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Response to: 4ur's art thread Posted May 28th, 2009 in Art

Some concept art for the PO3 summer event.

4ur's art thread

Response to: What does this mean? Posted May 28th, 2009 in Game Development

At 5/28/09 02:16 PM, djbdr248 wrote: onClipEvent (enterFrame) {
if (_root.status == 1) {
_y = _y+(0-_y)/15;

}

If the variable status equals one then the y of this MC will equal it's negative divided by 15.

if (_root.status == 0) {
_y = _y+(-460-_y)/15;

}
}

If the variable status equals zero then the y of this MC will equal -460 minus the y divided by 15.

Try setting status to 1 then 0 and see where this MC goes.

Response to: Game Walking Posted May 28th, 2009 in Game Development

First, it's supposed to be visible == true in the if statement. And second just put a gotoAndStop(#); replacnig # with the frame of where you have the walking animation.

Response to: AS3 Programmer looking to hop on Posted May 28th, 2009 in Game Development

I didn't know NG sponsored games, how much did they pay?

Response to: Game Walking Posted May 28th, 2009 in Game Development

Do you know how to make him move? If so, post the code you're using to make him move.

Response to: How many of you use as3? Posted May 28th, 2009 in Game Development

At 5/28/09 08:41 AM, 51lver wrote: plus i'm lazy and like shoving code on a MC =p

Even with AS2 I code on frames only.

Ever since one project got extremely messy, and there were codes on random MC's everywhere. (and MC's nested in otheres, as in _root.player1.player2.gun.weapon Something like that) I lost track of where I put the code and vowed to never put code on MC's again.

Or just put it on MC's that are on the stage and not nested.. :P
Response to: Calling all Artists! Posted May 28th, 2009 in Game Development

Wow, what happened to Hoboguise?

Response to: quantum physics Posted May 28th, 2009 in General

Wow Transformer...that's one long, knowledgeable well thought out post! Why don't post more like this, like a quantum physics lesson of the week or something.

Response to: Need Ideas with my next flash Posted May 27th, 2009 in Game Development

How about actually making something original this time huh? And how about not using someone else's already drawn sprites and draw your own.

Response to: The Universe Collab Posted May 27th, 2009 in Game Development

At 5/26/09 02:10 PM, MarsYam wrote: (Animal) - Dinosaur part! Finished!!

I had some free time and the energy to make something... :)
Hope this is good enough and hope it will motivate some people to finish their or take up new parts.

http://spamtheweb.com/ul/upload/260509/7 2461_UniverseCollabAnimalsandDinosMarsYa m.php

I suggest adding on to it, showing other dinosaurs flying across the lands as well as other similar events. Just not let such an animation go to waste.

Response to: Animation or Games!!! Posted May 27th, 2009 in Game Development

Well if somone's animation sucks, no one would ever want to see it again, and it won't be seen again. However if your animation is actually good, people would want to see it, and it will be in a collection or in somebodies favorites. Being viewed everyday.

Response to: Level 60 Posted May 27th, 2009 in Where is / How to?

Actually, if you look at some users sign up dates. You'll see that they signed in 99. As in 1999. And we're in 2009. Which makes this the tenth newgrounds year. One example of these guys is Pimp.

Response to: how do you Posted May 26th, 2009 in Game Development

At 5/26/09 04:38 PM, nitrogyen wrote:
At 5/26/09 04:34 PM, 4urentertainment wrote: on (press) {startDrag(this,true);}
on (release) {stopDrag();}

AS2 by the way.
where do i type it?

Seriously man, I'm practically MAKING the game FOR you. I can't spoon feed you any more than this. If you could actually read, 51lver told you specifically to put it on any piece of clothing you drew (or stole) after converting it to a movieclip.

I swear if you ask me how to convert something to a movieclip.... >:(
Response to: how do you Posted May 26th, 2009 in Game Development

on (press) {startDrag(this,true);}
on (release) {stopDrag();}

AS2 by the way.

Response to: how do you Posted May 26th, 2009 in Game Development

By not being an idiot. You practically only need two lines of code.

on (press) {startDrag();}
on (release) {stopDrag();}

I'm just giving you this to show you this game will fail. Epicly.

Response to: Programmer Needed For Game $$ Posted May 26th, 2009 in Game Development

That seems pretty simple to code. And I'm sure I could also throw in a vision system if you haven't already. As well as maybe a soliton radar. Y'know like that one in metal gear.

Response to: Actionscript 2.0 help Posted May 26th, 2009 in Game Development

If you've just started yesterday, start with something simpler. Just make a simple space game, y'know the ones with the space ship and you fighting asteroids. You'll learn hitTest, basic if statements and basic variables doing that. So do that first.

Response to: Does this look like fire? Posted May 26th, 2009 in Game Development

At 5/26/09 01:07 PM, Deadclever23 wrote: It's just storing an x,y,color values in an array and then changing the x,y, color each frame and redrawing everything into a bitmap through simply setPixel method.

.....

And you were skeptical about your ability to program???
Damn you're good.

Response to: looking for programmer to make game Posted May 26th, 2009 in Game Development

At 5/26/09 12:05 PM, SoccerKingMike wrote: **On an extra note, this game was not primarily intended to be a Po3 game. I think I am ineligible to submit a team due to the fact that i have no flash submissions submitted to newgrounds.

You can still submit a team, you just have to show one of your amazing art samples with the application PM to Tom Fulp. He said he would allow any teams who show potential.

Also, I PMed you.

Response to: Does this look like fire? Posted May 26th, 2009 in Game Development

It looks more like bubbles in water than fire. But it's a dang awesome effect!
How many lines of code did this take?

Response to: Api Laser Posted May 26th, 2009 in Game Development

At 5/26/09 03:32 AM, Murudai wrote: I notice with your line drawing you haven't called 'moveTo' yet. You need to move to a point, then draw from that point to the second point which you define with 'lineTo'. That's probably your rotation problem there.

Wow, this Api rocks! That's fixed it, and I was able to do this:

http://spamtheweb.com/ul/upload/260509/3 8846_Api.php (hover your mouse over it)

Thanks for the help, off to check out line to rectangle collisions.

Response to: Api Laser Posted May 26th, 2009 in Game Development

Bump

Response to: Power of Three! Work with me! Posted May 25th, 2009 in Game Development

You honestly couldn't do better than that? I bet almost everyone who looked at the poster and heard the theme thought of that first. Seriously, people want something surprising, not predictable. Try again.

Also, do you have any art samples?

Response to: looking for programmer to make game Posted May 25th, 2009 in Game Development

I think I'm up for it. I've coded most game types decently enough. And a side scroller is no big issue. Could probably have the entire thing (with enemies and custom bosses) in not more than two weeks of the summer. (As currently the final examinations are very limiting)

The nozzle thing might be a little tricky, but I assure you I can do that.

Samples:

http://spamtheweb.com/ul/upload/250509/8 4863_RPG_game.php

Move with controls, attack with D, special move with space. (A small engine I did)

There's also another overhead engine in my userpage.

So, am I up for it?

Also, since you say you have three months to complete this, will this be for the Power of Three contest then?

Api Laser Posted May 25th, 2009 in Game Development

Now I'm trying to use Api to make a laser. Having a bit of a hard time since this is my first time using the Api. Anyway, onto the problem, here we see:

http://spamtheweb.com/ul/upload/250509/8 2193_Api.php

The black line is made using the Api, very simple code:

this.onEnterFrame = function(){
	_root.createEmptyMovieClip("las", 10);
	las._x = laser._x
	las._y = laser._y
with(las){
	_rotation = 81.3
lineStyle(2, 0x000000, 100);
lineTo(laser._x, laser._y);
}
	}

I have two questions. First, you see the _rotation part? That was because the line, for no reason, was tilted at a 60 degree angle. I had to rotate it to adjust it.

My second is how I would be able to make the line stop at the big box at the bottom...

Response to: Eternal Heaven...not worth it? Posted May 25th, 2009 in General

At 5/25/09 09:43 AM, Proottalfain wrote: 2 words:

No sex

In Islam's heaven, you are allowed to have sex in heaven, in fact you are promised beautiful women in heaven

If you quantify it in human mortal terms, then obviously. But it's eternal bliss, unlike any human emotion you've ever felt.

Or that's how I imagine it.

Interesting concept... Never thought of it that way.

Eternal Heaven...not worth it? Posted May 25th, 2009 in General

Have you ever actually pictured it? Even if you are not a theist, just imagine it for a second, living in heaven, you have everything you ever wanted and ever will want. There is nothing for you to do except be happy...that's it. It's probably going to be great and all for the maybe like...10 years maximum? Imagine living for another thousand, or even billion years. Problems that arise and get solved are what make life interesting, if you take that away, what's left? Would you eventually go mad?

Your thoughts?

Response to: Need a game idea. Posted May 25th, 2009 in Game Development

At 5/25/09 09:18 AM, WhoknowsmeaUdiO wrote:
At 5/25/09 09:16 AM, CompleteDouche wrote: Why don't you make a game where it is just a bunch of minigames(pong/tetris/space invaders) and add achievements/medals for it.
It takes time for Tom to approve you using medals in it. He's busy enough already and it would take at least a week.

Other staff members can approve games too I think.

Response to: Need a game idea. Posted May 25th, 2009 in Game Development

I was working on something, but couldn't get the hang of it and the artist ran abandoned it. It's breakout with a twist!

http://spamtheweb.com/ul/upload/250509/5 6907_arcanoid_revolutions3.php

Right click and press forward to play.

You could try coming up with a similar game with such surprises and other wacky stuff...

Response to: Metalhead Hairstyle Posted May 24th, 2009 in General

At 5/24/09 01:40 PM, 2hot2rock wrote:
At 5/24/09 01:38 PM, SomaGuye wrote:
At 5/24/09 01:30 PM, 2hot2rock wrote: no dont do it, metalheads are kinda like emos my old friend turned into a metalhead a grew his hair out real long and loves really shitty death metal. now everybody makes fun of him for it.

seriously, you'll look like an ass. plus metal is kinda outdated and most people laugh or look down on it.
Yeah, because having a haircut that makes you look like a faggot and smoking is much cooler.
look just because i dont get much respect on here doesnt mean i dont get much respect in real life. i have loads of friends and others who dont talk shit just from the fear that i would beat their ass. it would be the same if we all talked in real life, but you guys are all safe behind your monitors in your basements

So in other words, you're basically saying and admitting that everyone hates you and can't stand you, yet they're forced to because you can beat them up?

Well then, good to know.