Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 3/1/10 01:30 PM, HDXmike wrote: To 4urentertainment
You could create points and check for intersecting positions or over lapping colors(if you want to get with all that complex shape collision stuff) but you really have to make your own function or class because believe me you are NOT going to want to type it out more than once
Funnily enough even just writing your own version of the built in flash hittest is faster.
I did consider doing something like that; to simply calculate if the two object are overlapping and move them if they are.
Thanks.
What's the best, most efficient way for making basic wall collisions for a platformer? The way I always did it, was while loop with hitTest. That's not as accurate as I want it to be. I've looked up pixel perfect collisions, but I don't think my simple game requires such a complex (maybe even cpu heavy) collision class.
So, what would be the best method of making a custom collision detection class, that's both accurate and simple?
Thanks.
At 2/28/10 01:08 PM, Fezz wrote:At 2/28/10 11:51 AM, Makeshift wrote: I was sniping in Underpass and got a challenge that said Headshot 2+ enemies with one shot. I had just joined and had no kills. After this I had 3...Tops my 3 for 1 with the FAL, eh?
Seriously? I didn't think it was possible with an assault rifle. Were they all lined up like that?
You'll have to contact the administrator for that. Your game will have to be top notch to be allowed though.
Well, there are already many places to find flash developers, here, FlashGameLicense or Flashkit.
Also, you misspelt "Awesome" in the title.
Well, if you're using AS3, I believe you won't be able to export as an older version of flash player. There are new features in the newer player versions that aren't available in the older ones.
In that example you gave, that's not really 3-D. It's just a set of pictures. If you want to do something like that, then you don't really need a programmer because it's very simple to do.
A full on 3D engine is going to be quite a challenge, and usually wouldn't be worth the effort.
And it's up to you how you deal with your partner. You could just send him all the art assets and tell him over MSN or something where everything goes and how you want it to be.
Use shapeFlag hitTest.
while(_root.wall.hitTest(this._x + (this._width/2),this._y,true){
this._x --;
}
This would take care of the collisions for the right side.
At 2/27/10 02:38 PM, MonoFlauta wrote: i = i*i;
What exactly does this line do? If i equals 1 or 0 then it will have the same value after this. So whenever you create a new movieclip it will overwrite the last one with the same name. I think that's the problem. Just increment i by one instead of that line.
At 2/25/10 07:22 PM, Makakaov wrote: Even _root.sheise doesn't help. I don't get it. Also about that Boolean. I heard about it, but didn't pay much attention to it since i thought it will be too hard for me to learn.
If using booleans is too hard for you, you might as well just abandon programming now...
var myBoolean:Boolean = false
Also i made another test to just make sure i'm doing something wtong, and still nothing helps.
Anyone mind to check up what's wrong in here, and fix it?
http://spamtheweb.com/ul/upload/260210/4 941_variabletest.fla
I haven't downloaded that, but I'm pretty sure your problem is some sort of scope issue.
If you take the time to learn the basics of the language, you would benefit greatly and wouldn't run into such rudimentary problems. And would save you a great deal of time in the future.
At 2/26/10 03:58 PM, Goldfire64 wrote: this topic isn't about the pokemon games, it's about our balls.
and how we used them to catch things.
I'm pretty sure that's what most people thought when they first clicked the topic.
Or even the OP's intention.
33 replies and a not a single one linking the video game forum? I'm pretty sure this topic belongs there, not here.
Just for the record, Roms and Emulators aren't actually illegal if you own the actual game.
I'm pretty sure most people playing the game won't get the joke, and the others will just think it's lame. Innovation is a risky act in this kind of business, they found what works, they either milk it, or try something new which might be a big hit or a big failure. Most companies choose the former.
With Flash CS5, developers can now port their games to iPhone or iPod Touch. There are already plenty of flash games that have been ported to the iPhone's native language, but you should be seeing a lot more ported flash games to iPhone soon. Expect to pay for most of them though.
At 2/25/10 07:05 PM, Makakaov wrote: It still doesn't work. I guess that's because this mc is in another mc, and sheise setter is on main timeline.
Then use "_root.sheise" (without the quotes). Always make sure you're referring to the correct scope of the variable.
Also, is there a way to just set it true, or false, instead of playing with numbers?
Of course there is! It's called a Boolean.
People that underestimate the riot shield
Don't you just hate it when you find people that think you're powerless when you have the riot shield? I was just playing a game, and I came face to face with a guy, I had a shield. He just turned around and walked away, he didn't even run. I just throw a knife at his ass. That'll teach him.
So you're telling me you haven't heard of Super Nuke Bros.? Beats super smash flash hands down.
It'd be much easier to just sign up for mochi's publisher program where you can have tons of games, for free, and hosted on your website.
For those saying you need to seek the author's permission, you don't. As long as the game is free to distribute, you can take it and put it on your site.
Check out mochi, as well as FlashGameDistribution.
Holy shit I just saw this, the new contest was posted like a month ago, and I only have like 2 weeks to come up with something. I haven't fully read the contest theme yet, but two stories, that seems very interesting. Hopefully I can get something done, which hopefully won't suck.
At 2/21/10 12:45 PM, Megafones wrote: until they come up with something innovative and well rounded, the call of duty series will only appeal to the brain dead consumers and wife-beaters of our world.
Being innovative is a risky act in this kind of industry, had they tried and failed miserably, they would've lost a huge chunk of their fan base, and with them gone, so does the money. They know people will cough up their money for the same game, redesigned with a few extras.
At 2/22/10 02:13 PM, Synnxile wrote: bump. this thread deserves it.
Umm, since there's a writing forum now, don't you think this would be more suited there? As in, to be remade there (if it hasn't already) rather than bumping this one in the flash forum.
At 2/20/10 10:12 PM, Inswivnia wrote:At 2/20/10 10:09 PM, citricsquid wrote: In my experience OOP offers no real like for like performance increase, but what it does offer is a massive amount of organisational benefits, the development time will be decreased a lot and also you'll be using a lot less code overall. A by product of the less code being used may be a performance increase, but I don't think you'd directly notice any difference (if that makes sense).Haha dont worry about it It did. What if its a game with a ton of maps...? Ah I guess I'll figure it out myself. Thanks.
If I understand correctly, while changing the structure of the code won't directly give a performance increase, writing it out in OOP is definitely better, cleaner, more organized code would allow you to easily optimize and change whenever necessary.
At 2/20/10 01:50 PM, Version2 wrote: A way to fix this is to use another MC as a hitbox:
Or simply using hitTestPoint()
It's easy once you get the hang of it, just use the attachMovie function. You'll have to link your symbol from the library, and then you can dynamically attach and remove it when you want. Check out the documentation for it. You could also try googling "AS2 attachMovie".
You pretty much asked people to code a shooting helicopter for you. And when someone gave you a way to solve your problem, you just shoved it away saying "That doesn't make sense to me". Did you try learning about what he was saying?
And also, if you know how to spawn movieclips, then I don't see what the problem is. Just spawn a movieclip when you press space that increases in x value, and when it's outside of the stage, remove it. And only then can the player press space to launch another movieclip. Simple.
At 2/16/10 06:54 PM, djnet wrote:At 2/16/10 06:52 PM, SuspiciousPenguin wrote: I think you'll find he is co-owner/founder of the site so he can do whatever the hell he wants.Its like saying Michelle Obama is the Presidents Wife, she can kill people at her whim...
WTF is that...
No, it's a completely different situation. It's his site, he made the rules, he can change them, you agreed to them, he can do whatever the fuck he wants. Deal with it.
That, and he's pretty much just doing his job, deleting spam and spammers' accounts. What's wrong with that?
At 2/16/10 11:43 PM, Gustavos wrote: I cook a frag grenade, and sit next to him until it goes off. That's a challenge. Misery Loves Company. Woot.
I actually do that often, but without sneaking behind the enemy.
I had the most fun with a noob in FFA today.
So as soon as the match started, I started running as I always do in FFA. Then I bump into a guy, and I knife him. The guy was a level 3, he just started multiplayer, and he was a real noob. The next time I found him, I knifed him again. Later, I found him again, he was trying to knife me, like 5 feet away, I just ran for him and knifed his ass. And then it became a grudge match, him trying to knife me in any way possible. One time, he was too far away for a knife, and was shooting at me, I just took a risk and ran for him. I actually managed to knife him, and I not a single bullet hit me.
He later the left the game...
They don't taste bad, they only taste bad compared to the ridiculously modified artificial food we made (chips, sweets and the like).