I understand, but i am just having problems with how to set it up.
My mark up (What I did with your input to make it relevant) is
onClipEvent(load){
moveSpeed = 4;
radius = _width/2 - 1;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
if (_y > 0) {
_y -= moveSpeed;
}
if(Key.isDown(Key.DOWN)){
if (_y<250) {
_y += moveSpeed;
}
}
}
}
From what your telling me (and I don't see how it's not so) it should be able to move up and down / stop at the boundaries.
With what I did above, however, I can no longer move down even though _y += moveSpeed; is still present. All I am asking is what I need to tweak to get this to work.
Sorry for testing your patience.