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Response to: Official Pokemon Hg/ss Thread Posted April 22nd, 2010 in Video Games

You people are really lucky. I've been playing pokemon for over 7 years, and I've only ever *once* seen a shiny pokemon, and it was in one of the battle facilities of the battle frontier, where you can find wild pokemon, but you can't catch them. It was a shiny Milotic.

On another note, I'm up at the Elite Four on Soul Silver and I've only got a team of 4 pokemon. I'm trying to level up a Gastly and Dratini from level 5 up to 40, which is a real pain.

Response to: 'Guitar hero' type game help? Posted April 22nd, 2010 in Game Development

Did you try basic if statements?

pseudo code

if (circle.x and circle.y are in correct positions && correct key is down){
ScoreAPoint();
}

It doesn't have to be an exact value, otherwise the game will be impossible, you should just check if it's between certain values.

Alternatively, you could just check if the moving circle is hitting the base circle, and then check if the correct key is down.

As for for the actual circles, just dynamically attach them however you want.

Response to: Resizing a character using AS2? Posted April 21st, 2010 in Game Development

Two things:

One: When you want to check quality, use ==, when you want to set a value, use =. You have used "=" in all places where you are checking for equality. So your if statements won't work, or rather, they will always work since the condition will always be true.

Two: I'm not sure if MC.height/width are read only or not. If you can't change those, then simply use _Xscale and _Yscale. I *think* that's the correct AS2 syntax.

Response to: 1 hour game - Challenge Posted April 18th, 2010 in Game Development

I think a 24 hour challenge would suffice, but that'd still be too sure, as you'd still need to draw and program.

Nice ship by the way.

Response to: proper gravity physics Posted April 18th, 2010 in Game Development

You could simply reduce the the y velocity every time it bounces. Like multiplying it by 0.8 or something similar.

Response to: Official Modern Warfare 2 Thread Posted April 17th, 2010 in Video Games

At 4/17/10 02:36 PM, BullCut wrote:
At 4/17/10 02:30 PM, Grubby wrote: Though MW2 is fun, I think Call of Duty 4 is a better game overall.

Who agrees? lol
Not me, because Bad Company 2 is better.

So you're saying that MW2 is better than CoD 4 because Bad Company 2 is better than both of them?

Response to: women are inferior beings Posted April 16th, 2010 in General

Every great man originated from a woman.

Response to: The Flash 'Reg' Lounge Posted April 16th, 2010 in Game Development

On the topic of flash sponsorship, some games get some insanely high figures.

If it hasn't been mentioned before, the game SteamBirds was up on FGL. The highest bid it go was for $45,000. But the develepor ended up going with a much lower deal (though still significantly high) because the terms for that high offer were too restricting.


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Response to: can someone help me (swf to fla) Posted April 15th, 2010 in Game Development

At 4/15/10 01:35 PM, Elfman-Rox wrote:
At 4/15/10 01:30 PM, 4urentertainment wrote: Actually there is a way. I don't think the import method will do you any good.

What you're looking for is an SWF Decompiler. I can't name any right now, but just search for an swf decompiler. That should let you decompile your swf back into an .fla
I wouldn't be so quick to doubt things. It saved my brother's movie once.

But can you actually edit the SWF once you've imported it? If that's possible then no one would bother using SWF decompilers. And people use decompilers.

Response to: can someone help me (swf to fla) Posted April 15th, 2010 in Game Development

Actually there is a way. I don't think the import method will do you any good.

What you're looking for is an SWF Decompiler. I can't name any right now, but just search for an swf decompiler. That should let you decompile your swf back into an .fla

Response to: "First Impressions" Posted April 14th, 2010 in Game Development

At 4/14/10 03:14 PM, knugen wrote: Ask on the FGL forums? ;)

That'd be the more logical thing to do.

I have used this system before (haven't actually paid, they were given to me for free) and they're pretty good if you want to see how the average players will react towards your game. They're pretty much the same as the reviews you'd get on NG or Kongregate. Sometimes they're very valuable as you might have players complaining about something that could break the game.

Other times, you just get silly comments like "This game should be in 3D". I think you can get a refund for those.

Response to: health bar help? Posted April 13th, 2010 in Game Development

At 4/13/10 12:46 PM, kuchiha wrote: how to make a health bar.

Just have a variable that holds the character's health. And a movieclip that consists of a health bar. The health bar goes to the correct frame or shrinks to the correct size depending on that variable.

how to make the enemies attack random.

Just use a random number, and make the enemies attack depending on that number. Something like:

random(5);
how to make a repeated stance through the menu of the battle.

I'm not sure if I understand you correctly, but if you have an animation inside of a MovieClip then it will loop.

Response to: Should I 'lite' Or 'flash Version'? Posted April 13th, 2010 in Game Development

At 4/12/10 07:27 PM, souled wrote: I'm wondering if I should call the Flash version The Impossible Game Lite or The Impossible Game - Flash Version. Basically if I call it a Flash version people are more likely to check it out, but may get annoyed when they found out it's not the full game. If I call it Lite people won't get annoyed but are less likely to check it out.

I don't understand your logic here. Why would people be more likely to check out a game that ends with "Flash Version" more than they would "Lite"?

And how do such names have any indication on whether the game is full or not?

If I were you, I'd simply have the title as "The Impossible Game" and only put "The Flash Version" as a subtitle in game. That's just my opinion.

Response to: Looking for Artist Posted April 11th, 2010 in Game Development

At 4/11/10 12:48 AM, jwhitt wrote:
At 4/9/10 04:14 PM, Noxac wrote: I am an experienced coder in AS2 and know much in AS3. I own Flash CS3. I have a game idea and will elaborate if you contact me via PM or responding to this topic. I plan on sponsoring this game and money will be split 50/50.

Artist must have a cartoony style and able to communicate. I have MSN and AIM. I have no examples at the moment, but can make some if needed, but can guarantee I can do all things required for most games.

PM or Respond for more info.
Most of the artists are probably in the art forum so make sure to post there too.

I'm almost sure you're not allowed to make such topics in the art forum. But you can in the collaboration one.

Also Noxac, I think it would help if you were to put together an example, just so the artists can guarantee your skill before going into the project.

Good luck with finding an artist regardless.

Response to: Official Pokemon Hg/ss Thread Posted April 10th, 2010 in Video Games

At 4/9/10 03:41 PM, Auz wrote:
At 4/9/10 02:59 PM, TheMaster wrote: http://bulbapedia.bulbagarden.net/wiki/E ffort_values#Generation_II

It's much more simplistic, and it's possible to max out every stat, not just 2 of them like in Gen 3 onwards.
Oh I see. So basically if you fight long enough, you will eventually max out every stat and you don't have to worry about EV's at all. That's nice :)

I haven't tested, but I'm almost sure the new EV training system is the one used in HG/SS. Unless you're playing the original Gold/Silver.

Response to: Official Pokemon Hg/ss Thread Posted April 9th, 2010 in Video Games

At 4/9/10 12:21 PM, Auz wrote: Does anybody know whether the EV system was already implemented in the original Silver and Gold versions?

Because I wanted to boost my Dragonair's HP a little, but after fighting a horde of Slowpokes its HP only went up with the usual +3. There was no notable increase in the other stats either.

I know that they had an EV system way back since Red/Blue except it was way simpler. The new EV system is in all games starting from Ruby/Sapphire. So it is in HG/SS.

Response to: Pokemon Black and White announced Posted April 9th, 2010 in Video Games

They really should've stopped a long time ago.

I mean, they made the god of all pokemon in Diamond/Pearl. What possible legendary could they do to top that? They're just going to have to settle for generic elemental legendaries, and we've seen all those before.

Response to: Tasting and smelling in dreams? Posted April 8th, 2010 in General

Your brain is in control of your body. If can stimulate the correct nerves to make you feel any of the five senses.

If you perfect lucid dreaming and apply all your five senses in a dream, you will be living exactly like a real reality, except it vanishes once you wake up.

Response to: Sidescroller sideways collisions Posted April 8th, 2010 in Game Development

At 4/8/10 12:14 PM, KennethC wrote: This code is inside of a function that is set to run all collisions. So far I have the basic collision with the ground set up and that works out pretty well.

Can anyone tell me where I've gone wrong? Much appreciated.

So...what's wrong with the code? Does it not work the way you want it? And if so, how?

You never specified a problem with the code.

Response to: Sound As Probems (as2) Posted April 8th, 2010 in Game Development

Just do:

sound.start(0,9999)

Also, the first parameter is when you want it to start, from which second in the song.

Response to: Anybody need an artist? Posted April 8th, 2010 in Game Development

At 4/8/10 10:45 AM, DooDooMeaT wrote: Thank you anybody who responded so far... but I guess I am still looking for a coder.

I think you'd have more luck if you posted a game idea, and the some art of set game idea in a new thread.

Response to: mw2 vs. cod4 Posted April 8th, 2010 in Video Games

At 4/8/10 07:21 AM, cast wrote: Cod 4 is way easier online than Mw2 imo.

I knew it wasn't just me.

When Cod4 first came out, I sucked at online, my highest kill streak was like, 7.

Now on Cod 6, I can sometimes get a 12 kill streak and get 6+ kills after that with whatever kill streak reward I had.

When I tried Cod 4 again, I got a 10 kill streak without even trying, in 3 games in a row.

Either it actually is easier, or only noobs are left in Cod 4 now.

Response to: Official Modern Warfare 2 Thread Posted April 7th, 2010 in Video Games

At 4/7/10 05:41 PM, explodingbunnies wrote:
At 4/7/10 05:38 PM, 4urentertainment wrote:
At 4/7/10 05:09 PM, explodingbunnies wrote: Stimulus package = the biggest cash in/rip-off i have ever seen DLC wise.
The old maps are better than the new ones...
so play MW1 then.

I do, but it's either I got really good from MW2, or only noobs are left on MW1, because I just played a while ago, and easily got a 15 kill streak without even trying, and like, in three games in a row. Much easier than in MW2...

Response to: Game commericals that downright lie Posted April 7th, 2010 in Video Games

It's a marketing strategy. If your audience is mostly composed of the teenaged males, throw in a girl in the commercial. You'll even notice that in a lot of the low quality flash game websites.

Response to: Official Modern Warfare 2 Thread Posted April 7th, 2010 in Video Games

At 4/7/10 05:09 PM, explodingbunnies wrote: Stimulus package = the biggest cash in/rip-off i have ever seen DLC wise.

The old maps are better than the new ones...

Response to: Official Pokemon Hg/ss Thread Posted April 7th, 2010 in Video Games

My friends, let me share with you a sad story of my lost Pokemon.

I had been an avid pokemon fan for much of my childhood. I had played all the pokemon games, watched all of the movies and was knew pretty much everything there was to know about pokemon.

As I grew up, me and my pokemon games grew apart, and I hadn't played a pokemon game for years.

Years later, with the release of Pokemon HG & SS, I got back into Pokemon.

Four years ago, I acquired a team in Pokemon Emerald, a bond was formed. It was a team of 6 pokemon, and I loved them. I perfected the team, trained them for hours on end, and used them in all my tough battles. They carried me through the end.

They were later transferred to Pokemon Pearl...

And now a few days ago, I have started looking for my old team. I took a look at my Pokemon Pearl, and I only found one of my team of six; Manectric was sitting in my PC, level 80. I read his summery. He was acquired in Hoenn, on January 25th 2008. Two years ago...

I kept searching, making sure they weren't in any far off boxes in the PC, but nothing. I got out and asked a couple of guys I had traded with years ago. I had given them my team when I wanted to restart Emerald, but I got them back again.

They were surely not in Emerald anymore, as one of them, was in Pearl, and I distinctly remember transferring all of them through the Pal Park to Pearl. But where had they gone? And why was only one of them here? Where were the rest?

I checked my Pokedex on Emerald, just to make sure. The sight brought tears to my eyes. They were all there, recorded as the Pokemon I beat the Elite Four with. Blaziken, Manectric, Gardevoir, Kingdra, Slaking and Salamance.

I checked my trainer card, there was a battle recorded of me playing with Blaziken and Salamance...good times. Damn I miss my pokemon.

I just checked my Pearl Pokedex now, they were all registered, my team *was* here. But where could they have possibly gone??

I remembered playing with them in Pokemon Colosseum, but I must have returned them, since they can't go from the gamecube to the DS.

They were a great team, as a child, I trained them with love, really. And now I cannot find them.

My search continues...

Response to: Question that hurts your brain Posted April 6th, 2010 in General

At 4/6/10 03:46 PM, Sidorio wrote:
At 4/6/10 03:15 PM, Da-Hui-58 wrote:
At 4/6/10 02:38 PM, Sidorio wrote:
At 4/6/10 01:39 PM, Pezz99 wrote:
Keeps you up at night? Oh dear, the answer is very simple. Basically, an unmoveable object and an unstoppable force cannot exist at the same time. One's existence cancels out the other.
What about every action having an opposite and equal reaction?
Nothing to do with it. They can't exist together.

Oh I see, it's because if there is such a thing as an unstoppable force, that nothing can stop it, then a unmovable object cannot exist because then that would render the unstoppable force actually stoppable and so on and so forth creating this paradox.

Basically, the same formula as:

The below statement is false
The above statement is true

Correct?

Response to: I'm in the wrong business Posted April 6th, 2010 in General

At 4/6/10 05:12 PM, greatwh1teshark wrote: I didn't forget, and i know when you sell your first script you'll be lucky if you get 10,000 but the point of the matter is, I've been doing scripts for years, I've meet Hollywood writers, a relative of mine ids a pretty big director, plus i know a few good agents, so i i do choose to go down this avenue, i actually have the connections.

Well if you have that many connections and stuff then go ahead with it. Worth a try.

But seriously, that's what "rocked you to your very soul" ? The fact that you can make X amount of money out of something? That's pretty superficial if you ask me. It's like, you love writing scripts, but you're only going about it seriously now because there's money involved...

Response to: I'm in the wrong business Posted April 6th, 2010 in General

At 4/6/10 05:04 PM, HappyMango wrote: i could write 100 pages in about a month, and the cash i make off the movie would last me like 10 years

But it would take you ten years to sell one script.

Response to: AS3 Question(s) Posted April 6th, 2010 in Game Development

At 4/6/10 03:02 PM, mike wrote:

Thanks for that post mike, very insightful!