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Response to: [paying gig] need animator! Posted January 9th, 2014 in Animation

At 1/7/14 03:40 PM, visedgrub wrote: if anyone is considering this offer please watch this first: http://www.youtube.com/watch?v=nXUOCNYRIuQ

that was really useful thank you!

Response to: I use android tablet 10.1 to draw Posted January 8th, 2014 in Animation

At 1/8/14 01:30 PM, rvhomweg wrote: Hi guys,

I wanna know from all the animators here, what hardware do you use for making your animation?

I use mouse only ! I am not sure about the others!

Response to: Christmas Collab 2013 Posted January 6th, 2014 in Collaboration

At 1/5/14 01:05 PM, YomToxic wrote:
At 1/1/14 10:04 AM, StumpyCK wrote:
At 1/1/14 05:55 AM, Pkmn2 wrote: Happy New Year to each and everyone of you.

@StumpyCK
Any news?
Alot of news, just finishing the billboard
Hey mang, you need any help? It's been three days since 99.9%

the last 00.1% need a superman to complete!

upload button Posted January 3rd, 2014 in Game Development

how can I upload an image from my computer and add it into my MovieClip which should contain the image I have selected?

I know that:

uploadBtn.addEventListener(MouseEvent.CLICK,onClick);

function onClick(e:MouseEvent){

//What should I add here to trigger the upload button

}
Response to: Planning Posted January 3rd, 2014 in Game Development

At 1/3/14 03:13 AM, kkots wrote: What do you mean, you "never plan"? You don't know how to plan or what? Get a piece of paper and write your thoughts. Then refer to them later. How hard do you think is it?

ok I will give it a try then!

Response to: Planning Posted January 3rd, 2014 in Game Development

At 1/3/14 01:34 AM, kkots wrote: Aprime asked the same question not so long ago.
He was writing some work for college or whatever educational institution he's in and his topic was flash game planning.

I'll tell you, planning is a personal topic for everyone. Talking about planning is like talking about religion, politics and other holywar-thriving themes. Make your own plans, do not listen to other people. There's no "proper" way to plan a game. All you need is an idea, if you're working alone. If you're in a team, and money is involved, along with deadlines, then that's management.

Why do you ask, anyway? Maybe your question is a part of a greater problem, that you're hiding, which would be a lot prosperous to help you with instead?

I keep changing because I never plan and things get disorganized, ending up changing the design lot, I need a model or something that help me better understand where I am standing on my game and what should I do next I am doing everything alone here. any small hunts that would help me better plan my game because I am lost!

Response to: Need an Animator for a Feature Film Posted January 3rd, 2014 in Animation

At 1/1/14 09:51 PM, baba108 wrote: Hello,

Been going to Newgrounds for a very long time now, so I thought I would ask the very best place for animators and see if anyone is interested.

The film already has a animation scene and now we are looking for a gifted animator that can enhance a 3 min scene. We already submitted the film to the SXSW and Tribeca film festivals now we are trying to get the film from rough cut to picture lock.

We are looking for a FREE Animator that can help us finish this and if you are interested feel free to pm me with some of your work and if you would like to know more about the project. This is a great way for you to get a credit on a feature film

I think CzeryWassierSwizier post would be better over here:

II know it's been posted before but I feel like the following video sums up tit up the professional viewpoint on this issue.
http://www.youtube.com/watch?v=mj5IV23g-fE

Although the interviewee is a writer but the idea is the same.
People need to respect professional artists, musicians, animators, etc and pay them accordingly.

Response to: Fifty-50's improved art. Posted January 3rd, 2014 in Art

At 12/29/13 08:13 AM, Fifty-50 wrote: Done finally.

I like the look on this mysterious guy!

Response to: Omega dog(A short comic) Posted January 3rd, 2014 in Art

At 1/2/14 04:10 PM, RayLeeWorld wrote: Second page is up.

Just so you know, both pages were done three days earlier, so, therefore, i'll hope to start page three tomorrow. Keep in touch everyone.

P.S. sorry if one of the speech bubbles look too small.

Could Re-post it with a bigger bubble? please!

Response to: Hoe much would you pay a animator?! Posted January 3rd, 2014 in Animation

At 12/26/13 08:02 AM, ZE13 wrote: So let's say you wanted someone to animate a story in a anime style how much should you pay? :/

what you really need to do in order to find your answer is to do some job interview otherwise you wouldn't get accurate answers because different countries have different wages.

Response to: Hoe much would you pay a animator?! Posted January 2nd, 2014 in Animation

At 1/2/14 11:23 PM, CzeryWassierSwizier wrote: II know it's been posted before but I feel like the following video sums up tit up the professional viewpoint on this issue.
http://www.youtube.com/watch?v=mj5IV23g-fE

lol, but that is taking about doing free and the guy was talking about low wage for an employee!

Response to: Planning Posted January 2nd, 2014 in Game Development

At 1/2/14 11:17 PM, Knight52 wrote: uh, what do you mean by planning?
Do you mean how to code? where to get the Flash? What?

I mean the way you understand what are the things you need to do !

Planning Posted January 2nd, 2014 in Game Development

does anyone know a way to plan for game programming using flash as3?

Response to: Finn and Jake Collab Posted December 10th, 2013 in Collaboration

is it to late to join?!

Response to: Animators Who Don't Credit Music Posted December 10th, 2013 in Animation

At 12/9/13 10:44 PM, RealFaction wrote:
Here's the video, I wish I could embed it: http://www.youtube.com/watch?v=Nj7rYtfSIl8

Cmon guys, you can do better than this.

I hate it when people keep annoying me with saying credit me! Don't they know something called trust! I will credit you just don't keep sending me! I haven't took ethics courses to act unethically !

You know that your in the internet, you can't hide the identity of the artist who created that piece forever! If you submit art into the internet it will spread throught the world in a single button push!

Response to: slow objects Posted December 6th, 2013 in Game Development

I found the out why the object run slow! because I didn't remove my Enter frame listener

removeEventListener(Event.ENTER_FRAME,onEnter);
Response to: Multi-Image Posting & RTE in Blogs! Posted December 5th, 2013 in NG News

At 12/5/13 07:30 AM, liljim wrote:
At 12/4/13 05:58 PM, Chdonga wrote: I really dig the grey bar thingies over the dark orange.
What are you talking about?

he mean the new look in the blog when you create the news!

Response to: Help Beginning a Series Posted December 5th, 2013 in Animation

At 12/2/13 06:43 PM, AcidicOstrich wrote: Thank you for your reply c: I'll make sure to remember your advice! By the way, do you think that I should prepare the music before animating a scene, or after?
After so You can compose something fitting but I am not the best for advice on animation.

not necessarily to add a music before animating or after unless you want the music to go with the animation then you can do the music before animating !

Response to: Multi-Image Posting & RTE in Blogs! Posted December 4th, 2013 in NG News

yeah that is a huge step that have been taken!

Response to: 1-Up Collab Posted December 3rd, 2013 in Collaboration

At 12/2/13 05:09 PM, larrynachos wrote: Woop Woop! I'm the merchant!

I'll probably practice tonight, then record tomorrow, unless we're in a rush.

So add me to the project as a "voice actor", please.

pm him he will surely accept !

Response to: 1-Up Collab Posted December 2nd, 2013 in Collaboration

The no part is for your second idea!

Response to: 1-Up Collab Posted December 2nd, 2013 in Collaboration

The script is fine but for the merchine can you find a voice actor for him or use is audio ?because I am not sure if I can do his audio! and no because I am not sure if I want to end the movie after you complete or I will allow others to participate !stack to the script and when your part is complete I will decide if I want another one or not ! Keep up the good work

Response to: FancyHat 2.0.1: "Fez" Released! Posted December 1st, 2013 in Game Development

At 12/1/13 06:24 PM, Mightybob wrote: About using up, I don't really agree on that but your last post there I could get on fixing that.

Thanks for feedback!

is it a glitch to be able to go between on air and wall in the last panel before I fall into the spikes?

where is the boss in world two? I have just found 2 pencils ? is it a hidden boss?!

Response to: FancyHat 2.0.1: "Fez" Released! Posted December 1st, 2013 in Game Development

At 12/1/13 05:19 PM, Mightybob wrote: Anyone? :p

1 more thing I just notes that when I jump on the spike the camera goes up and then when it goes down the characture start falling and falling and nothing happens after that!

Response to: FancyHat 2.0.1: "Fez" Released! Posted December 1st, 2013 in Game Development

At 12/1/13 05:19 PM, Mightybob wrote: Anyone? :p

use "up" instead of " space" it is much better in my opinion! I liked how you can jump of the wall like ninja that is all I could check so far!

Response to: 1-Up Collab Posted December 1st, 2013 in Collaboration

At 12/1/13 05:38 PM, Oh-Sama wrote: Guys, I'm working on a storyboard, here's my progress so far :)
I'm using a cheap mic and Audacity still my voice acting sucks xD
I have the script in mind... I'll complete the storyboard first...
I'll keep you updated with my progress... Until then I hope you enjoy this...

Nice! keep up the good work!

Response to: Set designer looking to make a game Posted November 28th, 2013 in Game Development

At 11/28/13 06:38 PM, Aquaora wrote:
At 11/28/13 05:33 PM, A-Genius wrote:
At 11/28/13 03:20 PM, Aquaora wrote: I enjoy creating rooms and little items. Little hidden things. However, I'm not skilled enough (yet?) to create an all-out game! Anybody looking to collaborate or something? An example of my work below...

Click Here: Quick Unfinished Example
a good advice learn it your self! you seems like you know a few tricks why not continue?
I do want to learn myself! I was thinking I could collaborate, maybe pick up some tips that way while I learn.
Thanks for the advice, though! I appreciate it!

you can really get lots of tips just using Google!

here is an example:
A Sample Game Tutorial:

Part 1:
http://www.youtube.com/watch?v=wkxQ481Bx0Q

Part 2:
http://www.youtube.com/watch?v=aLNBV4S3vP8

Part 3:
http://www.youtube.com/watch?v=D0zpSvx-MbE

Part 4:
http://www.youtube.com/watch?v=u4dwuAUYrkg

Part 5:
http://www.youtube.com/watch?v=6ZpaLD3HPNo

Part 6:
http://www.youtube.com/watch?v=AZG358NEy7o

Part 7:
http://www.youtube.com/watch?v=C4pF7oI7YDY

Response to: slow objects Posted November 28th, 2013 in Game Development

At 11/27/13 05:35 PM, milchreis wrote: You've been told several times to move the code into your Main class which is _not_ monster.

why didn't you told me to create a main class! I haven't created my main class yet! I was doing my codes inside my exported actionscript file inside my object! :P

Response to: Set designer looking to make a game Posted November 28th, 2013 in Game Development

At 11/28/13 03:20 PM, Aquaora wrote: I enjoy creating rooms and little items. Little hidden things. However, I'm not skilled enough (yet?) to create an all-out game! Anybody looking to collaborate or something? An example of my work below...

Click Here: Quick Unfinished Example

a good advice learn it your self! you seems like you know a few tricks why not continue?

Response to: slow objects Posted November 27th, 2013 in Game Development

At 11/27/13 04:52 PM, milchreis wrote: No, you didn't.
Take a look at kots' code again, there's a class "Main" and a class "monster1"
Now class should always start with a capital letter and should never end with a useless number.
So rename your class to "Monster".
Then add the code that loops through the array to your "Main" class.

Try again.

I am using monster_1 because I want to create the same class for another monster inside my library

package  {
	
	import flash.display.MovieClip;
	import flash.events.*;
	
	public class monster_1 extends MovieClip {
		
		public var myEnemy:Array = []; // add my objects inside my array
		var oneTurn:Number = 0;
		var speed:Number = 1;

		public function monster_1() {
			this.width = 49;
			this.height = 45;
			
			addEventListener(Event.ADDED_TO_STAGE,Launch); //when the object is add to stage
			
			addEventListener(Event.ENTER_FRAME,MyEnterFrame); // create listener to add into frame
			
			function MyEnterFrame(e:Event):void
		
			{
				for(var i:uint = 0; i<myEnemy.length; i++){
				myEnemy[i].moveMonster(e);
														  }
		     }
		}
		
		
		
	 public function Launch(e:Event):void
		{
			removeEventListener(Event.ADDED_TO_STAGE,Launch); //remove listener to work for one object
			myEnemy=[this];
			
			
		}
		
		public function moveMonster(e:Event):void
		{
			if (this.y != 300)
			{
				this.mapPattern();
			}
		}
		

		public function destory()
		{
			this.parent.removeChild(this);
		}



		public function mapPattern()
		{

			if (this.x < 168 && oneTurn == 0)
			{
				this.x +=  speed;
			}

			if (this.x == 168 && this.y > -103 && oneTurn == 0)
			{
				this.y -=  speed;
			}

			if (this.y == -103 && this.x < 435)
			{
				this.x +=  speed;
			}

			if (this.x == 435 && this.y < 125)
			{
				this.y +=  speed;
			}

			if (this.y == 125 && this.x > 150)
			{
				oneTurn = 1;
				this.x -=  speed;
			}

			if (this.x == 150 && this.y < 300)
			{
				this.y +=  speed;
			}

			if (this.x == 150 && this.y == 300)
			{
				this.destory();
			}



		}

	}

}