Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 3/20/10 10:22 AM, kizza0 wrote: Lets say you have to add 100x100 moveiclips to the stage. Flash trys to do this in one frame. The frame takes ages to render and you get that laggy moment before the level begins. I was looking for soemthing like in the game N. Where it loads them over multiple frames rather than 1. I guess you could always have a false loader as you choose to add maybe 50 per frame.
That's exactly what you should do, except for the false loader part. If you need to add 10,000 movieclips on stage, and if you add 200 per frame, it will aprox. take 2 seconds to finish. Which shouldn't need a loader at all.
Also, have such a large grid on stage might not be a very good idea, especially if you implement scrolling. You could always only show the tiles on screen, and remove the rest.
That only happens when you need to externally load something. Otherwise, flash games only need to load everything once in the beginning. You could have a level composed of hundreds of thousands of tiles and not have it load.
Would you be willing to split any revenue made from the game with the programmer? Are you also planning on seeking a sponsorship for the game? Or have it only link back to your site?
Also, in order to attract more people, you might have to show some examples of the artist's animation skills.
Good luck with finding a programmer.
Copy all your frames, and place them inside a movieclip. Then copy that movieClip to your other file in the first frame.
Easiest method that I can think of.
You don't have to sell it to players, you could always sell it to a sponsor. Which could be a good sum of money of you have a decent game.
At 3/19/10 11:20 AM, ilikeblamingcrap wrote: P.S. If your my programmer you'll most certainly get more money than I do for ad revenue n' shit.
So what exactly is everyone's cut of the revenue?
It's just a clever usage of the flash drawing API. Google that, learn how to use it, and apply it. It shouldn't be too hard.
Also, a good suggestion would be to move onto AS3. AS2 is getting out-dated now.
I'm guessing this was made with swift 3D or something of that sorts? It looks good, but I think it would be better if the 3d model was there from the start, or if you can smooth it out with the 2d logo then that would look even better.
At 3/15/10 03:30 PM, narf109 wrote: uncharted 3. Geez what a bunch of milking faggots!
It'd really suck to milk the story like that, someone should've have died at the end of uncharted 2...
At 3/15/10 03:47 PM, funnyhomeboy wrote: I'm kinda glad I didn't put mine in.
It was okay, but there are a lot of better stories, so I'd rather save and build on it for the next contest. Thank you procrastination!
There will always be better stories, you won't improve until you submit/post yours and get feedback on it.
At 3/15/10 04:28 PM, PatchM13 wrote:At 3/15/10 04:27 PM, Zerok wrote:Wait, no, of course it was a joke.At 3/15/10 04:23 PM, PatchM13 wrote: ...Yeah, I'm a moron.You mean you weren't just doing this as a joke?
I want to crawl into a hole and die right now...
Wow.
HAHAHA, funny right?
....right....
Lurk more.
Well essentially, AS3 is pretty similar to AS2. It's still the same language. There's a tutorial in the AS3: main that should get you through the transition from AS2 to 3.
You should also check out a tutorial on detecting key presses, once you've got that covered, then the rest is easy.
At 3/15/10 12:35 PM, ShizzleCreature wrote:At 3/15/10 12:17 PM, Johnny wrote:yeah but i mean automaticllyAt 3/15/10 10:37 AM, ShizzleCreature wrote: how do i save files after publishing a project in Flash CS4??File > Save All, if it's anything like CS3.
Press file > save is too time consuming? Or you mean something that will just automatically save whenever you press Ctrl + Enter? I don't think there's something like that in Flash itself, but I think there's a plugin that saves your file every X amount of time which you can set, really helpful if Flash crashes on you a lot. Not sure what it's called though.
There's not really much to program, just put it in there, in a movieClip for example, and when it's time to be played, just stop the actual game and attach the cutscene movieClip, then when it's done remove it and go back to the gameplay.
Or you could simply have it in another frame. It should be pretty simple if you're programming a game.
At 3/14/10 01:53 PM, rakan610 wrote:At 3/14/10 05:48 AM, CubePanda wrote: Thanks but, how do you actually figure it out? Just for future references.I would like to know too....
Does this ring any bells?
At 3/13/10 03:35 PM, TheSongSalad wrote: take you top three flash scores and average them.
As in, divide by 3.
At 3/14/10 02:04 PM, rakan610 wrote:At 3/13/10 01:25 PM, Archon68 wrote: Why don't you just wait until you know what you're doing BEFORE committing to something like this?Why don't you learn some attitude -_-'
Seriously, be nice next time...
There's a fine line between being nice, and being realistic.
At 3/13/10 02:18 PM, Johnny wrote: A great programmer and regular once gave me great advice on making money with Flash games.
Site lock them.
If other sites want them, make them pay you.
If they want the ads removed, make them pay you more.
If they want their own API implemented, make them pay you a lot.
It's your game and they want it if it's good.
Usually you'd earn a lot more from a primary sponsorship, that also lets you keep ad revenue and sell as many sitelocks as you want. That'd be the best option in my opinion and it's common practice.
I've got a little problem with my rotation. Basically, I want to have a "player seeking" missile. Instead of it always looking towards the player, it will slowly rotate towards him, and it moves in the direction it's looking.
I managed to do that, and it creates a nice effect. Link.
However the problem lies when the rotation goes over 360 and turns 0 (I added 180 to all degrees to simplify things) because of the way I'm rotating the rocket:
if(dif > rocket.rotation + 180){
rocket.rotation += 5;
}
if(dif < rocket.rotation + 180){
rocket.rotation -= 5;
}
Where dif is the angle it should be at.
I previously tried to get the difference between the angle it should be at, and the angle it is, divide that by 10, then have that be the speed of rotation, but the same problem happened.
So, what'd be the best way of doing something like this?
Thanks.
Flash games generally get sponsored for high amounts. If your game is front page quality for newgrounds, you'd be looking at at least $1000. Good, viral games will generally get much higher than that, in the $5000 - $7000 range.
Some games, those would be extremely viral ones or those made by large teams, could go for $15,000 or higher.
All of this is excluding other sources of income such as ads, non exclusive sales and micro transactions.
Hope this helped.
It's quite obvious why it's not working. Do you understand what the "load" means? It means this code will run only once, however you want to check every frame, so you do an enterFrame event:
onClipEvent (load) {
this.swapDepths(_root.getNextHighestDepth());
}
onClipEvent (enterFrame) {
if (_root.player.hitTest(this)) {
_root.dead.gotoAndPlay(2);
this.removeMovieClip();
}
}
Notice how I added "_root." to dead, that's to reference it to the main timeline, otherwise it won't work if it's on the main timeline.
At 3/11/10 08:53 AM, Legenden-Gotland wrote:At 3/11/10 08:11 AM, 4urentertainment wrote: The ads seem to be working perfectly here.do you get the "your ad code is working" when you build?
When I view the flash you mean, no, I get actual ads.
The ads seem to be working perfectly here.
Maybe you should start with something simpler, like just learning the basics of programming first? You don't just jump in and say you want to make an FPS game and have all the characters named, you still need to develop actual programming skills.
Besides, when you can make a decent 2D, then you should move onto 3D.
Aside from that, I'm not sure what your whole ordeal is. You're trying to create a game for the psp? Just look up what language it uses, download the dev kits and get cracking. You could also use Lua.
Did you try setting its x and y values to the player's?
This would've been more suited in the flash forum I guess, where people have actual experience with the flash scene.
Anyway, if some new software does happen to replace flash, which I doubt will happen anytime soon for the reasons stated previously in this thread, then developers will just move on to that new program. If something comes up that's much more fast and efficient than flash, I'm sure it will start to eat away at the industry.
They're in the politics forum.
Did you buy the pay the $100 fee to have your app on the appstore?
At 3/8/10 03:18 PM, WhiteDJ wrote: about me only knowing islamic extremists are commanded to kill people
They aren't.
Speaking of a subject you are ignorant about is not a nice thing.
Here's an idea, how about you actually post it here so people can give you feedback on it?
I'd just like to note something for future reference: My first game that nobody wanted to sponsor, accumulated about half a million views. That'd be considered average for a flash game I believe. I wouldn't call 8000 views a "huge success".
Good luck regardless.