Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsHow many people still haven't sent in their part yet? Cuz I don't wanna be the one holding this collab back.
At 1/7/09 03:01 PM, fluffkomix wrote:At 1/7/09 02:22 PM, OctoFlash wrote: since you got the newest flash version you should not waste it!too bad the new flash is a piece of shit except for the new tween tool
That's what I thought at first too. But don't let that fool you. The bone tool is amazing, especially if you're getting tired of FBF animating. It produces smooth and great looking characters. The decu tool, what can I say? It makes a pretty cool vine animation for you in a few seconds... awesome. The 3d rotation tool. At first glance it looks like a free transform tool. However, combine it with some cool graphics and you actually get a 3d animation. The spray tool, not much, but does come in handy.
Still not in awe of the awesomeness of cs4? Check the tutorials here:
At 1/7/09 04:05 PM, SK8ninja wrote: I never said I can tween parts, which I can, because it's easy, but I can also frame-by-frame animate. And I do not use sprites. Who wants fucking Sonic in a flash?
First: Please refrain from use words such as "fu**ing" Just because everyone else says it doesn't mean you should too.
Second: Start out by tracing stuff. let's say you want to make a room with a chair and a tv. Search for the items on google, put them in flash, lock their layers then make a new layer above them then use the pen tool to trace over them. You'll have a pretty cool looking room in the end. Then try to animate THAT. Then from there you can really start to progress.
Also, search on some animation tutorials on flashkit.com or something.
Well I was just gonna make a white screen over everything, give it alpha, then motion tween it in 5 frames to alpha 100...
I don't understand ur center thing.
Ok another question about my part. Do I have to draw the sun? Or is it good enough as a blurred gradient as I posted above?
And the explosion, I'll just try make a beam of light come out suddenly, then another, then three more, then the screen fades out and explosion... Any other suggestions?
And it's a good thing I took this piece, cuz I can't draw much, and there isn't much to draw here...or is there?
So is it like those games where you move with WASD and fire with the mouse? If so I could code it, if no one else offers.
I suggest you start smaller. Just work on make a character move first. Then try maybe a basic sniper game. Then a space shooter. THEN you can try to make gravity and make a platform game.
The tutorials at flashkit are awesome. They also come with the source file.
If you have any other questions, feel free to ask.
Wait wait wait..quantum physics...? What?
How do you implement such physics in a flash game...And why would you? Is there anywhere I can read more about this?
At 1/3/09 04:31 PM, Alexman159 wrote: They get to advertise which brings more people to their site duh...
That's it? I mean....I don't think I would pay 2000$ to advertise.... Or maybe I would...
Anyway have you seen the engine and the smooth bone tool animation?
1. Sponsors... What do they gain from sponsoring your game and paying you hundreds of bucks for it?
Ya, stupid question, but someone had to ask it...
2. Now i've been working on this platformer engine LINK. (If you stand on the first pipe and press down, you'll go down.)What do you think? That Luigi was done with the new bone tool in CS4, smooth huh?
There are a few glitches when you jump. But anyway. I got the code from a tutorial, understood it all and edited it. However there is one bit of code I don't understand. The collisions part: (P.S. How do I put the code in those code tags?)
while (_root.ground.hitTest(ob._x, ob._y-(ob._height/2), true)) {
ob._y += 0.1;
ob.vy = 0;
}
while (_root.ground.hitTest(ob._x+(ob._width)/
3, ob._y+(ob._height/2), true) || _root.ground.hitTest(ob._x-(ob._width)/3 , ob._y+(ob._height/2), true)) {
ob._y -= 0.1;
ob.vy = 0;
ob.jumping = false;
}
while (_root.ground.hitTest(ob._x+(ob._width/2 ), ob._y-(ob._height/2), true) || _root.ground.hitTest(ob._x+(ob._width/2)
, ob._y+(ob._height/3), true)) {
ob._x -= 0.1;
ob.vx = 0;
}
while (_root.ground.hitTest(ob._x-(ob._width/2 ), ob._y-(ob._height/2), true) || _root.ground.hitTest(ob._x-(ob._width/2)
, ob._y+(ob._height)/3, true)) {
ob._x += 0.1;
ob.vx = 0;
}
Okay, now this is some advanced hitTest. I mean usually I would just to while (_root.ground.hitTest(ob)){gravity = 0}
what does all this do, how and why?
okay, question. How do you make your character slide like that? No matter how much I mess with friction and gravity I can't seem to get it.
At 1/2/09 05:01 AM, TutorialPoo wrote: 1) One's on the MC another's on the frame.
2) Try something like.
if (this.hiTest(that)){
xvel*=0.8
}
1) That's it? I heard some people say that it's better to use a function on a frame than on clipevent on the MC. Is it? And I can name it anything I want right?
I have a few questions before I begin making my platform engine.
1. What's the difference between using on clipEvent enterframe and this.on enterFrame function?
And isn't that enterframe function just a name? I mean, can I put framyframe as a function and it would still work the same way? And which is better to use?
2. How do you work around with the friction? I mean, making your character slide on the ground. I've messed with loads of variables and the code, but still I never got the effect I wanted...
That's about it for now...
As long as you can draw, you'll animate pretty well. Back when animation was first born, it was just drawing a picture, turning over the page, drawing another one till you have an animation. Which is why they call them flash artists. Also, I recommend starting out with flash cs4....
And search around for tutorials.
But first. Try messing around with the program. Trying out different tools etc...
I think you should make a platformer with this engine. But not a side ways scroller. Top down. As in, you keep jumping up on platforms up and up until you reach the goal. And some platforms may be far away that you'll have to bounce off the wall to reach them...
Okay, so I messed around with the filters a little and this was what I got
http://spamtheweb.com/ul/upload/4308/852 84_4ur-part.php
All that's missing is the explosion...
So.. I honestly can't tell if this is good, bad or really bad.... There isn't much to do or draw when your destroying the sun...
Any suggestions? Especially on the explosion part?
It seems pretty good to me. The 3d tool is bogus, it's just a free transform tool actually... The only thing that's awesome about cs4 is the bone tool. But isn't worth what CS4 is for, in terms of money
What the Palestine people want, and the rest of the Arabs, is to claim the land of the Temple Mount as it contains al-Aqsa Mosque.
I mean, they're not shooting these rockets for random terrorism. Until they can actually share one city, which I doubt will ever happen, I don't see this conflict ever get resolved.
Grab a pen and paper, and I have an assignment for you.
"Write a story about a voyage you went on, dodging obstacles until finally reaching your goal"
Pretend that's a H.W assignment and do it.
When your done, convert all what you did to a platform game. Start making it and voila.
And if you do all that, then I'm taking 95% of the profit....
Next time, try doing this
Thanks, that's exactly what I was looking for.
How to you control the sound's volume and other aspects using actionscript?
At 12/26/08 07:32 PM, OxSox wrote: what do you think so far?
That's some pretty awesome drawing and animation. And I love the mammoth at the beginning...
Also..How long did it take you to do all that?
At 12/25/08 11:14 PM, crazysalt wrote: check out this seks and tell me what you think about it (its the platformer i made)
link
Was that AS2 or 3?
And how do you even do something like that? I don't mean what's the code, I mean what do you tell flash to do? Like that setting the players y+10 and whenever it hits the "ground" movieclip it becomes y+0 or what?
Can I use Vcam in my part?
Wait, does this work for other stuff too?
I mean if the game it too big, can I host half of it somewhere else and half of it on NG, and while ur playing the first half the other half loads?
Or is this just a crazy idea and I don't even know what I'm talking about?
Wow, functions are pretty useful.
Is there a function tutorial here on NG?
I mean there was a guy who made loads of tutorials and put them in a super awesome thread, but I can't seem to find it. He was a 43 level guy if I remember.
Sorry for the triple post, but here's something one of my artists did. What do you think?
he did in like...30 minutes...
..wait was I supposed to redraw the arms?
Also, luigi's overalls are on backwards... :(
Actually, I've been working on flash for about a year now. All tweens and all that stuff, never attempted FBFing. And like I said, the legs WERE the only thin that was FBFramed. Since I suck at drawing, I hired three aritists. But none of them know any flash at all. So they draw, and I just put their drawings together and do the AScripting
And I just tweened the arms, I didn't redraw them.
But still, what's wrong with that luigi?