Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 6/7/10 01:20 PM, Makakaov wrote:At 6/7/10 10:38 AM, KaynSlamdyke wrote:Well... I guess I won't finish the game then. It was very important issue, and since it's not working i wil have to give up.At 6/7/10 07:41 AM, Makakaov wrote: bump, c'mon, guys. I need it badly. That's the only thing left i have to do.Set the HTML of the flash code to add the parameter "allowScriptAccess". Set it to always. It's a security feature to stop exploiters hijacking the DOM through Flash.
Oh. If you're curious, Newgrounds seems to set this one to never to stop people hijacking the voting system. So.. erm... S.O.L.
But thanks very much for your help.
So you've finished an entire game, but will trash it all because you can't refresh the page? Why would you even base a game on that?
Why is this so important anyway? I'm really curious.
At 6/7/10 10:37 AM, Super-Yombario wrote:At 6/4/10 09:46 PM, HDXmike wrote: its been like over 8 hours and I'm still laughing, good show old bean.What are you laughing at? If I'm being stupid, please elaborate.
It's not much of a Vcam alternative as much as it is the simplest way of scrolling, I mean, you're just moving the stage and the player, nothing new here.
At 6/7/10 03:11 AM, Hoeloe wrote: So wait, you're asking someone to make a game for you? What are you contributing to this project?
If you say "management" or "ideas" I'll kill you.
He doesn't need to contribute anything, he's paying someone to develop a game for him.
You can contact Tasselfoot who's pretty much the perfect man for the job. He's done walkthrough's for a ton of games and is on good terms with a lot of sponsors.
You can also get him to professionally beta-test your game. I've hired him before and his service was very valuable. I definitely recommend him.
Use shapeFlag hitTest.
AS3 example:
if(object.hitTestPoint(object2.x,object2.y,true)){
//collision
}
At 6/4/10 05:41 AM, rorypearce94 wrote: I fell terrible, don't do it man. that stuff is like kryptonite!
It's all your fault! RIP OP.
At 6/3/10 02:42 PM, pikmints wrote: It's a sad fact of modern society, but a fact still. Sorry.
Not really, I mean, if anything, modern society has made anonymity much harder. Right now, people can track who you are, where you're from, and what websites you've been on and for how long, pretty much everything about you, the only people that can do this however, are the people that need (or at least can) do it.
Just because you can trick some random dude online into thinking you're someone else is hardly a valid point.
A quick forum search shows that the limit is 932 width, 700 height.
Just because someone's smart doesn't mean he's automatically an asshole. And just because someone acts like an asshole doesn't mean he's smart.
So what happens to the 46x46 icons that haven't been updated when the big change happens?
Am I the only one that thinks this is "holy shit!!1!!!1" material? I mean, come on, inter-console play! The fact that you own a different console from your friend is no longer an excuse not to play against his uber pwnage!
And then suffer from the uber bragging, but it's still awesome.
At 6/1/10 05:04 PM, RubberTrucky wrote: I personally hope there will not be another day people are sent to war by law.
That's pretty much the case in my country. Not that I am too upset about it, I'd be more than willing to go to war if given the chance, to die would be a great honor as you stated.
As for the actual war and killing, well, I'm pretty sure the military training would gear you up for that, although a I hear a lot of soldiers suffer from post traumatic stress disorders (I think that's what it's called?). I wonder, even after years of harsh training, what it would feel like to actually kill a man for the first time.
But that's just my 2 cents.
At 6/1/10 07:21 AM, Jereminion wrote: sorry when u are a genious like me u have to express youre intellectual philiosphies online. Thank you for reading.
You are joking right?
At 5/31/10 05:36 PM, Sam wrote: Can you change how long it takes for Flash to display the "A code has become unresponsive" when you /accidently/ use an infinite loop?
Publish Settings, at the bottom, "Script time limit". Never actually used it but I'm pretty sure that's it.
At 5/31/10 10:18 AM, Legodude2000 wrote:At 5/30/10 10:52 PM, zenyara wrote: Here is a simple tutorial I made on the subject. It's AS2 though.Bu what if i wanna add enemys?
http://togagames.com/?p=16
So add an enemy. It would be as simple as making it's y value constantly increase and once it touches the player, the game ends. And then just say if X amount of bullets touches the enemy it disappears. Simple.
You don't have to be spoon fed a snippet of code every time you want something done.
At 5/30/10 10:37 PM, TimeCup wrote: haha got u suckers. this kind of project is retarted, and the way i spoke - oh lulz.
Am I the only one that thinks he's just saying that to cover up all the flaming towards him? It's kind of pathetic, as most people would just thank the people and go for a less ambitious project.
I could be wrong though..
I assume you're using AS3? If so, I encountered a similar problem with buttons, when there is something covering a button, you won't be able to click it.
Try bringing it in front of your cursor.
Do you have any prior flash game experience? If not, I suggest you try tackling something easier. It may sound like a cool idea, but making a multiplayer 3D FPS game in flash just isn't a very practical project.
This isn't even a commercial project, how do you plan on paying and maintaining server costs? That, and paying for the programmer(s) who would be capable of actually putting together a 3D engine, and then making it mutliplayer.
Did you try mochi? Free, easy and works like a charm.
There are tons of free high-score services for flash games out there, I'm not sure how you even managed to find one that you need to pay for.
Is anybody else really disappointed by the Battle Frontier? I mean, in previous games, the Battle Frontier/Battle Tower was really tough, it was a place for more or less competitive battling. Your average in-game team would get their arses handed to them.
In Emerald, I hardly managed to win any battles in the Battle Frontier, and my in-game team was pretty solid, for an in-game team.
But now, in Soul Silver, I'm using a team that's way weaker than my Emerald one, and I'm whizzing through the battles real easy. These trainers are pathetic, heck, wild pokemon fight better.
Your thoughts?
if(Key.isDown(Key.SPACE)){
//start game
}
Put this in an enterFrame event. And of course, replace the line "//start game" with whatever is needed to start the game.
You can also get the timezone they are in and the universal GMT time. And you can calculate the time using that.
That would ensure that the players won't cheat by changing their PC clocks. Assuming that the timezone is calculated depending on your location not your current system clock.
Just put a mouseOver event that sends the movieClips to the frame you want. And that frame would contain a looping movieclip. As long as nothing else tells them to go back to the original frame, then there should be no problem.
Hope this helped.
Well, if you check out Adobe.com you'll find the latest programs. Currently, the latest product is Adobe Flash CS5.
At 5/26/10 11:37 AM, WaterShake wrote:At 5/26/10 11:30 AM, 111122223188 wrote:I find it hard to believe that Google would read their customers emails. I mean, how many thousands of emails are sent / received via G-Mail everyday? Also, how the f*** would they find the time to do it? I think they've got better things to do than read pointless emails about how the kids are doing in school and what the house warming party was like.
It's a fact that Google records pretty much everything you do on the internet, from what websites you go to, to what you search etc...
They like statistics.
You can actually EV train a level 100 pokemon. When you place him in the box and take him out, his stats get updated.
It said somewhere that you need to box him every time you gain 4 EV's, I'm not sure what would happen if you earned 8 EV's and put it in the box, I assumed it would just increment that certain stat by 2, but then why did they mention that you had to put him in the box ever 4 EV's?
You really shouldn't constantly bump your topic like this. Wait at least 24 hours before bumping.
The code I've given you (after adjusting the lower case "t", box.text) should have worked. Are you sure your instance names and scopes are correct? What code do you currently have on the button that checks the textbox?
At 5/25/10 03:20 PM, Strength wrote: Yourself kill about how
At 5/25/10 03:19 PM, EvilJesus wrote: How about kill yourself
And yet, whenever Tom makes a post about voting for something, everyone rides the bandwagon.
Post your code so we can check it out please. Much easier than download and checking out an fla.
At 5/25/10 01:34 PM, vogxhamraks wrote: what i mean is that i need help from someone to give me the code for enemy health and i will edit it with the appropriate instance names and frames just wanted to see if anyone hear can even afford to help someone else
It's not that the people are rude or selfish, is that they simply don't like helping people who won't be able to help themselves, if that made sense.
First, you have not specified at all what kind of boss AI you're trying to program. Or what kind of game even. Is this boss going to be for a sidescroller? Or for a top down game? Is it going to simply charge at the player? Is it going to fire missiles? What about the properties of these missiles?
We can't even begin to help you if we don't know what you're trying to accomplish.
As for the healthbar. It's rather simple. Just have a global variable named "health" or something similar, and subtract from it whenever the player is hit. Then you just display it with a textbox or something similar.
Hope this helped!