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Author Search Results: 'AngryAxel'

We found 1,827 matches.


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Viewing 1-30 of 1,827 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93561

1.

Happy

Topic: Gonna buy myself a book...

Posted: 10/07/08 02:22 PM

Forum: Flash

At 10/6/08 06:15 PM, Wurmy wrote: I very highly recommend Actionscript 3.0 Animation, Making things move by Keith Peters. Very good book to learn from.

I actually just placed an order for that one - read through a chapter, and it seemed... well, good! Got a few "Aha, that makes sense, kind of!"-moments while reading, which is a good sign. Thanks for the replies!


2.

Questioning

Topic: Gonna buy myself a book...

Posted: 10/06/08 04:49 PM

Forum: Flash

...since I really need to learn ActionScript 3.0. "Why a book, it's all there on the internet!", you might say, to which I'll respond something like "True, but the odd number of times I've tried to learn something script-wise from the Internet never worked out well - I just abandoned the projects after a couple of days. I just think I'd do better off if I actuallyboughta book, the loss of money kind of builds up motivation. Its like buying a gym card vs. going outside, jogging"

So now you know how the start of the dialogue would go, and what I'm pondering now is, of course, which book? What I want to achieve by learning AS 3.0 is basically how to create different types of multimedia products, whether its interactive, dynamic websites, small flash-based programs and simulations, but mostly games, really.

So if you've got any tips or suggestions on pedagogical, instructive books which aren't too difficult or facts-based, I'd really appreciate it!

Thanks
/Axel


3.

None

Topic: Extracting symbols from an .exe

Posted: 05/29/08 02:40 PM

Forum: Flash

Phew - Managed to fix it with 'Flash Decompiler Trillix'.


4.

None

Topic: Extracting symbols from an .exe

Posted: 05/29/08 01:30 PM

Forum: Flash

At 5/29/08 01:26 PM, NG-Unit wrote: This has never happened to me...but I'm assuming your going to re-draw it. An exe isn't a flash files, so I don't think it would keep the symbols as symbols, I think it would just show whats there

I know, but since they still are there in their vector format (and if I'm not mistaken, some kind of symbols, whether they're groups, movie clips, or whatnot), I was thinking it might be possible somehow to extract them from the executable file.


5.

Questioning

Topic: Extracting symbols from an .exe

Posted: 05/29/08 01:24 PM

Forum: Flash

Hey there

Roughly a week ago, I lost a .fla (and a couple of .swf's) due to a backup-mishap. The files missing contained an entity (huge bone dragon with two heads, took forever to draw + animate), and basically the only trace of it I have left (besides screenshots) is a projected .exe-file, which I made shortly before the... accident. Now I'm wondering if its somehow possible to extract the dragon symbols from the .exe-file, or do I have to re-draw the whole thing?

Thanks in advance
/Axel


6.

None

Topic: Animators! Team up with me for $

Posted: 09/06/05 04:48 PM

Forum: Flash

At 9/5/05 03:26 PM, Asvegren wrote: That might've been something definitely worth mentioning =) Games of Gondor sponsored me and the animator working with me with nearly $1000 for Battle for Gondor!

Man, those graphics/animations were good. If only I could do those things!


7.

Shouting

Topic: Happy Birthday, Negativeone!

Posted: 04/15/05 01:08 PM

Forum: General

Happy birthday from Sweden and its catchy birthday-songs!

Ja må han leva
Ja må han leva
Ja må han leva uti hundrade år
Javisst ska han leva
Javisst ska han leva
Javisst ska han leva uti hundrade år

Translation
Yes may he live
yes may he live
yes may he live for a hundred years
Of course, he shall live
of course, he shall live
of course he should live for a hundred years


8.

None

Topic: how many scenes does it take you

Posted: 02/13/05 05:04 AM

Forum: Flash

At 2/13/05 04:11 AM, RedCircle wrote:
At 2/13/05 04:00 AM, arnas1 wrote: how many scenes does it take you to make a normal movie? About 700 ?
Let's say you have a 5 minute movie. Sounds about right?

5 minutes (300 seconds) x 12 frames/sec = 3,600 frames.

Think BEFORE you post, arnas.

Wel, he DID ask about scenes, not frames. He might have meant frames, because of the "700"-part, but... no.


9.

None

Topic: tweening

Posted: 01/07/05 09:16 AM

Forum: Flash

a Code, no. But if you tween the legs, you can first make a keyframe of the leg at its first state (rotated slightly backwards) THEN create another keyframe (F6) at... lets say frame 15. At keyframe 15, rotate the leg so that it is rotated slightly forward. Right click the area inbetween the two keyframes in the timeline, and click "Create motion tween". This should cause the leg to rotate in 15 frames. When you are done, practice with adding more limbs, joints, and anything you can think of


10.

None

Topic: where can i download flash maker?

Posted: 12/25/04 08:45 AM

Forum: Flash

www.flash.com

30 day trial for free. full version costs money.


11.

None

Topic: Five Most Notable NG Artists: 2004

Posted: 12/23/04 05:28 PM

Forum: NG News

At 12/11/04 07:58 PM, Norwegian_Blue wrote:
5) Myself! for making "Flatout minigame" and for loving myself so much...

Hruhum... OURselves.


12.

None

Topic: FF7 Parody Collab

Posted: 12/10/04 03:21 PM

Forum: Flash


13.

None

Topic: Soccer AI

Posted: 12/10/04 03:16 PM

Forum: Flash

At 12/10/04 03:12 PM, Saxe wrote:
At 12/10/04 03:08 PM, different wrote: Stupid americans renaming football. :-(
Let me just second that

i was just about to say that!


14.

None

Topic: www.flashregs.x3fusion.com

Posted: 11/21/04 10:07 AM

Forum: Flash

At 11/21/04 10:06 AM, CannabisCreations wrote:
At 11/21/04 09:46 AM, AngryAxel wrote:
At 11/21/04 09:38 AM, --Silverspeed-- wrote:
Well you are ONE of the best.
Whoa, that's cool =)

Thanx!
He is just flattering you =P watch in a lil bit hes gonna ask you for something >.<

Flatter me up, baby! Nah, jk... Actually, I wasn't a member until a short while ago


15.

None

Topic: www.flashregs.x3fusion.com

Posted: 11/21/04 09:46 AM

Forum: Flash

At 11/21/04 09:38 AM, --Silverspeed-- wrote:
Well you are ONE of the best.

Whoa, that's cool =)

Thanx!


16.

None

Topic: where do you get your sounds?

Posted: 11/21/04 09:15 AM

Forum: Flash

www.findsounds.com works superb for me!


17.

None

Topic: www.flashregs.x3fusion.com

Posted: 11/21/04 09:05 AM

Forum: Flash

At 11/21/04 07:11 AM, --Silverspeed-- wrote:
We also have art helpers from people such as: AngryAxel, _Joe_, Sentinel_specter, and many more.

Im number 1! yay!


18.

None

Topic: File

Posted: 11/12/04 06:48 PM

Forum: Flash

If i understand you correctly, you want a moving banner, and you are asking what file it should be? Well, Flash is a good way to make 'em. All flash files found on the internet are .swf's, and are most likely made with Macromedia Flash.


19.

None

Topic: It worth me trying to finish this?

Posted: 11/12/04 06:43 PM

Forum: Flash

It was good, but there are things that need improvement. The bow and arrow, for example. Instead of making the shooting an animation inside the bow, make it a new object once the space bar is pressed. I could control the arrow in mid-air here. The graphics were kinda dull and very basic. I dont know, bur I'm assuming that this is the fighting mode of an rpg? The animations could be spruced up a bit too, but you should definitely make something out of this game.


20.

None

Topic: Îs it possible to zoom in flash?

Posted: 11/07/04 02:13 AM

Forum: Flash

I think that the only way to zoom in (without using actionscript) is to motion tween everything to it's appropriate size


21.

None

Topic: Sig?

Posted: 11/07/04 02:11 AM

Forum: Flash

Well, you draw one in any imaging program you can find. Or you could ask for on at the ASM


22.

None

Topic: Color Changing?

Posted: 11/06/04 04:47 PM

Forum: Flash

Or, if you dont want a bunch of symbols clogging up your library, you could use Shape tweens. This, of course, only works for simple shapes, like circles and squares. Shape tweens are good for shadows


23.

None

Topic: Lets Just Start A Fucking Team

Posted: 11/05/04 05:46 PM

Forum: Flash

A team that has sex, eh? Good luck with that!


24.

None

Topic: Actionscript Help.

Posted: 10/25/04 03:15 PM

Forum: Flash

At 10/25/04 02:11 PM, Inglor wrote: are you sure it isn't

onClipEvent (enterFrame) {
diffx = _x-_root._xmouse;
diffy = _y-_root._ymouse;
_rotation = (Math.atan2(diffy, diffx)*(180/Math.PI)+180);
}

I mean
are you sure it's
_rotation = (Math.atan2(diffy, diffx)*(180/Math.PI)+90);
?

Well, no, I'm not sure, because I am a poor scripter, and I jsut found that one in my library (for learning purposes), but it seemed to work fine for me, as long as it is outside an MC

Now that I've tested yours, I found that they bring the same result, but someones surely gonna come and prove me wrong.


25.

None

Topic: Actionscript Help.

Posted: 10/25/04 01:56 PM

Forum: Flash

onClipEvent (enterFrame) {
diffx = _x-_root._xmouse;
diffy = _y-_root._ymouse;
_rotation = (Math.atan2(diffy, diffx)*(180/Math.PI))-90;
}

(I didn't write the script)

Oh, the movieclip which is to be rotated cant be inside another movieclip.


26.

None

Topic: Shaped Gradients

Posted: 10/21/04 04:02 PM

Forum: Flash

Ooh, gradients!

I'm sorry, but there is no way to create any other shapes of gradients than the original linear ones and radial once... Yet. However, by dividing your shape into pieces, you can assign a gradient to each of the pieces, creating squared, or star-shaped gradients. For an example, look at the picture below

These are all the same linear gradient, rotated and shaped into piece.

Shaped Gradients


27.

None

Topic: Penguin Jam 3

Posted: 10/12/04 01:52 PM

Forum: Flash

At 10/12/04 12:48 PM, cool_penguin_0 wrote:
Here's a screenshot of my character for my movie.

Is that a penguin, or just a man with really big lips?


28.

None

Topic: Xombie, Lego, etc.

Posted: 10/12/04 07:21 AM

Forum: NG News

At 10/11/04 04:25 PM, Denvish wrote: That's a real shame, there were some great Lego flashes but I can understand why you didn't fight it. I heard (can't remember where) it was more like 1000 flashes that got deleted...? And some with Lego as part of the title, eg Legolas.. or has that been sorted out now?

No, my movie "Legolas 3D", was unfortunately removed...


29.

None

Topic: Does anyone like this sword?

Posted: 10/11/04 03:13 PM

Forum: Flash

damn... it looked great until you said that you traced it. Anybody with hands can trace, but everyone cant draw a nice sword from scratch. You dont really learn anything from tracing either, so I dont really see the point of using it


30.

None

Topic: wnv & swirling_venom | game project

Posted: 10/11/04 03:09 PM

Forum: Flash

Addictiveness is king. And a good engine. Good graphics isn't THAT important if your game has one of the two previous ingredients, but it is surely a nice touch to any game.


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Viewing 1-30 of 1,827 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93561