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Author Search Results: '4AM'

We found 29 matches.


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Viewing 1-29 of 29 matches.

1.

None

Topic: Help with AS 2.0 Class basics

Posted: 10/04/07 09:49 PM

Forum: Flash

At 10/4/07 03:15 AM, authorblues wrote: unless your global variable is a non-primative (anything other than a string, bool, number, int, etc), each class will just make a copy of the data. if youre changing the global variable, it isnt going to have any effect on the instances of your class.

Right, well I knew that - maybe I should explain this a bit better:

The tutorial I linked to suggested that the easiest way to establish an automated particle system was to create a Movie Symbol of a basic shape (sphere, rectangle, boobs, whatever), and then place that Symbol inside another Movie Symbol. Then, add onClipEvent handlers to the innermost Movie Symbol; that way, the playback of the outer Symbol causes a re-triggering of an onClipEnvent (enterFrame), which can then make adjustments to position, rotation, color, etc.

As part of this system, onClipEvent (load) is used to initialize the data for each particle - in the tutorial, these values are assigned randomly, or are set with literal constants. However, I build upon this by introducing some globals in the main timeline, which are read from the onClipEvent (load) function (in a sense, this is re-inventing a class constructor, however much of a kludge) of each instance as they are dynamically created with attachMovie().

While the loop to create the particles is running, I have an if statement which alters the global variables before the next call of attachMovie() - the thought here is that on creation of the instance, the altered values of the globals will be read, and the eventual automated behavior will be different.

So, in conclusion, I'm not expecting to be able to change the globals and have it affect the individual instances while the animation is running, but as each instance is created. I've even tried using something like globalXVelocity++ in the loop, but alas the particles all move at the same, original speed. Altering the initial var statement will reflect the new value correctly.

----------------------------------------
----------------------------------------
---------------------

Solved my problem: While I am calling attachMovie() in a loop, it doesn't actually trigger the onClipEvent(load) until my function finishes and the first enterFrame event of the instances existence occurs. Therefore, all of these clips are seeing the whatever value my globals have after the initialization function completes. I'm not used to dealing with a frame-based system in my code unless I put it there!

So now I have a new problem:

I can't determine the best way to do this with regular classes. I can define a class, I even read up on it being a good idea to make it extend MovieClip and be self-referencing; but now my clip instances don't respond to function calls. I made a simple setX(x:Number) function which basically does _x = x (also tried this._x and SelfReferenceMovieClip._x) and it still sits in one place.

Maybe I just haven't come across any tutorials that explain Flash as a whole very well, but this has one of the steepest learning curves of any system I've ever learned. I bet I'm making a simpler, stupid mistake, too...


2.

Beaten

Topic: Help with AS 2.0 Class basics

Posted: 10/04/07 01:51 AM

Forum: Flash

OK, I'm not trying to spawn a huge thread here, or get a million "STFU n00b" posts, but I'm new to ActionScript and I can't wrap my head around the whole structure of Flash. Especially frustrating since I am proficient in things like C++, JavaScript, etc.

What my project needs to do is simply create a number of rectangles on the screen, which all move in a given direction at the same time, except for a select rectangle or two needs to be different. I've tried this tutorial which got me pretty far in the process...however, instead of initializing the MovieClip variables like in the tutorial with random or preset values, I'm setting them based on globals in the main timeline. This works if I want all the particles to have the same settings (which is mostly true), but in the loop which calls attachMovie over and over, if I add a conditional statement which changes the values of these global variables, the change is NOT carried over to the particles themselves...it seems like Flash isnt changing the global values (not likely), or all these movieclip instances are linked to the same local variables (more likely). Not seeing a direct way to solve this having things structured this way, I conjured a plan B, based on what I would have done in other programming languages...

Long story short, I need to know how to create a class which extends MovieClip, so that I can basically do attachMovie a bunch of times to spawn these things on screen, then be able to say this["instance5"].setXVelocity(2) for example. It would be optimal that these individual clips move themselves automatically like in the above tutorial by using onEnterFrame or similar. However, so far efforts to achieve this have been futile. the clips don't move, or respond.

It's late and I can't really put this into words very well. If you know what I'm talking about, please help...if not, I'll try to clarify tommorow; I guess right now my question is "Does anyone know a good thread or tutorial which deals with a similar subject?" I've been at this for about a week now and I'm dying here...


3.

None

Topic: The Audio Forum Lounge

Posted: 08/12/07 06:44 PM

Forum: Audio

Yo, question: Can anyone tell me if there is any info on being able to edit your song entries they way that Flash submitters seem to be able to? I have a link to Audio Submissions on my profile, but it doesn;t go anywhere. Does it only work for things submitted after the redesign?


4.

None

Topic: Cell phone abuse.

Posted: 04/16/07 08:32 PM

Forum: General

Call phones are KILL1NG TEH BEEZ!!!!!11one


5.

None

Topic: Guys with long hair

Posted: 04/16/07 08:31 PM

Forum: General

At 4/14/07 12:41 AM, Dr-Jonesie wrote:
At 4/14/07 12:40 AM, Ebolarama wrote:
At 4/14/07 12:36 AM, Thewolf4000 wrote: Some guys from Metallica
Nobody in Metallica has long hair anymore, 'cause they all turned into fagots after the Black Album came out.

Especially Lars Ulrich.
Yeah. But Lars Ulrich was always kinda gay.

QOTD


6.

None

Topic: Grounds Gold doesn't count?

Posted: 04/16/07 08:29 PM

Forum: General

At 4/16/07 08:26 PM, AngryCat wrote: it depends on how long you wait between deposits, are you waiting 10 days before depositing?
requirements go up one point a day for levels 10 - 30.

Well, i don't think so... that'd be quite the coinicidence.

I know yesterday before midnight i deposited points for the day and it said "You're at 940, you need 710 more points for the next level!" and then just now, after I did my voting for the day, it said the same thing, 940 and 710.

I've been voting lots in the Audio Portal as well as the Flash Portal, does that mess it up somehow?


7.

None

Topic: Grounds Gold doesn't count?

Posted: 04/16/07 08:25 PM

Forum: General

At 4/16/07 08:24 PM, Mr-Sun wrote: Well the amount of points needed to go to the next level increases every day...

I KNEW IT

/uploads fulp_conspiracy.swf


8.

Angry

Topic: Grounds Gold doesn't count?

Posted: 04/16/07 08:23 PM

Forum: General

Have I been placed on an administrative ban for Gounds Gold points or something? For the last couple weeks, every time I deposit my experience, it always tells me I need 710 more points for the next level.

Did I miss something here?


9.

None

Topic: Attention All Audio Artists!

Posted: 03/30/07 01:22 AM

Forum: Audio

I'll enter next time, now that I know about this.


10.

None

Topic: Waterman Movie

Posted: 03/25/07 10:44 PM

Forum: NG News

Well, I did have something constructive to add to this conversation, but i had to run away when I GOT BURNED IN TEH FLAME WAR™


11.

None

Topic: ** The Ng Drum & Bass Club **

Posted: 03/25/07 07:24 PM

Forum: Clubs & Crews

At 12/27/06 07:31 PM, Akula wrote: Venetian Snares is very cool indeed, ty for introducing me.

And as far as Pendulum tracks go here are my favs:

Slam
Painkiller
PlasticWorld (chill out)
Fasten your seatbelt (Raggae+DnB=sick)
Through the loop
Sounds of life
Girl in the fire
Tarantula (not as much as the others tough)
Out here
Hold your Colour
Another Planet
Streamline
The Terminal
Still grey

Blood sugar (<<This song+kickboxing=sick)

Coma (This song is hypnotizing)

Also it is true that Pendulum uses real drums? My friends say they heard that, tough I never really knew.

Pendulum is a 3 piece band from Australia. Live drums, guitars and synthesizers. Wikipedia


12.

None

Topic: Amen Break

Posted: 03/25/07 07:07 PM

Forum: Audio

At 3/25/07 04:44 PM, Para-Noid wrote:
At 3/25/07 04:31 PM, Glib wrote:
At 3/25/07 04:15 PM, Para-Noid wrote: Drum,drum,snare,Hi hat,hi hat,hi hat,hi hat Drum,snare.
Correction:

BOOM BOOM, POW, CHIKA CHIKA BOOMBOOM POW.
No, I am not wrong. There are many ways of the Amen Break and you and myself are right.

It's not how the sequence goes, its that the samples are from 1969's "Amen, Brother" by The Winstons


13.

None

Topic: The Offical D'n'b Guide From Rlcrew

Posted: 03/25/07 04:19 PM

Forum: Audio

At 3/25/07 03:53 PM, Glib wrote: You can't tell anyone to make DNB in a certain way. You've just wasted your fucking time. Who the fuck makes a guide on how to make a specific genre?

No, but honestly a LOT of things get posted in the Drum n Bass genre which aren't Drum n Bass, simply because it's not a genre people are familiar with. It's not just something made up for Newgrounds (FYI for anyone who reads this, not just you). I see a lot of techno, dance and trance being posted there simply because it has just drums and a bassline. Perhaps we should rename the genre to Jungle, which is technically another appropriate name for Drum n Bass music (although there has been a genre seperation over the last decade or so, with "Drum N Bass" describing lighter, more ethereal, ambient tracks; and jungle meaning the heavier, grinding basslines and dirty drums).

If you want to get technical about the styles of Jungle/Drum N Bass, we can get into Techstep, Neuro-Funk, Future Beat, Jump-Up, Ragga-style, the list goes on and on. I'd recommend a record store website where you could sample the latest in Drum N Bass releases, but I'm afraid that would be against forum rules. PM me if you really need to know.

Check out some bands like Concord Dawn, Cause4Concern, or Pendulum, or artists like DJ Dara, D-Kay, Dom & Roland, or NG's own ParagonX4 to see what proper drum n bass is all about.


14.

None

Topic: Crush Depth - New Dnb

Posted: 03/25/07 04:07 PM

Forum: Audio

At 3/25/07 04:00 PM, SolusLunes wrote:
At 3/25/07 03:55 PM, 4AM wrote: Yep, scrolled right past it in the FAQ.

Good jorb, brain. Way to make me look all stupid and n00blike >=(
Wait- wait... you mean you actually read that before you posted!?

Yay!!! :D

We like you. You can stay.

In all honesty, I barely looked it over today, and I was like "yea yea same old, no spamming, no making mods look dumb, pretty standard", because I had read it back in 2003 before i first posted on the boards. Ok, time to go start a LEGIT thread now :-)


15.

None

Topic: Crush Depth - New Dnb

Posted: 03/25/07 03:55 PM

Forum: Audio

Yep, scrolled right past it in the FAQ.

Good jorb, brain. Way to make me look all stupid and n00blike >=(


16.

None

Topic: Crush Depth - New Dnb

Posted: 03/25/07 03:51 PM

Forum: Audio

At 3/25/07 03:46 PM, HouseMasta wrote: this doesnt belong here. this goes under audio adverts

*shrug* hey there was a thread about Mega Man raps, so i figured it was legal. sry.

mods, delete this thread if inappropriate


17.

Happy

Topic: Crush Depth - New Dnb

Posted: 03/25/07 03:44 PM

Forum: Audio

Crush Depth

New to the NG Audio portal, first recently-created original submission. I mostly do hard trance, but NG seems like good place to experiment with some good hard jungle/drum n bass tracks.

Related site: http://www.myspace.com/deejay4am
If you want to hear my more typical sounds, check out the myspace. Please leave reviews and vote for me, all input is appreciated, as I am looking to try to release a full 12" single at some point on a local label and I need all the help I can get ;-)


18.

None

Topic: Audio Advertisements!

Posted: 03/25/07 03:28 PM

Forum: Audio

4AM - Crush Depth on NG Audio Portal

Some proper style techstep, enjoy :-)


19.

None

Topic: Happy Birthday cornandbeans!!!

Posted: 03/25/07 03:22 PM

Forum: Audio

Oh damn, cornandbeans does some pretty good stuff, Happy Birthday man!

We could have a trance-off, who's down?

We better hurry though, I dunno if I'll be around later...


20.

Thinking

Topic: Username Lockdown?

Posted: 11/07/06 02:16 AM

Forum: NG News

OK, maybe I should explain my idea a little better:

I sign up for an account, here is my info:

ID: 123456 (permanent)
Display Name: The Winktologist (can be changed whenever)
DNS Prefix name: winktologylabs (Also can be changed whenever)

This creates not only an entry into the user database, but also an entry into a new database which tracks name changes:

Name Change Table
Entry #: 1
Account ID: 123456
DNS Name: winktologylabs
Dates: 11/07/2006 - Present

After which my account can be accessed from the following URLs:

http://www.newgrounds.com/users/123456
-OR-
http://winktologylabs.newgrounds.com

...the latter of which would redirect me to the former. Since my ID number will not change, this URL will ALWAYS point to me. However, the page content will ALWAYS reflect the DNS-prefixed URL, because it is easier to remember for people, which is the whole point.

One day, I decide I heart the bung. Why, I have no idea, but for the sake of argument, I am taint's biggest fan; so I decide to makeover my Newgrounds "image" to suit this change.

Account ID: 123456
Display Name: The Proctologist [CHANGED]
DNS Prefix Name: proctologylabs [CHANGED]

This causes an update in the NG user databases, and a new entry in our change table:

Name Change Table
Entry #: 1
Account ID: 123456
DNS Name: winktologylabs
Dates: 11/07/2006 - 11/08/2006 [CHANGED]
--------------------
Entry #: 2
Account ID: 123456
DNS Name: proctologylabs
Dates: 11/08/2006 - Present

Until someone claims the old name, BOTH URLs will redirect to my numbered page. This will allow people who are unaware of the change to continue to visit the page, as well as those using the new URL. Anyone hard-linking from a web page should use the numbered URL anyway, because no one will see it embeded in a page.

Perhaps now, another has been enlightened to the wonders of Winktology and decides to start their OWN animation lab which never submits anything to NG because of a lack of time and skill. This person creates the following account:

ID: 654321 (permanent)
Display Name: The Winktologist Jr.
DNS Prefix name: winktologylabs (a dupe!)

This is where most see conflict, but thanks to our tracking table, we see opportunity for a wonderfully dynamic online community! A new entry is added to said table:

Name Change Table
Entry #: 1
Account ID: 123456
DNS Name: winktologylabs
Dates: 11/07/2006 - 11/08/2006
--------------------
Entry #: 2
Account ID: 123456
DNS Name: proctologylabs
Dates: 11/08/2006 - Present
--------------------
Entry #: 3
Account ID: 654321
DNS Name: winktologylabs
Dates: 11/09/2006 - Present

Notice we now have plenty of data to clear up who is using what name; "winktologylabs" is presently in use by the new account, 654321, and "proctologylabs" belongs to the old account, 123456. Each URL is redirected to the proper user page based on ID, and so far all is well.

"WAIT A MINUTE," you say, "I wanted the original, not this lame n00b!" you say as you type "winktologylabs.newgrounds.com" into your browser. Never fear, NG is Teh Smartiez™ now! Using the Name Data Table, we can see that winktologylabs is less than 30 days old. Therefore, after the redirect, we could include a banner with a link to a page that lists any former user of the name and the dates they used it, with a link to their current URL. Again, with a simple query, the Name Data Table can provide this information in detail for us as well, including cross-referencing for a user icon, or the title of a recent submission.

After 30 days (or whatever amount of time), the banner could be reduced to a small box on the side of the page in a very unintrusive sort of a way.

All major problems are solved:

- Page names are flexible; have your work identified however you wish.
- Users who get lost can find their way quickly and with minimal fuss.
- A system is in place to prevent broken links, no matter what is happening with the DNS names. (This depends on webmasters using the numeric links in their HTML)

Locking down names might be easier, but this would be kind of neat and seem like sort of a cop-out now, wouldn't it? ;-)

Now if you'll excuse me, I have to wake up for work tommorow, and then play Guitar Hero 2 all night for 12 hours until my next work shift. ALIEN HOMINID RULES


21.

Thinking

Topic: Username Lockdown?

Posted: 11/07/06 01:33 AM

Forum: NG News

A SOLUTION:

Allow users to change their names. Their old username URL points to their new username URL for, say, 30 days. Include a notice on the top of the page when this redirection takes place, a big yellow banner with red text right below the top header stating "This URL will soon change to whatever.newgrounds.com, please make a note!"

After 30 days, the old link goes dead and the name is freed up.

The only problem I can see with this is people would start "blocking" usernames and it would create a huge headache for you to admin this new system. Permanent lockdown of names would also prove a problem liek this as well.

You could keep a database of all the users of a certain name at one point or another, and when a link is followed the banner could pop up again and say "Not who you're looking for? Check the name change registry". Apon clicking, they could be given a link table allowing for redirection to any of the former users of the name.

But that might be a little over the top...or maybe not:

The best idea I can think of is a slight take on the way MySpace does it: Allow the DNS names to be changed at will, but the name just re-directs you to the account numbered page. DNS is useless for websites doing the linking, as anyone writing a web page with a link can easily be bothered to copy and paste the numbered link into their HTML code. Hell, that's just as easy as copy-and-pasting the DNS-prefixed URL. The whole purpose of a DNS name is for people to remember easily, so the sole purpose of that could be for users typing a URL into their browsers off the top of their head. Combine this with the DNS-prefix name history feature and you might just have yourself a workng dynamic system.

You're welcome.


22.

None

Topic: can't find an animation

Posted: 12/28/04 04:26 AM

Forum: General

At 12/28/04 04:25 AM, Ozcar wrote:
It depends...what keywords are you using?

"lol" or "lmao" ?

gah...I've tried "telemarket", "work", "work sucks", "phone"...thousands of results tho :-\


23.

Angry

Topic: can't find an animation

Posted: 12/28/04 04:23 AM

Forum: General

Hey, i was searching for an animation and I can't find it.. I know there are at least two episodes, and they're done in south park style about a guy who works at a telemarketing/support job, peole pointed me at "ray" but that isn't the one I'm looking for...i remmeber the Indian boss saying "Nick always follows the dress code" and there is a bomb scare and stuff like that...anyone know what Im talking about?

Off topic: why does the NG search bring up so many results which don't seem to have any relevence at all?


24.

None

Topic: New Portal Index

Posted: 09/12/04 02:06 PM

Forum: NG News

At 9/10/04 10:31 PM, ipawd wrote: the first submission you put your mouse over the stats stay there

Yes, i am still getting this too, using Safari 1.2.3, havent' tried it with other browsers.. or read the rest of this thread yet.. but I'm still getting it so I thought I'd share...it also seems to appear exactly in the corner of the title of the submission I'm pointing at, instead of below it or mouse-relative, and (obviously) it coveres about 3 or 4 submissions this way and I can't get to them unless I refresh.

Sorry if this is being worked on and I'm bitching for no reason, but I'm in a bit of a hurry so I figured I'd just post this :-D


25.

None

Topic: Bandwidth Upgrade

Posted: 08/23/04 08:10 PM

Forum: NG News

Hey Tom: With the bandwidth upgrades, the site upgrades, etc. do you think it wuld be a good idea to implement some sort of system that allows users to automatically showcase their work on a page, much like the Series pages that you guys do yourselves?

Perhaps only after approved by the admins, this would take some of the work away from your guys and allow the site to have more complete listings for general browsing. Implementing this in PHP wouldn't be hard, and if the server load/bandwidth allows for it, it might be a nice addition to NG :-)


26.

None

Topic: Happy Clock Day! Upgrades!

Posted: 08/17/04 01:15 AM

Forum: NG News

At 8/17/04 12:58 AM, Mr_Destruction wrote:
At 8/16/04 10:18 PM, TomFulp wrote: Happy belated Clock Day everyone! I was out of town for the weekend, so sadly I missed the big annual event on August 15th.
it dosent even matter, no one even gives a rats ass about the clocks anymore.

Well no one gives a shit about you either, that's a fucking awful thing to say. I love clock movies. So their character style is, um, ORIGINAL? OH GOD IT'S NOT HENTAI let's all hate on it.

PLease drink bleach.

Anyways, now: What's this I hear about the clock crew disbanding???


27.

None

Topic: Portal View Page Screwy?

Posted: 07/03/04 01:23 AM

Forum: NG News

At 7/1/04 05:28 PM, Pure_LionHeart wrote: The Portal page is fine for me, but I can't load any flash view pages.

Yea, i was getting this at about 10PM EST


28.

Questioning

Topic: Quality animation...how?

Posted: 06/03/04 02:34 AM

Forum: Flash

Alright, plenty of times I've been flamed after giving a bad review "OFMG!!!!11one WTF ST00PID 13 YRLD NOOB! Why don't you submit your own and STFU!" so I'm finally going to get off my ass and put a cartoon together. My only problem is just something i was wondering:

To do really good frame-by-frame animation, what is the best technique? Should each character's frames be in a seperate symbol, or is it better to use movie clips of complete motions? Should all the elements f an object be seperated on different layers (obv. yes if they're to move independantly) or is it better to have one layer with multiple shapes? Should the characters be sepereate symbols themselves, or is it better to keep them all combined into one? What about audio, record first and animate to that, or animate first and tailor the audio to the picture? Should I make one big long MP3 or short segments and repeatedly triggered sound effects?

I've seen some Flash here that looks completely wand utterly like freehand-drawn cel animation, and while I'd appriciate any good FAQs or tutorials on the subject, advice from the pros would be greatly appriciated, too.

I just want to put a quality presentation across that won't choke my poor 400MHz G4 and cause a huge filesize.


29.

None

Topic: San Diego, SuperBanners, etc.

Posted: 01/06/04 02:46 PM

Forum: NG News

At 1/5/04 09:30 AM, kiaraaaa wrote: YYYEEEAH NO MORE ("extreme load")

YAHOOOOOOOOOOOO :) :) :)

On average I recieved this message about once every 5 clicks on NG, sometimes to the point of being aggrivating! I haven't seen it today though, although I can't stay for long, let's hope this is fixed because it really was getting to be obnoxious! I happened ALOT!


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Viewing 1-29 of 29 matches.