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Response to: Writer's Guild of Newgrounds (New!) Posted 13 days ago in Writing

1) Omar Shehata
2) Probably short story/novel kind. I love experimenting though!
3) I've ran the Newgrounds monthly writing contests for a while and participated in what I could:

Mwc13 - April - House Adventure
Mwc13: Genre Hopping!
Mwc13 -june- You Are Blind

4) I like to think I can be creative in my writing. Weakness is probably in writing humor and short scripts/dialogue.

Response to: The Flash 'Reg' Lounge Posted 2 weeks ago in Game Development

At 12/9/14 08:02 AM, bzzzooooo wrote: I'm reading the as3 101 thingy, it's very uh demotiviating.. how am I supposed to remember all of those code names like event listener or where to put the fullstop or why are there brackets? Is there a resource where it will say exactly what to type for a particular type of game? like my side scrolling platform one?

That's why you use programming IDE's.

You don't need to memorize any code, all you need is to understand the concepts. You know that you need to add an "event listener" to detect keyboard or mouse input for example. You know that you need to tie this to a function.

add event listener (What kind of event is it?, What is the function that gets called when the input is detected?)

This is the structure you need to understand. So once you know this, typing "addevent" in something like FlashDevelop will auto-complete with the correct name of the function. The first part is where you specify what kind of event it is and the second you give it your function

addEventListener(KeyboardEvent.KEY_DOWN,KeyDownFunc);

Most programmers frequently look up documentation as they work. So if you're not already using it as a reference, the AS3 documentation can be useful for looking up new functions to see how they work.

Ludum Dare

Also hey everyone! It's finals week but I decided to make a game a day late and kinda sorta finished something. I also realized I haven't made a game in so long.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=10760

Response to: The Flash 'Reg' Lounge Posted August 14th, 2014 in Game Development

This biteable thing looks pretty cool

http://biteable.com/

It costs $100 per video though. Which, as their FAQ says, is yes pretty cheap for a custom animation, but this isn't really custom. If it catches on it'll eventually be a pretty cookie-cutter kind of thing.

Response to: Problem with a preloader? Posted August 9th, 2014 in Game Development

This is a common issue with flash preloaders. Do you have any assets set to Export To Frame 1 in your library? Those could be the culprit.

Check the top two answers here.

Response to: Parallax Controls? Posted July 13th, 2014 in Game Development

At 7/13/14 06:46 AM, Requiemsvoid wrote:
IE: The coding allows you to "move" the camera POST render (illusion there of), thus why I stated it that way.

I think there's a simple misunderstanding here.

In technical programming terms, post-render effects are those that basically take a screenshot of the screen after everything was rendered, and apply some effect to it, such as shifting colors, lighting, etc..

It cannot change the constituents of the screen, because it's treated as a final image. That's what post-render effect means in programming.

Obviously, the parallax effect here moves the characters or layers of the background, then they are rendered in their correct positions.

This is really just semantics, but this is why people are telling you, it's not post render. I'm sure you mean something else when you say that.

This is what you want right? (I stole all the images from google)

http://www.newgrounds.com/dump/item/5b05b52bdbb0849ac2a655a7d354e5a6

The reason people haven't "explained" is because, it really is nothing more than what they said, moving all your movieclips relative to the mouse with different factors. They're not being elitists.

Regardless, here's the code so you can see for yourself (the .fla is like 10 mb because of the size of the images, though I can upload it if you want)

addEventListener(Event.ENTER_FRAME,Update)

var o1:Point = new Point(mc1.x,mc1.y);//get the initial locations of the movieclips
var o2:Point = new Point(mc2.x,mc2.y)
var o3:Point = new Point(mc3.x,mc3.y)

function Update(event:Event){
	mc1.x = o1.x + mouseX/20;//divided by the paralax factor
	mc1.y = o1.y + mouseY/20;
	
	mc2.x = o2.x + mouseX/40;//divided by the paralax factor
	mc2.y = o2.y + mouseY/40;
	
	mc3.x = o3.x + mouseX/60;//divided by the paralax factor
	mc3.y = o3.y + mouseY/60;
	}

mc1 is Mario, mc2 is Luigi and mc3 is the background.

I hope this was helpful. And please try giving people the benefit of doubt. Even if you know you're right, try asking them for clarification about their point, and I'm sure you'll find it useful, especially if they're experienced programmers.

Response to: The Flash 'Reg' Lounge Posted May 29th, 2014 in Game Development

http://itch.io/jam/space-cowboy-jam

This sounds so cool you guys. Itch has been hosting some really cool jams (Like the public domain one: http://itch.io/jam/the-public-domain-jam )

Response to: Looking For As2 Programmer Will Pay Posted May 7th, 2014 in Game Development

At 5/6/14 01:00 PM, Rustygames wrote: You know it will cost around $300 a day for a relatively cheap developer right?

Let's not deter people. There's always the revenue split option, which most people tend to favor.

Response to: Unity games making browser lag Posted April 24th, 2014 in Where is / How to?

At 4/24/14 12:49 AM, The-Real-Giovanni wrote: I use whatever current version of Google Chrome.

Every time I click on a Unity-based submission, my browser begins to lag heavily. It shouldn't, I mean I got 8 GB of RAM and my CPU is a BEAST.

FIx this up.

This is Unity's fault. Pretty sure it's specifically a chrome issue. (Any Unity game would almost always crash my chrome, even if it's not on Newgrounds).

Response to: The Roast of Mario Posted March 29th, 2014 in Writing

Reminds me of this, might be nice for some inspiration!

https://www.youtube.com/watch?v=tPUgZlN6cdA

Response to: Haxe/openfl 101 For Flash Refugees Posted March 19th, 2014 in Game Development

Oh hey! I just read your article yesterday. (Was actually gonna post it in the Reg lounge)

In fact, when I saw this thread title, thinking it was unrelated, I was about to link the very same article!

Anyway, article was nicely informative, I knew I had to use OpenFL + Lime + haXe but I didn't know which thing did what exactly.

Response to: Fading Inspiration Posted February 23rd, 2014 in General

I know what you mean. I think the solution is to start small.

No matter how many inspirational videos you watch or epiphany-life-defining moments you have, nothing compares to the joy you get in actually finishing something, no matter how small or bad it is. Force yourself to finish it, be strict it, it will suck, it will be horrible, but finish it, and try again.

"Finish it" is the keyword. Try it, doesn't matter what it is.

Response to: Advertisments sold - Really?? Posted February 12th, 2014 in General

It sounds like a way better system though, the whole targeted ads thing.

We already have to deal with ads, so why not see ads that are relevant to you?

Response to: Flappy Bird anyone? Posted February 10th, 2014 in General

At 2/10/14 10:39 AM, Expectrum wrote: As a potential game designer this is something that bothers me as well. I strive to come up with original game ideas that can hopefully stand out and be lots of fun, but then I see someone make a blatant rip-off of another game or use take a recycled idea and somehow it becomes wildly successful.

Makes me wanna just go do the same thing myself.

Here's a nice article analyzing what happened

http://zachwill.com/flappy-bird/?utm_content=buffered0f8&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

Response to: The Flash 'Reg' Lounge Posted December 23rd, 2013 in Game Development

Compile Time Fun

What do you do while your code is compiling? Do you just sit there staring blankly until it compiles? Read and work on other bits in the code? Make funny faces at your computer?

Joe takes about half a minute to fully load and start up, and there isn't that much you can do in 30 seconds, aside from reading webcomics. That's what I've been doing for a while, it's just enough to read the comic.

I've tried multi tasking before. Like I kept calculating on average, how much time I spend waiting for compilation per day, and what I could be doing at that time..but it never really worked out. Mostly cuz if I tried doing anything in that tiny time frame, I'd forget what I was debugging or trying to do in the code when I got back to it.

At 12/23/13 03:36 PM, KaynSlamdyke wrote:
hi lounge. How've you all been this past year? :)

Holy shit you're alive :D

Response to: The Flash 'Reg' Lounge Posted December 10th, 2013 in Game Development

At 12/10/13 02:38 PM, Rustygames wrote: I think most of the "new gen" NG Flash forum guys won't know what you're on about there ;)

Pffft. I remember tell target.

never used it, but still

And about music, I use The Hype Machine.

Response to: The Flash 'Reg' Lounge Posted November 30th, 2013 in Game Development

At 11/30/13 12:24 AM, MSGhero wrote: @4urentertainment @3D-xelu I see how it is. For all my future games, I'm gonna check for ng username. If it finds yours, the game will stop and you won't be able to play it until you pay me.

Now that's just downright evil.

Response to: The Flash 'Reg' Lounge Posted November 6th, 2013 in Game Development

At 11/2/13 10:19 PM, Innermike wrote:

Hey Mike. Ehm.

cough cough

The Flash 'Reg' Lounge

Response to: Programmer looking for Game Project Posted November 4th, 2013 in Collaboration

Alright, I think this thread has run its course. It's too cluttered to be of any use now. Secretmapper, feel free to make a new thread if you're still looking for someone to collaborate with!

Response to: Programmer looking for Game Project Posted October 25th, 2013 in Collaboration

At 10/25/13 04:10 PM, zegoto wrote: ... my old point is think your having trouble with English. enjoy your project and ill enjoy mine. end of topic.

If anything, Tonash has shown better grasp of English than you.

The fact that you have to keep stating how much of a "real" company you are and how you pay "real" money just makes you look silly. It's not very professional to keep begging someone to come work for you like that.

Please do not continue to derail this thread. There was no reason to make another post after the first offer and to be condescending like that. Consider this a warning.

Response to: The Flash 'Reg' Lounge Posted October 23rd, 2013 in Game Development

You guys!

I need some help with haXe/nme/openFL. I'm trying to make a launcher for Concerned Joe, basically a neat little file you download or send to whomever, and it automatically checks for the latest version of the game and downloads it. If the game is already downloaded, it serves to check for if a new version exists as well as configuring launch settings for the game.

Since Love has some restrictions on filesystem and haXe looks like a very attractive option, I tried it out, and it works wonderfully, except it compiles with the assets outside the exe and a bunch of dll's around.

My question is, is it possible to somehow put everything inside one handy executable?

Response to: game music? Posted October 13th, 2013 in Game Development

At 10/13/13 01:46 PM, wonamik wrote:
At 10/13/13 01:16 PM, MSGhero wrote:
At 10/13/13 12:56 PM, wonamik wrote: I know but that isnt free for me to take and use, right?
Just ask the person who made it.
True, I will do that. I dont really know how the scene works here yet are music artists often open to letting developers use their tracks?

A lot of people will be more than happy to let you use the track in your game for free. Seeing your work being used and getting exposure is often something people find extremely rewarding. Provided they aren't professionals who make a living out of selling their music online and of course provided you don't come off as someone who is swimming in game revenue and not wanting to spare any.

as MSGHero said, just be nice and ask them, and I'm sure you'll find many willing to help you out (maybe even they'd be willing to work with you to tweak and/or compose new music for your project if it excites them!)

Response to: The Flash 'Reg' Lounge Posted October 3rd, 2013 in Game Development

At 10/2/13 10:32 AM, Rustygames wrote: He wasn't saying that. He said both AS2 and Lua are bad compared to AS3, and Lua is worse than AS2 because at least AS2 supports OOP natively, whereas Lua does not.

Yes, that's what I meant!

At 10/3/13 03:24 AM, Sam wrote:
At 10/2/13 10:00 PM, PrettyMuchBryce wrote: Because he has written his own engine in C++ for Concerned Joe and is using LUA as a scripting language for his game which is common, and is also a smart thing to do.
Did he? I was under the assumption he was using LÖVE. If not then even more props to him.

I was trying to write an engine in C++ to basically be a wrapper for Box2d, SDL and OpenGL, but then realized I was just reinventing the wheel and should find a framework and ended up finding love!

Response to: The Flash 'Reg' Lounge Posted October 1st, 2013 in Game Development

At 9/30/13 10:55 AM, Archawn wrote: So I've been using PHP, Python, and JavaScript a lot lately. Makes me wonder why people gave AS3 so much crap when these languages really deserve much more criticism.

Am I the only one that hates dynamic typing? It's abused by a lot of people and results in nearly unreadable code

I KNOW RIGHT

I really miss AS3. I've basically been coding in AS2 (Lua) for the past year on Joe. At least AS2 actually has OOP.

Response to: Are you still a supporter? Posted September 24th, 2013 in General

The supporter upgrade only lasts for a year.

Response to: The Flash 'Reg' Lounge Posted September 22nd, 2013 in Game Development

I feel really stupid right now.

So I was browsing the love forums, looking at some old threads, and I kept seeing this guy who had the SAME avatar as mike! And I was all "What are the odds!" and I eventually read the username, which had "mike" in it, and I then went "Same avatar, AND same name!!! What the oooooodds!"

And then I facepalmed.

In other news, I was planning to take a year before college to focus on and finish Concerned Joe, buuuut in Egypt if you aren't in college by 18 you automatically get drafted to the military. I already applied to a local university here but I need to figure out how to not attend and not get expelled D:

Response to: FGL Posted September 11th, 2013 in Game Development

At 9/11/13 03:57 AM, Diki wrote: Assuming the backend was properly developed it would be trivial to log transfers. My point was just that figure is absurd to the point of being unbelievable.

As Chris just mentioned, the real figure should actually be higher, there are a lot of deals where the developer finds the sponsor offsite through FGL but the actual deal is conducted offsite.

I've been on FGL for a long time, and I've seen that number grow. There are a lot of deals being made through FGL. Like 3 years ago there was at least 1 or 2 games every month that were getting sponsored for ridiculously high numbers, like $50k to $80k even. You could see these numbers in the monthly statistics, you could also talk with the developers behind those games if they were okay about sharing how much they earned from their projects. The bar of quality has been rising ever since and so has been the amount of money sponsors are willing to invest in the top tier games.

So the fact that you say it's absurdly high could actually be taken as a compliment.

At 9/11/13 12:44 PM, kkots wrote: What to do:
-Register on FGL and send the game for publishing.
-FGL takes a part of your money for something you could have done yourself.

If you think FGL does nothing for you, or if you've already got a bunch of contacts, then sure you can forgo FGL and do it yourself. There are many reasons to use FGL though, and the reason I so vehemently try to defend them is because of my own personal experience with them

My first success on FGL was a game that got sponsored for $3k, by a sponsor I had never heard of, and would have never thought to contact on my own. And my biggest was Concerned Joe. We were ready to accept an offer of $5k but sponsors got in a bidding war on FGL and it eventually reached $15k.

And then there are those that continually get even higher sales with each game, such as Berzerk Studio, who are among the top developers on FGL (there's a list of the 100 top money-making dev's on FGL), and despite having so many connections with sponsors, and could very easily contact and negotiate with sponsors themselves, they still use FGL to help them get the best price through the bidding process and connect them with sponsors who they may not have considered working with.

And FGL constantly works on getting new sponsors in the market, like when they had this partnership with Yahoo, who wanted to buy a bunch of games in bulk, and they asked FGL to supply them with suitable games.

I could talk more about how lovely FGL is but I think I'll be rambling from here on out. But what I want to say is, FGL has been immensely useful to me, and I'd very much recommend you guys at least give it a shot.

Response to: The Flash 'Reg' Lounge Posted September 11th, 2013 in Game Development

Guys!

I'm alive!

Response to: Ludum Dare 27 Posted August 26th, 2013 in NG News

At 8/26/13 05:37 AM, GameBalance wrote: Hate Ludum Dare, because lot of crappy games on front page from it.

They aren't polished, but they're usually a lot more innovative and fresh than the average, allegedly "good", game that usually gets on the front page. I think they're a welcome addition that plants and fosters new game ideas and mechanics.

Response to: Mwc13 - June - Results! Posted August 25th, 2013 in Writing

Aaaand I'm very excited to announce we finally have our first mini-audio-booklet for the winning entry!

  • Cheri
    Cheri by PiperAnn

    A story of the human perception. MWC13

    Score
    5.00 / 5.00
    Type
    Voice
    Genre
    Drama
    Popularity
    21 Views

Response to: .:: Mwc13 - September - Mwc Ffa ::. Posted August 20th, 2013 in Writing

This actually sounds pretty awesome. It'll be so interesting to see how this goes down. I'll go ahead and be the first to submit a "contest".

I think there should be a discussion thread for the main contest, in which all the little contests can be discussed as well as the idea of the whole thing, because this is a pretty new thing, and also because I'm imagining since it's really easy to just post a contest idea we'll have a lot of little contests that'd each have a handful of entries.

So instead of scattering discussion in lots of threads they could all be in one big thread. Just a thought.

Anyway, this is the first thing that popped into my head:

Contest Title: First

Theme/Intro

The objective of this contest is to write a story without using the letter "e". It could be as short as you like. If that sounds absurd, see Gadsby.

Rules

Story must not contain the letter "e", no exceptions.