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Response to: Khanhcpham Wip Animations Posted November 17th, 2013 in Animation

At 11/16/13 10:25 PM, KhanhCPham wrote: Thought I restart this thread again. I been doing a continuation of my previous animation. Been redesigning characters and so far I only got a rough plan done. Here's a character sheet of one of my characters. I'll post wip animations so people can see how the project is going. I am welcome feedback.

Nice! your character looks really better and much cooler than before!

Response to: Steampunk Anime- Full Staff Needed! Posted November 16th, 2013 in Collaboration

At 11/15/13 08:12 PM, Spoonardo wrote:
At 11/15/13 08:17 AM, A-Genius wrote: What is going on out here!?
Hopefully a series if I get my ass in gear.

and when that will be?

Response to: Steampunk Anime- Full Staff Needed! Posted November 15th, 2013 in Collaboration

What is going on out here!?

Response to: 1-Up Collab Posted November 12th, 2013 in Collaboration

sorry but Kuhki replay first so he will start the next one! please wait until he is done!

Response to: 1-Up Collab Posted November 12th, 2013 in Collaboration

Members:
----------------------------
Completed
-----------------------------
1-thatawkwardkid
2-A-Genius
3-MetalBooster
4-astranima
------------------------------
Not Completed
------------------------------
5-Alphaman
6-Mabelma
7-CzeryWassierSwizier
8-DeathRiseRobo
9-Jinchur
10-Kuhki
11-atom202

Who's turn:
Kuhki

Response to: 1-Up Collab Posted November 12th, 2013 in Collaboration

At 11/12/13 12:11 AM, Kuhki wrote:
At 11/11/13 10:05 PM, A-Genius wrote:
At 11/10/13 11:58 PM, A-Genius wrote: Members:
1-Alphaman
2-Mabelma
4-CzeryWassierSwizier
5-DeathRiseRobo
6-Jinchur
7-Kuhki
8-atom202

Completed So Far:
1-thatawkwardkid
2-A-Genius
3-MetalBooster
4-astranima

Who's turn:
anyone want to continue?!
I guess I could :0

ok we have a winner ! .. I mean a participant!
you saw the latest animation right? do the next part!

Response to: 1-Up Collab Posted November 11th, 2013 in Collaboration

At 11/10/13 11:58 PM, A-Genius wrote: Members:
1-Alphaman
2-Mabelma
4-CzeryWassierSwizier
5-DeathRiseRobo
6-Jinchur
7-Kuhki
8-atom202

Completed So Far:
1-thatawkwardkid
2-A-Genius
3-MetalBooster
4-astranima

Who's turn:

anyone want to continue?!

Response to: Oldies Resurrection Collab Posted November 11th, 2013 in Collaboration

At 11/11/13 07:22 PM, kkots wrote: Here's mine.
SWF preview

That was hilarious!

Response to: 1-Up Collab Posted November 10th, 2013 in Collaboration

Members:
1-Alphaman
2-Mabelma
4-CzeryWassierSwizier
5-DeathRiseRobo
6-Jinchur
7-Kuhki
8-atom202

Completed So Far:
1-thatawkwardkid
2-A-Genius
3-MetalBooster
4-astranima

Who's turn:
Alphaman

If anyone want to continue please pm so he can start before Alphaman if he didn't reply yet!

Response to: Tower Defense Posted November 10th, 2013 in Collaboration

I could try to be the programmer

Response to: Tower Defense Game Posted November 9th, 2013 in Animation

At 11/9/13 02:37 PM, nickyboy94 wrote: I am looking for a few people to collaborate with to make a tower defense game. I need a programmer and some artists. There will be the basics like upgrading towers, several levels, different types of towers and all of that. Please message me if youre interested.

ask in the collab forum you are in the wrong forum!Go Here

although, >.> I may work as programmer for you but you need to give me a clear plan ! levels map, items that will be used , plate forum design etc..!

Response to: v cam peril Posted November 7th, 2013 in Animation

At 11/7/13 06:55 PM, ReaperSound wrote: I've recently downloaded Vcam for my flash (v.8) last night (had it for about 20 hours by now) and for some reason I keep running into the same problem.

I keep the vcam layer on top as priority it's how it's used. When I animate my sprites for a character or whatever. I have the test with the vcam shaking. When I test the movie CTRL+ENTER it shakes and looks fine just the way that I want for it to happen. But when I save and export the movie the camera shake is gone but I can see the camera shaking as a layer. I dont know how to fix this problem. I left a link here I hope I can get help to make proper animations.

Make sure you don't move the vcam it happens because you my mistake change the location of the vcam or because you add it with another object in the same layer and when you use tween it take both objects and then your tween take both items that another problem that may happen because of it!

Response to: The Halloween Collab 2013 Posted November 6th, 2013 in Collaboration

At 11/6/13 05:59 PM, VaguelyWonderful wrote: I'm here!
Sorry for being so long, just reading all the new forum posts atm

I completed the swf file but It will take time to upload!

call loader from inside Posted November 6th, 2013 in Game Development

I have a movieclip called contain_mc that will contain items that will be loaded from another movieclip called rooms_info that have exported class called rooms_info. that have will add a child called TextField that will take value from a XML File!

the problem is that the TextField that is inside the "room_info()"doesn't show inside the contain_mc!

even though if I add the rooms_info without inserting it into the contain_mc it shows!

Response to: The Halloween Collab 2013 Posted November 6th, 2013 in Collaboration

At 11/6/13 05:06 PM, Fat-Footy wrote:

told you about the font problem! XD

Response to: The Halloween Collab 2013 Posted November 6th, 2013 in Collaboration

At 11/6/13 04:27 PM, Fat-Footy wrote: Someone knows how to contact VaguelyWonderful other way than NG, please do this he's the collab organizer and no one could take his place in this :(

you can take his place to upload the animation right for everyone who contributed sake right?

Response to: The Halloween Collab 2013 Posted November 6th, 2013 in Collaboration

At 11/6/13 04:17 PM, Fat-Footy wrote: The file sir :D

6 or more minutes remaining!

Response to: The Halloween Collab 2013 Posted November 6th, 2013 in Collaboration

At 11/6/13 04:20 PM, A-Genius wrote: missing font ?!

will just the helvetica Bold is missing!

but I am uploading it right now!

Response to: The Halloween Collab 2013 Posted November 6th, 2013 in Collaboration

At 11/6/13 04:17 PM, Fat-Footy wrote:
At 11/6/13 04:14 PM, A-Genius wrote:
I have completed it!
The file sir :D

missing font ?!

Response to: The Halloween Collab 2013 Posted November 6th, 2013 in Collaboration

At 11/6/13 04:10 PM, SychoSloth wrote:
At 11/6/13 03:56 PM, Fat-Footy wrote: A-Genius has the file now...
I demand you keep us updated every 60 seconds

I have completed it!

Response to: acess xml data in button Posted November 6th, 2013 in Game Development

FIXED THE STUPID PROBLEM!!!!

var myXML= new XML(XMLLoader.data);

that's the correct code!

Response to: acess xml data in button Posted November 6th, 2013 in Game Development

At 11/6/13 02:20 PM, kkots wrote:
At 11/6/13 02:15 PM, A-Genius wrote: I am using URLLoader and my XML file Contain tags!
*BOOMHEADSHOT*
Adobe Flash Platform * Reading external XML documents

Documentation taken from the Official Adobe ActionScript 3.0 Documentation

That does not ignore the fact that I can't find the right code if it's inside mouse event! X.X

Response to: acess xml data in button Posted November 6th, 2013 in Game Development

At 11/6/13 01:59 PM, kkots wrote: Are you loading an XML from some URL or do you have it embedded into the SWF using metatags in Flex/FlashDevelop?!!

I am using URLLoader and my XML file Contain tags!

Response to: Artist wanted for game Posted November 6th, 2013 in Collaboration

At 11/6/13 01:48 PM, 53xy83457 wrote: Hello. I'm looking an artist for a Christmas game. This'll pretty much be an HD remake of an existing game but we can see about adding new features to a sequel of some sort next year when I've more time. I'm sure there'll also be a few more projects between now and then. For now though give me a shout

shout?!

Response to: acess xml data in button Posted November 6th, 2013 in Game Development

At 11/6/13 01:38 PM, A-Genius wrote:
At 11/6/13 01:12 PM, MSGhero wrote:
At 11/6/13 11:58 AM, A-Genius wrote: I hope you understand what I want to achieve here!
Tell us what you think e.target.data is. Is it a string? A class name? An XML object?
the holder of XML data ? :P

am I right?

because that what I meant when I used:
var myXML = new XML(e.target.data);

it seems that it only works in EventListener for the loader!

Response to: acess xml data in button Posted November 6th, 2013 in Game Development

At 11/6/13 01:12 PM, MSGhero wrote:
At 11/6/13 11:58 AM, A-Genius wrote: I hope you understand what I want to achieve here!
Tell us what you think e.target.data is. Is it a string? A class name? An XML object?

the holder of XML data ? :P

Response to: Need a free 2D animation pogram Posted November 6th, 2013 in Animation

At 11/6/13 12:25 PM, dianinhas wrote:
At 11/6/13 06:20 AM, A-Genius wrote:
At 11/3/13 04:18 PM, dianinhas wrote: I want to start learning on how to do animation, and the best way to learn
download adobe flash and find a crack ! that will solve your need for tutorial!
It's hard to find one, I've tried but I never find a working one

http://thepiratebay.sx/user/thethingy/

Response to: acess xml data in button Posted November 6th, 2013 in Game Development

At 11/6/13 11:53 AM, MSGhero wrote: E.target is the thing you clicked, and displayobjects don't have a data property. If you extended sprite and that class has a data property which holds the XML, then cast e.target, but I doubt this is the case since the code would work anyway.

could you explain that using code example >.>?

Response to: acess xml data in button Posted November 6th, 2013 in Game Development

At 11/6/13 11:48 AM, milchreis wrote: Explain your goal. What is this xml? What is this button supposed to do?

I need 2 things to declare

This variable:

var myXML = new XML(e.target.data);

to retrieve the data from the XML File Inside a mouse function

add my XML inside my textField when the button is pressed!

location_txt.text="Location: " + myXML.ROOM[j].@LOC;

I hope you understand what I want to achieve here!