. They claim to have at least two sources for every scene in the film, and one of them involves Bill Gates stealing and racing bulldozers with someone. I really hope that's true.

Response to: Where should I go from here? (C++) Posted October 14th, 2013 in Programming

The OP never said he's making 3D games. He actually didn't specify anything specific about his potential projects, which makes it even stranger that people would immediately try to sway him away from C++. All he asked for was help. You describe programming aspects as "farting around" without considering that he might find programming pleasurable.

Response to: Where should I go from here? (C++) Posted October 14th, 2013 in Programming

I made my last post assuming that you've been doing object-oriented programming, creating your own classes and learning about polymorphism. If you haven't, those are important things to know about. Look at those and dealing with memory and make sure your understanding is thorough. Start small projects and see how you get along.

Response to: Where should I go from here? (C++) Posted October 14th, 2013 in Programming

I can't agree with the people telling you to avoid C++. Assuming you enjoy programming and aren't just looking at the end result, you should stick with it. Don't avoid complicated problems when tackling them head on is an option. You can face difficulties and you can learn. That said, make sure you're actually prepared to take it on. The scary thing for people with C++ is dealing with memory, which you probably haven't encountered. Look up pointers and dealing with the heap vs the stack. Make sure you've got a good understanding of the ins and outs of memory. From there, you'll probably want to choose between DirectX and OpenGL. If you go for DirectX you'll find that Microsoft has a lot of documentation for it. If you pick OpenGL, you'll probably want to pick a library to go with, so research the different ones (SDL, GLFW etc.) and look at the documentation.

To all of the previous posters, I'm kind of saddened that everybody would immediately jump for the immediate gratification without considering the challenge and joy of programming.

Response to: Fucked Up Childhood Memories Posted September 12th, 2013 in General

At 9/12/13 01:01 AM, yurgenburgen wrote: school disco when I was twelve. they insisted on playing nothing but post-african repetitions all evening

The contrast between the OP and this is astounding. That said, my experiences are definitely closer to yours than hers.

Response to: An airplane forum predicted 9/11 Posted September 11th, 2013 in General

Referencing Tenerife in relation to another distaster. They were obviously time travelling Breaking Bad fans.

Response to: Cookie clicker Posted September 10th, 2013 in Video Games

Quite addicted right now.

Cookie clicker

Response to: Most Addicting Game? Posted September 9th, 2013 in Video Games

At 9/8/13 03:20 PM, kidd25 wrote:
At 9/8/13 05:57 AM, Madjasper1 wrote: What is the most addicting game you've played?
Mine would definitely have to be Cookie Clicker
get on my 37 mil per sec. I need to get higher

I wondered if the post with the link was a joke until I noticed the options in the right. I've been playing since I saw the post. Currently at 66,951,192.4 per second.

Response to: What if being straight was gay... Posted September 8th, 2013 in General

This is my favourite of those kinds of videos. Every time I find it to link to somebody, I end up watching it (which makes it convenient that it's short at two minutes in length).

http://www.youtube.com/watch?v=_TBd-UCwVAY

Response to: Most Addicting Game? Posted September 8th, 2013 in Video Games

I'm enjoying Isaac a lot, but it's not something I could ever get fully hooked in to. It's something I will keep coming back to though.

It's been a long time since I was really in to a game very strongly. I don't think it's possible any more, with my time spread across so many things.

Response to: Nostalgia Posted September 8th, 2013 in General

For me, nostalgia is the saddest, most depressing thing. I really don't like feeling it. It makes me remember that there was a time that's better than the present and I wonder what the point of living on a downwards slope is.

Response to: Post a Pic of yourself Posted September 8th, 2013 in General

Two days ago I shaved for the first time in a couple of months and took this shameful mirror-phone selfie.

Post a Pic of yourself

Response to: Favorite IDE? Posted September 7th, 2013 in Programming

I'm a fan of Visual Studio myself. It doesn't really matter very much since it's really just a place to keep the code files, but Visual Studio looks clean and the intelli-sense can be helpful at times.

Response to: pranks Posted August 29th, 2013 in Programming

At 8/28/13 12:18 PM, Aka-Star wrote: Best one I did was take a screen shot of a teacher's computer as she went to the bathroom, we set it as the desktop image and hid all the icons and task bar.

That and/or putting a bit of tape underneath the mouse can lead to some nice results.