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Response to: fps Posted September 27th, 2004 in Game Development

If you're doing alot of motion tweening: 24 - 30
Alot of frame by frame: 12 - 18

Response to: preloader? Posted September 27th, 2004 in Game Development

I doubt they blammed it because of that...

But anyway, a preloader is a progress meter that is displayed as long as it takes for a movie to load. Usualy it shows it in the form of a bar, and then you have your more advanced loaders such as total bytes loaded and percentage.

Search "Preloader Tutorial" in the NG search bar and choose one of the many tutorials available, they will explain how to make one.

Response to: Actionscript codes here! Posted September 26th, 2004 in Game Development

At 9/26/04 03:58 PM, blackeagle1 wrote: is it possible to have the music contonue playing after changing a scene ???

Now that I do know. Set the propertys of the music (sound file) as "start" and "loop".

Response to: dont have gif. pix...help!!! Posted September 25th, 2004 in Game Development

At 9/25/04 12:08 PM, kon_artis1 wrote: thats the problem i dont have a jpg or gif i know how to do it its just i dont have it i was hoping u could tell me how to get it

From all my years browsing forums, this is by far the n00biest thing i've ever seen. Congrats kon_artis1.

Response to: Two Movies... One Insane Artist... Posted September 25th, 2004 in Game Development

Did you create the mayhem series? Or are you just copying the no arm thing...

Anyway, nice screenies. The movie/s look promosing.

Response to: Actionscript codes here! Posted September 25th, 2004 in Game Development

At 9/25/04 08:59 AM, -trix- wrote: ok! i can make the guy move left and right but know i need him to ollie, scothor can you do a video of one of those?
please

You would need to have a section of tweened animation, and then for the ollie you would create a frame at the end of that sequence, get rid of whatever is in it and remove its tween. Then just do the ollie frame by frame (or what have you).

Response to: Ng 3D Artist Thread Posted September 25th, 2004 in Game Development

At 9/25/04 08:56 AM, _Dezmo_ wrote: if you want to do it the harder way it would take ages to do a full 3d thing in flash plus nits hard to make it looks realistic that one looks odd

lol do you know how friggin' hard it was to make just that?

Thanks schor.

Response to: Ng 3D Artist Thread Posted September 25th, 2004 in Game Development

Screw 3d programs, I can do this shit with flash alone.

http://img85.exs.cx/my.php?loc=img85&image=van3d.swf

Response to: Ng 3D Artist Thread Posted September 25th, 2004 in Game Development

What I really should have said is can I do this without paying anything?

Is there a plugin for gmax to swf format or something? All these free programs i'm getting don't seem to be able to save into any format.

BTW there is no trial for Swift3d v4.

Response to: Actionscript codes here! Posted September 25th, 2004 in Game Development

Play:

on(release){
play();
}

Stop:

on(release){
stop();
}

Pause:

on(release){
_root.stop();
}

I think they work...

Response to: Ng 3D Artist Thread Posted September 24th, 2004 in Game Development

So is there a trial for Swift 3d? Probably not. Do you even need swift 3d to do 3d animation? Is there another way? If so someone tell me please.

Response to: Actionscript codes here! Posted September 24th, 2004 in Game Development

Yes but this means I also have to copy and paste each buttons individual actionscipt in accordance with the button.

Response to: Actionscript codes here! Posted September 24th, 2004 in Game Development

Hey. I figured out the whole Play, Pause and Stop thing, all I need to know is this:

I have all the buttons in the corner of my animation, I want these buttons to be there throughout the whole animation. Is there actionscript I could put on those buttons so I don't have to copy and paste each individual button on each scene?

Thanks.

Response to: restart Posted September 24th, 2004 in Game Development

OMG hax0r 0_o

Response to: Blurred, unfocused look? Posted September 24th, 2004 in Game Development

Just create heaps of transparent layers (around 50%) on top of each other and shift 'em around. Simple.

Response to: Newbs Flash Help: Tutorials Posted September 24th, 2004 in Game Development

This should be stickified...

But one of the walking tutorials you put there is shit.

Response to: "The Bank" flash animation idea. Posted September 24th, 2004 in Game Development

Thanks man! That was really helpful!

And you did it so quick too. 0_o

"The Bank" flash animation idea. Posted September 24th, 2004 in Game Development

Hey,

Got an idea to make a flash about a bank robbery. Just made a few little things I might show ya'll. :)

http://img54.exs.cx/my.php?loc=img54&image=van.swf

http://img54.exs.cx/my.php?loc=img54&image=robber.swf

I gotta work on the robber animation... not realistic enough for me.

Response to: Dudes, i actually need advice... Posted September 23rd, 2004 in Game Development

stfu nerd.

Response to: Overlaying buttons in an animation. Posted September 23rd, 2004 in Programming

There's got to be a better way that that...

And yeah this probably shouldn't be here...

Overlaying buttons in an animation. Posted September 23rd, 2004 in Programming

Hey. I figured out the whole Play, Pause and Stop thing, all I need to know is this:

I have all the buttons in the corner of my animation, I want these buttons to be there throughout the whole animation. Is there actionscript I could put on those buttons so I don't have to copy and paste each individual button on each scene?

Thanks.

Response to: Dudes, i actually need advice... Posted September 23rd, 2004 in Game Development

At 9/23/04 09:34 AM, NegativeONE wrote:
At 9/23/04 09:23 AM, 5carecrow wrote: Tweening turns out being better as it is more smooth and fluent movement.
...and can only be used properly from perfectly horizontal or vertical, so I hope you don't like interesting angles or.. variety or anything.

Ever heard of layer guide-lines?

Response to: Series Unlimited Halo Weaponry Posted September 23rd, 2004 in Game Development

At 9/22/04 09:03 PM, Compassghost wrote:
http://flecko.net/images/galleries/1/271_1095886974.jpg

Great attention to detail. :) I like the rocket launcher.

Would it be possible for you to get a 3d view of some of those babies?

You should get started on a warthog too. :D

Response to: Help With Rotation Posted September 23rd, 2004 in Game Development

Frame by frame for rotating? You'd have to be pretty accurate to do that without it turning out all jerky and sloppy.

I tween it. But if you rotate it too much (say 364 digrees) it will just rotate the wrong way 4 digrees. Rotating it 359 digrees, however, will result in a full rotation and if you want it to loop it will turn out to be seemless. Hope you're bright enough to understand that. ;)

Response to: Dudes, i actually need advice... Posted September 23rd, 2004 in Game Development

Tweening turns out being better as it is more smooth and fluent movement.

Response to: Actionscript codes here! Posted September 22nd, 2004 in Game Development

I want the basics every flash should have in it including:

A preloader
A play button
A Next Scene Button
A change animation quality button

That would be great if on of you code wizards could write all the script out for those things. :)

I was also wondering if I could make a symbol or a button that is in the movie through the entire duration. For example, a button that just sits there in the corner of a movie.

Response to: i got some questins plz help me Posted September 22nd, 2004 in Game Development

Like a large beam that is blurred and stuff? In flash you would have to use alphas. Just duplicate the layer, move it to the right or left and tweak the alpha. Keep doing that, creating new layers and putting them in different positions, all with transparency (alpha) and you should get a good blur effect.

Search the flash forum and you will come up with a few blur tutorials... in-fact there are a few on this very page. Just look around.

Response to: i got some questins plz help me Posted September 22nd, 2004 in Game Development

You can't really do a simple out line in flash... unless you draw the outline of your stig figure and then fill it in with another colour.

You could try duplicating the layer and put it underneath the duplicated one, switch to transform mode (in the left hand tool bar), hold down Shift + Alt and make the selection a little bigger... the bigger you make it the bigger the outline. Hope this helps.

Response to: Flash mx 2004 sound problems Posted September 22nd, 2004 in Game Development

dBpower AMP Music Convertor is where it's at, yo.

Just google it.

Response to: Really good Drawing Tutorial Posted September 22nd, 2004 in Game Development

Nothing amazing...

But I gotta hand it to ya Mr. Only 13.